Working on giving lizards individual traits. It's difficult, as the most important thing still is that the breeds are easy to tell apart.
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The next step was to map the "spine", or body mesh, of the lizard. This isn't so obvious as it might seem, as the lizard isn't one single mesh but actually consists of a body and a tail, and a head, and there are troublesome transition areas between all of these. After some fussing I got this result:
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When I got this spine mapping in order, the obvious first thing to do was a ridge of scales/bumps/spikes along the back of the lizard. Later I want to add more stuff, like maybe little tassels on the tips of their tails, or some feathery/scaly appendages sticking out of their shoulders, as well as different stuff that might be attached to the head rather than the body. At this point I have some individual variations looking like this:
I'm happy with where things are headed, and I'm having a lot of fun, but as you can imagine this stuff can soak up an infinite amount of work, so I'm going to have find some point where it's good enough for now.
As you can see I've already started working a little bit with the balance between individual traits and breed traits. For example the greens are more prone to have a comb of scaly things along their back - the pinks sometimes do, but it's generally smaller and less colorful. The greens tend to have the more "feathery" appendages, whereas pinks usually have the "spiky" ones, when they do at all. This here sample isn't the best to show it, but there are some differences in how fat/skinny they are, compare the two leftmost pinks on the second row. There are also differences in head size and tail length/width, but that stuff had to be downplayed quite a lot as it made many individuals look absolutely ridiculous.
Here's a better example of skinny and fat specimens: