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Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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I know, but it's still kinda underwhelming to have the first BTB map revealed be a map we've gotten in every sequel except for Halo 3.

It wasn't in 4.

Don't worry, we just have to give all our hope to Certain Affinity to create the Terminal-Spirit Bomb and we will all be saved.

Also I wonder what the big grassy symmetrical map in 5 will be. CE and 2(and Reach...) had Blood Gulch while 3 and 4 had Valhalla. I wonder if they will make a completely new one or do another remake. I wouldn't mind them giving Highlands another chance to shine. Other than the super rough visuals that map was actually pretty good, too bad it almost never showed up in matchmaking...
 

pacman85

Member
Not to mention Midship in the original Halo 2 multiplayer.

And yeah, the fact that the first BTB map revealed is Coag is pretty disappointing. I'd much rather have gotten Terminal or Waterworks.
The last map could still be Terminal or Waterworks. Who cares that Coag was revealed first if one of those two still make it in. Come November we will be playing all of them. Can't wait!

Edit: beaten...
 
K

kittens

Unconfirmed Member
It wasn't in 4.
Oh yeah, lol. And yeah, I'm pretty positive we'll get Terminal and/or Waterworks, which will make me happy. And regardless, we'll have access to any and all maps we like in the vanilla version of the game.
 

Madness

Member
I think they're point is, because those maps are so well made and well loved, you have the chance to play the newest version of gameplay and graphics on them, as opposed to lesser known maps. Is it really a problem if the Pit is in every version of Halo multiplayer going forward? Would you rather play new maps like Abandon or Complex over a remade Pit?

I think it's like Gears, people used to criticize Gridlock being remade, but it was always one of the top played maps every game, and they really switched up the look each time.
 
Oh yeah, lol. And yeah, I'm pretty positive we'll get Terminal and/or Waterworks, which will make me happy. And regardless, we'll have access to any and all maps we like in the vanilla version of the game.

I'd be perfectly happy with Waterworks, but I'd much prefer Terminal. Terminal would not only add great visual variety to the pack but it is also pretty much the best asymmetrical BTB map in Halo 2. Waterworks is great and under appreciated, but it is also another symmetrical BTB map.
 

Karl2177

Member
Not to mention Midship in the original Halo 2 multiplayer.

And yeah, the fact that the first BTB map revealed is Coag is pretty disappointing. I'd much rather have gotten Terminal or Waterworks.

I think that's "not to mention" because all of these will have been in the original Halo 2 multiplayer.
 

Sephzilla

Member
I doubt we will only get one BTB map.

We have

Small:
Lockout​
Sanctuary​

Medium:
Ascension(Medium Small)​
Zanzibar(Medium Large)​

Large:
Coagulation​

I think it is very likely that the final map will be a large map.
Terminal plz. The hope for Terminal never dies!

Headlong > Containment > Waterworks > Terminal

I think if the next one is a BTB map it will probably be an asymmetrical map. Which I think would give an edge towards Headlong or Terminal coming back.
 

Kssio_Aug

Member
It is 99% likely that button lag will still be present in all titles for co-operative modes.

"Fixing" that issue requires re-writing the entire AI engine for all 4 games to make them work over async. On a budget release. lol, not happening

Damn! :(
I hope that I can find some playable experience with online co-op though.
 

Chitown B

Member
I really can't believe they remade Zanzi/Coag/Lockout again. Zanzi and Coag have been remade countless times already. Give Terminal/Turf/etc some love, geez.

And don't waste a spot on Midship when Heretic is in Halo 3.

agreed that Zanzibar was a waste. It's better in H3 already.
 

Chitown B

Member
It is 99% likely that button lag will still be present in all titles for co-operative modes.

"Fixing" that issue requires re-writing the entire AI engine for all 4 games to make them work over async. On a budget release. lol, not happening

only one I had issues with was Halo CEA.
 
Yeah, the 6 map selection was always going to leave great maps out of the rotation.
It would have been interesting to see all BTB maps (Headlong, Waterworks, Containment, Relic, Terminal, Coagulation) and a standalone Forge with a few different palette swaps to be included with H2A. Otherwise yeah, there were always going to be greats missing from that selection. IMO, close to 100% of maps between CE and Halo 2 were fun. Sometimes Backwash* would be an issue, but overall even the worst maps produced some of the best moments.

*Finding Yoda was hilarious.
 
K

kittens

Unconfirmed Member
I wasn't into gaming for most of Halo 2's lifespan, and I don't think I ever managed to play on Containment. Looks cool, though!
 

Source

Member
Headlong was a great map, the best for BTB single bomb or single flag. Headlong already had a remake, though. It was brought back in Halo: Reach as DLC. Containment hasn't ever gotten a remake, and it's a fantastic map. I'd take Containment over Headlong these days. And Containment would be a great map for the Gungoose.

