EatinOlives
Member
Ready At Dawn wanted people to treat The Order 1886 as a cinematic experience and the Redlettermedia guys did just that.
And now people are mad.
"Cinematic" in the video game sense of the world is essentially "flashy, barely interactive scriptfest". Whether it's just as a sequence of a game or the entire thing, there's an inverse relationship between how "cinematic" the developers intend a sequence/game to be and how interactive it is. "Story driven" also tends to mean "lots of cutscenes/dialog". I can count in one hand the amount of games I've ever played that have a story that would actually be a genuinely good story even if compared against some literature/film/TV shows with great writing.
So basically, "cinematic" and "story driven" are just very superficial presentation attributes given to games more often than not.