but also that the idea media you consume cannot change your perceptions is actually an insulting proposition. Does that not run counter to your assertion that media you consume cannot have an effect on you?
I do believe it can have an effect, it can make you less sensitive around video games that use the stereotypes, whether you like or dislike them and it can make you less sensitive to whatever the game is showing. For instance, someone who never watches UFC might have a hard time watching the violence, however someone who watches it all the time, probably doesn't flinch from the majority of stuff. However, this does not correlate to applied use of violence or ect; If I see something I disagree with, but I see it all the time in a game, movie, tv, literature, I don't have a change in moral perspective.
For instance, I believe there are a lot of people who are anti-war(specific wars, all wars, and ect), yet a lot of them probably play(I think it is safe to say, considering how popular COD is vs the population) COD, now I do not think this desensitizes them to war or violence as a concept in practical applications(case point Texas A&M study). Because even that one study that actually deals with sexism in games, is specifically dealing with the short term cognition of sexuality and the perceptions right after playing(and given the small sample, even then becomes problematic to show anything).
I also believe there is a danger if all you do is inundate yourself with games that sexualizing women(just like porn addicts, alcoholics, and ect). There is a possibility of it actually making you more ok with sexual objectification or violence or drug use or anything else. However, I think the person would need to exclusively play those games, but also only absorbing that type of material in real life(environment) and in all other mediums(media, literature, and other assorted things).
So I think you could argue, if the majority of the games you play sexually objectify women, and all other media you consume sexually objectifies women, and you are in an environment able to sexually objectify women, you may be more willing to, in real life, sexually objectify women. However it is a far cry of a singular(or even multiple) game or piece of media that can actually do this(I dont think this is specifically what
she is saying though).
However, I dont think this is an issue with media, specifically, this is an issue of environment and what environment are you in, when you consume knowledge(video games, books, movies, TV, external stimuli and ect).
Her objective is to highlight things she, personally, finds problematic in games and tries to prove the point in any argument she thinks helps her case. Some people take this as accusatory, because of assumption of, "well if you think X it means you would have to think Y"(which may be true but we cant actually prove she thinks Y). I, personally, dont have an issue with the words she chooses, because she is trying to make her case, and since her video is out in the public you are free to dissect her argument; her sentiment, however, shouldn't factor into the actual argument. It's like a red herring, since it isn't really addressing the talking points.
I happen to agree with her, that these sexual spots in the games dont actually help the narrative, I also don't like games using sexualization(the way the realistic games currently do) to sell me on a game or story, I find it insulting to my intelligence to follow a story. I don't agree with the conclusions of actual damage or even agree with her in all instances it encourages sexism. I also don't think she made the case for misogyny(this word gets thrown out so much anymore it has lost the bite it should have) as a whole, since I dont assume the developers are misogynistic and I dont think video games(any of them) actually teach misogyny, since that would require rhetoric.