-Edit-

You know what, I bet the other large map would be Terminal if they're going that route of 2 maps per size. The train offers the kind of dynamic gameplay they're bringing to the maps already. And the way they could mix it up is by expanding the tracks and allowing players to use a switch to change which tracks the train zooms by on.
 
Sanctuary is a good map and it hasn't had a proper remake yet, but I'd be lying if I said I wasn't disappointed. I'm fatigued on its gameplay after Reach, so unless there is a big snowcone machine Ring 1 to make it interesting, I'll probably ending up passing on it.

Headlong was a great map, the best for BTB single bomb or single flag. Headlong already had a remake, though. It was brought back in Halo: Reach as DLC. Containment hasn't ever gotten a remake, and it's a fantastic map. I'd take Containment over Headlong these days. And Containment would be a great map for the Gungoose.

"Already had a remake" isn't ruling out the maps though, but I do agree. I would like to see Relic, Containment, Burial Mounds, Waterworks or Terminal remade. Any one of those would be a welcomed, but the last two are probably going to be Lockout and Midship. That's great for tournaments no doubt, but doesn't hold much long-lasting appeal for the H2A mode for me.
 

Mr Reasonable

Completely Unreasonable
I'd like Waterworks or Headlong (1st choice). Never been bothered about Terminal personally, I'm surprised it's a contender. A remodelled, high detail train might be nice though.
 

Daria

Member
I'm saying H3 is going to be the bigger game that launches tourneys, MP numbers, etc. H2 is going to be fun for old players but the glitches are going to ruin it for the casual players. I just hope the visuals live up to the hype.
 
I'm saying H3 is going to be the bigger game that launches tourneys, MP numbers, etc. H2 is going to be fun for old players but the glitches are going to ruin it for the casual players. I just hope the visuals live up to the hype.

Were the glitches game breaking/pretty bad?
 

Ramirez

Member
Here's another thing about remaking absolute classics. The remakes never play the same or as good. Blackout was awful, for example.
 
I agree that the next map will be a large one. At first I was thinking it could be Headlong, but that was already remade in the Halo CEA map pack. I'm not sure if that would disqualify it, but it would be a bit strange for that map to have been remade twice for two different anniversary games. Terminal would be great.
 
It is 99% likely that button lag will still be present in all titles for co-operative modes.

"Fixing" that issue requires re-writing the entire AI engine for all 4 games to make them work over async. On a budget release. lol, not happening

You are crushing my dreams right now...just wanted you to know that :)

I wonder if you're playing with someone very close to the same datacentre as you if the latency could be so low it's far more enjoyable? I've been getting 22ms regularly on Titanfall to a Sydney datacentre so I'm hoping the Melbourne datacentre will allow me to play coop with perhaps 10-20ms and therefore I wouldn't care about the latency still being present? In another thread about input latency based on 30fps vs 60fps there was data linked that showed Halo 3's engine had approx. 60ms of input latency irrespective of the fps. If you account for wired vs. wireless controllers as well things could be heating up in the Halo coop space.

One can dream...Oh well there is always our midnight launch LAN party to do a real coop run, providing system link makes it.
 

FyreWulff

Member
You are crushing my dreams right now...just wanted you to know that :)

I wonder if you're playing with someone very close to the same datacentre as you if the latency could be so low it's far more enjoyable? I've been getting 22ms regularly on Titanfall to a Sydney datacentre so I'm hoping the Melbourne datacentre will allow me to play coop with perhaps 10-20ms and therefore I wouldn't care about the latency still being present? In another thread about input latency based on 30fps vs 60fps there was data linked that showed Halo 3's engine had approx. 60ms of input latency irrespective of the fps. If you account for wired vs. wireless controllers as well things could be heating up in the Halo coop space.

One can dream...Oh well there is always our midnight launch LAN party to do a real coop run, providing system link makes it.

Lockstep games won't be passed through a datacenter, as inserting another box into the chain would actually make the input worse. You want to try and get players that are also in New Zealand to minimize button delay.
 

FyreWulff

Member
Wait, what, handicap setting lowered damage too, not just shields?

EDIT also, i never knew Halo 3 had so many bugs on the maps. Guess they were less known than Halo 2 issues.

Yes, it lowered both your shields and your damage output. And stacked on top of the friendly fire damage output reduction.

Most of those Halo 3 bugs were actually addressed via matchmaking updates, but I still include them since they still exist, and I'm not sure if they're pulling the latest MM variants for the MCC
 
Lockstep games won't be passed through a datacenter, as inserting another box into the chain would actually make the input worse. You want to try and get players that are also in New Zealand to minimize button delay.

Are you saying coop is to be left as P2P due to lockstep networking? Could they not be using a sort of virtual host box as the datacentre that just doesn't actually play in the game? Man do I want an article or ViDoc about the networking of multi and coop for MCC.

I'll be coop'ing with others from almost the same suburb/city, not that that helped in the old P2P days of H4 SPOPS, H3 or Reach or ODST. Input latency is the worst.
 
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