Imru al-Qays
Banned
I'll point out that the conversation in this thread is the most civil it's been since this whole thing erupted. Thanks Erik!
One of my favorite parts of the piece:
He's 100% right here, though:
I wasn't meaning to say that it's strictly a ratio thing, just that ratio is one of the factors that needs to be taken into account.
Intent and execution are also important: Like I said before, the sexism in A Song of Ice and Fire isn't coming from George R. R. Martin, it's a part of the setting, and ranks among the many bad things about the psuedo-medieval world the stories take place in. It didn't happen by accident and it wasn't thrown in on a whim, and it's generally handled with a great deal more care than most of the video game examples that have come up in Tropes vs. Women.
I think I also helped that in Song of Ice and Fire, we follow several important, diverse female characters, and witness from their perspective how they deal with the misogyny of their world.
I wasn't meaning to say that it's strictly a ratio thing, just that ratio is one of the factors that needs to be taken into account.
Intent and execution are also important: Like I said before, the sexism in A Song of Ice and Fire isn't coming from George R. R. Martin, it's a part of the setting, and ranks among the many bad things about the psuedo-medieval world the stories take place in. It didn't happen by accident and it wasn't thrown in on a whim, and it's generally handled with a great deal more care than most of the video game examples that have come up in Tropes vs. Women.
Not a bad article at all, but conflating this mess with Iraq + Libya was an odd choice in this ode to the fallacy of argument to moderation
Exactly. The state of gaming media and gaming feminist critique now, is like if film media had the religious fundamentalists that protested outside Kevin Smith's Dogma all run the most influential blogs and try to actively demonize and destroy movies they didn't like.
Film has critics like that. But they are often just ignored because artistic integrity and free expression are sacred. And because no one believes that bad content in film leads to bad behavior in real life, because science has never proven this.
When they ignore artistic freedom and use bad science to demonize the games, that is not okay. It leads to a climate of fear and self-censorship.
I'm 100% all for making more games to appeal to more people. Nowhere in that are you required to demonize games you don't like. Inclusiveness means adding more games, not taking any away. At the far end of the spectrum in film, is literally hardcore pornography. Same with literature too (Fifty Shades of Gray anyone?). Film and literature as a whole don't even outright say those are harmful; but they do receive some criticism for sure. And that uses real people.
You're right in that a lot of media face criticism on how they portray women and other minority groups. Gaming isn't special. The only thing unique about is that a very vocal minority seem to be handling that criticism poorly, which is itself getting a lot of attention.
At the far end of the spectrum in film, is literally hardcore pornography. Same with literature too (Fifty Shades of Gray anyone?). Film and literature as a whole don't even outright say those are harmful; but they do receive some criticism for sure. And that uses real people.
If you're legitimately comparing the torture scene of Metal Gear Solid to that of Game of Thrones I'm gonna be rolling on the floor.
Also, it should be obvious, but torture having QTEs is by far one of the most laughable (and terrible) things to ever exist in gaming.
Pretty much. Feminist critique is not unique to the gaming medium, and implying otherwise only showcases the rock you live under:
http://thelastpsychiatrist.com/2012/04/the_hunger_games_is_sexist_fai.html
http://www.mirror.co.uk/news/uk-news/50-shades-of-grey-books-to-be-burned-1276635
http://www.forbes.com/sites/crime/2012/06/23/is-fifty-shades-of-grey-dangerous/
http://feministguidetohollywood.blogspot.com/2011/06/sexist-beatdown-of-megan-fox.html
What is unique to gaming is the backlash to the criticism. Critics of these popular works haven't received death threats, despite going up against much larger passionate fanbases.
She said it's The director of a women's refuge is calling on people to burn copies of the smash hit erotic novel 50 Shades Of Grey, claiming it is degrading and encourages sexual violence.
Pretty much. Feminist critique is not unique to the gaming medium, and implying otherwise only showcases the rock you live under:
http://thelastpsychiatrist.com/2012/04/the_hunger_games_is_sexist_fai.html
http://www.mirror.co.uk/news/uk-news/50-shades-of-grey-books-to-be-burned-1276635
http://www.forbes.com/sites/crime/2012/06/23/is-fifty-shades-of-grey-dangerous/
http://feministguidetohollywood.blogspot.com/2011/06/sexist-beatdown-of-megan-fox.html
What is unique to gaming is the backlash to the criticism. Critics of these popular works haven't received death threats, despite going up against much larger passionate fanbases.
