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Kirby and the Rainbow Curse - Rolling, Painting, Polarizing REVIEW thread

Last thoughts:

1. What you expect in a review thread may not be what another person expects, though there should be uniformity.

agree, and it's bringing this stuff up that leads to that.

2. OP's thoughts have been expressed in other review threads in the OP - I'd argue we care so much because it's a particular user people feel comfortable engaging with.
that's a logical fallacy, that because something has happened before doesn't mean it was the right thing to do then and isn't a means of validating the action now.

3. This conversation can be ended by either side, which is what's happening now. :-D

Exactly. It's alright to critique the form of a review, especially if there are problems. I've seen it elsewhere. Ultimately, it doesn't matter.
Yeah, i've exhausted my view on this subject and i at least know that i'm not alone in my feelings. may the review thread proceed!
 
K

kittens

Unconfirmed Member
Well fuck. I was looking REALLY forward to this. I'll wait to see what Canvas Curse fans on GAF have to say before buying.
 

Corgi

Banned
Never understood why Rykert puts so much thought into game pricing being a key factor in his reviews. He seemed to really like Toad too but knocked it hard for the price.

Just get a best buy gamer club thing and bookmark CAG, its not terribly hard to get most games at launch for less than msrp
 

mrklaw

MrArseFace
I don't get the Giantbomb comments. saying it would make a nice cheap iPad game is just stupid. First, nintendo aren't in that market, they want to sell their own hardware. Second, you wouldn't get that amount of money spent on something that sold for $1.99

I Do wonder if it would have been better as a 3DS game though - although you still have the issue of the larger, 3D screen not being touch, whereas on the DS you could play on either screen based on the gameplay needs.
 
Never understood why Rykert puts so much thought into game pricing being a key factor in his reviews. He seemed to really like Toad too but knocked it hard for the price.

Just get a best buy gamer club thing and bookmark CAG, its not terribly hard to get most games at launch for less than msrp
This is a ridiculous attitude. If a reviewer feels like a game is a bad deal for what he pid, he should be free to say it. I'm sure we're going to hear plenty of that with The Order. Value proposition is an interesting topic to cover. It's not an excuse to say "You should go deal hunting and follow forums to get a good price."
 
Ummm not that I've ever really got into Giantbomb but that snippet from their review concerning tablets and mobile ports just made them lose quite a bit of respect from me.

And some of these reviews read like they never knew Canvas Curse excited, let alone played it. I'll happily still purchase day one.

Same here. Aside from the Nintendo should make mobile games argument being both futile and extremely annoying at this point, it has nothing to do with the game being reviewed. Go make another article about that elsewhere on your site.
 

BlackJace

Member
could be a time and place thing too which was mentioned in the GB review. CC was great as an experimental game where there was no other big titles that did that when it came out.

Doesn't seem like this game has much more to add besides the new coat of paint and minor mechanics changes.

And I can imagine the whole 'you pretty much have to play the game on the crappy gamepad screen' might tick some people off more than others.

Time and place seems like a factor, very true.
 
One thing you’ll notice right off the bat is that it’s almost impossible to look at the TV screen while you’re playing. There’s no good way to determine where the stylus is located if it’s not actively touching the screen, so your eyes need to be glued to the GamePad if you want to play this game.
Sounds like it should have been on the 3DS.
 
that's a logical fallacy, that because something has happened before doesn't mean it was the right thing to do then and isn't a means of validating the action now.

How dare you say that!

Actually, was saying people tend to confront familiar persons on here - Max is kind enough to change and respond so as not to offend. Otherwise, it might be a non-issue if OP ignored the complaint, which also happens frequently.

Either way - Cheers. :-D
 
Never understood why Rykert puts so much thought into game pricing being a key factor in his reviews. He seemed to really like Toad too but knocked it hard for the price.

Just get a best buy gamer club thing and bookmark CAG, its not terribly hard to get most games at launch for less than msrp

It wasn't really a key factor though, just something he put in the last line of his review. In his review, he clearly had bigger problems with it than it just being $40 on a console.

The toad one, I agree. If the game is really good, but not expensive then for the people that actually don't read the reviews and just look at the score it just looks like a mediocre game.
 
could be a time and place thing too which was mentioned in the GB review. CC was great as an experimental game where there was no other big titles that did that when it came out.

Doesn't seem like this game has much more to add besides the new coat of paint and minor mechanics changes.

And I can imagine the whole 'you pretty much have to play the game on the crappy gamepad screen' might tick some people off more than others.

And that is different from 90% of sequels these days how exactly?
 
