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Face off DmC X1 PS4. Where for art thou AF!

-griffy-

Banned
Is the AF issue lopsided like the images shown here, or are we talking slightly better AF cases on PS4? because so far when this isssue is brought up, the AF difference is pretty jarring. Also, both having bad AF doesn't negate the fact that PS4 has several titles that have the problem whereas the XBO version doesn't, I think that's the key issue that raises eyebrows, why is this the case when the PS4 has a more powerful GPU?

In Sniper Elite's case, it is fairly lopsided:
BTbtgVy.png


Tomb Raider:DE not as lopsided as the cases here (where it looks like PS4 is almost lacking AF entirely), in fact it points to what you would assume the more powerful PS4 GPU advantage over the XBO GPU would result in.

Both having bad AF doesn't negate the issue, but it simply points out that consistency between platforms is the norm, and inconsistency is the outlier. Which is why the question is: what the fuck is going on?

*face slap*

Yes, obviously, but we're not exactly talking about Xbox One, are we?

Well, we kind of are, aren't we? I mean, it's how the PS4 compares (unfavorably in these specific cases) to the XBO that is the issue. The PS4 overall doesn't have great AF in most games, but the same is true for XBO. The specific cases where it favors the XBO are the question mark.
 

Majanew

Banned
lSnb.jpg

Maybe just down to texture streaming or other LOD bug, perhaps someone can check in real time who have the game, seems to be quite common cut backs at this point though.

Yeah I was just reading DF's Face-off for Evolve and they mentioned PS4's streaming is slower than XB1's and PC's, messing with the LOD.
 

Journey

Banned
In Sniper Elite's case, it is fairly lopsided:
BTbtgVy.png


Tomb Raider:DE not as lopsided as the cases here (where it looks like PS4 is almost lacking AF entirely), in fact it points to what you would assume the more powerful PS4 GPU advantage over the XBO GPU would result in.

Both having bad AF doesn't negate the issue, but it simply points out that consistency between platforms is the norm, and inconsistency is the outlier.



Holy shit that's bad, but expected on the weaker platform, and that is key, why would it happen the other way around and more often?
 

Stormus

Member
You have the option and resources and consoles to pick the version you deem better, yet you don't want to?

What?

Yes, because the sole reason I bought an XONE was for Halo:MCC and it was broke for four months after release. IMO, that's an unethical way to get business, so any time I have a choice to buy a game between PS4 & XONE, I'm going with Sony.
 
Yeah I was just reading DF's Face-off for Evolve and they mentioned PS4's streaming is slower than XB1's and PC's, messing with the LOD.

Did they update the article about missing shadows and fog on PS4?
nSnb.jpg

Sometimes some shadows can go missing on PC too. but IIRC the PS4 had sections where they just weren't there.
 

shark sandwich

tenuously links anime, pedophile and incels
obviously it's not being enabled by default by reasons someone has to explain

Even so, you'd think if a company is spending tens of millions developing a high-definition game, they'd make sure AF is turned on so their high-res textures don't look like a blurry mess when viewed at an angle.

I'm baffled. Surely it can't be as simple as a developer forgetting to add one line in a .ini file or something. People absolutely should be pissed about this and so should Sony.
 
Did they update the article about missing shadows and fog on PS4?
nSnb.jpg

Sometimes some shadows can go missing on PC too. but IIRC the PS4 had sections where they just weren't there.

PS4 and xb1 version dont have fog shadows. That is what you see when the fog looks different ont he consoles.
 

-griffy-

Banned
Holy shit that's bad, but expected on the weaker platform, and that is key, why would it happen the other way around and more often?

Yeah it's bad, but it's almost as big a question mark as the cases where XBO is better than PS4, as the trend for most games is identical AF. I wouldn't expect the XBO to be that far below PS4 in Sniper Elite as much as I wouldn't expect the PS4 to be so far below XBO in the other games.
 

Elandyll

Banned
Hey, Cerny's game had AF...but a lousy frame-rate. Hmmmmmmm

So, serious question here.

Does DF plan to do a full enquiry on this?

As in contacting Sony for official comments (and/ or their tech team DICE), and also contacting the devs of games who have obviously had that problem?

I think so far it's (as far as I could find):

Strider (Dev: Double Helix/ Pub: Capcom/ Engine: UE3)
Thief (Dev: Eidos Montreal/ Pub: Square Enix/ Engine: UE3)
Murdered: Soul Suspects (Dev: Airtight Games/ Pub: Square Enix/ Engine: UE3)
Evolve (Dev: Turtle Rock/ Pub: 2K Games/ Engine: Cry Engine 4)
Saints Row 4 (Dev: High Voltage/ Pub: Deep Silver/ Engine: ?)
Dying Light (Dev: Techland/ Pub: Warner/ Engine: Chrome Engine 6)
DmC (Dev: Ninja Theory/ Pub: Capcom/ Engine: UE3)
 

thelastword

Banned
Textures clearly look better on PC version.