You literally included a fringe book burner on your list of 4 sites.
Imagine if that person, and people like them, ran all the top websites for finding out about books.
No one rational believes it encourages sexual violence. It's read almost entirely by women.
Well, firstly because Simon Says is an atrocious game, but secondly because it implies the player has agency. Only in games could such a serious issue be so hilariously misrepresented.What? Why?
I can't imagine any scenario where one person runs all the top websites for any news medium. But have any of the feminist critics of 50 Shades or Hollywood films received death threats?
I can't imagine any scenario where one person runs all the top websites for any news medium. But have any of the feminist critics of 50 Shades or Hollywood films received death threats?
I can't imagine any scenario where one person runs all the top websites for any news medium. But have any of the feminist critics of 50 Shades or Hollywood films received death threats?
In other mediums it's fringe criticism not endorsed by the entire media.The criticism is no different, it's just the audience.
Games ciriticism as a clique is a lot smaller than book or movie criticism, individual critics are a lot more likely to receive attention. Not that it's ok to threaten anyone. Also there are a lot more movies and books than games. The medium is more mature and established.
In other mediums it's fringe criticism not endorsed by the entire media.
I can't imagine any scenario where one person runs all the top websites for any news medium. But have any of the feminist critics of 50 Shades or Hollywood films received death threats?
Many people have said or implied that the works are dangerous and damaging. Yet their views haven't prompted any sort of equivalent backlash from any small subset of crazed fans. The criticism is no different, it's just the audience.
I guess that's also true. I hadn't considered those factors
Though, Anita received a large amount of backlash prior to being picked up and "endorsed" by the "entire" media.
Anita was not the first part of this movement. She actually capitalized on it at about the right time to hit extreme visibility.Though, Anita received a large amount of backlash prior to being picked up and "endorsed" by the "entire" media.
im really getting tired of these "gamers are kill" articles all popping up at once. it almost seems like a petty attempt from the journalists to get back at all the internet nonsense being thrown around lol.
I'm guessing you're not an SFF fan.
I'm guessing you're not an SFF fan.
I'm not familiar with that, what is it?
And like I have said twice now, no one here is defending harassment.
and no one here is defending censorship either, yet you continue to insist otherwise
Imru’ al-Qays;128053490 said:(Science fiction/fantasy)
I think it's interesting that feminist critiques seem to be the most taken to heart in genres with stereotypically male fanbases, whereas they're totally ignored when the fanbase is more mixed or predominantly female.
For one, the fact it is supposed to be a videogame but it's got a total lack of graphics? It's not-even-visual novel.
Sorry, SFF is scifi and fantasy. There's been a simmering argument for years over race, queerness, and gender representation in (written) genre fiction, erupting every so often into a major kerfuffle. I don't want to get too far into the hinterlands here, but the most recent Hugo Awards featured a minor slate of candidates for a variety of awards that essentially billed themselves as an anti-PC group. They wound up soundly defeated, but things got fairly contentious along the way.
If anything, my feeling is that SFF has already had and moved past many of the arguments we're seeing in gaming at the moment.
It's a game we've played back and forth in every thread. Just because the words "censor" are never used, or it's not legislation from congress, people deny everything.
I have said specifically that it creates a climate of fear and self-censorship. Those are different, and I do think they're happening.
Alright, how would you characterize people seeing Anita's work, coming to agree with her message, and making those changes of their own volition? For sake of argument let's assume that it's purely done in good faith and that they're not doing it because they're afraid of a boycott, internet backlash, etc.
It that still bad? (We already have verified cases of this happening, by the way, and I'm kind curious if you're the type to shitlist the people involved.)
How old are you? Because there's a pretty big history to videos games with "a total lack of graphics."
Oh come on. Self-censorship as its defined on GAF is not a bad thing. If anything, it's a completely semantic distraction to stop anyone from realizing its the status quo already. Don't we have thread upon thread with people saying "Developers make choices based on capitalism and money, if there was a market for games with more women, they would do that". But suddenly the consumer base seems to be shifting to desiring more equal representation but now it's not the wonders of the free market, it's the "evils of self-censorship". If we're going to say that, I'll just retort and say developers were already self-censoring to not include equal representation because their audience didn't want it. But for some reason that's okay but not the inverse. People refuse to have it both ways.
