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Destiny - Review Thread

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This shit doesn't matter, like at all. You put a product on store shelves, whatever's on the disc should get reviewed.

What was on disc is everything I mentioned with the exception of the story DLC being added later this week. This game is set up like an MMO, meaning we will see a steady stream of content being added to the game. What content we do have, however, is very solid. Art direction, soundtrack, and the gameplay in particular. Yes, the story is lacking for the moment, but what is there is intriguing -- at least in my opinion.

I'd really love to know what this new content entails. If its decent that could certainly change my opinion on this game's legs.

'Destiny’s first Timed-Event was officially revealed today as Queen’s Wrath. The event will include new unlockable mission modes, additional bounties to complete, timed vendor and rare/legendary weaponry to unlock. Of course the event will include missions from the Queen Of The Reef, thus the title of the content. It is said to be the first of many to come and hopefully fans will be ready when it debuts next Tuesday, September 23rd and runs until October 6th.'
 

Etnos

Banned
This must be the worst reviewed game have had the must fun with and time spent, I'm about three days of real world time sunk in it on two platforms yet some are scoring it under a 6 mwahhhhhhh.

I though the same, then I took a break for an afternoon... once the loot addiction fades, there is no much reasons to go back.

The game part of that game is not very good, conceptually its great.
 

Orayn

Member
Jesus Christ, did they think about the story at all?

To me, that just makes it sound like the story is even worse, since they originally weren't going to explain anything at all.

Sounds like they realized they had a problem.

I really don't know what happened. It sounds like the kind of mess I'd love to read about in Destiny: The Final Hours.

My guess would be that a lot of the grimoire stuff already existed in some form, like a series bible or internal documents about the story and world, but they had to sprint to clean it up, elaborate on things, and put it in any kind of presentable form.
 

Synth

Member
I really haven't been in this thread but how is that nonsense? Have you played on hard? The game goes from enemies standing around you to enemies making plans to flank you. On hard I really couldnt count how many times I have been lured out of a spot by one enemy just to be flanked by tons of other guys. Its actually pretty impressive and I dont feel like I die because of some bullshit, I just got outsmarted

Sorry, that should have actually been people saying that the enemies are smarter at higher levels (and thus the game is more fun at endgame). There was a lot of discussion about it (with claims that the AI is equal to that of Halo's), but the general point is that the enemies are simply more aggressive if they outlevel you, and defensive if you outlevel them. This is regardless of the difficulty level, or what level the enemies are. They are never "smarter".

It all ended up with one poster actually providing evidence of their behaviour at varying levels.

Also, yes I've played on hard.
 
Uncharted 2 is far ahead of Destiny in terms of designing engaging encounters even without the set pieces.
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny – or even meets it halfway.

I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.

These same problems leak into The Last of Us and contribute to that game's poor gameplay.
 
Do you have a source for this?

Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:

I don't know anything about the technical or design reasons, but I do know that if we'd had to have the Grimoire written to go on the disc with the game proper, it likely would've been cut. The Grimoire as it stands was mostly written and edited in one crazy sprint very close to launch.

So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.

Also, re:bosses, I'm wondering what happened to the Bungie that developed the thrilling Scarab battles of Halo 3. To go from that exhilarating, fist-pumping mechanic to Devil Walker-style "bullet sponges with weak points" is such a huge step backward.



http://www.neogaf.com/forum/showthread.php?p=130069142#post130069142

http://destiny.bungie.org/forum/index.php?id=35786
 

Steel

Banned
Uncharted 2 is far ahead of Destiny in terms of designing engaging encounters even without the set pieces. Destiny's failings are at a much more core level. It's frustrating that the narrative execution is getting the brunt of the criticism. With how solid the mechanics are, Destiny could've been great even if it was simply a progression of fun, unique, well presented moments. The real problem is that it has very few moments. The first mission isn't much different than the middle which isn't much different than the end. Layering an amazing story on top of Destiny wouldn't even begin to fix its problems.

The story is the low hanging fruit. You'd have to be crazy to think it's good, so it's a common point of agreement.

I agree, I wouldn't give two shits about the story if the game had a good variety of mission designs and set pieces. If the boss design was more intesting than "Oh, you know that big normal enemy you fought awhile ago? Well we made it bigger, gave it a ton of health, and an AOE attack. Have fun."(How they get away with recycling assets in a game with a budget like this just boggles my mind), then I'd overlook the crappy story.

