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Bloodborne Producer: Targeting 30fps for "Game Design" purposes

GorillaJu

Member
This right here might be the biggest misunderstanding in these framerate threads and debates. 60fps is ALL about putting the gameplay first.

I don't mind Bloodborne being 30fps as I'm sure they wouldn't have been able to make it as visually arresting as it is, but to turn around and say 30fps is *best* for action games is where the facepalming begins.

You're also assuming that someone like Mr Yamagiwa is aware that the players have very specific things they want to hear. It's clear from this thread that it's not what you say—we've known for a long while now that From is targeting 30fps—it's how you say it.
 

ElTopo

Banned
ok bro, because Bloodborne graphics look like Dark Souls 2.

It looks better for sure. It still doesn't go into lifelike territory. It's mainly the art-style that's changed rather then the graphical quality.

My point was that they should have been able to hit 60FPS on PS4. If Kamiya can hit 60FPS on Bayo 2 on significantly less powerful hardware then there is no excuse why FROM couldn't hit 60.
 

Momentary

Banned
You know what pisses me off is that the only reason they cite fps needing 60 is because COD popularised it. If COD didn't exist and do what it did we'd likely be stuck with shitty 30fps for everything, hell they may even find a way to shove it into fighters like they did racers.

Sometimes I really dislike this race for "amazing graphics".

Holy hell... I can't imagine a fighting game at 30FPS and it remain popular. Just look at JoJo, no one even talks about that game anymore.
 

Archaix

Drunky McMurder
"We're shooting for 30FPS because, whew, holy shit. This shit's hard yo. Fuck. Can we do 10FPS? Think we can get away with that? We can probably hit 10, give or take 20% most of the time. But 60? No way. 30 is better. The best, actually. We did studies. With science. "
 

NIN90

Member
i intentionally limited Dark Souls on PC to 22 fps. Did multiple walkthroughs with different classes and it was playable withouth much issues. Counters worked fine also.

So at least for From Software "Soul" type of games is just a matter to acclimatize oneself to the frame rate.

I don't even know what you are trying to prove here. You can ride a bicycle one-handed, whoop-dee-fucking-doo?
 
Seems silly, I mean I didn't expect a straight solid framerate mind you but fucking hell actually wanting 30 FPS is silly man. Playing Dark Souls on PC has made it so that's the only way I can even enjoy those kinds of games.

This is coming from someone who doesn't usually get in these FPS arguments.
 

yurinka

Member
Much cinematic, wow!

As I remember back in E3 or so, when it was shown behind doors it suffered big framerate issues. Maybe it was a too early build, but I think we can be happy if it has good visuals and stable 30fps.
 

Bl@de

Member
And this is FROM, you expect locked 30 fps?

Blight town called.

Yes I always expected it looking at past experiences on the PS3. They use frametimes in gamelogic. And Bloodbourne will most likely be the same because of the engine and developers. Its stupid but okay ... Japanese devs sometimes do that. Still their games are freaking awesome and unique. I will definetly get a PS4 for bloodbourne at some point in 2015/2016.
 
I don't understand why developers can't just take their games' limitations in stride. This statement just sounds comical, if not mistranslated.
 

Mobile Suit Gooch

Grundle: The Awakening
7v3SqsF.gif

What?

EDIT: 30 fps isn't bad but damn.
 
My first thought was : No, not you too, From! :'(

But then when you consider they stupidly tie game mechanics to the framerate all the time maybe it isn't that wrong in this case. Yeah I'm going with that as what he meant....
 
It looks better for sure. It still doesn't go into lifelike territory. It's mainly the art-style that's changed rather then the graphical quality.

My point was that they should have been able to hit 60FPS on PS4. If Kamiya can hit 60FPS on Bayo 2 on significantly less powerful hardware then there is no excuse why FROM couldn't hit 60.

One, Kamiya didn't work on Bayo 2. Two, Bayo 2 sometimes hits 60. Like, when nothing is happening. It's a dreadful tech experience. Three, Bloodborne also looks significantly better than Bayonetta 2. And lastly, From Soft is not a good technical developer.

I figured that this is what Japan Studio was brought in to do, but what do I know. I just hope it's locked at 30 now, and they don't try lying to us again.
 

Harmen

Member
Resolution yes, I can agree, frames per second directly impact gameplay in a big way, actually, so "gameplay>graphics" is there when frames are being discussed.

Big? There is an impact, sure. Most people played the first Bayonetta with a terribad framerate and still thought it was one of the best gamer ever. And more relevant to this: the framerate in Dark Souls PS3 was crap as well and still people manage to make amazing dodges constantly, parry everything etc. For most games and their gameplay speed attack openings and reaction time limits are well covered within 30 fps. For a lot of games, I think the impact of 30 fps on the aesthetics is larger than the impact on the functionality of the gameplay. Not to say 60 is not better, though.
 

Portugeezer

Gold Member
It looks better for sure. It still doesn't go into lifelike territory. It's mainly the art-style that's changed rather then the graphical quality.

