What do you guys think of the graphics?
Pretty good.
What do you guys think of the graphics?
What do you guys think of the graphics?
PS4 store is weird. Only certain titles are available for digital preorder. Like Bloodborne and Evil Within I was able to order months in advance but Dark Souls 2 wasn't even listed until launch day and PCars doesn't even show up on a store search from a minute ago...
Ahhh I see! Slightly odd practice when XB1 preload is already up, can't comment on the Steam one because I already have it as a backer! But I can imagine that could cause some problems for people with slow internet if there's a hefty day one update.
So without a doubt, the PS4 version is 1080p correct? In many of the videos I've seen the image just seems a bit soft. Is that just the video quality or some form of motion/image blur?
Hmm, that's odd. What region are you guys in? I don't have a PS4 myself but in the UK I'm able to purchase it from the online PS Store. Not sure whether this would preload on the console though.
Bandai Namco is not the publisher of pCARS; they're the distributors. The game is self published by SMS. Small detail, but big differenceFunnily enough DS2 and pCARS share the same publisher...
No way!!!!
I wont a copy of Project Cars from the Xbox stream yesterday, i didnt even notice i had won until i got an email this afternoon...colour me impressed!!!!!!
Sooo, any word on when backers below the full-game-tier will receive their price-reduction-codes on Steam?
In the next couple of days but they don't have exact date... The process takes a bit of time to go through Steam.
Did you try Gamersyde for direct feed?
http://www.gamersyde.com/news_project_cars_ps4_direct_feed_videos-16470_en.html
PS4 hasn't put anything up yet. No preorder.
Shadows resolution. Medium values for cars shadows and low values for track shadows.
So if all goes as planned, both my copy of the game, and a G27 arrives on 8th next week.
I've stumbled upon Shift 2 a month ago, it grabbed me and I just couldn't resist the idea I hope i won't regret it, I'm pretty new to this hole wheel racing thingy (never was too much into racing, had some fun with other classic NFS titles), and for me that is a seriously expensive wheel... Mb I could have gone with Driving Force GT, but then again if I really find it great, then I'd have wasted money before getting the better wheel.
I hope for a nice performance with 2500k@4,5 + GTX 970, but worrying about ultra graphics? You wont see much of that shit at that speed anyways
Using gamersyde direct feed again. PS4 uses AFx2
Thank you SIR... ive typed for 4xAF early but to see it at 2xAF i am disappointed even the track details are on Low settings on PS4
Interesting perspective. Project CARS exceeds all of my visual expectations on PS4 (and on Xbox One, for that matter). I think it looks fantastic.
Yeah the graphic whores are so tiring. Your driving at speeds in excess of 100mph your not looking to see damn shadows, trackside detail, crowd members or trees. Your focusing on breaking points and improving your lap times.
Project CARS uses cascaded shadow maps (CSM) with the fixed sizes at the resolutions I outlined in the earlier post. Both cars and track/track side objects are rendered into the CSM resulting in a *single* cascaded map containing all world geometry - then in the light pre-pass keylight (the sun!) stage the opaque shadows are baked from this map. In such a system it is simply not possible to have different resolutions for cars and track shadows, so your statement here is just .. well ... impossible! (I'm pretty sure there are other render coders here who can verify that this is the case with CSM)
Since you are a community member at WMD you can use the -gold option and bring up the shadow maps via the f1 debug menu (deferred/sun shadow CSMs) and see for yourself the system as I describe.
It's a little disappointing that you don't post without more due diligence, since it's clear you have a talent for comparitive analysis, but it's also clear you aren't a graphics programmer... because of such a basic misunderstanding of how contemporary shadow systems work... leading you to such a basically flawed conclusion.
Interesting perspective. Project CARS exceeds all of my visual expectations on PS4 (and on Xbox One, for that matter). I think it looks fantastic.
It does look nice, no doubt about it, but the lack of decent AF can be quite jarring once you are in motion, the blur line of 2x AF can look quite nasty in a race sim, what with the fences, barriers and track lines.
