The demo was decent. I was a little underwhelmed that this is yet another game with a soulslike checkpoint system, where a shrine acts as your checkpoint and stash, which you can activate if you want, restoring your health but also re-spawning all the enemies.
Combat is your typical light attack, heavy attack, block and dodge affair. The combat animations are very well done. Kinda similar to Sekiro in that fastest way to defeat opponents is to "break them" and put them in a weakened state for a instant kill. I like that you can put several enemies in a weakened state and then rapidly insta-kill them one after another. Perfectly timing your block and dodge feels great, but basic light and heavy attacks feel quite floaty and weak, because enemies don't really react much to those hits.
I died once during the boss battle, but then learned his attack patterns and it was pretty breezy. I'm glad this isn't some Sekiro level punishing game (I still have PTSD from that) but knowing Capcom, they probably have insanely punishing difficulty options available for full release.
It's visually nowhere near RE:Requiem or even Pragmata. It's still looks pretty nice and runs great, but it's clear they haven't put as much effort into the visuals as the aforementioned games.