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Skyrim Workshop Now Supports Paid Mods

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Are you being paid for your mod? Then it is no different.

The main point I was making is that they should be held responsible if they can't update their product on time. If I purchase a mod, the game is updated so that it doesn't work, and the developer hasn't fixed it for two weeks, I should get a full refund as the product I bought doesn't work.

As of now it seems you can only get a refund after one day.
 

Almighty

Member
All this talk about how modders are these passionate people working for the love of the community and now that is being ruined with this vile money reminds me of all the amateurism bullshit the NCAA spreads to prevent college athletes from being compensated.

The way I see it if mod creators want to be paid for their work fine, but don't act like everyone is required to like the idea of paying for something that used to be free.
 

Krejlooc

Banned
Modding is over, period. Valve lost their last ace, and that's the end of their Steam hopes and dreams.

It's not hyperbole, it's not fanboy drivel. It is LITERALLY it for Steam. Valve has nothing left, nothing they can reveal tomorrow would fix the hole now created. There is no reason left for any one, hardcore or casual, to substantively invest in Steam. Except if they want to play HL3. Which will never come out at this point.

The age of Valve is done.

I for one look forward to trading passion for greed.
 
DMCA means Valve doesn't get sued as long as they take down the content and deal with the person who uploaded it when they get a complaint.

That's the thing. I'm not so sure.

If they're profiting directly off modded work involving characters/places/etc. from other fictional universes, who's to say that they wouldn't keep the profits off that? Or their "we look the other way while modders do their thing" policy? This seems to open up a whole bunch of loopholes and problems that I don't think they accounted for.
 

Clawww

Member
Wow this is bad on so many levels. Sites like Nexus are going to be a wasteland as soon as everyone starts monetizing their mods. At least we still have Oblivion and Morrowind.

mods are going to be so much more amazing if there's a possibility to get paid making them
 

Sendou

Member
I think it's pretty damn likely that if Valve continues with this program, it will be expanded to games that are still releasing patches and content. Let's protect consumers before they start being burned, not after.

Obviously it's a concern going forward but it should be dealt on a case-by-case basis. It's nothing that can't be solved. Specific kind of mods could be made to be allowed to access a previous version of the game in the case that a newer version breaks them. In addition I would imagine modders that received money for their work would have an extra incentive to fix those mods. Not to mention that game developers would naturally be more inclined to avoid breaking mods with updates. Perhaps not even allow paid mods before game is done being updated by the dev? Like I said there's several solutions.

and......?

It's an old GAF joke that people use exclusively ironically these days.

http://www.neogaf.com/forum/showthread.php?t=346377

fuck Orioto for trying to get money from prints of fanart!

he didnt create those characters!

Imagine how much more impressive and plentiful those artworks would have been if he didn't have his passion & love robbed.
 
I assume there will be lots of people stuck between the modder / game dev/ Valve support when their mod doesn't work because:
it needs SKSE or some other external mod but when they clicked at that link Steam warned them so they didn't install but aren't in the 1 day refund period because they game weekends,
there is a patch that broke the mod and the modder didn't answer to the torrent of comments for an hour,
it was working but now it isn't working, probably because of a conflict or some other error,
it corrupted/deleted the save file and now months of work is lost,
and probably the best reason the mod somehow offended them and now they are selling it.

I sure hope people are encouraged by this change push more mods to workshop, at this time nexus easily overwhelm it but monetization can change this.
 
Oh please, do you need some tissues?

Why don't you wait and see what happens first until you start saying "IT'S ALL OVER IT'S ALL OVER".

Shows what kind of person you are that you hate the fact a modder can determine HIM/HERSELF whether or not they want to charge and make money for something they worked for. You want it to be free, you don't care what they did.

And this whole donate button thing is non-sense, you don't care about them (the creator) you care about yourself and just want to get everything for free. You wouldn't donate if you could and you know it. Now somebody can get paid IF they decide themselves to charge for it. This will only make modders (if they decide to charge) work harder and make sure their product works and is updated, otherwise they lose reputation and money... Modders aren't stupid, they know that if they charge for mods they have a lot more on their hands then just casually making a free mod.

People are over-reacting, wait to see what happens instead of saying that "It's over". Yeah some people will abuse it, but then don't buy it... I'm sure Nexus will stick around too...

http://amir0x.ytmnd.com/

Really good read, although it is from March so not sure how relevant it is, or what their position is

Yeah, I noticed it afterwards. Some people just linked it elsewhere. Though it was their reaction.
 
I have no problems with payed mods, for me it's the same thing like payed Dota 2/CS:GO/TF2 content.
I feed the split is quite bad, but I think it can works itself out in the long run:

Mod authors will tend to work where they can make more profit.
So I can see niche games offering a better cut to attract mod authors.

Modding is over, period.
I see what you did there :p
Oh please, do you need some tissues?
You must be new, huh :) (see above)
 

tuxfool

Banned
It's funny that I feel like I'm arguing a Laissez-faire position here, when nothing could be further from the truth for my real-life political position.

But I really don't see why people need to be protected from being offered unreasonable digital entertainment options.