I don't get the Giantbomb comments. saying it would make a nice cheap iPad game is just stupid. First, nintendo aren't in that market, they want to sell their own hardware. Second, you wouldn't get that amount of money spent on something that sold for $1.99

I Do wonder if it would have been better as a 3DS game though - although you still have the issue of the larger, 3D screen not being touch, whereas on the DS you could play on either screen based on the gameplay needs.

Sounds like it should have been on the 3DS.

It probably was a 3DS game at first. I don't see how it couldn't have been.
 
It probably was a 3DS game at first. I don't see how it couldn't have been.
I dunno, a big focus seems to be on the HD clay visuals and they wouldn't have really been impressive on the 3DS.

Unfortunately, a game where you look mostly at the touch screen doesn't work too well on either of Nintendo's consoles. On the 3DS you lose out on the 3D, and on the Wii U you lose out on the HD.
 
Nothing about the gameplay feels broken, it just feels soulless this time around. Levels are linear and don’t offer much in the way of challenge, and it’s rare that it strays from the “guide Kirby to the exit and collect stars” formula. Canvas Curse incorporated Kirby’s power to inherit abilities from dead enemies, but that’s been taken out for this entry. Occasional levels will have Kirby morphing into a rocket, torpedo, or tank, but these stages feel even more stripped-down and simple than the standard levels.
Whaaaat
 

Bass260

Member
Kirby games always seem pretty polarizing as of late. IIRC Triple Deluxe received some mediocre reviews and I ended up loving that game. I'll see for myself how Rainbow Curse stacks up.
 
Never understood why Rykert puts so much thought into game pricing being a key factor in his reviews. He seemed to really like Toad too but knocked it hard for the price.

Just get a best buy gamer club thing and bookmark CAG, its not terribly hard to get most games at launch for less than msrp
I like that he is price conscious. I wish more reviewers were like that.
 
I dunno, a big focus seems to be on the HD clay visuals and they wouldn't have really been impressive on the 3DS.

Unfortunately, a game where you look mostly at the touch screen doesn't work too well on either of Nintendo's consoles. On the 3DS you lose out on the 3D, and on the Wii U you lose out on the HD.

I mean the base game itself was probably a 3DS game at first. Canvas Curse came out Almost 10 years ago now, and the game got a lot of praise. So I feel like a sequel had to be on the table for awhile to some degree but then later said "Hey we have that tablet on the WiiU and we can give it a different art style like we did with Epic Yarn, lets make that instead."

This is just baseless speculation but, I just feel it had to be another DS or 3DS game at some point before the WiiU version existed.
 

Corgi

Banned
This is a ridiculous attitude. If a reviewer feels like a game is a bad deal for what he pid, he should be free to say it. I'm sure we're going to hear plenty of that with The Order. Value proposition is an interesting topic to cover. It's not an excuse to say "You should go deal hunting and follow forums to get a good price."

well reviewers that get free review copies have no right to argue about perceived value because they literally wouldn't know. It's like a rich man telling poor people to get their shit together.


i don't mind forum impressions about a game's value, just not a fan of press talking out of their ass about a game's "bang for buck" like its a good metric for quality.


But then im not fond of people scoring Bethesda and ubisoft open world games with high scores with thesis being the games have "big expansive worlds with so much stuff to do!" when the gameplay is mediocre at best.
 
Unfortunately, a game where you look mostly at the touch screen doesn't work too well on either of Nintendo's consoles. On the 3DS you lose out on the 3D, and on the Wii U you lose out on the HD.
They should have made it cross-buy like the new Mario and Donkey Kong game.
I really don't see much reason this could not be an eShop title.
 
Fucking LOL at that Giant Bomb review. He bitches that it should be a cheap app instead of a "fully fledged $40 Wii U title", completely missing the point that it is meant to be a mid-tier budget release instead of an actually fully fledged $60 Wii U title. duncecap.jpg
 
LOL @ ginatbomb showing their anti-Nintendo bias again.

You say that, but this is from Dan, Giantbomb's resident Nintendo fan. If anyone in the crew was gonna praise this thing, it would be him.

I'm still excited, because something like Canvas Curse is good enough for me for a cheap bit of fun. Hopefully it comes to Europe soon.
 

The Hermit

Member
I want to know how it compares to Canvas Curse, which was my favorite DS game. As far as I´ve seen it gives me a Yoshi Island DS vibe, which is... worrying to say the least.
 
Another reason we need statistical splits for MetaCritic scores. Give me at least the Mean/Standard Deviation so I can tell if the game is actually middling or polarizing.
 

SerTapTap

Member
I see a bunch of great scores, a few middling scores (Kirby ALWAYS gets these), and two bad ones. Not sure why people are so worried. But eh, was getting this anyway. I don't find reviews map particularly well to my enjoyment of Kirby.
 
