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Halo |OT 20| It really does feel like Halo

Yeah, Cortana's stockier-locking in the remastered graphics... but what makes her look weird to me is she looks like she's missing two inches off her neck.

Kj6RAP5.png
Wierd face is wierd
 

Madness

Member
It'd be so much better with an Avs logo though.

Of course. I even mentioned either using the seahawks logo or the Avs one I use for it. Only temporary though. Just to get into the MCC mood. Can't wait for launch day, will probably take a sleeping pill or something the night before so I don't stay awake reading or watching others already playing. First time in a long time there isn't any midnight launch near me.
 

HTupolev

Member
Yeah, Cortana's stockier-locking in the remastered graphics... but what makes her look weird to me is she looks like she's missing two inches off her neck.
Yeah. Bungie always had pretty low-fidelity faces and an occasional major screw-up (Halo 3 Hood), but Saber is just plain weird. In CEA, Cortana at least still had a Cortana-esque face, even if it spent most of the time trying to put on its best soffish impression. But everything they make from the ground up looks like a CEA PoA crewman, and that evidently somehow includes Cortana.
 

CliQ

Member
I want to official trademark a move in Halo: CE that probably very few know of.

It shall be called the COWBOY.

You will see in time what it is and it will change the way you play Halo: CE forever.

Remember this post.

PS If you know what it is...Shhhhh
 
Yikes, how can her model look worse now than one ten years old.

I gotta agree, I don't think they're fans of the purple in halo. Most Covenant stuff is tinged blue, Cortana is now more blue, just look at the upcoming Halo 5 Midship. Looks completely blue.
I'd attribute the new model looking bad (proportionally) to the fact that they most likely had to rig it for the old animations (like CEA).
 

Welfare

Member
I want to official trademark a move in Halo: CE that probably very few know of.

It shall be called the COWBOY.

You will see in time what it is and it will change the way you play Halo: CE forever.

Remember this post.

PS If you know what it is...Shhhhh

Isn't that the thing where you do the thing, and when you do said thing, the thing does a thing?
 

CliQ

Member
Isn't that the thing where you do the thing, and when you do said thing, the thing does a thing?

I will say it like this.

Its a move that makes you do a thing so that you can be more powerful. Fluidity is key. It is NOT an exploit.

I would put it on the same level as button combos but much more awesome to witness.
 

Welfare

Member
I will say it like this.

Its a move that makes you do a thing so that you can be more powerful. It is also NOT an exploit.

I would put it on the same level as button combos but much more awesome to witness.

I think I know what you're talking about. I think.
 

darthbob

Member
Going through the H2A and H3 videos here's some fairly minor frame droppage.

Halo_2_Gameplay - :07, :16, :22, :32, :55, 1:13, 2:42. Overall, it looks incredibly solid in this footage. Looks like they managed to optimize the performance before release.

Halo_3_Gameplay_1 - :46, 1:09, 1:44. Halo 3 holds up to 60FPS nearly 100% of the time, very good stuff.

Anyways, I'm very much looking forward to seeing the DF analysis on this package.
 

CliQ

Member
I want to official trademark a move in Halo: CE that probably very few know of.

It shall be called the COWBOY.

You will see in time what it is and it will change the way you play Halo: CE forever.

Remember this post.

PS If you know what it is...Shhhhh

Here is a clue to the move and how amazing it is when you see it. It is a very skillful move which gives huge advantages at the right time.

Trick-Riding-telephoto-065a.jpg
 
Fixed Aspect Ratio Trailer: Special Remastered Anniversary Edition (NOW WITH WEBM)

http://a.pomf.se/esnsmz.webm
Really miss the original Elite armor designs. Wish they would go back to it or at least re-design them with aspects of the original in mind. the lack of armor on the arms were also really weird. Always thought the Halo War Elites looked like what the Halo 4 Elites would look like with the right armor design.

15476946878_00786482db_b.jpg

15-16739.jpg

Halo_Wars_-_Elite.jpg
 

jem0208

Member
Really miss the original Elite armor designs. Wish they would go back to it or at least re-design them with aspects of the original in mind. the lack of armor on the arms were also really weird.

15476946878_00786482db_b.jpg

15-16739.jpg
I dunno, I think there's room for both.


The top image kinda looks like a funky robot though, rather than a scary alien...
 
K

kittens

Unconfirmed Member
I dunno, I think there's room for both.


The top image kinda looks like a funky robot though, rather than a scary alien...
I don't want room for both. The Halo 4 Elite armor is ugly as hell. I'm cool with 343 experimenting with new designs, but that one's gotta go.
 

Fuchsdh

Member
Really miss the original Elite armor designs. Wish they would go back to it or at least re-design them with aspects of the original in mind. the lack of armor on the arms were also really weird. Always thought the Halo War Elites looked like what the Halo 4 Elites would look like with the right armor design.

15476946878_00786482db_b.jpg

15-16739.jpg

Halo_Wars_-_Elite.jpg

The OG Halo 2 Elites had a refined minimalism to their armor which sadly we'll prolly never see as people overwork designs with modern toolsets.

I had forgotten how exaggerated the Elite models were though. Their waists are tiny.
 
The OG Halo 2 Elites had a refined minimalism to their armor which sadly we'll prolly never see as people overwork designs with modern toolsets.

I had forgotten how exaggerated the Elite models were though. Their waists are tiny.

Yeah, the arms of the Wars elites look pretty good. The torso however is really weird, they have massive chests and basically non-existent waists.

It's because of the perspective. With the RTS camera pulled way back (comparatively), making a recognizable design requires a fair bit of exaggeration.
 

Fuchsdh

Member
It's because of the perspective. With the RTS camera pulled way back (comparatively), making a recognizable design requires a fair bit of exaggeration.

Oh, I know that, but it's still surprising to see every time. Like how Michaelangelo's David has such a massive head and hands. Once you notice it it's kind of hard to ignore.
 
K

kittens

Unconfirmed Member
They ruined the campaign scoring UI. It's not even warped correctly. Come on now.

6C1xnXV.png
They probably just wanted to make a whole new scoring UI to be compatible and consistent with all the games, not to mention one that works with the new rival stuff, etc. It's too bad it doesn't mesh better with the rest of the HUD, but oh well.
 
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