Imru al-Qays;128053490 said:(Science fiction/fantasy)
I think it's interesting that feminist critiques seem to be the most taken to heart in genres with stereotypically male fanbases, whereas they're totally ignored when the fanbase is more mixed or predominantly female.
Sorry, SFF is scifi and fantasy. There's been a simmering argument for years over race, queerness, and gender representation in (written) genre fiction, erupting every so often into a major kerfuffle. I don't want to get too far into the hinterlands here, but the most recent Hugo Awards featured a minor slate of candidates for a variety of awards that essentially billed themselves as an anti-PC group. They wound up soundly defeated, but things got fairly contentious along the way.
If anything, my feeling is that SFF has already had and moved past many of the arguments we're seeing in gaming at the moment.
It's a game we've played back and forth in every thread. Just because the words "censor" are never used, or it's not legislation from congress, people deny everything.
I have said specifically that it creates a climate of fear and self-censorship. Those are different, and I do think they're happening.
Imru’ al-Qays;128056541 said:I think it's dishonest to call the latest hullabaloo "the consumer base shifting." We don't actually know if the consumer base of console games is shifting. What's clear is that the gaming media has shifted very sharply and aggressively. That's what people are talking about.
I think it's probably less about them being male fanbases and more about the subjects generally involving saving the world or rescuing people in distress. Which are probably good things in moderation, but they can get a bit paternal in the negative sense when taken to the extreme.
Fine, let's take a step back. The market for gaming media has shifted to want more debate on equal representation. Unless you think the market for gaming media and gaming are significantly disparate, I don't see why that makes the point any less true. If the audience of gaming news didn't want to read or listen to this type of stuff, there would not be a market for it.
The fact there was The Count on VIC20 doesn't mean you have the right to do it in 2013. Roberta Williams was making games with graphics when I was not even born, there is absolutely no excuse.
I think it's probably less about them being male fanbases and more about the subjects generally involving saving the world or rescuing people in distress. Which are probably good things in moderation, but they can get a bit paternal in the negative sense when taken to the extreme.
Imru al-Qays;128056925 said:Absolutely. I agree with the fundamental critique that depictions of women in games could stand to improve. But take a look at romance novels (and Twilight and Fifty Shades are just the most mainstream edge of this predominantly female genre): as a whole this sort of fiction is just as problematic as anything that shows up in gaming, and yet the feminist critique doesn't seem to have much traction at all. At least from the outside, maybe Twilight fans really do agonize over what feminists think about their favorite books and I just don't know about it.
The market for gaming media is being devoured by YouTube personalities and let's players who are by and large totally uninterested in talking about social justice. The most popular voice in all of gaming is PewDiePie.
accusing everyone who disagrees with you of having ulterior motives and objectives is not the way to get civil discourse.
i'd like to give you the benefit of the doubt (such as it is) that you think those you argue with are idiotically oblivious to the supposed negative effects of their actions and aren't actively trying to coerce game developers to do things they don't want to do, but you've shown such an inability and/or unwillingness to engage with the actual arguments people are making and not what you think they're saying that i just can't deal with you anymore.
Alright, how would you characterize people seeing Anita's work, coming to agree with her message, and making those changes of their own volition? For sake of argument let's assume that it's purely done in good faith and that they're not doing it because they're afraid of a boycott, internet backlash, etc.
It that still bad? (We already have verified cases of this happening, by the way, and I'm kind curious if you're the type to shitlist the people involved.)
Exactly. The state of gaming media and gaming feminist critique now, is like if film media had the religious fundamentalists that protested outside Kevin Smith's Dogma all run the most influential blogs and try to actively demonize and destroy movies they didn't like.
Film has critics like that. But they are often just ignored because artistic integrity and free expression are sacred. And because no one believes that bad content in film leads to bad behavior in real life, because science has never proven this.
When they ignore artistic freedom and use bad science to demonize the games, that is not okay. It leads to a climate of fear and self-censorship.
I'm 100% all for making more games to appeal to more people. Nowhere in that are you required to demonize games you don't like. Inclusiveness means adding more games, not taking any away. At the far end of the spectrum in film, is literally hardcore pornography. Same with literature too (Fifty Shades of Gray anyone?). Film and literature as a whole don't even outright say those are harmful; but they do receive some criticism for sure. And that uses real people.