From us indies perhaps? You have several members here who are indie devs that are supporting the Wii U fully. Heck, my first Wii U game will likely be launched next month. I know we are basically nobodys, esp me as I'm just about to release my 1st game ever. But we are literally going to be the only ones supporting it on a regular basis soon. And there is a lot of us currently making games for it (And I do mean a lot, I know of several behind the scene). Do you really want for us to go away?
Unlock GameCube mode and make the console believe the gamepad is a wavebird.
Great... just in time for Mario Kart 8.
Jesus Christ.
It could be a fake, but if you notice, the led power light isn't on.
RetroArch for WiiU with N64, PS1, Saturn and Gamecube =D
just early stages sort of shit. Don't expect to hear anything substantial come of this for some time and that is if it's not fixed or rendered inconvenient to the point where nobody wants to fuck with it ala PS3 CFW
For all the people who "look forward to homebrew":
What do you expect exactly from homebrew?
Because things has changed since the Wii. Homebrew games and apps are now entierely doable with Nintendo's indie program (Unity + HTML5/javascript Nintendo Web Framework).
Outside some UI and region lock related things, it sounds like piracy hypocrysis.
Something bad things happning to nintendo.
When exploit is complete, WiiU will sink deadly.
Interesting stuff. I loved homebrew on the Wii, looking forward to seeing what people can do with the Wii U. Is the drive the same as the Wii's? As far as I know, and I may be very wrong in remembering, the Wii's drive did not use constant velocity which made it unsuitable for dvd discs. I don't know if the Wii U's one is different.
I think this is the worst post I have ever seen on NeoGAF.
Well, for example, the only way to make the Wii a dvd player was through homebrew.
And Project M was only possible through homebrew
So things like that.
Something bad things happning to nintendo.
When exploit is complete, WiiU will sink deadly.
Maybe piracy will spark some interest. Didn´t hurt the PS1 and Wii.
It hurt software sales rather than hardware sales, thus many key developers dropped supporting afterwards for risk of piracy.
Piracy isn't always a good thing.
nah, nothing will ever beat the rapist nintendogs 2 post.
It hurt software sales rather than hardware sales, thus many key developers dropped supporting afterwards for risk of piracy.
Piracy isn't always a good thing.
Maybe piracy will spark some interest. Didn´t hurt the PS1 and Wii.
It´s never a good thing. But during the PS1 era at least half the kids i knew got one because the games were "free". Some of them even bought some legit games or got them as a present. The DS was even worse.
If I understood the 30C3 presentation by fail0verflow correctly, it should be impossible for hacks working through Wii mode to enable piracy. So I guess the system is still safe - for now.
And it didn't help the Dreamcast (arguably it was the straw that broke the camel's back for software sales), which was in a more comparable situation sales wise.
Maybe piracy will spark some interest. Didn´t hurt the PS1 and Wii.
Probably because the Wii U doesn't use Blu-ray.
Wii games playable on the pad future coming.
The Wii U doesn't use Blu-ray in the same sense that the Wii does not use DVD. And a software-modified (older) Wii is quite capable of playing DVDs.
You can already do that since the last update, at least use it as a screen.
This exploit won't enable piracy.WiiU totally needs piracy at the moment :/
THIS EXPLOIT IS COMPLETELY USELESS FOR PIRACY AND HOMEBREW ALIKE. YOU WILL NEVER USE IT ON YOUR WII U FOR ANYTHING UNLESS YOU ARE A DEVELOPER LIKE THE AUTHOR. THE EXPLOIT DOESN'T BREAK ANY SECURITY THAT WASN'T ALREADY BROKEN AND USELESS.
It serves precisely three purposes:
1. It paves the way for a different exploit which, while ALSO not breaking anything not broken, and ALSO being useless for homebrew/piracy, makes it slightly easier to analyze the rest of the system once you do break it using yet another completely unrelated exploit.
2. It's cute and cool. We're hackers, we like breaking things even if it's useless. We also like laughing at Nintendo because they clearly didn't intend for this to happen, even though it's rendered moot by other flaws in the system.
3. Unfortunately, it also gives harryoke an excuse to post more utter nonsense and a completely fake gamepad photo that has nothing to do with any of this.
In other words, it allows MarioNumber1 to say he dumped the boot rom (good job!), and if he implements the HRESET exploit, and if he implements an undisclosed, completely unrelated, much more complex Wii U mode exploit, then he will have a slightly easier/more convenient time reverse engineering the rest of the system. It's not even a make-or-break thing, just a slight convenience.
Really, we did it because number 2.
And yes, Nintendo can't fix this on existing consoles, but even if they fix it on newer ones it's completely fucking irrelevant because only a single person in the world has to use this exploit once, ever, and after that it's completely and utterly useless for every purpose, period. The only purpose of this exploit is to learn more about how the console works.
I want this on 3DS, fuck dat region lock on a portable.
The idea is that they are running unsigned code, which allows them a lot of platform freedom, with that freedom comes the responsibility not to break the law, but it is a possibility. The whole xbox 360 JTAG thing was so rediculous when it came out. I am an electronics repairman and someone paid me $50 to JTAG their xbox 360 many years back, I didn't even tell the guy that I didn't know what a JTAG was yet. I nearly pooed my pants when I found out all you have to do is solder down a couple resistors.The potential for piracy does not automatically equal full access to the hardware.
I hope that I remember this correctly: it's possible to pirate on 360, but it's not possible to run unsigned code. Which I consider to be a very bad thing. And for Wii U, it may be the push over the ledge.
The Wii U doesn't use Blu-ray in the same sense that the Wii does not use DVD. And a software-modified (older) Wii is quite capable of playing DVDs.
I hope so. Piracy becoming a big problem would probably kill most of the indie support on the machine.
Right, the Wii drive is CAV (constant angular velocity), whereas DVD drives are CLV (constant linear velocity). Some better DVD players for Wii U would always buffer as much as possible to work around this issue and not kill the drive.No, it isn't. The Wii's drive is not designed for constant velocity which dvd discs use, so while it will play them, it's performance will be spotty at best. Some dvd's it will play, maybe even play them with no issues, but the majority of them, as I have tested, will either play badly or not at all.
It's also bad for the drive to play dvd's so I stopped doing that after initial tests.