• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dark Souls 2 Lighting changes/Downgrade

Seance

Banned
lol, is it just me or does it look like he's running barefoot on hot sand?

Animations are aweful this time round. DS1 animation never fails to blow me away:

ihyj3HDaTeceI.gif


i9Vc5qStZotEM.gif
 

Garcia

Member
For anyone who didn't see it before here's the original 60fps HD TGS trailer. Very sad if this doesn't make it into the PC version.

http://www.gamersyde.com/download_dark_souls_ii_tgs_trailer-30829_en.html

Man, to tell you the truth, that was the trailer that made me pre-order the game. It's staggering how different both the demo and the final release look like.

Ever played dragons dogma? Consoles can't take dynamic lighting without horrible performance issues.

Nope, not yet, but this whole fiasco truly shed some light on me.
 
That's what I think as well. It doesn't look extremely taxing.

I disagree. Huge streaming world with zero load times looking like that all the way through? That's top-tier stuff from consoles for mine. We rarely see that sort of lighting, so I guess I - and many others - were blindly optimistic that From had pulled off some awesome looking shit.

Woo.
 

Ghazi

Member
Man, to tell you the truth, that was the trailer that made me pre-order the game. It's staggering how different both the demo and the final release look like.

Same here, that was the first footage I saw of the game (a long time after it came out, I was on a blackout), and I immediately jumped to start saving for a pre-order. Makes me so sad, the outcome.
 

Totobeni

An blind dancing ho
Ever played dragons dogma? Consoles can't take dynamic lighting without horrible performance issues.

my issue here is that From kept that version going for a long time, even some people here ( darkx10) reported playing that build like 5 months ago or something.

so either From didn't notice the performance issues until now so we got a last minute downgrade (which isn't only in the lighting as textures and other thing got downgraded as well) and that is crazy. or already decided to cut it ages ago (again since they changed many thing not only the lighting) but kept releasing highly misleading screenshots and videos and hyping their lighting engine while they remove it from the game to fool people.
 
I have a feeling this isn't going to end well when these reviews hit.

Isn't From notorious for being hit or miss game to game?

I was under the impression Demons Souls to Dark Souls was a bit of an anomaly?
 
I highly doubt they are going to support two versions of the game with different lighting.

What makes me optimistic is that FROM said the pc version was the lead platform (who knows - that might have been a lie). If you play any games with a decent pc version, there is a huge difference in graphics; for example, Just Cause 2, Metro 1 & Last Light, even more multiplatform games like Skyrim or Brothers. I really hope this is the case with DS2 pc. I was going to pre-order this game, now I'm not so sure.
 

UnrealEck

Member
I highly doubt they are going to support two versions of the game with different lighting.

Depends on whether or not you're referring to lighting as a design choice. If it's a technical aspect then theoretically it should be an engine feature that can be turned on and off. People are talking about the lighting as a design aspect of the gameplay, however I believe it's actually both that are an issue with the console version. There seems to be dynamic lighting reduction as well as the change to the gameplay mechanic of the darkness and torch lighting.

I'll be sad to see either of them removed because I liked the part in the IGN preview where an enemy came charging out of the dark. It looked really good from a gameplay perspective.
 
I highly doubt they are going to support two versions of the game with different lighting.

Why? One is baked.. but you can't get a bake unless you actually have the real light sources in the scene in the first place. I'd imagine they can opt to turn off baking mode for the PC.
 

nbthedude

Member
I have a feeling this isn't going to end well when these reviews hit.

Isn't From notorious for being hit or miss game to game?

I was under the impression Demons Souls to Dark Souls was a bit of an anomaly?

This is some serious Chicken Little stuff over some lighting.

I'm pretty bummed about the lighting downgrade too, especially if it also applies to the PC version, but let's not go crazy and start imagining the entire game is a clusterfuck cause of some lighting downgrades.
 

Garcia

Member
I disagree. Huge streaming world with zero load times looking like that all the way through? That's top-tier stuff from consoles for mine. We rarely see that sort of lighting, so I guess I - and many others - were blindly optimistic that From had pulled off some awesome looking shit.

Woo.

I always kept hearing how the PS3 was never good at processing open world areas, which explains why most eye candy (FFXIII just to cite an example) came from games that had a corridor structure. This DS2 downgrade not only proves that but also leaves many other questions out there; even without all the taxing effects the framerate apparently still is all over the place.

Same here, that was the first footage I saw of the game (a long time after it came out, I was on a blackout), and I immediately jumped to start saving for a pre-order. Makes me so sad, the outcome.

I was aware the whole time that the consoles were never going to push their framerate past the 30 FPS mark. I was only expecting the same atmosphere portrayed in that trailer.

In the end this is very confusing. I applaud GAF for gathering so much information in such a brief period of time; collectively we've been following the trail and I honestly can't say I'm liking where it leads.
 

nbthedude

Member
nowaday it's rare but it was kinda a normal thing during PS2\Cube/Xbox era as many multiplat on Xbox got different lighting than PS2 versions.

It is? Just off the top of my head recently:

Witcher 2
Metro Last Light
Assassin's Creed 4
Battlefield 4

All had toggling or diffferent lightening options.