I agree with you in principle. In practice it could encourage a metric shit ton of quick cash grab mods of very low quality. Now I wouldn't buy this but it would quickly become a massive hassle to wade through all this stuff. Steam is already getting flooded with low rent trash games.

On mobile people already know what it is like. Visibility for quality projects is utterly lost in the sea of garbage.

It would be great if online stores could do some pruning and adequate filtering. Or maybe people will just stick to external curation lists and avoid browsing inside steam much like they do now.
 

aajohnny

Member
All this talk about how modders are these passionate people working for the love of the community now that is being ruined with this vile money reminds me of all the amateurism bullshit the NCAA spreads to prevent college athletes from being compensated.

The way I see it if mod creators want to be paid for their work fine, but don't act like everyone is required to like the idea of paying for something that used to be free.

This discussion reminds me of freelance writing. The ongoing dilution of the craft has been a problem for years, and even though it doesn't exactly prescribe to the same ethics or principles, the intent is the same in both cases.

Like I said in the Steam OT, you can be a master at the top of your game and create compelling content, but there's always going to be someone who will do the job better, faster and cheaper (or free) than you will ever want to admit.

Mods being free never had this issue, but now that Valve is seguing into the paid side, I won't be surprised at all if it tanks and everyone on Nexus one-ups paid creators just as a sort of "fuck you" to them. It's already happening in the comments section on the listed paid Workshop mods that had original versions over at Nexus - people are unendorsing them en masse and warning others to look elsewhere for better content.
 

Nzyme32

Member
mods were always free, and should remain free, imo ...so how is paying for them now a good thing?

it'll be pretty much like paying for DLC now ...and everyone will likely want to charge for their work, rather than just doing it for fun.

i don't see how this is good for the PC community.

Mods are still is free. The creators are the ones that decide if they want it to be paid or not. If a game already had a mod that was free, but then becomes paid - what is your immediate thought? Mine is "not buying that" and I'll grab the free version via nexus. The rest of the market will do this also and eventually force those creators to reconsider, particularly when competing free mods will out do them.

Eventually once the market settles paid mods will have to be priced reasonably or be free. Paid mods with a notable cost that the market get behind are likely going to be the ones which people feel are worthy of payment - regularly updated, with significant meaningful content.

As an open market, I'd imagine this is what happens. When the competition is free mods, the paid stuff has to be something either extremely cheap or something really special
 

Salsa

Member
guys it's not like this worked for TF2 / Dota and actually bloomed that market and the amount of great content for those games and every content creator out there praised Valve by making that system and putting money in creator's hands

it all failed and it was terrible
 

Nymerio

Member
Let's just hope that mod content creators can take the scrutiny and criticism and pressure that comes from offering a product that costs money, a certain level of quality will be expected from both the content creator, and Valve when they upload this paid content to their shop.

I guess modders will pretty quickly figure out how much money people are willing to spend and that there is a difference between a texture replacement mod and something like Falskaar. If anything I can see the quality of mods improving because they'll have to differentiate themselves from their "competitors".
 

Qassim

Member
This is great, I'm all for this. This will open up doors for people to be able to financially justify spending more time on development and support of their mods.

The market will sort those who want to charge for insubstantial mods.
 
http://steamcommunity.com/workshop/workshoppaymentinfofaq/ said:
Q. Do I need to provide bank information even though I don’t want to receive revenue share on the item(s)?
A. Yes, you will need to provide valid bank information regardless of whether your item is a paid item or a free item.
Do I read this right?
 

zombieshavebrains

I have not used cocaine
mods are going to be so much more amazing if there's a possibility to get paid making them

I don't understand this thinking that introducing mandatory donations for a mod will make the general concept of "mods" any better. Mods were always really good/decent/really bad. Now you will be paying for them, just like really good/decent/really bad DLC from the developers. The exact same thing will happen.

Modders have always done whatever they are passionate about regardless of monetary incentives and they will continue to do so, monetary incentives or not.
 

Orayn

Member
I don't understand this thinking that introducing mandatory donations for a mod will make the general concept of "mods" any better. Mods were always really good/decent/really bad. Now you will be paying for them, just like really good/decent/really bad DLC from the developers. The exact same thing will happen.

Modders have always done whatever they are passionate about regardless of monetary incentives and they will continue to do so, monetary incentives or not.

I think the reasoning is that the upper limit on how much time/effort you can devote to a mod will increase if there's a possibility of being compensated for your work.
 

RulkezX

Member
guys it's not like this worked for TF2 / Dota and actually bloomed that market and the amount of great content for those games and every content creator out there praised Valve by making that system and putting money in creator's hands

it all failed and it was terrible

Can modders for TF2 or DOTA publish mods that can be broken when the parent title is patched or crash the game etc due to conflicts with other user generated content ?
 

Nzyme32

Member
This generation of gaming has been squeezing us for every penny anyway, why not let modders get in on the fun.

