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Rumor: Far Cry 4 Xbox One runs at ~1400x1080

BigDug13

Member
I just have this sinking feeling that this horizontal pixel scaling plus additional man hours spent on the XBO version of games is going to result in more and more games having better performance than the version trying to strive for that 1080p on PS4 with bare minimum man hours spent in development resulting in shittier framerates.

(More man hours since they are forced to massage the code across that ESRAM DDR3.)
 
I just have this sinking feeling that this horizontal pixel scaling plus additional man hours spent on the XBO version of games is going to result in more and more games having better performance than the version trying to strive for that 1080p on PS4 with bare minimum man hours spent in development resulting in shittier framerates.

(More man hours since they are forced to massage the code across that ESRAM DDR3.)

Couldn't they just reduce the resolution a bit on PS4, then? What's stopping them? Are you saying the PS4 version won't be tested enough?
 

Toki767

Member
Couldn't they just reduce the resolution a bit on PS4, then? What's stopping them? Are you saying the PS4 version won't be tested enough?
I think he means the Xbox One version will be better optimized and most developers will just let the PS4 try to brute force things.
 

BigDug13

Member
Couldn't they just reduce the resolution a bit on PS4, then? What's stopping them? Are you saying the PS4 version won't be tested enough?

I'm saying there is a sense that it is easier to achieve 1080p on PS4 and that the PS4 is the one console this gen where there is a sense that they don't have to compromise. But due to fewer man hours needed to get PS4 version to a "workable" performance, they then focus on XBO development that requires more effort.

But it's "expected" that PS4 games will all be 1080p and so they at least achieve that at bare minimum before they drop the PS4 version to devote the man hours to the platform that requires more man hours.
 

Chobel

Member
I'm saying there is a sense that it is easier to achieve 1080p on PS4 and that the PS4 is the one console this gen where there is a sense that they don't have to compromise. But due to fewer man hours needed to get PS4 version to a "workable" performance, they then focus on XBO development that requires more effort.

But it's "expected" that PS4 games will all be 1080p and so they at least achieve that at bare minimum before the drop the PS4 version to devote the man hours to the platform that requires more man hours.

In big studios they have separate team for each console, no? So that shouldn't affect games coming from big publishers.
 
I'm saying there is a sense that it is easier to achieve 1080p on PS4 and that the PS4 is the one console this gen where there is a sense that they don't have to compromise. But due to fewer man hours needed to get PS4 version to a "workable" performance, they then focus on XBO development that requires more effort.

But it's "expected" that PS4 games will all be 1080p and so they at least achieve that at bare minimum before they drop the PS4 version to devote the man hours to the platform that requires more man hours.

So the PS4's reputation of being the 1080p console is hurting gameplay performance in the process? Or are you blaming XB1 versions for cases where PS4 performance is worse?
 

Cuyejo

Member
I just have this sinking feeling that this horizontal pixel scaling plus additional man hours spent on the XBO version of games is going to result in more and more games having better performance than the version trying to strive for that 1080p on PS4 with bare minimum man hours spent in development resulting in shittier framerates.

(More man hours since they are forced to massage the code across that ESRAM DDR3.)

I got a feeling Unity was developed this way, as in it is a port from the Xbone to the PS4, I mean it would make sense the Xbone was the main focus considering MS was bringing the money with that advertising deal.
 

Head.spawn

Junior Member
How is this a rumour?

The game has been out 4 days... Shouldn't someone be able to confirm this?

Nobody can tell for sure unless Digital Foundry says so.

Also, the Far Cry face-off should be coming soon, based off of what they said in the PS4 article:

now, we've only seen the game running on the Sony platform, but we're intrigued to see how Far Cry 4 scales on PC, and there's also the small matter of Xbox One to address. We suspect that it may run at a lower resolution than the PS4 build, but assuming it implements HRAA, the tell-tale temporal shimmering that's amplified by upscaling should be much less of an issue - it could be the most fascinating resolution comparison in quite some time. We'll update you on all three versions next week.
 

Poeton

Member
I'm saying there is a sense that it is easier to achieve 1080p on PS4 and that the PS4 is the one console this gen where there is a sense that they don't have to compromise. But due to fewer man hours needed to get PS4 version to a "workable" performance, they then focus on XBO development that requires more effort.

But it's "expected" that PS4 games will all be 1080p and so they at least achieve that at bare minimum before they drop the PS4 version to devote the man hours to the platform that requires more man hours.

If the PS4 continues to sell 2:1, then I can see developers putting in more effort on that platform considering it will garner the larger software sales.
 

BigDug13

Member
So the PS4's reputation of being the 1080p console is hurting gameplay performance in the process? Or are you blaming XB1 versions for cases where PS4 performance is worse?

