Shin Johnpv
Member
There is no way with the N3DS launching in most markets in 2015, that their next handheld is coming in 2016. I've already laid out the reasons why in this thread. It's not happening. Next handheld is 2017.
Actually, not only I think next handheld will be released in 2016, but I'm the camp the handheld should be released first.
Not that I see both consoles releasing in the same year as absolutely impossible: if next handheld is out by Q1 2016, I would absolutely see the home being out for Q4 2014.
Also, about specs: 3GB RAM with the console being 199.99 max should be fiesable in 2016, right? 4GB RAM not that much IMHO, but 3GB should...
It's going to be so fun to revisit this thread in a couple of years just to see how much speculation holds up.
Since the first DSi Nintendo has done a handheld revision every single year. With both N3DS and N3DS LL released at the same time, as well as them only being release in the Far East first and elsewhere much later, it's may be likelier (but not a given) that they skip the 2015 revision.
You don't see numbers of battery life being nearly one hour because there is nothing that uses both CPU and GPU power at 100% for obvious reasons like the device being hot as a blast furnace and, case in point, battery life.I still don't see any numbers anywhere that says you get less than 1 hour of gaming on tablets and phones, which was what I was arguing about. Tablets and phones get better battery life than current handheld gaming systems, so adopting their technology wouldn't be a battery life killer (a pricetag killer, though...)
There was a comma missing between "because" and "developer" in my post, both gpu manufacturers will at least double the amount of ram in their next gen architecture... go look Nvidia's Pascal introduction for more information, and just so you know high end cards already come with standard 4GB of ram with the highest end arriving at 6GB so yeah... What you see as the future is in reality already the present, actually is the past since Titan 6GB was out in February 2013.I agree, they won't be doubling the RAM, because that would drive the cost of the cards up quite a bit, as gddr5 memory is rather expensive. Right now most video cards come with 2GB RAM, and those cards are capable of running all games at max quality at 1080p. In a few years I could see them switching up to most cards coming with 3GB RAM with a few 4GB cards available at the highest end.
You are downplaying the developers' needs in the future, if today they are starting to use the 5-8GB in the consoles you can bet everything you have that by the time next gen arrives they'll want way more of that, remember when everyone laughed at Crytek when they said they wanted 8GB in PS4/Xbone?No, I never said anything of the sort, I was responding to the person who said it should come with tons of memory because his personal computer already had 32GB - I was pointing out that Windows PC's don't need anywhere near that to run games, to run every game currently available at maximum quality requires less than 8GB RAM, and that's on a PC where the OS is taking up 3GB. I would bet my car that Nintendo's next-gen console is not going to have an OS taking up 3GB of RAM. So it could come with 8GB without rendering it incapable of the best graphics that are available on PC games today.
You don't see numbers of battery life being nearly one hour because there is nothing that uses both CPU and GPU power at 100% for obvious reasons like the device being hot as a blast furnace and, case in point, battery life.
The Shield Portable is the closest and last like 4 hours of Half-life 2. However, it has active cooling, and weights more than a N3DS XL and a Vita put together thanks to it's 7350 mAh battery .
The DSi and the N3DS aren't simple handheld revisions. Not like the DS Lite, Pocket Gameboy, Gameboy Advance SP, or the 3DS XL were. None of those revisions changed the hardware specs that matter to games. The Gameboy Color, the DSi, and now the N3DS all do that. They all stayed on the market for 2 1/2 - 3 years before they're successor. 2017 for the new handheld.
The DSi and the N3DS aren't simple handheld revisions. Not like the DS Lite, Pocket Gameboy, Gameboy Advance SP, or the 3DS XL were. None of those revisions changed the hardware specs that matter to games. The Gameboy Color, the DSi, and now the N3DS all do that. They all stayed on the market for 2 1/2 - 3 years before they're successor. 2017 for the new handheld.
Getting the handheld out first means getting a good amount of third party content from Japanese developers being developed for the eco-system as soon as possible: home consoles are doing awful in Japan, and the trend don't seem to be changing any time soon (even if PS4 is going to get a good amount of games next quarter, but I have some doubts about sales after that).
So...who was the person who got hired?
