Character shadows? They'd work the same way as in the original. They have a low poly invisible mesh in each room which matches the environment model data they can use for rendering shadows. They do the same thing for clipping and collision.
I meant shadows caused by the environment. IE a chair casting a shadow on the ground, but I think you answered that question as well.
Absolutely cannot wait for this. Hopefully it paves the way for RE2/RE3 remakes.
You guys were just too lazy to unlock the true Jessica.
Probably, but one of the trailer for the game was a visit of the mansion in full 3d. So these environements at least were fully created in 3d. I don't know about the rest of the game though.Only problem is they are obviously not rendering parts of the background that would be off camera in a fixed perspective. Playing from a third person view would peel back the curtain so to speak.
That is not a new idea. RE5 does not pause when open menu item.
I dont really see why people will be exciting over using menu on WiiU Pad. Actually it seems to be the only idea the pad can be used. People always raise that everytime when they talk about how much more game can be different on WiiU which to me is pretty generic.
Personally, I felt that Revelations was worse than Resident Evil 6. Not only is it boring and overly melodramatic, it embodies Capcom's failure to understand what survival horror is. That game was survival horror through the ideas of people that didn't understand it. It was a filtered interpretation of what a horror Resident Evil game should be.
Also, fuck Jessica. What a terrible character (among others).
That's not really how budgeting works though.
And also, 'as ports go' doesn't mean much, as they are generally cheap projects anyway, as they are made by pretty small teams and often outsourced as a contract deal.
Based on Capcom's performance on the Wii U, it would probably do around 20k-120k in NA. And they'd probably have to promote it to get there. And if retailers would carry it, as some aren't even taking orders of third party games, or M rated games.
Well RE-REmake isn't going to be a retail game for one thing, at least not outside of Japan, which means that the cost of manufacturing, shipping and store promoting is removed. So if it's being sold digitally, budget versus install base becomes the bottom line. But like I said, I think this is going to be more expensive than the average port since asset creation and amendment is involved, in addition to the usual task of attempting to get the engine running optimally on new hardware. If there's a legit reason why there's no Wii U version, it's because the figures don't add up yet, but hopefully that may change.
I'm buying it on PS4 anyway.
Not bad for a bit of an upgrade actually.Just found a picture of the upgraded Jill.... besides the updated rpd logo patches
Original
Remaster
Looks like some sort of cel-shading effect...definitely not a fan of this filter.
Hoping there will be more upgrades with the current gen versions.
They are upscaling the backgrounds and porting the game to MT Framework, something Capcom has done multiple times in the past see: CV, RE4. I think you are consistently overestimating the cost of this release.
Ok sorry guys getting into this one late. I saw in the op there will be a physical release on the ps3 in Japan. Any word on a physical release in the us?
Right on. Thanks.Physical PS3 release in Japan is the only physical release. All other releases will be digital-only. Unless they change their mind before release.
Ok sorry guys getting into this one late. I saw in the op there will be a physical release on the ps3 in Japan. Any word on a physical release in the us?
All these Revelations posts are giving me cancer.
Switching gears to a good game, I'm replaying RE2 for the first time in like a decade for a RE lore refresher and just got to the sewer, goddamn spiders everywhere.
All these Revelations posts are giving me cancer.
Switching gears to a good game, I'm replaying RE2 for the first time in like a decade for a RE lore refresher and just got to the sewer, goddamn spiders everywhere.
I think the upscaling technique of Capcom is very good. The best I could get from this image at 2x is worse than what Capcom got.
See,
Original from GC:
2x upscaling using my own Jinc2 implementation:
Capcom's technique (3x and cropped horizontally):
I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.
I think the upscaling technique of Capcom is very good. The best I could get from this image at 2x is worse than what Capcom got.
See,
Original from GC:
2x upscaling using my own Jinc2 implementation:
Capcom's technique (3x and cropped horizontally):
I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.
There are pretty impressive algorithms for offline upsampling these days:I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.