Though if the story was at least at the level of halo, giving you a reason to push forward, it would soften the blow.
 
At this point is anyone going to take the IGN review seriously?

To some degree you can't help but think they're playing a bit of gamesmanship due to how heavily involved they were in the game's marketing, but then at another level you can't really blame them for wanting to take their time, so as to experience everything the game may have to offer from all potential angles, which is probably how most gamers who aren't trying to race through a game for the purpose of a review are likely to handle it.
 
D

Deleted member 17706

Unconfirmed Member
I really enjoyed it. But lets be real the game itself wasn't amazing.

Move this plank.... yeah!

What a weird thing to focus on...

Focusing on something that represented maybe 10% or less of the gameplay.
 

KooopaKid

Banned
The desire to explore compels you to continue in Metroid. There is highly intimate interaction with the environment. Destiny can't offer that.

Agreed.

He said Metroid though, not Super Metroid to be fair.

Yes, but I think the same applies to the first Metroid anyway. Just the simple fact of exploring and reaching an end boss tells a story on its own. It's a compelling reason to play.

Take the story and set pieces out of the first Uncharted... then consider how good a game this would be, just endlessly fighting wave upon wave of identical enemy, with some sparse platforming that's basically impossible to fail. It'd be horrible. Then imagine you played each part of it countless times hoping for an item to drop...

Appropriate comparison.
 
Apparently the Grimoire stuff was added really close to release and putting it in the app/site was the only way it could realistically be included at all.

But yeah, I really hope they add some way to view them in-game.

I inputted codes for a bunch of grimoire cards on bungie.net way back in May. Maybe they had to expand on them close to release, but the basic concept must have in place for a while now.

An in-game viewer would be great though. As it is, they definitely just wanted people to use the website or app.


Huh, that's weird.
 
'Destiny’s first Timed-Event was officially revealed today as Queen’s Wrath. The event will include new unlockable mission modes, additional bounties to complete, timed vendor and rare/legendary weaponry to unlock. Of course the event will include missions from the Queen Of The Reef, thus the title of the content. It is said to be the first of many to come and hopefully fans will be ready when it debuts next Tuesday, September 23rd and runs until October 6th.'
Color me intrigued. That sounds like more than I was expecting. Hopefully its good stuff.

Whats your source for that BTW?

I'm being very "real", you don't have to agree with me.
Yep. TLOU was first and foremost about the gameplay for me, and it excelled. The storytelling and characters just magnified the qualities already there.
 

Sirim

Member
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny – or even meets it halfway.

I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.

These same problems leak into The Last of Us and contribute to that game's poor gameplay.
The fact alone that Uncharted 2's mission design isn't the same objective every mission makes it beyond Destiny.

If every mission of Destiny had a description for the objective underneath, it would say to put your ghost in a computer/door and defend him against a wave.


TLOU poor gameplay? :(
 

Noobcraft

Member
The problem with your statement is that The Last Of Us has fantastic gameplay, single and multi.
I actually agree with him. There wasn't anything great about TLOU's gameplay in particular. It felt like uncharted without jumping or climbing. I liked the openish environments but didn't like the restrictions and constant hurdles to hide loading times (climb this bus, grab this ladder, cross this plank, climb this wall, etc.) It didn't click with me at all.

I actually called it quits just before the high school and watched my brother finish it instead.
 
The fact alone that Uncharted 2's mission design isn't the same objective every mission makes it beyond Destiny.

If every mission of Destiny had a description for the objective underneath, it would say to put your ghost in a computer/door and defend him against a wave.


TLOU poor gameplay? :(

Yeah, pretty much. The puzzles alone put Uncharted 2 ahead - it helps break up the combat and pace the game better. Imagine if some of the caves and interiors in Destiny had an elaborate puzzle solving element to them, or even something like you'd see in Skyrim. That alone would add a huge amount of variety to the story quests.
 

Sirim

Member
The day finally came a few days ago when I heard a GAF member say Destiny's open world was more impressive than Skyrim's.

Now the day has finally come when a GAF member says UC2's mission design doesn't even meet Destiny's halfway, and TLOU had poor gameplay.