My point was that they should have been able to hit 60FPS on PS4. If Kamiya can hit 60FPS on Bayo 2 on significantly less powerful hardware then there is no excuse why FROM couldn't hit 60.
Bayo 2 is not locked 60fps and graphics look last gen.

Bloodborne shits over Dark Souls 2 graphics.

I guess if they made Bloodborne look last gen at 1080p it would run at 60fps, but they didn't choose that. They wanted better graphics, and they have been happy to work on 30fps games before.
 
You can get used to playing at a lesser framerate, but getting used to it doesn't make it a more enjoyable experience. After having spent close to 400 hours on the PS3 version and then playing it on the PC after the unlocks, it was almost like night and day and sooooo much better.

It's not really that different from playing fighting games on a monitor or television that is under 1 frame of input lag compared to playing on those with 1-4. The difference is huge.
Not true what exactly? That post wasn't a claim about higher frame count not enhancing the experience, what it was claiming is that 30 fps is enough to have an adequate gameplay experience withouth any gameplay compromising control response in "Soul" type of games.

Notice that i went as low as 22 fps and the game worked fine. Estable 60 would have been dream like for Borne but if FromSoft can't sustain that treshhold constantly then might as well go for a locked 30.
 

Raw64life

Member
Given the frame rate of all the other Souls games on consoles this shouldn't be a surprise, but yea it's a pretty dumb thing to say.
 
You're also assuming that someone like Mr Yamagiwa is aware that the players have very specific things they want to hear. It's clear from this thread that it's not what you say—we've known for a long while now that From is targeting 30fps—it's how you say it.
Well that is important, because you can get a sense of motivations behind their decision making and what they think of the audience that keeps up with these articles and quotes about the game in the first place.

Intentions matter, framing the issues matter, and treating your audience with respect matters, and it seems that a lot of these producers just flub when it comes to this when they could honestly tell the truth.

When Insomniac explained their decision making behind 900p in Sunset Overdrive they didn't spout marketing points or talk about how it was the best for action games - they said they tried both resolutions internally, play-tested each, found that they could draw a lot more stuff at 900p and that they preferred to draw more stuff. Done. That's not being patronizing or selling their game short or shifting blame or trying to convince people that it makes no difference.

That's the way to do it imho, because if you can't give a straight answer that rings true, its easy to assume the true motives or decision-making wasn't above board.
 

Seanspeed

Banned
It affects gameplay but that doesn't mean the gameplay isn't still extremely enjoyable at 30fps. It's a balancing act—most people would prefer the crisp graphics if they were given a choice, and for a game that focuses so much on the feeling and atmosphere of the world, you want as much fidelity as possible.
You don't know that most people would prefer crisp graphics over 60fps.

I think if you just asked them straight up, you might be right, but a lot of people have probably never experienced a Souls game at 60fps and I think the outcome might be different if the question was answered after trying out the two options rather than just choosing which they *think* they want. Its very easy to not know what you're missing when it comes to performance. Many people were very surprised how much TLOU was improved with 60fps. And as somebody who loves 60fps, I'm sure I don't know what I'm missing with 120fps because I've only ever briefly experienced it. I bet if I spent more time with 120fps, my opinions might shift a bit, which is what being informed often does.
 

MavFan619

Banned
One, Kamiya didn't work on Bayo 2. Two, Bayo 2 sometimes hits 60. Like, when nothing is happening. It's a dreadful tech experience. Three, Bloodborne also looks significantly better than Bayonetta 2. And lastly, From Soft is not a good technical developer.

I figured that this is what Japan Studio was brought in to do, but what do I know. I just hope it's locked at 30 now, and they don't try lying to us again.
While I wouldn't call Bayonetta 2 a horrible tech experience it certainly isn't the smoothest, I also agree that visually Bloodborne is at a level they chose that is holding back 60fps but hopefully not steady 30fps. Let's face it two awesome Japanese devs happen to have some issues with framerate but the games will be great ;_; I refuse to crucify the game as a whole for one silly Producer statement it's not like we didn't know 30 was the target also. Silly statement aside, how much better 60fps aside game looks great.
 

Applebite

Member
Well imo it's the same crap.

Ubisoft: "60fps is really good for a shooter, action adventure game not so much. It actually feels better for people when it's at 30fps."

Bloodborne producer: "they will probably go for 30fps since that’s what they found to be the best fps (frames-per-second) to play action games.”

8f41da2a9439d3d35213ccf79fcaab5d.jpg
That part I can agree with. It's just that the thread ending up being more about parity rather than BS PR excuses for design choices.
 

VinFTW

Member
This and UC4 will probably be my two fav PS4 games in 2015... but come on.

Playing Dark Souls 2 in 60fps was pure gaming heaven. So much better than 30fps souls.
 
You don't know that most people would prefer crisp graphics over 60fps.

I think if you just asked them straight up, you might be right, but a lot of people have probably never experienced a Souls game at 60fps and I think the outcome might be different if the question was answered after trying out the two options rather than just choosing which they *think* they want.
Also true. Just look at how many changed minds there were (both on GAF and other gaming sites) when The Last of Us came out at 60fps.
 