Besides that, what else could they release on 3DS during the entire year of 2016? They're going all out on Wii U next year and only have a few big releases for the 3DS(MM3D, Xenoblade, Pokemon Z), at the end of next year it will have gotten every big game it possibly could, so it's not unreasonable to say that the next handheld will be launched in 2016.Iwata has already basically stated that their next handheld is coming out in 2016. There's even a GAF thread about it: http://www.neogaf.com/forum/showthread.php?t=818167
Then I don't get what the fuss is about for the position, considering this thread ended up as another spec speculation instead.Not you. Not me. That's all I know.
Unless someone spends a week on linkedin or has inside info, you'll likely not know for quite some time.
Then I don't get what the fuss is about for the position, considering this thread ended up as another spec speculation instead.
Odd bump indeed. Oh well.
I did a little news-digging yesterday, and came across some interesting nuggets that might have some effect on Nintendo's next gen...
First, there is speculation that AMD might be using Global Foundries exclusively in the future and also that they might be skipping 20nm for all but a few products. 20nm is rumored to be having significant yield issues and could have a short lifespan. If this is true, looking at a late 2016 time frame for the handheld and late 2017 time frame for the home console, Global Foundries 14nm technology (which is actually a licensed variant of Samsung's) might be the front runner for the process node. If so, this is quite good for the prospects of how much power Nintendo can cram into their TDP requirements...
Another tidbit I came across is that AMD did not provide any updates to Project Skybridge at their recent conference. These were the 20nm APUs which interchangeably used ARM and x86 cores and I had speculated that Nintendo's handheld might use a semicustom ARM variant. Apparently, AMD are not eager to chase the tablet market at the moment, so between this and the 20nm woes, that line may see a delay I'm thinking, and possibly resurface as 14nm Global Foundries products.
Finally, SK Hynix is apparently listing some High Bandwidth Memory (HBM) products as available now. I wonder if the 128 MB part they list might not act as a replacement for the eDRAM Nintendo loves so dearly. While it wouldn't be on-chip, they could use a System-in-package design similar to Wii U's MCM and get 128 GB/s of bandwidth using the current tech (by 2017, 256 GB/s products may also be available). Seeing as that HBM relies on very wide buses to achieve these data rates, I can't see Nintendo using the stuff for external main memory (that would probably have to be DDR4), but a small amount in a 2.5d package with the main SoC would be an efficient/low power alternative to eSRAM, such as that found in XBox One.
http://www.hardwareluxx.com/index.p...k-hynix-hbm-memory-and-gddr5-at-2000-mhz.html
http://www.setphaserstostun.org/hc2...Bandwidth-Kim-Hynix-Hot Chips HBM 2014 v7.pdf
There is no way with the N3DS launching in most markets in 2015, that their next handheld is coming in 2016. I've already laid out the reasons why in this thread. It's not happening. Next handheld is 2017.
The article claiming that AMD will be all but skipping 20nm seems to be reading far too much into the quote included in the article (unless there's another source I'm not aware of). High-end GPUs are basically guaranteed to use TSMC's 20nm process as soon as large-die yields hit acceptable levels, as otherwise they'd be basically incapable of competing with Nvidia. Other products like APUs will follow when it become profitable, which may take a while due to yield issues, but remember that exactly the same thing happened with 28nm (and may well happen again with 14nm).
The 128GB/s bandwidth is actually based off a 1GB stack of four 256MB dies, which seems to be the configuration they're working on at the moment. The next generation consists of four and eight-high stacks of 1GB dies, at 256GB/s per stack. In theory Nintendo could use HBM if they were going to put two 8GB stacks on an MCM with the SoC, but it doesn't really make much sense for them to use it as a dedicated framebuffer, particularly when you consider that Nintendo has had a habit of going with low-latency memory for this purpose (e.g. 1T-SRAM, eDRAM). HBM has a latency in the same league as (G)DDR, at ~40-50ns, whereas the eDRAM in the Wii U probably has a latency closer to 4-5ns.
