They were. Luckily, that company was into letting them have their freedom to make bigger projects like they always have. Like Sega for index(atleast for now, watching you Sega)
we know that, part of dev team that made Radiant Historia made Radiata Stories before. I thought it's common knowledge... The same people, not the same company and as I said in my previous post it only partly the same people, not whole team.
They were. Luckily, that company was into letting them have their freedom to make bigger projects like they always have. Like Sega for index(atleast for now, watching you Sega)
You (and the guys above you) are forgetting that this game is being made since 2013 and tri-Ace was bought in 2015
Maybe now they will not have the same freedom to make games to other publishers
You (and the guys above you) are forgetting that this game is being made since 2013 and tri-Ace was bought in 2015
Maybe now they will not have the same freedom to make games to other publishers
we know that, part of dev team that made Radiant Historia made Radiata Stories before. I thought it's common knowledge... The same people, not the same company and as I said in my previous post it only partly the same people, not whole team.
You (and the guys above you) are forgetting that this game is being made since 2013 and tri-Ace was bought in 2015
Maybe now they will not have the same freedom to make games to other publishers
These worries are likely unwarranted as the parent company Nepro had no issue with their MGS (Mobile & Game Studio) working on Lord of Vermilion 3 for Square Enix.
You (and the guys above you) are forgetting that this game is being made since 2013 and tri-Ace was bought in 2015
Maybe now they will not have the same freedom to make games to other publishers
That's interesting. Yeah, I'd always heard that there were multiple tri-Ace people behind the scenes. I blame the Wikipedia page for Radiant Historia:
"The development team also includes other members who had previously worked on Radiata Stories."
"[Development] was later revealed to involve many staff members who have worked on the Shin Megami Tensei series, and former members of tri-Ace from the company Headlock, who have been previously cited for working on the similarly named Radiata Stories.[11][12]"
You (and the guys above you) are forgetting that this game is being made since 2013 and tri-Ace was bought in 2015
Maybe now they will not have the same freedom to make games to other publishers
If that was the case, the company that bought them would have canned the project if they didn't want them to work on it. They are letting them develop it because they want that aspect of development
That not necessary means anything at all. Nowhere is written that everybody working on the game has to be in credits.
No way I'm going to go through those credits to check too.
We were talking about Star Ocean anyway, just got carried away a little.
They were. Luckily, that company was into letting them have their freedom to make bigger projects like they always have. Like Sega for index(atleast for now, watching you Sega)
That not necessary means anything at all. Nowhere is written that everybody working on the game has to be in credits.
No way I'm going to go through those credits to check too.
Okay but if they weren't credited on the game, and there is no evidence that any of them worked on the game, how exactly is it "common knowledge" that it is so? What's the source? Who said it? When? Where? A large problem with information on the internet is that people like to repeat things they heard and think it could probably be true, without bothering to actually learn about the source of the information, and it gets repeated over and over, even though it is not factual.
Claiming something is true doesn't make it true unless there is some evidence behind it. The truth is, the only connection between Radiant Historia and Radiata Stories is in fact the character designer. A character designer who doesn't work for tri-Ace either. But there is also one ex-tri-Ace employee who conceptualized Radiant Historia - Satoshi Takayashiki. He used to work at tri-Ace way back as a planner on Star Ocean Blue Sphere (the gameboy title), and hasn't been with the company for ages. He did not work on Radiata Stories, he wasn't even part of tri-Ace when the game was made. He works at Headlock, and they did not work on Radiata Stories either.
This seems to be the case of the two titles sharing a similar sounding title and a character designer, and also sharing a creator who used to work at the developer who made the other game a long time ago, creating a myth that there was a closer connection than there really is.
These are two very different games despite being in the Sci-Fi Space Opera archetype.
Xenosaga had much more emphasis on story building and combat was a rather basic turned based affair. Although the AGWS mechs were an interesting mechanic.
However Star Ocean 3's was generally less plot focused in comparison to it's action combat and other game mechanics, It also had somewhat more freedoms in terms of exploration.
To be honest as a game I think Star Ocean 3 is better as despite Xenosaga's stronger story.
I've only played parts of Xenosaga 2, it's combat was very different than Xenosaga 1, and I never played Xenosaga 3.
With that said, my comparison is entirely based on Star Ocean 3 to Xenosaga 1. I can't honestly compare Xenosaga 2 or 3 because I am not the sort to pass judgement on games I've never finished or played.
There are two very different games despite being in the Sci-Fi Space Opera archetype.
Xenosaga had much more emphasis on story building and combat was a rather basic turned based affair.
However Star Ocean 3's was generally less plot focused in comparison to it's action combat and other game mechanics, It also had somewhat more freedoms in terms of exploration.
To be honest as a game I think Star Ocean 3 is better as despite Xenosaga's stronger story.
I've only played parts of Xenosaga 2, it's combat was very different than Xenosaga 1, and I never played Xenosaga 3.
With that said, my comparison is entirely based on Star Ocean 3 to Xenosaga 1. I can't honestly compare Xenosaga 2 or 3 because I am not the sort to pass judgement on games I've never finished or played.
Really? I though both being JRPG's in space made during the PS2 era they would be more comparable.
Also, can we say Star Ocean didn't really have a strong story focus when some cutscenes were 15+ minutes long? I've only played Star Ocean 3 (of the 2 games) though so it may be less plot focused than Xenosaga I have no way of knowing.
We are talking about a game directed by Tetsuya Takahashi here. Xenosaga had story segments that go for 30 to 45 minutes at a time inbetween small portions of gameplay connected between the two.
Xenosaga, had so much going on that it had basically a built-in encyclopedia that dwarfs the Final Fantasy XIII datalogs in terms of world lore. Sure Star Ocean 3 also had it's own database thing in the menu that did character bios, descriptions of the planets and objects you come across in the game.
In fact Xenosaga II had the pre-order bonus of including the entirety of Xenosaga I's cutscenes in DVD movie form. It was 288 minutes. Just over 4 hours of nothing but cgi and story cutscenes.
Xenosaga 1 was much, much more story driven than Star Ocean 3.
We are talking about a game directed by Tetsuya Takahashi here. Xenosaga had story segments that go for 30 to 45 minutes at a time inbetween small portions of gameplay connected between the two.
Xenosaga, had so much going on that it had basically a built-in encyclopedia that dwarfs the Final Fantasy XIII datalogs in terms of world lore. Sure Star Ocean 3 also had it's own database thing in the menu that did character bios, descriptions of the planets and objects you come across in the game.
In fact Xenosaga II had the pre-order bonus of including the entirety of Xenosaga I's cutscenes in DVD movie form. It was 288 minutes. Just over 4 hours of nothing but cgi and story cutscenes.
Xenosaga 1 was much, much more story driven than Star Ocean 3.
Xenosaga was one of the very first DVD9 (8.5GB) game releases. They had tons of space to play with, of course that kind of filesize is nothing today. But for standard definition cgi, it was more than sufficient to work with for a PS2 game back in 2002.
Xenosaga was one of the very first DVD9 (8.5GB) game releases. They had tons of space to play with, of course that kind of filesize is nothing today. But for standard definition cgi, it was more than sufficient to work with.
It was originally going span 6 games, however the sales expectations of Xenosaga II did not meet Namco expectations at the time, who was publishing for Monolift Soft. So they had to wrap everything up in the 3rd game due to funding cut for only a 3rd and final game rather then the planned 6.
I would have loved to see Takahashi's vision realized with the full 6 game series, rather than what we were given.
I say both Star Ocean and Xenosaga's universes are excellent in their own right. Although Xenosaga is much more futuristic. It's 4000 years into the future. There isn't any scenarios like Star Ocean of hero crash landing or being stuck on a backwater planet.
Xenosaga entirely takes place in space stations and very alien looking environments. But if you want a game with a strong story, I'd say any of the Takahashi games (Xenogears, Xenosaga, or Xenoblade) you really can't go wrong.
It was originally going span 6 games, however the sales expectations of Xenosaga II did not meet Namco expectations at the time, who was publishing for Monolift Soft. So they had to wrap everything up in the 3rd game due to funding cut for only a 3rd and final game rather then the planned 6.
I would have loved to see Takahashi's vision realized with the full 6 game series, rather than what we were given.
I say both Star Ocean and Xenosaga's universes are excellent in their own right. Although Xenosaga is much more futuristic. It's 4000 years into the future. There isn't any scenarios like Star Ocean of hero crash landing or being stuck on a backwater planet.
Xenosaga entirely takes place in space stations and very alien looking environments. But if you want a game with a strong story, I'd say any of the Takahashi games (Xenogears, Xenosaga, or Xenoblade) you really can't go wrong.
I have played Xenoblade and enjoyed it I'm trying to decide if I should play through Star Ocean 3 again because of the upcoming 5 or try out Xenosaga since I never played it at all. So I was wondering if people thought one or the other was better. Both seemed to have derpy faces though lol.
I have played Xenoblade and enjoyed it I'm trying to decide if I should play through Star Ocean 3 again because of the upcoming 5 or try out Xenosaga since I never played it at all.
I have played Xenoblade and enjoyed it I'm trying to decide if I should play through Star Ocean 3 again because of the upcoming 5 or try out Xenosaga since I never played it at all. So I was wondering if people thought one or the other was better. Both seemed to have derpy faces though lol.
Definitely play Xenosaga since you've never played it, it's certainly worth at least a single playthrough. I assume you have the three games, haven't you?
Definitely play Xenosaga since you've never played it, it's certainly worth at least a single playthrough. I assume you have the three games, haven't you?
You should get the trilogy. You'll feel really underwhelmed by only playing the first game. Although, maybe you want to try out the series first before diving in completely.
You should get the trilogy. You'll feel really underwhelmed by only playing the first game. Although, maybe you want to try out the series first before diving in completely.
Well one step at at a time lol. I don't have the money to drop on the entire series as the later ones go for a pretty penny but I can justify buying one at at time.
Well one step at at a time lol. I don't have the money to drop on the entire series as the later ones go for a pretty penny but I can justify buying one at at time.
The 2015 seems to be pretty booked for JRPGs as it is. Dragon Quest Heroes (not really an RPG but it IS Dragon Quest so...), then there is Persona 5, and Xenoblade X.
I don't think tri-Ace would want to sent out Star Ocean 5 in 2015 and have to compete directly with Persona 5.
Also factoring the game is only apparently 30% through development and we aren't factoring localization yet, I'd say 2016 is a much more likely estimate.
Also factoring the game is only apparently 30% through development and we aren't factoring localization yet, I'd say 2016 is a much more likely estimate.
The 2015 seems to be pretty booked for JRPGs as it is. Dragon Quest Heroes (not really an RPG but it IS Dragon Quest so...), then there is Persona 5, and Xenoblade X.
I don't think tri-Ace would want to sent out Star Ocean 5 in 2015 and have to compete directly with Persona 5.
Also factoring the game is only apparently 30% through development and we aren't factoring localization yet, I'd say 2016 is a much more likely estimate.
Well they may refine the character models a little if the assets they are using are placeholders.
Although the Pink haired female with the super innocent look is the only one that needs to be fixed up I guess.
The green haired witch though...I think that may not change. Symbologists and revealing clothing seems to be a trend for Star Ocean (un)fortunately (pick your preference)
Celine from Star Ocean 2
and Myuria from Star Ocean 4
Although Star Ocean 1 and 3 didn't really have any offensive designs.
Although Perucci from SO1 maybe close, and Nel didn't really show off much skin.
Well, the witch girl has a great model (whether the design itself is good or not is another matter entirely), but that's not something that will change with more dev time.
Well Peppita in Star Ocean 3 was an entirely optional recruit and you could completely ignore her after the first 30 minutes of the game. Well Roger, if you wanted to you could keep him entirely in his cage and do the quest on your own without even saving him so there is that.
Precis in SO2 was okay I guess, but recruiting Bowman instead meant you didn't get Precsis.
Perucci in SO1 was similar I guess. In that you didn't have to recruit them if you didn't want to.
Lymle in SO4 was a going to join your party regardless whether you liked it or not.
Definitely play Xenosaga since you've never played it, it's certainly worth at least a single playthrough. I assume you have the three games, haven't you?
Well Peppita in Star Ocean 3 was an entirely optional recruit and you could completely ignore her after the first 30 minutes of the game. Well Roger, if you wanted to you could keep him entirely in his cage and do the quest on your own without even saving him so there is that.
Precis in SO2 was okay I guess, but recruiting Bowman instead meant you didn't get Precsis.
Perucci in SO1 was similar I guess. In that you didn't have to recruit them if you didn't want to.
Lymle in SO4 was a going to join your party regardless whether you liked it or not.
Yes Xenosaga 1 & 2 DS weren't ever localized, also it was heavily changed from the console versions, according to wikipedia
Xenosaga I & II is not an exact retelling of the previous two games. Some major changes have been made to the storyline of the game without changing the pre-existing elements the first games have already laid out. Some scenarios have been edited and some new but minor characters have been included in these new parts. The Episode II portion of the game, originally told through Jr.'s perspective, will now focus on Shion, much like Episode I and Episode III. The Episode II portion of the game has been completely rewritten by Xenosaga creator Tetsuya Takahashi, which expands and enhances the storyline. This fills in some of the holes caused by Episode II, allowing for a better understanding of the plot and reducing the amount of questions that will be unanswered in Episode III. The game plays out on the DS' top screen from an isometric perspective while the bottom touch screen is used to issue commands and navigate menus. The game's battle mechanics follow Episode I's style as opposed to Episode II
---------------------------------
As for recruitable characters in Star Ocean 4.
I think it would have been a nice option to add in the re-release International addition. I mean for example Crowe would have been a decent alternative for Bacchus.
Also rather than Faize leaving and Arumat taking his place. This could have been an entirely optional thing, of course I don't know how they would change this because
Yes Xenosaga 1 & 2 DS weren't ever localized, also it was heavily changed from the console versions, according to wikipedia
Xenosaga I & II is not an exact retelling of the previous two games. Some major changes have been made to the storyline of the game without changing the pre-existing elements the first games have already laid out. Some scenarios have been edited and some new but minor characters have been included in these new parts. The Episode II portion of the game, originally told through Jr.'s perspective, will now focus on Shion, much like Episode I and Episode III. The Episode II portion of the game has been completely rewritten by Xenosaga creator Tetsuya Takahashi, which expands and enhances the storyline. This fills in some of the holes caused by Episode II, allowing for a better understanding of the plot and reducing the amount of questions that will be unanswered in Episode III. The game plays out on the DS' top screen from an isometric perspective while the bottom touch screen is used to issue commands and navigate menus. The game's battle mechanics follow Episode I's style as opposed to Episode II
---------------------------------
As for recruitable characters in Star Ocean 4.
I think it would have been a nice option to add in the re-release International addition. I mean for example Crowe would have been a decent alternative for Bacchus.
Also rather than Faize leaving and Arumat taking his place. This could have been an entirely optional thing, of course I don't know how they would change this because
Oh yea that spoiler thing was incredibly stupid. People were talking about Edge being emo
but Faze was going to blow up the entire universe over a girl he knew 10 minutes. He also decided to join the guy killing all his people because he seen him killing his people and apparently couldn't stand for it?
that twist was about 50x stupider than the SO3 one.
Xenosaga 1+ 2 on the DS isn't localized nor has a fan translation, so I wouldn't recommend that. SO3's gameplay is clearly superior and its battle system is among the best ever but Xenosaga scratches that ultra futuristic science fiction space opera itch that Star Ocean's never managed to fill (SO is more of a fantasy/sci-fi hybrid). I haven't replayed the Xenosaga games in years so I don't know how they hold up now, but I had a blast playing each game of the trilogy back to back.
Also rather than Faize leaving and Arumat taking his place. This could have been an entirely optional thing, of course I don't know how they would change this because
Yeah I know that. I was talking more like a full replacement as in Faize getting his own story involvement and scenes at the point when Arumat joins, instead Faize doesn't leave with Crowe.
Could make it so Crowe
gets corrupted by the Grigori instead and it's basically the same final boss but it's Crowe instead of Faize.
that is one way to explain that issue if Faize stays with the party instead of being replaced by Arumat.
It was originally going span 6 games, however the sales expectations of Xenosaga II did not meet Namco expectations at the time, who was publishing for Monolift Soft. So they had to wrap everything up in the 3rd game due to funding cut for only a 3rd and final game rather then the planned 6.
I would have loved to see Takahashi's vision realized with the full 6 game series, rather than what we were given.
I say both Star Ocean and Xenosaga's universes are excellent in their own right. Although Xenosaga is much more futuristic. It's 4000 years into the future. There isn't any scenarios like Star Ocean of hero crash landing or being stuck on a backwater planet.
Xenosaga entirely takes place in space stations and very alien looking environments. But if you want a game with a strong story, I'd say any of the Takahashi games (Xenogears, Xenosaga, or Xenoblade) you really can't go wrong.
This is an example of what duckroll was talking about, actually. In reality, they weren't able to accomplish everything they wanted to in episode 1, which originally had a trailer depicting episode 2 late game events. Shion's story was originally intended to end on 2 and start a new story arc with 3.
Personally, I would love another jrpg that handled a space jrpg as well as saga, grand story or no. Too bad star ocean is going for more fantasy again.
This is an example of what duckroll was talking about, actually. In reality, they weren't able to accomplish everything they wanted to in episode 1, which originally had a trailer depicting episode 2 late game events. Shion's story was originally intended to end on 2 and start a new story arc with 3.
Personally, I would love another jrpg that handled a space jrpg as well as saga, grand story or no. Too bad star ocean is going for more fantasy again.