Better be 60fps with al that fast traversel and shooting. Imagine titanfall with fuse like input delay... "shrugs"
A 60fps open world game on console? Son, your setting yourself up for disappointment.
Better be 60fps with al that fast traversel and shooting. Imagine titanfall with fuse like input delay... "shrugs"
I want to see this game in motion.
Better be 60fps with al that fast traversel and shooting. Imagine titanfall with fuse like input delay... "shrugs"
That's it for now. At least, the 4 images (2 per page) is all that has been leaked.I found 2 scanned images. Are there more?
I found 2 scanned images. Are there more?
That's it for now. At least, the 4 images (2 per page) is all that has been leaked.
I'm apparently terrible at the internet, just trawling Reddit looking for them. Can't find anything
post all the scans bro!
EDIT 3: Some quotes, courtesy of u/dodmaster
"Sunset Overdrive mixes platforming and shooting throughout, and places equal weight on both skills"
"We wanted to take the shooter genre away from cowering behind cover. You'll be rewarded for jumping over that cover and taking the fight to the enemy"
And its this that makes Sunset Overdrive feel new. If a trend is emerging at all from the new console generation, it's that wall running is the new cover, and attack is the new defence. We've spent the best part of a decade lurking behind bullet-chipped masonry. For Insomniac, it's time to come out into the sun.
The islands boss is a Fizzco balloon named Fizzle. The fight is On rails in the sense that the rails are coild wrapped around the tower you can grind on.
The player can ride the citys telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.
Well.... that's a boss battle. It's an open world game.I hope these on rails parts are only a small fraction of the game.
I hope these on rails parts are only a small fraction of the game.
On android you can subscribe to Edge free for 30 days if anyone is interested.
here is a high rez version of the sunset overdrive soda can image, for those who want to wallpaper that shit.
and this one is slightly lower resolution but less jpeg compression
By the way, I've been playing Naruto: Rise of a Ninja for the past few days, and Sunset Overdrive's sun-drenched city gives me some of the same vibes. It's a surprisingly fun game, gorgeously colorful, and zipping along all the wires feels fantastic. I wholeheartedly recommend it if you need your platforming fix now.
That Fizzie fight reminds me of
A 60fps open world game on console? Son, your setting yourself up for disappointment.
Digital version still not up yet?
"Newsstand on the web isn't available for your country yet.
Use the Newsstand app to enjoy articles and more from your favorite news sources."
>Goes to newstand app
>Searches for Edge
>No results
fml.
I love the kind of colorful artstyle they've shown thus far, so I'm hyped! Hope we'll see more footage at E3 too.
They are rails you grind on, as you would in a skateboard in Tony Hawk or rollerblades in JSR.
The rails thing sounds more like Infamous than Bioshock.
And I hope they're not as a monotonous as Infinite's "rail" sections. Reading that passage though, I'm bracing for the worst.
between this and quantum break it looks like xbox one is the more compelling console this fall for sure.
i wonder what sony has to show because the order looks kinda dull.
Whooo that scan post below Bish....Poor lad! he never knew what hit him!
the game brings to mind Tony Hawk, Jet Set Radio, Crazy Taxi, Prince Of Persia and the blue skies and bright colours of the Dreamcast era.
Yeah, especially because it's 3rd person, hopefully it's not automatic and invovles a bit of skill.
Heres a summary for your perusal:
According to Insomniac theyve finally begun to understand what they love the most, and that reflects in the tone of the game.
Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills
Insomniac has never made guns this powerful. You can take out five enemies with one shot.
The guns in the game play completely different from each other.
Youll have to accumulate style before you fight some of the harder bosses. Some bosses wont even notice youre shooting at them if youre at style level one or two.
Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: getting in there, mixing it up and mantaining that velocity is your aim.
The islands boss is a Fizzco balloon named Fizzle. The fight is On rails, but not in the way we usually think. The rails are coils wrapped around the tower you can grind on. Fizzles weak spots are spring-loaded drums above the citys rooftops, and youll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.
The player can ride the citys telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.
Little Tokyos Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.
The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.
In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players to think differently, use a different toolset and push forward. Players are rewarded for jumping over the cover and take the initiative.
Attack is the new defense and wall running is the new cover.
Insomniac wants to create a different experience from the usual shooter that plays like Call of Duty.
Microsoft told Insomniac We want Insomniac to be Insomniac and allowed the developer to own the intellectual property, which is very important for the developer.
Insomniac wants to bring elements from games like Jet Set Radio and Tony Hawk to a more modern experience, adding depth, story and a campaign with a lot of unique ideas.
Theyre trying to make a really great arcade game that is really fun to play regardless of how long you play.
For Insomniac the next generation is about pop. They want to see more popping off the screen: more colors, more effects, more things to see in the city.
Xbox One owners will be involved with the decisions that will shape the game post-release.
While you play youll see big screens broadcasting Sunset TV, an in-game TV channel discussing the current and future state of the game and offering players a way to vote on how itll change and evolve.
Insomniac feels that the first year or two of a new generation are when most risks are taken.
The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, a real franchise.
Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.
Digital mag is online on iPad.
Insomniac must really have a lot banking on this game as a studio. The FUSE flop and resistance MEH-ness seem to have muddled people's perception of what really is an awesome studio. Hope this lives up to the hype. But also wish it wasn't exclusive
Sweet Jesus, those phone pics did the visuals literally zero justice.
It looks incredible. I'm stunned by how good it looks. The are style is also helping loads too, but goodness, the visuals are so damn beautiful
Fuck, if it looks as good in motion...