Oh yeah baby!
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Can't wait to finally play this game. I'm happy they kept turn-based combat.
Is it premature to say "Japanese gaming is back, baby"?
Monster Hunter World was CAPCOM's highest-selling game of all time, following the huge success of RE7.
Octopath Traveller surprised Squeenix with its sales.
And now Dragon Quest XI.
I'm sure there are others I've omitted.
Even during last gen there were always great Japanese games to find it's just that their popularity had dropped in the West. But now people are finally rediscovering how great and unique a lot of Japanese games are which is great because it means that we'll keep getting more!Is it premature to say "Japanese gaming is back, baby"?
We can thank ps4 success this gen for that.Is it premature to say "Japanese gaming is back, baby"?
Yup that was also a major factor although not the only one.We can thank ps4 success this gen for that.
Glad to hear it. I've been slowly traipsing through the game at a leisurely pace because I haven't been wanting to rush through. I've played about 30 hours of it but I feel like I'm not even quite half way done. The game is amazing and definitely deserves the sales figures it's been getting.
Even if it kept pace with DQ9, that's a worthy achievement. When DQ9 launched the DS had already surpassed 100m if I'm not mistaken. It sold like crazy in Japan:I saw it on the NPD in the other thread and was so happy to see it there. Hopefully this bodes well for future titles being brought over.
But as for the dollar sales quote, that's to be expected because DQ9 was a DS title that was $30 and DQ11 is a Ps4 game for $60. Maybe that means they sold close to the same amount in software sales if someone wants to pull up the data from however long ago that game launched. Could give us a rough estimate for the numbers
It was certainly one contributing factor, yes. But I would probably put better development tools and pipelines and better availability of third-party engines (Unreal Engine 4, for example) as a bigger contributing factor. For example, before Unreal Engine 4, Atlus had to compile a new build for changes in level design/enemy placement etc. That adds up A LOT of development time. Square Enix had the same problem with Crystal Tools and earlier iterations of Luminous Studio. Interestingly enough, Capcom chose to build Monster Hunter World on top of their MT Framework instead of one of their newer engines.We can thank ps4 success this gen for that.
We can thank ps4 success this gen for that.
Can't wait to finally play this game. I'm happy they kept turn-based combat.
Is it premature to say "Japanese gaming is back, baby"?
Monster Hunter World was CAPCOM's highest-selling game of all time, following the huge success of RE7.
Octopath Traveller surprised Squeenix with its sales.
And now Dragon Quest XI.
I'm sure there are others I've omitted.
Well I didn't want to be exhaustive because I would've also celebrated the success of fighting games like Guilty Gear, Tekken 7, DBFZ, etc. as other examples but that's better for another thread. This one is about celebrating DQ finding some great success in the West (and worldwide). The series has fought this uphill battle for 30+ years in the West.Dont Forget Gravity rush 2.
But Yes and Hell Yeah.
Japanese gaming is back baby!
Well I didn't want to be exhaustive because I would've also celebrated the success of fighting games like Guilty Gear, Tekken 7, DBFZ, etc. as other examples but that's better for another thread. This one is about celebrating DQ finding some great success in the West (and worldwide). The series has fought this uphill battle for 30+ years in the West.
Yeah. And let us also not forget that just some years ago, it seemed like Square Enix were done with DQ in the West. They were so done in fact, that Nintendo had to pick up localisation and publishing duties for Dragon Quest on the 3DS.Well I didn't want to be exhaustive because I would've also celebrated the success of fighting games like Guilty Gear, Tekken 7, DBFZ, etc. as other examples but that's better for another thread. This one is about celebrating DQ finding some great success in the West (and worldwide). The series has fought this uphill battle for 30+ years in the West.
Incidentally, Square Enix have talked about the possibility to bring the singleplayer/offline stuff over, at least.Does this mean we can finally get DQX? That'd be great!
I want the MMO version too or at least multiplayer aspects like DQIX too not that offline version they talked about
Yup it's a great jumping-on point for people new to the series!Looks like people really like it, is it a good game to jump into the series?
It is definitely a good game for jumping into the series. In my eyes, Dragon quest 11 is to Dragon quest as Monster hunter world is to Monster hunter.Looks like people really like it, is it a good game to jump into the series?
40$DQIX first month debut: 132,000
At ~$39 average = $5.15m x 2 ("dollar sales more than double") = $10.30m
At ~$59 average = minimum of
175,000 debut for DQXI
Edit: did DQIX sell for $40 or $35?
Akira Toriyama's artstyle is big part what makes DQ series charming and alive, especially when it comes to monster design. That artstyle is part of DNA of what makes Dragon Quest, I cant really imagine without it.This was my first DQ since the NES games, I was completely blown away. It's exactly the kind of game I've been wanting from Final Fantasy for years and years. Would have been my GOTY if there weren't so many damn good games released this year. The only thing I didn't really like was the aesthetic. I still can't get past the fact that it feels like an RPG in the DragonBall Z universe.
And people say “turn based combat is dying”
This game and Octopath just proved how wrong they are. And hope make SE think about making next mainline Final Fantasy turn based as well.