I liked Revelations for what it was >_>
A $10 3DS game that I got when there was nothing else
There are pretty impressive algorithms for offline upsampling these days:
http://www.wisdom.weizmann.ac.il/~vision/SingleImageSR.html
Not bad for a bit of an upgrade actually.
Thank you.
Finally someone who's actually appreciating the effort being put to clear up 480p pre-rendered backgrounds into 720p and retaining as much quality (and improving lighting etc) as possible.
Re-rendering the entire backgrounds, like a lot of folk here want, would make this a Re-REMake instead of a Remaster, and that would take way too long of a time.
I think the upscaling technique of Capcom is very good. The best I could get from this image at 2x is worse than what Capcom got.
See,
Original from GC:
2x upscaling using my own Jinc2 implementation:
Capcom's technique (3x and cropped horizontally):
I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.
The original original files are likely just 3D modeled areas and as such could be rendered out at any arbitrary resolution they want, if they still have them.
They would also be able to update the textures themselves that are used on the models.
To be clear though, if they had it, they would be able to - not certain that they would though.
WTF, there's literally no increase in detail whatsoever. They just increased the contrast.
If Final Fantasy X HD could go back and re-render those pre-rendered assets, then they can do it here too. The whole point of a re-master is to go back to master files and get better quality - that's literally the definition of the word.
Who cares how great they managed to upscale? It still doesn't change the fact that the title of the game is a lie. This is neither HD nor a remaster.
I'm a bit lost here. Which part in FFX that is pre-render background? Isn't the whole game full 3D ?
I have this doubt. I'm not so sure as you are. Some parts of the image looks indeed upscaled, and others looks like they were high res patches taken from other source and pasted over the image (hence the no halo or no jaggy introduced). Maybe they're only working hard on the relevant edges of the images? It would reduce most of the work load.Of course they are not upscaling low resolution images as you did.
Don't be jealous.All these Revelations posts are giving me cancer.
Of course they are not upscaling low resolution images as you did.
Final Fantasy X had areas that were pre-rendered (mostly house interiors, some exterior parts).
EDIT: Though to be fair I think Square had a higher quality assets to start with than Capcom does. Another example would be Nintendo, who re-created every pre-rendered scene in Ocarina of Time over to normal 3D for the 3DS release. I don't expect that level of effort here, but something comparable to make this worth the 4000 yen they're charging in Japan.
Still prefer Capcom to re-render the whole thing if they can. But not expecting that to happen with limit budget and time like this. Will wait and see how the scaling approach turns out.
BTW, they don't annouce price in the west yet. Not sure why people jump the gun with JP price (which normally a lot more expensive than US). But I guess at this rate, people will still find the way to complain even if they give it for free. It's Capcom after all.
I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.
That's a very ridiculous way of looking at things. People have very specific and well-informed issues with this release. This isn't blind hate against Capcom. They're framing this release as something it isn't, at least according to the evidence shown.
I doubt this will do well though, the current RE fans expect non tank controls and shooter mechanics, so it will either do well because people expected something else or it won't because they know what it is.
I would be ok with this though.
Opening scene
I would much prefer the remakes to render the game in 3D with fixed camera angles like Code Veronica.
I think they just bought a decent resizing tool. There are many commercially available (e.g. Photozoom Pro, Perfect Resize), and they cost a (relative) pittance for a purpose like this.Probably this Glasner's technique isn't available for free and Capcom is using some own technique.
it doesn't look scary though and there's hardly any atmosphere plus not having any fixed angles changes it too much for me anyways
Looking at other shots, like this:I think they just bought a decent resizing tool. There are many commercially available (e.g. Photozoom Pro, Perfect Resize), and they cost a (relative) pittance for a purpose like this.
though in regards to 'scary': i think re2's tone a lot more 'action'-esque rather than the really creepy re1 atmosphere. the kinda sequel act of upping the ante and increasing the action definitely applied to that game and frankly i seriously think re2 and 3 share more with 4 than 1 in the core game progression/design and more 'action-y' tone (based around that engine and concept)