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Onimusha demo out now. Impressions thread.

Pre-ordered their premium deluxe version, but I got to say, I'm really hoping they end up giving us a hard mode option on the first playthrough, I've heard this demo was more difficult than the first one so maybe the final build will be even more difficult than this demo, but if not, unless there's a significant ramp up in difficulty later on I'm a little worried it being too easy will lessen the enjoyment a bit.
 
I am loving the combat in this game, the animations are so good man. I just want more difficulty, I want to struggle to survive more in this game
 
I enjoyed the demo but will echo sentiments that the difficulty and passivity of enemies needs some work. The boss only took a couple tries and that was mostly due to not being comfortable with the controls because of, again, the lack of difficulty and passive enemies in the level.

I have faith in Capcom though and will be there day 1.
 
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Looks like a ps3 game running on rpcs3. Horribly drab palette and piss easy. At one point I was surrounded by about ten enemies and made mince meat of them without taking a hit. I'll keep an eye but tbh I'd rather play through parts 1 & 2 at the moment.
 
I thought the demo was OK, it feels too easy atm and it doesn't look that great either. This is coming from a onimusha fan from ps2 days.especially 3 which I really enjoyed.

I felt overpowered and enemies are easy to cut into peices with no real challenge. This could change with feedback from the players so I'm not counting it out yet.

I'd rather put my money into phantom blade zero that month so I'm gonna wait for reviews
 
The demo was decent. I was a little underwhelmed that this is yet another game with a soulslike checkpoint system, where a shrine acts as your checkpoint and stash, which you can activate if you want, restoring your health but also re-spawning all the enemies.

Combat is your typical light attack, heavy attack, block and dodge affair. The combat animations are very well done. Kinda similar to Sekiro in that fastest way to defeat opponents is to "break them" and put them in a weakened state for a instant kill. I like that you can put several enemies in a weakened state and then rapidly insta-kill them one after another. Perfectly timing your block and dodge feels great, but basic light and heavy attacks feel quite floaty and weak, because enemies don't really react much to those hits.
I died once during the boss battle, but then learned his attack patterns and it was pretty breezy. I'm glad this isn't some Sekiro level punishing game (I still have PTSD from that) but knowing Capcom, they probably have insanely punishing difficulty options available for full release.

It's visually nowhere near RE:Requiem or even Pragmata. It's still looks pretty nice and runs great, but it's clear they haven't put as much effort into the visuals as the aforementioned games.
 
Sorry, where in the flying fuck is the demo?

I'm on Europe and it's nowhere to be found.

EDIT: Nevermind, found it.
 
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Sorry, where in the flying fuck is the demo?

I'm on Europe and it's nowhere to be found.
It's not on the demo menu, sony is bizarre. Find the game's page and then click on the three icons that are the like the "more" function. There will be an link to the deluxe edition and the demo. It's retarded.
 
Honestly would prefer it if it was quite abit harder with aggressive enemies and NO DIFFICULTY MODES.

I vastly prefer games with a set unhangeable difficulty but that requires actually good encounter design ..which outside of some resident evil games is not capcoms strong suit. Looking at you pragmata. The ign review actually fucking nailed it. Regret buying it day1 personally.

Game is mid af
 
Defensive control scheme felt better to me. Square and triangle to attack feels more natural in a Capcom title to me than triangle and circle. I haven't gotten through it yet, but lighting is def off
 
The constant tutorial interruptions were annoying as fuck and the graphics were pretty mid but I liked the boss fight and the story seems to have a pretty dark vibe to it.
 
The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.
 
The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.
I'm convinced anyone calling this a soulslike didn't actually play the demo, just saw that it has a stamina gauge and said, "SOULSLIKE".
 
The fact that people keep asking for a more brutal difficulty is one of the many signs that this is not a soulslike.

I'd say the difficulty is on par with Onimusha 3, which was a breezy semi-action game.
I feel like people wanted very different type of game like RPG or souls like but Onimusha is not trying to be that.
 
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