If Nintendo were going with any stacked memory technology I'd actually consider Hybrid Memory Cube the more likely option, as it incorporates a memory controller on-die and uses a SERDES interface to the processor to reduce the bus width. Micron are currently shipping samples of 4GB HMC chips which achieve 160GB/s bandwidth over a 128-lane interface (compared to 1024-lane for HBM). Second gen chips are expected to push this up to 480GB/s over 128 lanes, and by the time Nintendo's next console launches it should be possible to get well into the hundreds of GB/s with the same 64-lane interface they use for the DDR3 on the Wii U. HMC is also advertised as having a particularly low latency, but seeing as I can't find hard numbers on that anywhere, I'd take it with a grain of salt.
Perhaps they are indulging in a bit of speculation, but I think it's clear that 20nm is not going to have the legs of 28nm. And we have yet to see if the thing about GF doing the majority of the manufacturing ends up being true. As for 20nm projects, Skybridge may still appear next year (although the lack of info is striking), and we have rumors of a die shrink for Xbone/PS4. I've read rumors that AMD's high end GPUs will stay at 28nm and that the few 20nm designs would be for the more power-sensitive products. I suppose we'll find out soon.
I'm seeing 1 gigabit density in that data sheet. It may be a typo I suppose, because it doesn't match the leaked documentation from August I also linked to (which has the first generation as 1 gigabyte).
The only way I see HBM as a potential option is if Nintendo end up with a semicustom AMD processor. There are murmers that AMD want to include some HBM in package with their APUs and a game console might be a good opportunity to show off that configuration. But I'd imagine price is a factor, which is why I'd rule out Hybrid Memory Cube, especially since Micron/IBM (if Nintendo drop them) don't stand to gain much by giving Nintendo a good deal.
I don't think Nintendo's next home console is going to be a powerhouse, so they may just end up with DDR4 and some eSRAM (32-64 MB). From what I've read, modern GPUs hide latency really well, so unless they go a different route than Xbone and allowed the CPU to access said eSRAM, there probably wouldn't be much benefit in that regard. Either way, a split pool isn't optimal, but it all comes down to the price.
The 128GB/s bandwidth is actually based off a 1GB stack of four 256MB dies, which seems to be the configuration they're working on at the moment. The next generation consists of four and eight-high stacks of 1GB dies, at 256GB/s per stack. In theory Nintendo could use HBM if they were going to put two 8GB stacks on an MCM with the SoC, but it doesn't really make much sense for them to use it as a dedicated framebuffer, particularly when you consider that Nintendo has had a habit of going with low-latency memory for this purpose (e.g. 1T-SRAM, eDRAM). HBM has a latency in the same league as (G)DDR, at ~40-50ns, whereas the eDRAM in the Wii U probably has a latency closer to 4-5ns.
I don't think HBM is out of possibility just because of its higher latency, you can always overcome this with caches (isn't much of a bottleneck for the PS4 either). I actually find it quite likely they will use it both for the 3DS successor and the WiiU successor. HBM is probably already in production for AMD's big chip that will be in the market in H1/2015, so it will be around for at least one year. As 2GB will be sufficent as would be 128GB/s for a handheld I don't think that costs will be a matter in 2016 and the years to come.
Since we have to consider that the handheld can't cost too much (not higher than 199.99),
I'm seeing this more as a scalable situation- the base model handheld will stick to that price with a lower-res screen, but there will also most likely be a premium model with 1080p screen. The processing power can be scaled to the resolution its outputting at. That said, $199 for the "Base Model" is probably what they'll be aiming for.
Keep in mind that Iwata has said the point of a unified architecture is to sell more hardware SKUs, not less.
Shouldn't we be asking then who got chosen, or at least who we think got chosen?Well, it exists because of the specifics in that listing (required skills, etc) which then spurs discussion about the next systems among the tech enthusiasts here. It was never about who would fill that position.
lol what if Nintendo hired Cerny and that's why he wasn't at PSX
On the handheld front, I don't see the need for anything like HBM. Standard LPDDR would provide the bandwidth required easily enough (even 64GB/s would be plenty).
I'm seeing this more as a scalable situation- the base model handheld will stick to that price with a lower-res screen, but there will also most likely be a premium model with 1080p screen. The processing power can be scaled to the resolution its outputting at. That said, $199 for the "Base Model" is probably what they'll be aiming for.