Though, I've heard the poor gameplay stuff before. What a world.
 

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So you'd never review a game because they might change it later?


You review what ships because that's what people are buying - not some future potential. Content additions later are why things like re-reviews or Polygon's updates exist.
Everyone knew the raid was going live Tuesday. The reviews released pre-raid became obsolete on Tuesday.
 
To some degree you can't help but think they're playing a bit of gamesmanship due to how heavily involved they were in the game's marketing, but then at another level you can't really blame them for wanting to take their time, so as to experience everything the game may have to offer from all potential angles, which is probably how most gamers who aren't trying to race through a game for the purpose of a review are likely to handle it.

The problem is that they do this for no other game which shows that they are actively biased towards Destiny, and are giving it more of a chance to prove/redeem itself than any other game gets.
 

hawk2025

Member
I actually agree with him. There wasn't anything great about TLOU's gameplay in particular. It felt like uncharted without jumping or climbing. I liked the openish environments but didn't like the restrictions and constant hurdles to hide loading times (climb this bus, grab this ladder, cross this plank, climb this wall, etc.) It didn't click with me at all.

I actually called it quits just before the high school and watched my brother finish it instead.



If you felt it was uncharted without jumping or climbing, you fundamentally misunderstood the very basics of the game's mechanics -- and at that point, it does not surprise me at all that it didn't click.
 

Sirim

Member
Now is the perfect point in this thread's timeline to say that I traded in Destiny for TLOU: Remastered and never looked back.
 
No, but they did post reviews before the raid even went live, and there are unique gameplay experiences there that are part of this launch game. It was irresponsible to publish without playing the entire game.

Irresponsible to do what they've been doing since the beginning of game reviews? Publish a review of what is in the box so the consumer can make an informed decision? You're simultaneously covering for Bungie and making the reviewers out to be some evil conglomerate out to get them. Stop.
 

JB1981

Member
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny – or even meets it halfway.

I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.

These same problems leak into The Last of Us and contribute to that game's poor gameplay.

LOL wow. Last of Us poor gameplay.
 
How much can a single raid possibly affect a review score of the entire game? Calling them obsolete is ridiculous.

Yeah...calling it obsolete implies that they somehow added more story to Destiny or changed the loot system for the better or fixed the campaigns repetitive structure.

Hint-The raid did none of those things.
 

Trey

Member
It's all simply opinions, ladies and gentlemen. Find fault with the execution/expression of said opinion, not necessarily the opinion itself. You'll have a lot more traction that way.
 
I really don't know what happened. It sounds like the kind of mess I'd love to read about in Destiny: The Final Hours.

Definitely. The problems Destiny has are VERY apparent. They must've seen it coming, and yet they seem to have double downed on it in the PR/Marketing leading up to the release. I'd absolutely love to have been a fly on the wall for some of those meetings.
 
Which makes me go back to my original question: What the hell did they spend 4+ years of development on?!

its obvious stuff was cut.

There are voice actors on the imdb for characters we never meet. Focus testers posting on reddit about stuff that never happens in the game and the structure was way different.

probably a dev nightmare. who knows..
 
Everyone knew the raid was going live Tuesday. The reviews released pre-raid became obsolete on Tuesday.

The raid does nothing to fix the shoddy execution of the story, the lack of explanation for game mechanics, the puzzling loot system, small and repetitive world/missions, or the shallow social options.
 

Synth

Member
Uncharted 2 is far ahead of Destiny in terms of designing engaging encounters even without the set pieces. Destiny's failings are at a much more core level. It's frustrating that the narrative execution is getting the brunt of the criticism. With how solid the mechanics are, Destiny could've been great even if it was simply a progression of fun, unique, well presented moments. The real problem is that it has very few moments. The first mission isn't different than the middle, which isn't different than the end, which isn't much different than the Strikes. Layering an amazing story on top of Destiny wouldn't even begin to fix its problems.

I did say "the first Uncharted" for a reason*. :p

The encounters in that game were awful, and staggeringly repetitive. I found myself playing it through purely to see the next cutscene.

*
It's the only one I've played.
 

Gator86

Member
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny – or even meets it halfway.

I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.

These same problems leak into The Last of Us and contribute to that game's poor gameplay.

