Kart racing detracts my hype a notch - I wish they don't waste time with that stuff (same with GT for that matter).
Everytime a person compares Project Cars to Driveclub an angel loses his wings. Seriously. this has to stop. It's just shitting up threads everywhere. It worries me that the general public might have to same beliefs and make a huge confusion about what this game is and isn't.
Project Cars can be compared to: Assetto Corsa; Game Stock Car; Raceroom; iRacing; rFactor
Project Cars cannot be compared to: Mario Kart; Driveclub; Need For Speed, Dirt; Grid; The Crew or any other arcade based game.
They are two completely different things and in other genres people usually don't make this mistake. I've never seen anyone compare Fifa Street to Pro Evolution Soccer or NBA Jam to NBA 2K, but yet in racing games it's like they are all the same.
The only thing that Driveclub and Project Cars have in common is that they both use cars. That's it.
If I'm not totally wrong or have outdated information, there is a setting that controls the "liveliness" of the camera in the camera modes so yes you should be able to have a slightly similar effect, though not entirely the same (vertical rotation would be very distracting in bumper cam as you would mistake it for the suspension / car lifting off).helmet cam looks great on the ring.
All dem bumps..
I wish there was a way to enable the same head bobbing without the helmet overlay though,
If I'm not totally wrong or have outdated information, there is a setting that controls the "liveliness" of the camera in the camera modes so yes you should be able to have a slightly similar effect, though not entirely the same (vertical rotation would be very distracting in bumper cam as you would mistake it for the suspension / car lifting off).
If I'm not totally wrong or have outdated information, there is a setting that controls the "liveliness" of the camera in the camera modes so yes you should be able to have a slightly similar effect, though not entirely the same (vertical rotation would be very distracting in bumper cam as you would mistake it for the suspension / car lifting off).
You can actually run helmet mode with the helmet outline not showing. Its my preferred option because then you get the ability to have look to apex and the depth of field if you want them (Which I personally love).
Everytime a person compares Project Cars to Driveclub an angel loses his wings. Seriously. this has to stop. It's just shitting up threads everywhere. It worries me that the general public might have to same beliefs and make a huge confusion about what this game is and isn't.
Project Cars can be compared to: Assetto Corsa; Game Stock Car; Raceroom; iRacing; rFactor
Project Cars cannot be compared to: Mario Kart; Driveclub; Need For Speed, Dirt; Grid; The Crew or any other arcade based game.
They are two completely different things and in other genres people usually don't make this mistake. I've never seen anyone compare Fifa Street to Pro Evolution Soccer or NBA Jam to NBA 2K, but yet in racing games it's like they are all the same.
The only thing that Driveclub and Project Cars have in common is that they both use cars. That's it.
Fantastic post. I would go as far as add Gran Turismo and Forza to the "cannot be compared to" list but I understand some people would be upset because they truly believe those games are true simulation racing games.
But I'm glad for your sanity you never saw the posts comparing MLB The Show to OOTP Baseball. Cringe worthy at least.
helmet cam looks great on the ring.
All dem bumps..
I wish there was a way to enable the same head bobbing without the helmet overlay though,
Also, going by some of those replays (the Renault Clio's and the Evo especially) it looks like suspension and tire models are very detailed and accurate.
But i'm going to be the usual whiny bitch and say that replays STILL don't look as good/convincing as GT's which drives me (slightly) mad.
Meh dont get the hype, looks fairly bland to be honest. Could be an ok game but Driveclub is serving my racer itch very nicely. Nothing ive seen here looks remotely as impressive graphics wise. I couldnt give a hoot if its 60fps or not.
If I'm not totally wrong or have outdated information, there is a setting that controls the "liveliness" of the camera in the camera modes so yes you should be able to have a slightly similar effect, though not entirely the same (vertical rotation would be very distracting in bumper cam as you would mistake it for the suspension / car lifting off).
Project CARS |OT| Something something something Driveclub
For those that have played it on PC hows the handling? Their last attempt i played (Shift) was ridiculous, magic carpet rides, sliding around every corner, which was spouted as a sim, is this more "authentic"?
You can actually run helmet mode with the helmet outline not showing. Its my preferred option because then you get the ability to have look to apex and the depth of field if you want them (Which I personally love).
Much appreciated! If possible it'd be great to see a couple of laps with accelerated ToD, starting in the daylight and ending full night just to see headlights coming on, how the track furniture, pits, billboards etc get illuminated etc.
Is this build noticable improved from the February version? After the recent DF mix-up I'd be interested to hear your thoughts about any differences you spotted, especially with SMS's claims in mind.
Is every interior view looking through the helmet, because in the video it looked like that was the case and I hate that, especially when head movement is added.
Btw guys we are working with the Team VVV people, they will send us a couple of high quality videos so that you can get some of their awesome pcars goodness with the gamersyde bitrate
Brilliant! Can't wait. Thanks Alan.So I've recorded a race starting in the evening and going into the night at Imola in an LMP2 car, looks great.
Yes, every build has improved, from Gamescom, to October preview, to the Jan build, Feb build and now the version we have here.
I'm going to be looking more at graphical fidelity and smoothness, a look at graphics options, controller options and other randomness, including footage with the helmet removed.
Is every interior view looking through the helmet, because in the video it looked like that was the case and I hate that, especially when head movement is added.
So I've recorded a race starting in the evening and going into the night at Imola in an LMP2 car, looks great.
Yes, every build has improved, from Gamescom, to October preview, to the Jan build, Feb build and now the version we have here.
I'm going to be looking more at graphical fidelity and smoothness, a look at graphics options, controller options and other randomness, including footage with the helmet removed.
Wow. That does look beautiful. Seems my phone plays these at 60fps too, which I wasn't expecting.
This is just making me sad that my Driving Force GT isn't supported on PS4. I'm so close to just building a medium powered PC (or maybe grabbing an Alienware Alpha) to play this with the DFGT.
Wouldn't it be less expensive to buy a T300 wheel instead?
Could someone explain in a little more depth about these three controller modes that are being touched on in the VVV videos?
Someone here who would have tried out Project Cars on a controller(PC or PS4 or Xbox One). Would you say the handling, racing and drifting of cars feels more of an evolution of the Shift series that Slightly Mad created or does it feel close to Gran Turismo-ish?
So sensitivity settings? Along the lines of the simulation steering settings in forza?
Everytime a person compares Project Cars to Driveclub an angel loses his wings. Seriously. this has to stop. It's just shitting up threads everywhere. It worries me that the general public might have to same beliefs and make a huge confusion about what this game is and isn't.
Project Cars can be compared to: Assetto Corsa; Game Stock Car; Raceroom; iRacing; rFactor
Project Cars cannot be compared to: Mario Kart; Driveclub; Need For Speed, Dirt; Grid; The Crew or any other arcade based game.
They are two completely different things and in other genres people usually don't make this mistake. I've never seen anyone compare Fifa Street to Pro Evolution Soccer or NBA Jam to NBA 2K, but yet in racing games it's like they are all the same.
The only thing that Driveclub and Project Cars have in common is that they both use cars. That's it.
No its a lot more than that. Changes deadzones, input dampening, sensitivity, speed sensitivity and a whole load of other options I can't remember!