GorillaJu

Member
One, Kamiya didn't work on Bayo 2. Two, Bayo 2 sometimes hits 60. Like, when nothing is happening. It's a dreadful tech experience. Three, Bloodborne also looks significantly better than Bayonetta 2. And lastly, From Soft is not a good technical developer.

I figured that this is what Japan Studio was brought in to do, but what do I know. I just hope it's locked at 30 now, and they don't try lying to us again.

SCEJ is not developing Bloodborne. They're publishing it and I am certain that theyre using their personnel resources to test it for improving the play experience, but if you're asking "does From have access to Guerilla's tech" then no. The development side is external, and handled by From Software.
 

Apathy

Member
for the people that keep on bringing up bayonetta 2, you guy's are embarrassing yourselves, if anything bayonetta 2 proves 60 fps is not all that important for action games


Here is a reminder of bayonetta 2 framerate.

https://www.youtube.com/watch?v=D8btNuuCY90

That is some damn smooth 60fps that never drops. Don't mind me, I won't let reality ruin what I think the game is my head.
/s

Thanks for pointing out the hypocrisy of bayo 2 players. And to the point here did anyone really think FROM was going to get anywhere near 60fps? I don't even from a perspective that they enjoy graphics over fps, but the fact that every souls game has had 30 ish (when lucky) fps, and when reports from the alpha were coming out with bad fps. Let FROM get to 30 and hope they maintain it, that is what a realistic person would have been thinking all along.
 
PR nightmare.

The better way to phrase it would have been, "we're targeting 30 frames per second so we can include amazing graphical effects that make the game look so much better." Such as tesselation, etc.

At least that would be a true explanation.
 

Tagyhag

Member
I can't wait for Bloodborne but that's just a bold lie.

Still, 30 isn't ideal but if it's locked then it'll still be perfectly playable. Just don't make cheap excuses. If it's because of the ps4 hardware or their current knowledge of the system, say that, or nothing at all.
 
While I wouldn't call Bayonetta 2 a horrible tech experience it certainly isn't the smoothest, I also agree that visually Bloodborne is at a level they chose that is holding back 60fps but hopefully not steady 30fps. Let's face it two awesome Japanese devs happen to have some issues with framerate but the games will be great ;_;

The game will be great, and Bayonetta 2 is great. It's a shame that the framerate isn't but the games will make up for my future headaches (I am very sensitive to framerates)

And for Bayonetta 2 to lack any AA, the average framerate indicates something went wrong.
 

Stiler

Member
You would think, of all people, the people that MAKE the games would understand fps and how it impacts games and that it's not anything like a "movie" or such.

Sigh.

Really is the "best" for action games, I'm sure all of us that played Dark souls LOVED the low fps, especially in Blightown, that is the best fps for action games, it isn't like you need to be able to quickly move or react to things in split seconds.

Not like the game throws traps or surprises at you and you have to quickly react to them and a split second of low fps/stutter could possibly mess that up, nope.
 
It's a from game, it will most likely have some areas that drop below 25fps, and framerate is very important for gameplay.

It's a From game with easily the biggest budget they have ever had and as a big first party release. They probably get tons of help from other SCE studios if they need. Sure it still could have rather awfull framerate but there is definitely a big chance that it could be their first ''souls'' game with solid 30 fps on a console.
 
My guess is the devs are trying to push a lot of eye candy in the game, and in turn are unable to get close to 60fps. So instead of just saying that, they are trying to put a spin on why 30fps is good/better/best. Obviously it doesn't make sense I'm just thinking out loud here.
 

GorillaJu

Member
You don't know that most people would prefer crisp graphics over 60fps.

I think if you just asked them straight up, you might be right, but a lot of people have probably never experienced a Souls game at 60fps and I think the outcome might be different if the question was answered after trying out the two options rather than just choosing which they *think* they want. Its very easy to not know what you're missing when it comes to performance. Many people were very surprised how much TLOU was improved with 60fps. And as somebody who loves 60fps, I'm sure I don't know what I'm missing with 120fps because I've only ever briefly experienced it. I bet if I spent more time with 120fps, my opinions might shift a bit, which is what being informed often does.

I do know because there's evidence on display everywhere you look. If players largely wanted smooth frame rates over high resolutions, cloth physics, lighting, AI or whatever compromises would have to be made, then the market would respond and developers would prioritize frame rates. There have been enough games made at 30fps to show pretty clearly where the preferences lie.
 
SCEJ is not developing Bloodborne. They're publishing it and I am certain that theyre using their personnel resources to test it for improving the play experience, but if you're asking "does From have access to Guerilla's tech" then no. The development side is external, and handled by From Software.

I know that all Japan Studio is doing is developing, but I still figured that they could help out with any tech issues, especially when you have a developer that is known for having badly optimized games.
 

drotahorror

Member
Devs really need to stop saying things like this. If your game is 30fps, say it's 30fps because that's what you were able to achieve with the current fidelity.
 
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