Holy shit, I know people have options and all but Uncharted 2 and the Last of Us being worse games than Destiny in terms of single player? Those two games having worse feedback? Those two games having more shallow gameplay than bullet sponge, brain-dead boss plus adds?

100614-what-the-fuck-is-happening-rig-jLDM.gif
 

Jarmel

Banned
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny – or even meets it halfway.

I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.

These same problems leak into The Last of Us and contribute to that game's poor gameplay.

You're going to get wrecked for this and you should.

Uncharted 2 absolutely demolishes Destiny's mission design and encounters. The train sequence alone in Uncharted 2 is leagues, absolutely leagues, better than anything in Destiny. There's the notion that the train is actually traveling through a real life place due to the changes in the background, the platforming mechanics give the player a good deal of freedom in how they approach fights, the holy shit factor when you have the helicopters come at you, and finally the fantastic art design on the level as a whole. There's the blizzard fight after the trainwreck which is fantastic due to the player's LOS being obscured. There are multiple puzzles through the use of the game that give it a good amount of diversity and help with the pacing, the limited use of stealth in some of the missions, and half of Nepal is bloody golden.

Destiny has absolute shit on Uncharted. Most of the mission designs are rudimentary at best and insulting at worst. It would be faster to count the missions not involving wave based enemies while Dinklage hacks something. Puzzles? What's that? Most of design is Ghost interacting with something while you shoot everything in the face.

And we're not even getting into the Last of Us which has pretty good stealth mechanics and shooting mechanics as well. Both of which really give the player a lot of freedom in how they approach scenarios while also building tension.

Come on.
 
its obvious stuff was cut.

There are voice actors on the imdb for characters we never meet. Focus testers posting on reddit about stuff that never happens in the game and the structure was way different.

probably a dev nightmare. who knows..

That's the saddest part.

Kings Watch, Seraphim Vault, and the building in Skywatch are fully fleshed out but not there for access except for glitching in. And looking at the DLC, one taking place on the Moon, and one for the Reef(Which might take you to Kings Watch), alot of it was most likely cut.

Then the fact that people datamined everything there was to know about the game(The number of missions, the 'nightfall' variants of strikes, the Mercury PvP arena/event) is well....disappointing for a game that had this grandeur scope.

It's one thing to release a short, small game-It's another to make a big game and cut out various things to sale later on. I wonder if this was Bungies plan, or if Activision forced their hand.
 
Holy shit, I know people have options and all but Uncharted 2 and the Last of Us being worse games than Destiny in terms of single player? Those two games having worse feedback? Those two games having more shallow gameplay than bullet sponge, brain-dead boss plus adds?

It's the old defend one game by shitting on another trick.
 
Hahaha, wait--do enemies on hard/heroic difficulties in Destiny gain any new abilities or AI? Seems like they're just stronger and have higher health.
 
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny – or even meets it halfway.

I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.

These same problems leak into The Last of Us and contribute to that game's poor gameplay.

Totally disagree. I can think of many UC2 encounters offhand that are completely unique to those points in the game and never repeated again. That alone gives it a huge advantage over Destiny which repeats the laziest kind of encounter- enemy waves while waiting for some arbitrary thing to finish- over and over and over ad nauseam. I really don't want this to turn into a ND vs. Bungie discussion, but the Uncharted comparison, at least for the 2nd game, is way off base.

And talk about shallow difficulty increases- literally every single one of your UC criticisms is there in FULL FORCE in Destiny, including a modifier designed specifically to remove enemy flinching animations. At that point the game takes the one thing it excels at- combat against low to mid level enemies- and throws it out in favor of faked difficulty. Already spongy enemies become the spongiest they can possibly be, and boring encounter design becomes an exercise in how to cheese Destiny and its seemingly infinite waves of adds. It's like they took everything good about Halo sandbox encounters and abandoned them completely because they thought it wouldn't be as replayable as these simple missions.
 

Synth

Member
Everyone knew the raid was going live Tuesday. The reviews released pre-raid became obsolete on Tuesday.

You know what Playground Games should do? They should announce that they'll be adding the 1000 Club into Forza Horizon 2 in a few months. That way reviewers can't review it next week, and will have to wait until all the content is out and everyone's already spent their damn money on it.
 
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