Maybe a little of both? Just saying that maybe Sony made their console almost "too easy" to squeeze decent performance from and that allows devs to focus on other platforms that aren't so easy. And I don't buy that it's completely separate teams with zero overlap on each platform.

Not saying it's anything wither side did consciously, just saying maybe this is a byproduct.
 
Nobody can tell for sure unless Digital Foundry says so.

Also, the Far Cry face-off should be coming soon, based off of what they said in the PS4 article:

now, we've only seen the game running on the Sony platform, but we're intrigued to see how Far Cry 4 scales on PC, and there's also the small matter of Xbox One to address. We suspect that it may run at a lower resolution than the PS4 build, but assuming it implements HRAA, the tell-tale temporal shimmering that's amplified by upscaling should be much less of an issue - it could be the most fascinating resolution comparison in quite some time. We'll update you on all three versions next week.

So it's taking a while because of a complex analysis. That's cool. I'm curious to see their findings now.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Apparently Digital Foundry are the only ones on the planet that can assess resolution.

Hardly, did you read the OT?

Leadbetter has never been the pixel counter, he has relied on various outsiders in the past. People just need uncompressed shots with good edges.
 
That's still a massive resolution difference
I know man. My PC be killing the PS4 and Xbone. How can people put up with 900p and 1080p and shit, when they could be playing at 1,440p, 2K or 4K in 2014? It's crazy. Console folks waving their 3 and 4 inch dicks about arguing which is biggest I suppose.

How is this a rumour?

The game has been out 4 days... Shouldn't someone be able to confirm this?
Maybe nobody noticed until the pixel counters said anything. Same shit happened with Killzone: Shadow Fall's multiplayer.
 
Couldn't they just reduce the resolution a bit on PS4, then? What's stopping them? Are you saying the PS4 version won't be tested enough?

There's no real proof that the resolution is what's causing performance issues. Further, that it's a cpu bottleneck is mere conjecture. It could always be just as easily written off as an optimization or "firmware" issue.
 

Rocketz

Member
I know man. My PC be killing the PS4 and Xbone. How can people put up with 900p and 1080p and shit, when they could be playing at 1,440p, 2K or 4K in 2014? It's crazy. Console folks waving their 3 and 4 inch dicks about arguing which is biggest I suppose.

You know what's also crazy? People with minds like you in 2014.
 

Mr Moose

Member
I know man. My PC be killing the PS4 and Xbone. How can people put up with 900p and 1080p and shit, when they could be playing at 1,440p, 2K or 4K in 2014? It's crazy. Console folks waving their 3 and 4 inch dicks about arguing which is biggest I suppose.


Maybe nobody noticed until the pixel counters said anything. Same shit happened with Killzone: Shadow Fall's multiplayer.

Bullshit!

No one plays Killzone Shadowfall MP.
 
I know man. My PC be killing the PS4 and Xbone. How can people put up with 900p and 1080p and shit, when they could be playing at 1,440p, 2K or 4K in 2014? It's crazy. Console folks waving their 3 and 4 inch dicks about arguing which is biggest I suppose.


Maybe nobody noticed until the pixel counters said anything. Same shit happened with Killzone: Shadow Fall's multiplayer.

It's not the size, it's how you use it. Consoles are the king when it comes to efficient use of resources and have a longer viable lifespan. So take your pick- keeping the party going vs being a 2 minute man. I think that's a more fair comparison, personally coming from someone who doesn't own a PS4 or XB1.
 

vesvci

Banned
You forgot to include the zero credibility sig of the author:

Richard Leadbetter
MS Marketing Associate


Otherwise, that sounds about right. I also agree with the "suspiciously slow" comment.

WTF. Is he an official MS employee? Or is this like the whole Machinima/MS ordeal at the beginning of the year?

Either way, it sucks.
 

krizzx

Junior Member
"Due to the higher resolution, there are dips on the PS4 where as the XB1 holds a steady framerate (relevant posted video shows otherwise). To sum up we find that largely both version perform similarly."

Stuff like this is why I don't put much stock in DF

I know man. My PC be killing the PS4 and Xbone. How can people put up with 900p and 1080p and shit, when they could be playing at 1,440p, 2K or 4K in 2014? It's crazy. Console folks waving their 3 and 4 inch dicks about arguing which is biggest I suppose.
2K all day.
 

Shin-Ra

Junior Member
Anamorphic 1080 is nice to see again. The sooner 900p dies, the better. I hope this trend continues.
"The more vertically-aligned edges look like shit but hey, at least horizontal ones look ok-ish."

ibgKlRHgOuk5wh.jpg


png-2.png
 
It's not the size, it's how you use it. Consoles are the king when it comes to efficient use of resources and have a longer viable lifespan. So take your pick- keeping the party going vs being a 2 minute man. I think that's a more fair comparison, personally coming from someone who doesn't own a PS4 or XB1.
So one day, the PS4 and Xbone will be capable of delivering 1,440p/60 with no screen tearing like my PC can right now, and at the same time, my PC will turn to shit in a matter of "2 minutes"? Damn. If only I'd known that before building my PC. Thanks man.
 
