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Ready or Not is switching to Unreal Engine 5

Draugoth

Gold Member
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Announcement on Steam

Thank you for joining us for the 74th edition of our Ready or Not development briefing, June 7th, 2024!

This week we'll be covering our completed transition from Unreal Engine 4.27 to the new UE5 and the delay of DLC 1. Throughout this briefing, we’ll outline what specific benefits we expect from UE5.3 as well as how the DLC release and UE5.3 modding scene is affected. Furthermore, we’ll show off some slices of content that you can expect from DLC 1.

The UE5 transition was a longtime project that was in large part diligently handled by close external partners. This extensive preparation has resulted in a relatively seamless final transition, yet there were still some related issues and additional delays that we had to recently overcome. Other general issues including one or two high-priority issues are still not fixed. Aside from that there is some extra DLC 1 work and quality assurance to be completed.

One main high-priority remaining issue is that some of the open-source tools used for modding countless Unreal Engine games, including RoN, are not yet compatible with UE5.3. In the crucial interest of our great modding community we want to avoid launching without modding support. We have several solutions to pursue including a bounty on the tools.

With the UE5 transition complete an official modding Software Development Kit (SDK) is going to happen but it will take time to do right.

Therefore, Officers, we are posting open bounties to support Unreal Engine 5 modding as a whole. Payout will be based on contributions that fix the issues at hand for each tool:

- UE4SS (https://github.com/UE4SS-RE/RE-UE4SS) (Primarily affects map modding)
- UAssetAPI (https://github.com/atenfyr/UAssetAPI) (Primarily affects equipment modding)
- UAssetGUI (https://github.com/atenfyr/UAssetGUI) (Primarily affects equipment modding)

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment.
Please keep in mind that everything in this development briefing is work in progress and subject to change.


Vol. 74 Development Briefing
Summary Points:

(not a changelog)

  • DLC 1 will no longer release during the Spring timeframe, though it is close to completion. It will release as soon as properly viable
    • We will be able to provide more info in the coming weeks with the next newsletter as progress on the situation is made
  • Vast majority of DLC 1 content is completed
    • DLC 1 comes with 3 new weapons (plus effectively a 4th)
      • (available to all players regardless of DLC ownership)
    • 3 new maps largely completed with glimpses shown
      • (available to all players in multiplayer with a lobby host who owns the DLC)
  • We have completed a transition for RoN from Unreal Engine 4.27 to Unreal Engine 5.3
    • It was important for efficiency and engine benefits that we complete the engine transition before adding new content to the game
      • Not every new UE5 feature will be utilized by RoN, but there is a solid list of immediately noticeable benefits that we’re confident will be included:
        • Better PSO integration tools, PSO precaching, DLSS 3.7, FSR 3, and new anti-aliasing methods (TSR).
  • We are posting open bounties to update open-source modding tools and support Unreal Engine 5 modding as a whole (Affected tools: UE4SS, UAssetAPI, UAssetGUI)
    • RoN will receive official Software Development Kit modding support now that the UE5 transition is complete, but it will take time for the official SDK to be done properly and polished
 
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