I'd rather have this than overpriced DLC. At least with an open market, you can be sure someone will beat the overpriced stuff with ease or even putting it out there for free to make a name for themselves. I'm more interested in seeing what mods of suitably large scale / size / content could be created at a reasonable price to support the creator.
 

Durante

Member
I agree with you in principle. In practice it could encourage a metric shit ton of quick cash grab mods of very low quality. Now I wouldn't buy this but it would quickly become a massive hassle to wade through all this stuff. Steam is already getting flooded with low rent trash games.

On mobile people already know what it is like. Visibility for quality projects is utterly lost in the sea of garbage.

It would be great if online stores could do some pruning and adequate filtering.
Arguably, allowing paid mods should increase the visibility of quality, no? If a mod is both paid and popular, that should be a great indicator of it being worthwhile.

Anyway, as with the game "curation" debate, I think it's all just a matter of software -- data aggregation and analysis -- and offering the right self-curation tools to the community. Valve are already on a great path for this. As a working example, Amazon doesn't curate books, there are a lot more of those than games, and yet I've never seen any complaints that it's a sea of shit (though objectively and statistically speaking, it is!).

Well it's sad when somebody can't tell due to some reactions people are having (not here specifically) but I wouldn't be surprised if he was. Sorry about that.
No hard feelings, dragging out the old memes is not half as funny if no one falls for it.
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
I don't know how to feel about this. On the one hand, modders do deserve compensation for some of the amazing game changing mods they make. But on the other hand, a lot of the mods are buggy and sometimes outright broken. Modders often just outright abandon their mods sometimes, leaving the mod broken as new patches get released for the game.

Then there is the sticky situation of framework mods like SKSE that nearly every (skyrim) mod requires. Who gets paid, and how much of a cut? It's a strange situation but I don't think this is a bad thing at all. A lot of toes are going to be stepped on and people will be pissed.

If this brings about new high quality mods to be created and allows current modders to financially support themselves which should in turn create better mods. I don't have a problem with it at all. It's not like every modder is going to attach a price to their mod after all.
 

Sendou

Member
Is "Garry" only making 25% off his mod?

Well for one in his case the service owner and the owner of the content he used for his mod were one and the same. In addition Valve has taken a lot more generous approach to games being made with their properties than is to be expected.
 

aajohnny

Member
Arguably, allowing paid mods should increase the visibility of quality, no? If a mod is both paid and popular, that should be a great indicator of it being worthwhile.

Anyway, as with the game "curation" debate, I think it's all just a matter of software -- data aggregation and analysis -- and offering the right self-curation tools to the community. Valve are already on a great path for this. As a working example, Amazon doesn't curate books, there are a lot more of those than games, and yet I've never seen any complaints that it's a sea of shit (though objectively and statistically speaking, it is!).

No hard feelings, dragging out the old memes is not half as funny if no one falls for it.

Can I have a hug? group hug for the new guy? (me) lol.
 
guys it's not like this worked for TF2 / Dota and actually bloomed that market and the amount of great content for those games and every content creator out there praised Valve by making that system and putting money in creator's hands

it all failed and it was terrible

There are many differences, though:

1) The games you mentioned (and CS:GO) are competitive, and people will pay for items with rarity/unique contents. Paid mods don't have that - it's the same product for everyone.

2) The content for the games you mentioned are often (but not always) limited to cosmetic items - there is a finite range for what can be produced. Paid mods will run the gamut from bite-sized config file changes to DLC-sized expansion. There is no one-size-fits-all model, and the disparity between these two extremes is massive.

3) The content produced for the games you mentioned is produced through one site and one site only. It's extremely hard to justify paying for a product when there are mods of equal or greater quality already available for less or free elsewhere.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
So Bethesda and valve leverage community mods as DLC, getting 75% of the revenue.
 

Krakn3Dfx

Member
mods are going to be so much more amazing if there's a possibility to get paid making them

I'm curious to see proof of a direct correlation between the quality of something when it's free vs. when it's charged for. Are you saying modders have been holding back, waiting on this day to really step it up?
 

Krejlooc

Banned
The people using the term "mandatory donations" as some sort of sleight are hilarious. Why not call it what it is - a market price? Do you consider everything you pay at a grocery store to be "mandatory donations"?
 

Salsa

Member
There are many differences, though:

1) The games you mentioned (and CS:GO) are competitive, and people will pay for items with rarity/unique contents. Paid mods don't have that - it's the same product for everyone.

2) The content for the games you mentioned are often (but not always) limited to cosmetic items - there is a finite range for what can be produced. Paid mods will run the gamut from bite-sized config file changes to DLC-sized expansion. There is no one-size-fits-all model, and the disparity between these two extremes is massive.

3) The content produced for the games you mentioned is produced through one site and one site only. It's extremely hard to justify paying for a product when there are mods of equal or greater quality already available for less or free elsewhere.

some people make TF2 maps and they get put in the game in an update and they get money

I mean, yeah, I was being hyperbolic for the sake of the argument, but my main point is that they handled these sorta thing before and it was incredibly good for everyone involved

people jumping to conclusions yadda yadda. Im sure there'll be a system in place for those with stuff like compatiblity worries for example.
 
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