Not to be rude, but are you looking at the full size picture? I'm sure how you could look at the comparison and think the PS3 textures look better than the PC.
Money posts, you guys are right.

Don't understand how DF says that the AA is less aggressive on XBONE and also say that it has better AA over the PS4. Is it not the lack of AF that maybe throwing them off on IQ? strange that article. So DF is actually favoring the sharper xbone image, who would have thought.
 
I really can't see the AF being that much of a deal breaker to where I have to use my XB1 :(
I thoroughly hate the guide and avoid it by all means possible :(
Well, I mean I usually just go with whichever version looks better, even easier in this case since performance is pretty much identical.

Heck I only have 3 games on my Xbox One compared to over a dozen on my PS4. Wanted to give the old girl some of my time too :p
 
K

kittens

Unconfirmed Member
Every time I see AF I think "as fuck" and I'm very confused.
 

fahr

Member
I like AF as much as the next guy, but this discussion has become the modern day equivalent of the blue-vs-purple shadows on street fighter alpha 2. Now THAT was some serious system wars baby!
 

Roussow

Member
Can someone break down what AF exactly is -- just looking at the comparison screenshots, I interpret the difference it just looks like PS4 version has really low level of detail on distant textures, which isn't what's happening I take it, this AF thingy is.
 

shark sandwich

tenuously links anime, pedophile and incels
Can someone break down what AF exactly is -- just looking at the comparison screenshots, I interpret the difference it just looks like PS4 version has really low level of detail on distant textures, which isn't what's happening I take it, this AF thingy is.
It has to do with the way textures are sampled. Textures turn into a blurry mess whenever they are viewed at an angle, no matter how high their resolution is. AF is a different sampling technique that avoids that problem.

I'll see if I can find a good article about it.
 
Welp - kind of sucks that I didn't know about this yesterday (grabbed the PS4 version last night on PSN). This would have been one of the few times that I would have gone XBox One on a multi-platform.

That said, I honestly don't care too much. The game is so fast and fun, slightly blurrier textures are the least of my concern.
 

Mr Moose

Member
Normally doesn't bother me, but that looks ugly AF.

So glad I didn't pre-order this, and won't be buying it unless that shit is fixed.

Framerate seems pretty decent, though.
 

-griffy-

Banned
Can someone break down what AF exactly is -- just looking at the comparison screenshots, I interpret the difference it just looks like PS4 version has really low level of detail on distant textures, which isn't what's happening I take it, this AF thingy is.

That's essentially exactly what it is. Anisotropic Filtering is what it stands for. The more AF samples, the clearer textures remain farther away, on surfaces at angles stretching away from the camera. This is why it's usually most noticeable on ground/floor textures.
 

BeEatNU

WORLDSTAAAAAAR
You should sell a console that you even don't want to use.

Believe me this is my 2nd one, I have to keep it for work :(
Also, I usually play the exclusives on it.

Well, I mean I usually just go with whichever version looks better, even easier in this case since performance is pretty much identical.

Heck I only have 3 games on my Xbox One compared to over a dozen on my PS4. Wanted to give the old girl some of my time too :p
 

Jomjom

Banned
At what point will Sony actually try to figure out whats going on here with AF? The devs obviously have the time to implement it on other platforms, so...
 
I like AF as much as the next guy, but this discussion has become the modern day equivalent of the blue-vs-purple shadows on street fighter alpha 2. Now THAT was some serious system wars baby!

The color of shadows is in no way comparable to artwork being reduced to a smear.
 

Reallink

Member
Wait, there's 450 games on PS4 right now? Are you sure about that?

Also, I do believe there are many more than eight titles with AF problems. Perhaps there are only a handful of titles where AF is better on XO than PS4 but I'd argue *MOST* PS4 titles have poor or simply mediocre AF.


Dying Light and Evolve, for two.

The Order has some very questionable surfaces as well and it's first party.
 

Serick

Married Member
Not AA (anti-aliasing), but AF (anisotropic filtering). That's exactly what happens to textures when AF isn't used at all.

Need some coffee I guess. I meant to type AF (and fixed it). I still think there's some texture streaming issues present on top of a lack of AF. The character's arm on the right side implies the ground we're looking at isn't that far away to warrant that kind of texture crapness even with 0 AF. We're falling back to ps2 levels of texture clarity here.
 