Evidence in favor of improvements for PC version are also pretty strong:

1) From stating PC was the lead platform

2) PR guys at From saying explicitly "PC gamers will not be disappointed" once they can talk about the PC version.

3) PC version delayed to guarantee polish.
 

rvy

Banned
Cheer up, if you imagine that it wouldn't look so different if the area kept the torch light sources it's not such a jaw-dropping difference.
 

Gbraga

Member
How come the statues only seem to come to life in the earlier build?

Maybe he was too fast and just ran past them.

Or they could be new enemies from NG+, it would be a nice Dark Souls way to present them, you know from your previous playthrough that this hallway is safe, there's only a shielded knight in the end, but on NG+, SURPRISE. The statues get up to fight you, and while you fight them the shielded knight is now a sorcerer and is shooting shit at you.

EDIT: Yeah he was running.
 

pa22word

Member
Cheer up, if you imagine that it wouldn't look so different if the area kept the torch light sources it's not such a jaw-dropping difference.

Except they can't because they canned the real time lighting entirely, so it seems.

That's why people are pretty upset about all of this, because while the game was in development it was a big talking point by the developers to design the game around the torch system, and forcing players to choose between visibility or defense...and now? Almost all reports I've heard now is that the torch system is totally worthless save for an area or two where they turn down the ambient lighting to nothing so you have to use it.
 

soldat7

Member
I always kept hearing how the PS3 was never good at processing open world areas, which explains why most eye candy (FFXIII just to cite an example) came from games that had a corridor structure. This DS2 downgrade not only proves that but also leaves many other questions out there; even without all the taxing effects the framerate apparently still is all over the place.

So it's the PS3's fault now? Yeah...
 
Mocap doesn't have any personality. I don't want to judge DS2 yet because I haven't seen much, but so far DS1 key framed animation is much better.
Depends a lot on which animations. The new running animations are weird, but I'll take the new walking animation over the broken legs in the first one.
 

TyrantII

Member
Except they can't because they canned the real time lighting entirely, so it seems.

That's why people are pretty upset about all of this, because while the game was in development it was a big talking point by the developers to design the game around the torch system, and forcing players to choose between visibility or defense...and now? Almost all reports I've heard now is that the torch system is totally worthless save for an area or two where they turn down the ambient lighting to nothing so you have to use it.

When I heard they were going for a new light engine and more dynamic lighting, I did think to myself that it wouldn't end well.

Demons Souls and Dark Souls both had areas where 15 FPS were the average, and some areas were easily dropping into the 5-10's.

I have no idea how they were going to expand their scope, while offering more resource intensive systems. Not on PS360 at least.

I'm disappointed, but surprised? Heck no.

Dark Souls has never been a looker. I'd much rather have it at 60FPS with the fighting mechanics they provide, but I also know thats a false hope.
 

pa22word

Member
So it's the PS3's fault now? Yeah...

Yes, yes it is. It's also the 360's fault too. 8-9 year old hardware not being powerful enough to handle it is the reason why it's happening.

But that poster was referring to the PS3's split ram pool. Unlike the 360's 512 unified ram pool, the PS3 splits its 512 combined ram halfway between the RSX and general system ram, leaving designers much less options in what they can do with their ram. On 360 it's up to designers as to how they want to split that ram (general vs video), so you can (and this is a super duper watered down explanation) either have games using that ram for lots of shiny effects and little memory storage, or games with little shiny effects and lots of memory storage. It's directly why Skyrim PS3 was such a cluster fuck. Whether or not this is the reason DS2 consoles was downgraded is a mystery, however, but it's not entirely unfounded to speculate that it may be part of the cause.
 

Garcia

Member
Gotta remember EpicNameBro for his input on the games release.
General reviews from big names sites are nearly guaranteed to be meaningless.

Since we're quoting potential objective reviewers, are there any more options of people (with preview copies) who will likely share their unbiased thoughts about this whole thing?

So it's the PS3's fault now? Yeah...

No, of course not, I never said that. The bigger picture is showing a deep underlying problem going on here.
 

En-ou

Member
When I heard they were going for a new light engine and more dynamic lighting, I did think to myself that it wouldn't end well.

Demons Souls and Dark Souls both had areas where 15 FPS were the average, and some areas were easily dropping into the 5-10's.

I have no idea how they were going to expand their scope, while offering more resource intensive systems. Not on PS360 at least.

I'm disappointed, but surprised? Heck no.

Dark Souls has never been a looker. I'd much rather have it at 60FPS with the fighting mechanics they provide, but I also know thats a false hope.

PC?
 

isual

Member
I'll quote what my boy who did QA on the game said:

"My opinion was that it changed the pacing of the game and our made the game more like survival horror instead of an action rpg

But I think the real reason was processing issues

A lot of areas had framerate issues or would freeze completely.

And textures used to be slow to load

So I think they changed a lot of lighting to fix all of those problems".
 

Garcia

Member
It's directly why Skyrim PS3 was such a cluster fuck. Whether or not this is the reason DS2 consoles was downgraded is a mystery, however, but it's not entirely unfounded to speculate that it may be part of the cause.

Man, I can't believe they even allowed that to be released. If anything it only helps to show the limitations of the system on that regard.
 
Top Bottom