Really feels like this:The worst part is that we can be pretty sure the AI is going to spoil all the puzzles of the whole game and we won't be able to turn it off like in Ragnarok. Where to look, what to do, how to do it etc. So infuriating. I hated that in Ragnarok.
Silence gives the player too much time to think and plan strategy and enjoy themselves
Might be a reason yeah. I've heard of young players that aren't able to play a game unless they have something like a podcast or some music as background noise. Really weird.Gen Z is unable to deal with games if there is not constant stimulation. So no, I guess it's not going away.
Weird ain't the word I would use. It's sad. This generation is doomed. Damn social media.Might be a reason yeah. I've heard of young players that aren't able to play a game unless they have something like a podcast or some music as background noise. Really weird.
It felt partly like they were obsessed with overexplain everything - ex: oh, look, here's the stupid squirrel summon cinematic with a new look we have to explain why it looks different in the sequelCompletely agree OP, I was also turned off by all the talking in the new God of Talk.
And DeadSpace. But lest we forget - it was 'the audience' that somehow conviced EA to enshittify that franchise with Isaac (or other protagonists) that never shut up - and this was a decade before it was cool to do so. Also DS Remake sucks for the same reason (though not only for that reason).A silent protagonist shell works for games like Bioshock/SystemShock I guess. Just different form of story telling.
It's fine - I'm sure NVidia will release DLSS5.1 shortly after the 5.0, that will mod the Audio too - not just the character look/gender/color/clothes.NO!!!! I like the talking.
And then we start modding our real life conversations and interactions, at first for translation purposes, then for comfort, then into full on Black Mirror territory.And DeadSpace. But lest we forget - it was 'the audience' that somehow conviced EA to enshittify that franchise with Isaac (or other protagonists) that never shut up - and this was a decade before it was cool to do so. Also DS Remake sucks for the same reason (though not only for that reason).
It's fine - I'm sure NVidia will release DLSS5.1 shortly after the 5.0, that will mod the Audio too - not just the character look/gender/color/clothes.
Personalized story telling for everyone!
It's fine - I'm sure NVidia will release DLSS5.1 shortly after the 5.0, that will mod the Audio too - not just the character look/gender/color/clothes.
Personalized story telling for everyone!
I dont know...The last couple of Gears games were pretty chatty too. This is an industry-wide problem.
Metroid Prime 4 might be the first rumbling of a terrible trend. Hopefully the sales scared them off that approach.I dont know...
Nintendo does not have this problem
Neither does Capcom or From software
EVERY single Sony first party game HAS this problem though. Imo Sony created this issue - I mean Aloy in Horizon is the poster child for this feature
true. good it failed in a wayMetroid Prime 4 might be the first rumbling of a terrible trend. Hopefully the sales scared them off that approach.