Sorry but AF as bad as this looks way worse than lower resolution.

Also i have noticed in the rare cases when the X1 has the better version, people seem to not really care about the differences yet we get 100 page threads when the PS4 version is the better game.

As someone who buys both Sony and Microsoft consoles, its fascinating to see.

I think it is a big issue, but I don't think it's necessarily a problem with the hardware but rather the SDK/tools provided to the devs.
 

pixlexic

Banned
Need some coffee I guess. I meant to type AF (and fixed it). I still think there's some texture streaming issues present on top of a lack of AF. The character's arm on the right side implies the ground we're looking at isn't that far away to warrant that kind of texture crapness even with 0 AF.

Well mipmaps levels are also to be concidered when talking about Texture filtering.
 
The one thing I can't help but wonder is why it's happening in the first place. I mean we already know PS4 can do AF because a bunch of games already use it. But to go further the QA teams seem to be straight up ignoring it. My question is why? Has QA become so unreliable that they can't even pick up on an entirely botched feature? There should be no way these games are getting through unnoticed with glaring issues like this. Yet if it were an issue with the system then why have other games had no problems with it, particularly launch games.

I really don't get how games that have had more time with the system are failing to use a feature rushed launch games could.
 

JAYSIMPLE

Banned
I would take 900p over this:
Lkq2tcp.png


No no no. Only sub 1080p can make an image blurry. This game is 1080p so it's in no way blurry and every other graphical effect is out the window compared to resolution

This is actually blatantly a problem in development and should be rectified
 

Hawk269

Member
The one thing I can't help but wonder is why it's happening in the first place. I mean we already know PS4 can do AF because a bunch of games already use it. But to go further the QA teams seem to be straight up ignoring it. My question is why? Has QA become so unreliable that they can't even pick up on an entirely botched feature? There should be no way these games are getting through unnoticed with glaring issues like this. Yet if it were an issue with the system then why have other games had no problems with it, particularly launch games.

I really don't get how games that have had more time with the system are failing to use a feature rushed launch games could.

You make it sound like someone on the dev team forgot to click the box that says "Apply AF". It is not that simple. While AF does not have a big impact on performance, it still "CAN" have an impact. I doubt these dev's "forgot" about clicking the "AF" box when making the game on PS4.

Like some have said, perhaps there is something funky in the tools that some devs don't deem using AF on the PS4 is worth it due to whatever they want to achieve. I am sure that as the dev tools get better that we will see less of this, but it is not like devs are oblivious and forgot to click the box to enable AF in the game.
 

RetroStu

Banned
If anyone thinks that the lack of quality AF is not just as important as resolution, for ruining image quality, I will show them that picture. Holy crap that's atrocious

I know people have turned it into a stupid 'meme' on this foum but from where i game on my bed, i can barely tell the difference between 720p and 1080p, never mind 900p and 1080p.
Bad AF is noticeable from almost any distance though and makes the game look way worse. it effects the image quality much more than resolution (for me)..
 

JAYSIMPLE

Banned
I know people have turned it into a stupid 'meme' on this foum but from where i game on my bed, i can barely tell the difference between 720p and 1080p, never mind 900p and 1080p.
Bad AF is noticeable from almost any distance though and makes the game look way worse. it effects the image quality much more than resolution (for me)..


I can notice resolution but I personally really notice a lack of af. It literally blurs the image. All the textures turn to a blurry mess but people on here were saying It's not noticeable. I don't get it. Same people saying they can really notice sub 1080p like it ruins a game. They must Be dying at the sight of these screens. This thread won't get any traction anyway. It's too xbox positive
 

RetroStu

Banned
I can notice resolution but I personally really notice a lack of af. It literally blurs the image. All the textures turn to a blurry mess but people on here were saying It's not noticeable. I don't get it. Same people saying they can really notice sub 1080p like it ruins a game. They must Be dying at the sight of these screens. This thread won't get any traction anyway. It's too xbox positive

People tend to change their mind when it suits them. Go in the Battlefield Hardline thread and 900p has suddenly become good now (which i agree with by the way) but its not good in all those 100 page DF comparison threads from before.
 

JAYSIMPLE

Banned
People tend to change their mind when it suits them. Go in the Battlefield Hardline thread and 900p has suddenly become good now (which i agree with by the way) but its not good in all those 100 page DF comparison threads from before.


900p is completely fine. 720p for battlefield is low for me. Messes with distant enemies but I can play it no probs. 900p battlefield 4 looks great on ps4. You are right tho. A lot of people shift their opinions. This lack of af needs addressing tho
 
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