No, its fine if you like a higher resolution, but your comments about a dick measuring contest was really fucking stupid.
Yeah man, these arguments about "my resolution is higher than yours even though PC gamers are laughing at this shit" are nothing like dick measuring contests. My bad. I retract that.
 
Yeah man, these arguments about "my resolution is higher than yours even though PC gamers are laughing at this shit" are nothing like dick measuring contests. My bad. I retract that.

Then you must be like the guy with the big truck overcompensating with your earlier comments.

Sophistical Bunt said:
I know man. My PC be killing the PS4 and Xbone. How can people put up with 900p and 1080p and shit, when they could be playing at 1,440p, 2K or 4K in 2014?
 
WTF. Is he an official MS employee? Or is this like the whole Machinima/MS ordeal at the beginning of the year?

Either way, it sucks.

Why are you surprised? How many years have I been saying this? People don't listen.

Posted 1/16/2010 by me:

Originally Posted by palpabl_purpura

Anyone who blames the PS3 hardware is just a flaming troll (i.e. Digital Foundry/Eurogamer), because we've seen quite of few technical marvels out of this little black box. A good craftsman never blames his tools.

Posted 8/23/2011 by me:

Originally Posted by palpabl_purpura

Two out of 3 comparisons with video evidence show no difference. One of the three (which has a heavy 360 bias) states the difference does not affect gameplay. So, yes, it is trolling to say that timing, combos,<other unsubstantiated claims> ,etc, suffer when playing on PS3. You can say that it's your opinion that the gameplay is subjectively smoother on the 360. I wouldn't consider that statement trolling.

Okay, at this point I don't think there's anything additional to be gained from further debate. Both sides have a clear and entrenched position.
 
In big studios they have separate team for each console, no?
No not always. Programmers often move between the consoles, depending on which one needs more work done. There's less and less differences between them each generation, and thus less specialised knowledge.
 
Then you must be like the guy with the big truck overcompensating with your earlier comments.
Oooh, you totally got me. By saying I can play this game at 1,440p at 60FPS with higher AF, AA, IQ and what have you, I'm just overcompensating for the fact I'm not going to be playing a worse looking and performing version of the exact same game on a console. You got me good.
 
It's not the size, it's how you use it. Consoles are the king when it comes to efficient use of resources and have a longer viable lifespan. So take your pick- keeping the party going vs being a 2 minute man. I think that's a more fair comparison, personally coming from someone who doesn't own a PS4 or XB1.

False
 
So one day, the PS4 and Xbone will be capable of delivering 1,440p/60 with no screen tearing like my PC can right now, and at the same time, my PC will turn to shit in a matter of "2 minutes"? Damn. If only I'd known that before building my PC. Thanks man.

Hit me up in 6 years if your current hardware is viable and I'll admit that I'm wrong. XB1 and PS4 will still be here, and the games will only look better than they do now. So drive that new car off the lot, and watch that performance depreciation drain from your investment like blood from a stuck pig.
 
Hit me up in 6 years if your current hardware is viable and I'll admit that I'm wrong. XB1 and PS4 will still be here, and the games will only look better than they do now. So drive that new car off the lot, and watch that performance depreciation drain from your investment like blood from a stuck pig.
Well, I'm playing much better versions of console games right now. In 6 years, I still will be. Even more so. In 6 years' time I would expect 4K TV to have gained decent traction, and 4K PC monitors will have dropped way down in price, as will GPUs capable of delivering the required performance. But you can pretend that my PC A) isn't upgradable and B) if I do upgrade, my old parts just go in the bin and are therefore dead money, if you want to, as you'll be playing games that look no better than they do right now in 2020.
 

killatopak

Gold Member
Hit me up in 6 years if your current hardware is viable and I'll admit that I'm wrong. XB1 and PS4 will still be here, and the games will only look better than they do now. So drive that new car off the lot, and watch that performance depreciation drain from your investment like blood from a stuck pig.

I'm not sure if this is still true since the new consoles use PC parts too.
 
Hit me up in 6 years if your current hardware is viable and I'll admit that I'm wrong. XB1 and PS4 will still be here, and the games will only look better than they do now. So drive that new car off the lot, and watch that performance depreciation drain from your investment like blood from a stuck pig.

I ran some bench marks in another thread. with 7 year old PC hardware or equivalent and it holds up fine.

8800GT Bench
 
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