OP enjoy the game for the first 30-40ish levels, then I suggest looking up build websites. Like Guild Wars, after a certain period of time it's good to invest in certain builds. Thankfully you don't have to commit to a skill build fully and you can change weapon styles at any time to try out something new.
Now to clear up a few things that people will bring up from the 2014 version of the game...
I honestly forgot this game existed. Does it have any high difficulty content like savage/ultimate fights in ff14?
Yes, the DLC areas has more of what you're asking for.
i thought it got bad reviews because it actually has lots of fetch quest?
I tried it for about 2 hours. Had a lot of boring fetch quests. Uninstalled
The original 3 campaigns have these sorts of quests. A lot of the DLC stuff (since 2016?) has mixed it up since then. The DLC makes for about 70% of the full game at this point. You can now start anywhere, go anywhere, and begin any questline, so that you're not funneled down the boring ones too much. It's better to use those 'kill 10 x' quests for grinding something instead.
It's got 3 factions to play, Thats 3 campaigns.
Yes, and this has been changed since launch. You are now able to access all 3 campaigns with one character now, since the 'One Tamriel' update years ago.
not sure why its an MMO if everything is a solo experience... i always want to do stories with other players
There is less and less of a requirement to play with other people in newer MMOs. There's been tons of videos on the subject but it comes down to this: Younger players don't want to bother with keeping up with a group and don't care to socialize as much, and older players simply don't have the time anymore to plan with friends to grind and raid for hours and hours. There have been a few recent MMO startups that have tried to bring back older things like 'the good old days' and appeal to those older players(WoW, EQ, FFXI, Asheron's Call, etc fans) but they mostly end up as dead games within 3-6 months once the novelty wears down.
The simple fact is this: ESO was a game that was a product of right time, right place, right platforms. It is mainly for people who like interacting with Elder Scrolls-style storytelling with a Guild Wars esque skill bar system Frankensteined with a semi real-time combat system. The quest design, like most people here mentioned, is very old and outdated. However this is as expected as it released on the tail-end of the mid 2000s MMO boom. It released on consoles back when console-MMOs were still very new and very unintuitive. It is the third best selling pillar of MMOs right now aside from WoW and FFXIV.
It is easy to pick up and play a few quests, and put down. It is also easy to get back into considering you're not juggling hundreds of skills at one time. It has it's issues, but as someone who has grinded to three max character levels and to account level 749(once you reach max character level you keep leveling for passives for all characters, including those under max level), it has it's fun moments.
Yes, there are communities. Yes, it's fun to randomly encounter a world boss and fight it with 50 other people. Yes, there's housing, dungeons, raids, and all the bells and whistles you expect from a usual MMO. But you don't have to mandatorily participate in these things if you don't want to, and to many that's part of the allure of this game.
Dreadful game. Gave it a shot as I love Skyrim, Oblivion, and Morrowind, found it utterly boring. Felt like game MMO design by numbers, but then I've hated every MMO I've ever tried. Just not a genre for me, I suppose I thought an Elder Scrolls take would be different, but it's the same soulless check list time sink bullshit as every other MMO.
Really good MMO overall, but the combat killed it for me.
Unfortunately this isn't Skyrim online. It never will be and it's been almost a decade since ESO released(2014). The combat will never be as good as Skyrim's on ESO's engine and servers that it's on. I know it sucks to hear, but just because people think this isn't a good thing, doesn't mean the game isn't doing well for what it is and works with what it has. It's just not what the Skyrim audience wants and I fully get that, because at first I was disappointed too. It's been a chip on the devs shoulder for the entirety of the game's existence and I'm sure that will be a number 1 priority if they ever end up making ESO 2. Honestly I have a working theory that Fallout 76 had to suffer massive amounts of criticism and dev time, in order for the next Elder Scrolls game to potentially have co-op or for the next ESO to run on that engine. I'm hoping I'm right.