I'm optimistic for a couple of reasons:
-amiibo (and the way it helped Mario Party 10 chart on NPD)
-strong previews/reviews/word-of-mouth, unlike W101
-marketing effort. I saw a big poster for this in the storefront window of an EB yesterday
-lack of anything else on WiiU. Starved userbase who bought WiiU for Kart/Smash
-looks absolutely fun, engaging, and easy to pick-up-and-play
-my baseless speculation that an inkling will be a DLC character in Smash Bros.
Launching at the tail end of May will make it hard to know how it does in the NPD tracking. I suspect it'll sell close to 250k in it's opening month in NA, and I think it'll come-close and might even crack 100k in Japan. It'll probably end up with 750k sales worldwide, which I think will be considered fairly successful for WiiU. Anything north of 750k is a major success, anything south of 500k would be a disappointment.
-amiibo (and the way it helped Mario Party 10 chart on NPD)
-strong previews/reviews/word-of-mouth, unlike W101
-marketing effort. I saw a big poster for this in the storefront window of an EB yesterday
-lack of anything else on WiiU. Starved userbase who bought WiiU for Kart/Smash
-looks absolutely fun, engaging, and easy to pick-up-and-play
-my baseless speculation that an inkling will be a DLC character in Smash Bros.
Launching at the tail end of May will make it hard to know how it does in the NPD tracking. I suspect it'll sell close to 250k in it's opening month in NA, and I think it'll come-close and might even crack 100k in Japan. It'll probably end up with 750k sales worldwide, which I think will be considered fairly successful for WiiU. Anything north of 750k is a major success, anything south of 500k would be a disappointment.