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Exclusive: Doom 64 Devs Reveal the Port Will Include a Brand New Chapter
When Bethesda's Pete Hines popped up on a Nintendo Direct last year to announce a re-release of Midway's Doom 64, an of…
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Doom 64 has been discussed a lot in the lead-up to Doom Eternal, especially by Eternal's co-director Hugo Martin. Can you talk about any connections Doom fans should keep an eye out for in either game?
James Haley, senior developer: On our end, persistent players will have the opportunity to unlock a new chapter in the Doomguy's saga, taking place shortly after [Doom 64's] original campaign concludes. The Mother Demon you defeated in that outing had a sister, and since you've been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you’ll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.
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Have any notable tweaks been made to the controls or gameplay, and if so, are any of them able to be toggled on or off?
Edward Richardson, multiplayer developer: Some little things here and there, such as an Autorun toggle, and the automap can be navigated with the [Switch] touchscreen or [PS4] touchpad. Otherwise, the keyboard and mouse controls will feel very familiar to classic Doom players on PC, and also on Xbox if you hook up a keyboard and mouse.
The original game was quite dark, so while we haven't permanently changed the lighting—that would be sacrilege—there's a couple of new brightness settings that change the overall brightness and the environment brightness which will help make the game far easier to see on modern displays. There's also an option to change the blood color between red and the lesser-known green from the original Japanese release.
JH: Optional motion control support on the Switch and PlayStation 4 is my favorite addition. Using it to fine tune your aim gives a sense of really being there in the moment.
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