Thats pretty great. Hope some upcoming games make use of that.
There are upcoming Vita games ?
(just kidding)
Thats pretty great. Hope some upcoming games make use of that.
It's obvious that the PS4 is next, Sony always does that. question is when? I hope they sort out all the PS4 OS stuff soon so they can free up the memory for the devs.
PSP and PS3 did this also. PSP also introduced higher CPU clocks.
Called it! I said back in the 3.50 threads that it felt like they unlocked something.
The OS is noticeably smoother since 3.50.
When they unlocked the CPU, did anyone complain their battery life was now lower? Of course this would only happen on newer games at the time that actually were programmed for the higher clock speed.
I never noticed it since by then I was using custom firmware to rip my games off UMD's onto my memory card and had an extended battery installed. The power saving from no disc drive and bigger battery easily offset the overclock I had manually set to 333mhz for everything.
I don't believe PSP locked away memory and then freed it... It was that later models had double the ram (64 versus 32) and thus later games could take advantage of it. Older games could using caching that the new ram provided, but it gave very little genuine benefit since the games weren't designed around it.
^This.
Some game very late into PSP's life could not do some functions on PSP-1000 (and they were openly stated).
Final Fantasy Type-0 is one of them (the multiplayer part IIRC).
Serious question:
Could a game that's already out, like borderlands 2, take advantage of this through a game update or does it have to be implemented during development?
For what I remember the PSP had more processing power and was used in God of War (I don't remember if it had more ram or not).
With CFW we could lock the processor to be 333mhz instead of 266mhz if I recall correctly.
For what I remember the PSP had more processing power and was used in God of War (I don't remember if it had more ram or not).
With CFW we could lock the processor to be 333mhz instead of 266mhz if I recall correctly.
For some examples, try playing Senran Kagura Estival version 1.02 on the 3.36 FW versus 1.02 on the 3.50. Don't have a capture card here so can only describe the change: Scenes lags, especially the panning like it's still loading the assets on FW 3.36. Dropped frames occurs too, especially at the beginning of each scene.
On the 3.50, the panning is a lot smoother, you no longer have those weird dropped frames at the start of each scene. Not perfect, but a lot better.
I think games have to be patched to use them, but this may improve games that suffers from slowdowns due to the lack of memory.
Even if it is too late so?Will it still matter?
Im afraid not. Its too late for something like this.
Even Sony themself abandonend the vita some time ago. All we will get are downgraded ps3 ports.
Too Bad since Imo the vita is one of the best handhelds ever.
My guess would be that emulation will be unaffected by the memory bump.Hopefully this means slowdowns during Disgaea 4 on large maps is almost eliminated, as well as slowdown during some PSOne Classics (Suikoden II spell effects for example)
Hopefully this means slowdowns during Disgaea 4 on large maps is almost eliminated, as well as slowdown during some PSOne Classics (Suikoden II spell effects for example)
My guess would be that emulation will be unaffected by the memory bump.
Even if it is too late so?
In any case Sony made the classic mistake of assuming that just because your technology is superior doesn't mean it will sell the most.
If only...PS2 classics please.
Probably impossible (´;д;`)
I think such moves would be delayed by Sony for PS4 because of Morpheus and the path that it will take PS4 god knows where to.
The PSP situation was interesting since hackers unlocked the higher clock speeds via Custom Firmware well before Sony did so officially. I recall emulator coders highly recommending the clock speed change to properly run some of the demanding games.
If only...
Awesome! Let's hope some of the games that need to take advantage of this haven't been abandoned by their devs.Yes, it can. Other games already did that. On the top of my head, Jet Set Radio and other games improved performance with patches after firmware updates.
Cerny bless DirectX12.
Will it still matter?
Im afraid not. Its too late for something like this.
Even Sony themself abandonend the vita some time ago. All we will get are downgraded ps3 ports.
Too Bad since Imo the vita is one of the best handhelds ever.
It's most likely a CPU speed issue. Keep in mind the PS1 had about 3 MB of memory, which leaves many times that for the emulator. And memory usage isn't going to vary much while running a game. CPU speed per thread is usually the limiter for emulation, and that's something the PS3 has a decent amount of. Or it could simply be a bug in how the Vita emulator handles transparencies.The Suikoden II slowdown doesn't even occur when running the game on the PS3. so it's not emulation related but Vita / PSTV specific.
I'm a bit confused by this gif. A person sticks a ram stick into the slot and doesn't actually put it all the way and then a guy smiles awkwardly?
Is there a reference here I should be getting?
Wow, Vita has more RAM than PS3? Good job, Mark Cerny and team.
🌚🌚🌚🌚🌚🌚🌚Hey, this would be really useful on, say... a 2D fighter with really high-res animations and frame counts.
The Vita OS is a lot heavier than the PS3 OS though.
And it's only system RAM that's larger, video RAM is half of PS3.
BTW I'm pretty sure that Cerny had no hand in the Vita.
Wrong. Cerny designed the Vita too.
Cerny bless DirectX12.
That's the most fabulous RAM insertion I've ever seen
Oh wow, this is an interesting one.... This has to be to help the 60 fps remote play...
The Suikoden II slowdown doesn't even occur when running the game on the PS3. so it's not emulation related but Vita / PSTV specific.
Eeh, not really, it wasn't because of Cerny. They just listened to devs.When the PS4 design docs leaked under the code name of ORBIS it was going to have 4GB of ram TOTAL....after some consideration Mark Cerny (the guy in the image above who designed the PS4 by the way) opted to go with 8GB instead, before everything going final.
If it wasn't for that last minute change, the PS4 could have very well had 4GB of ram instead of the 8GB, which would have completely changed the differences between the XB1 and PS4 in terms of multiplatform releases and likely not in the PS4's favor. Very likely some first party games would have suffered as well.
Senran is kill, Valkyrie Drive is where the hometowns will be at.more memory for senrans and falcom :3c