Keep in mind that Iwata has said the point of a unified architecture is to sell more hardware SKUs, not less.
Your not going to see 1080p on Nintendo's next handle.
Top screen 4.3"~
70% 800x480
20% 1280x768
9% 960x540
1% 400x240 (same resolution as 3DS)
0% 1920x1080
Your not going to see 1080p on Nintendo's next handle.
Top screen 4.3"~
70% 800x480
20% 1280x768
9% 960x540
1% 400x240 (same resolution as 3DS)
0% 1920x1080
Yeah, right, that's a concrete possibility, given what Iwata said. 199.99 is the max for the "Base Model" for sure.
Now that I think about it, when estimating current costs of components that could be in the next handheld, what about the 3D screen? How much does it cost right now (estimates wise)? Especially considering the New 3DS solution which should be used in the next handheld as well (actually, shouldn't the solution being on New 3DS already help in subsidizing costs - sorry for the incorrect terminology, probably -?).
Shouldn't we be asking then who got chosen, or at least who we think got chosen?
It won't be 480p that's for sure. It's probably more expensive today to get a 480p screen than it is a 720p screen at 5 inch today 720p is pretty much a minimum for any phone or tablet being made today.
There will neither be a multiple version hardware nor a 3d screen in the next Nintendo handheld.
I actually thought that the GamePad was a really innovative take on home consoles. Much more application than the standard motion sensors. Asymmetrical gameplay has by far led to some of the most fun I've had in years. I still play Nintendoland with my family, cause we have a blast every single time.
Nintendo's real problem is marketing.
Their marketing is atrocious. ATROCIOUS. And they do not learn.
International policies, such as region locking, also hold them back.
They're a bit too traditional in some business practices.
Their hardware really isn't the problem. Their software definitely isn't.
Your not going to see 1080p on Nintendo's next handle.
Top screen 4.3"~
70% 800x480
20% 1280x768
9% 960x540
1% 400x240 (same resolution as 3DS)
0% 1920x1080
Since we have to consider that the handheld can't cost too much (not higher than 199.99), is it possible to get a guesstimate about how much the total of costs for the parts of the configurations imagined in this thread (like Thraktor's one with 2GB RAM, or mine with 3GB), without production / marketing / other costs involved, would be right now? We can't now how much they will cost in 2 years (2016 should be when next handheld is released, wheter it's Q1 or Q4), but maybe knowing their cost now would help to get an idea? Considering how I'm not that much of a tech guy, I hope this isn't a stupid request XD
They aren't going for a 4.3'' screen in 2016.
Fast LPDDR memory doesn't come cheap either though, that's why I expect them to use HBM there as well.
It won't be 480p that's for sure. It's probably more expensive today to get a 480p screen than it is a 720p screen at 5 inch today 720p is pretty much a minimum for any phone or tablet being made today. 720 is probably the best thing for 5 inch screen in late 2016 and maybe 1600x900 for a 6 inch version mid 2018 and a 7 inch 1080p version in 2020 and with each revision having another increase in specs, enough to keep parity in performance with older models. This should keep people double dipping with hardware to play the same software they already own on a slightly higher species machine and sell the older machines at a budget price. They could even do this with their home consoles to keep the same price, same games but different resolutions and framerates but also sell a budget priced console which plays th same game at slightly lower resolution frameratr. The key is getting a unified software architecture happening. By the end of next gen I would not be surprised to see 5 hardware skus combined for both console and handheld all capable of playing the same games at different framerates and resolutions.
There will neither be a multiple version hardware nor a 3d screen in the next Nintendo handheld.
There will absolutely be a 3D screen in their next handheld.
Those two have the best Chances at being the resolution of thhe next Handheld.
Also i guess the Screen will be at least 5'.
I mean look at the 3DS. It has a Top-Screen-Size of 3'53. Now, look at the average Phone-Screen-Size in the Year it launched (2011):
It's exactly the same size. If they are going to launch their next Handheld in 2016/2017, i think they will try to match avarage Phone-Size again, wich will be at at least 5' by that Time.
It drives up the cost and many people don't use it, it's likely to be dumped.There will absolutely be a 3D screen in their next handheld.
Those two have the best Chances at being the resolution of thhe next Handheld.