It looks more then fantastic on consoles, especially with 60fps with most advanced car physics on consoles. I personally wouldn't trade the luxury of better graphics compared to how fast i can start to play it on PS4, with limited time to play (wife and kid). In about 8 sec, with suspend and resume mode, I can be in the game .Interesting perspective. Project CARS exceeds all of my visual expectations on PS4 (and on Xbox One, for that matter). I think it looks fantastic.
Project CARS uses cascaded shadow maps (CSM) with the fixed sizes at the resolutions I outlined in the earlier post. Both cars and track/track side objects are rendered into the CSM resulting in a *single* cascaded map containing all world geometry - then in the light pre-pass keylight (the sun!) stage the opaque shadows are baked from this map. In such a system it is simply not possible to have different resolutions for cars and track shadows, so your statement here is just .. well ... impossible! (I'm pretty sure there are other render coders here who can verify that this is the case with CSM)
Since you are a community member at WMD you can use the -gold option and bring up the shadow maps via the f1 debug menu (deferred/sun shadow CSMs) and see for yourself the system as I describe.
It's a little disappointing that you don't post without more due diligence, since it's clear you have a talent for comparitive analysis, but it's also clear you aren't a graphics programmer... because of such a basic misunderstanding of how contemporary shadow systems work... leading you to such a basically flawed conclusion.
Yeah the graphic whores are so tiring. Your driving at speeds in excess of 100mph your not looking to see damn shadows, trackside detail, crowd members or trees. Your focusing on breaking points and improving your lap times.
It looks more then fantastic on consoles, especially with 60fps with most advanced car physics on consoles. I personally wouldn't trade the luxury of better graphics compared to how fast i can start to play it on PS4, with limited time to play (wife and kid). In about 8 sec, with suspend and resume mode, I can be in the game .
I guess gamers forgot that it's gameplay that counts, not graphics, regardless of system one uses to play.
I've really not noticed it in any of the 1080p/60 Gamersyde videos. But then again, I've not been actively looking for it.
People do know that concessions have had to be made due to hardware limitations, right?
I guess gamers forgot that it's gameplay that counts, not graphics, regardless of system one uses to play.
And I think that's me out of this thread!
See you all on the other side when everyone can actually play it and have something interesting to say. This 2x this 4x that is tiring, the gamersyde vids look fantastic to me.
And I think that's me out of this thread!
See you all on the other side when everyone can actually play it and have something interesting to say. This 2x this 4x that is tiring, the gamersyde vids look fantastic to me.
And I think that's me out of this thread!
See you all on the other side when everyone can actually play it and have something interesting to say. This 2x this 4x that is tiring, the gamersyde vids look fantastic to me.
We still have to see what D1P brings us, maybe more AF . I am sure that future patches will bring us more optimized game.I can appreciate this, however, I personally would have preferred a slightly lower level of detail overall and would have traded that for the elimination of screen tearing and also more AF, as I believe they can have a positive affect on gameplay.
It looks more then fantastic on consoles, especially with 60fps with most advanced car physics on consoles. I personally wouldn't trade the luxury of better graphics compared to how fast i can start to play it on PS4, with limited time to play (wife and kid). In about 8 sec, with suspend and resume mode, I can be in the game .
I guess gamers forgot that it's gameplay that counts, not graphics, regardless of system one uses to play.
We'll all enjoy the game, AF or not, but I don't think that should preclude us from discussing the technical details of the game on different systems, I think discussions of technical details are important.
I don't think anyone is being disrespectful or abusive about this, it should be possible to discuss it without people running for the hills.
I don't know why people get so sensitive and guarded about games.
Yup, we been pretty happy, reasonable, informative and constructive in this thread for around three and a half years. Be real nice if we didn't turn it into a shitshow now.
The graphics discussion is worth having and I appreciate the effort Maldo puts in to it (hope you get some answers to the questions you presented too). As long we can avoid drive-by trolling.