The GiantBomb review is why midtier videogames died last gen and close to the only thing we get in the retail console space is AAA bullshit.

Edit: Oh, it's the same person who gave Captain Toad a bad score ?

That games was well worth the asking price too.
 

Berordn

Member
11 actually. Balloon, freeze, stone, missile, beam, burning, crash, needle, tornado, wheel, and spark.

On the other hand, abilities were locked to the level you found them in so while there were neat situations where you might be able to find Balloon tucked away in the corner of a level it's not like you could take it somewhere it wasn't supposed to be.
 

mnz

Unconfirmed Member
The GiantBomb review is why midtier videogames died last gen and close to the only thing we get in the retail console space is AAA bullshit.

Edit: Oh, it's the same person who gave Captain Toad a bad score ?

That games was well worth the asking price too.
They are actually big fans of smaller games and they get their good reviews, too.
 

Vena

Member
Why? Do you not agree that it, perhaps moreso than the majority of console games, would be perfectly at home on a touchscreen-only device like a tablet or smartphone?

The statement is vacuous.

A game that is at home on touchscreen does not make it less at home on a console... with a touchscreen. Moreover, the quip on the price vs. a 1$ app completely goes besides the point of the price being informed by the production value (give or take 10$). No game would look like this on mobile for 1$, no game would run like this on mobile to begin with.

Should all kinect/move games have simply been cheaper wii games?
 
K

kittens

Unconfirmed Member
On the other hand, abilities were locked to the level you found them in so while there were neat situations where you might be able to find Balloon tucked away in the corner of a level it's not like you could take it somewhere it wasn't supposed to be.
So? It still added a lot of fun variety.
 
I guess I'm not so surprised at the scores considering Kirby's more unorthodox titles (Air Ride, Epic Yarn, Mass Attack) already have a hit-or-miss reputation. Not really sure what to make of the "no score" reviews, though.

Anyway, I stopped paying attention to Kirby reviews since the Air Ride fiasco. Kirby games are my Zen, so I'm certain I'll love this.
 

GolazoDan

Member
The GiantBomb review is why midtier videogames died last gen and close to the only thing we get in the retail console space is AAA bullshit.

Edit: Oh, it's the same person who gave Captain Toad a bad score ?

That games was well worth the asking price too.
Maybe people like different things. Dan was talking about how much he likes Grow Home on the Bombcast this week, is that not a midtier game? The guys there like plenty of smaller games.
 

SerTapTap

Member
Why? Do you not agree that it, perhaps moreso than the majority of console games, would be perfectly at home on a touchscreen-only device like a tablet or smartphone?

Canvas Curse is pretty awkward to play with your finger (even accounting for the resistive screen). It's a stylus game more than it is a finger game. Touch controls != finger controls. And that's why I'm glad my Surface Pro 3 has both.
 

Nanashrew

Banned
On the other hand, abilities were locked to the level you found them in so while there were neat situations where you might be able to find Balloon tucked away in the corner of a level it's not like you could take it somewhere it wasn't supposed to be.

That's true. I forgot about that.
 

TI82

Banned
Really disliked the original on the DS. Never felt fun to me, just an exercise in poor control schemes.

Secondly I think it's pretty likely the game started on the 3ds and moved to the Wii U because of the lackluster 2015 library. This is evidenced by:

1. Not use the TV at all
2. Graphical style
3. Control scheme
4. Previous game was handheld only

Also $40 seems way too high, just like captain toad. I'm glad Nintendo is making these budget titles but they need to make them actually budget priced. $20 would be "budget priced" and make them eshop only titles.

Oh well, I'm sure some overzealous fan will attack me for having a different opinion than them.
 
Also $40 seems way too high, just like captain toad. I'm glad Nintendo is making these budget titles but they need to make them actually budget priced. $20 would be "budget priced" and make them eshop only titles.

Have you played Captain Toad???

There's easily enough content to justify the price.
 
Also $40 seems way too high, just like captain toad. I'm glad Nintendo is making these budget titles but they need to make them actually budget priced. $20 would be "budget priced" and make them eshop only titles.
$20-$30 seems to be the sweet spot for budget games.
Nowadays you can get most new AAA games for $40.
People don't like to admit it, but paying $60 for a game was so last gen.
 
Have you played Captain Toad???

There's easily enough content to justify the price.
Price valuation is inherently among the most subjective aspects of a game.
The GiantBomb review is why midtier videogames died last gen and close to the only thing we get in the retail console space is AAA bullshit.

Edit: Oh, it's the same person who gave Captain Toad a bad score ?

That games was well worth the asking price too.
Dan loves midtier games. Don't be absurd.
 
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