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Ultra Street Fighter IV on PS4 is much, much better now. Bless.

Hasney

Member
True but I'm not absolving Capcom at all. How do they not check in on one of their flagship games?

Oh no, don't get me wrong here. I just thought at this point we'd be totally aware that Capcom would be willing to sign anything over to anyone for the right price.
 
Conversely, I wish people would stop acting as if being fixed is a guarantee.

A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?
 
I feel so dumb trusting capcom with this shit I even was gonna buy DMC4 but after this mess no way, I guess the money is gone since I only ever got a refund from PSN once before

Capcom is actually working on DMC4 SE though. USF4 PS4 wasn't develop by them and they didn't even want to do it in the first place. The port wouldn't have even existed if Sony hadn't stepped in. Some people need to realize that Sony is really the one to blame for this port. Sony wanted to go the cheap route and get a dev team willing to accept cheap pay to make this port.
 

Mbrill82

Member
I bought into the hype I guess, it never even occurred to me that this port might come out bad. I bought day 1 (minute 1) without reading impressions. With the statements about "eliminating the lag from the PS3 version" I just assumed that this would be the definitive edition. As it stands now I don't even want to play it, it just makes me sad. Count me in as hoping/praying for a complete fix via patch.
 

BigDug13

Member
A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?

It's sickening that we have reached a point where we as consumers are expected to lower our expectations and accept games that are not good on day one. If the game is in this state two days in, you absolutely should get your refund if you don't want to wait till it's hopefully fixed.
 

Lothars

Member
Conversely, I wish people would stop acting as if being fixed is a guarantee.
I don't think there's any chance of it not being fixed.
It's sickening that we have reached a point where we as consumers are expected to lower our expectations and accept games that are not good on day one. If the game is in this state two days in, you absolutely should get your refund if you don't want to wait till it's hopefully fixed.
Yes if someone wants a refund for it than they should get a refund for it.

Nobody is saying that we should accept the port having the problems it did but again people saying it will never be fixed are not necessarily correct either.
 

Skilletor

Member
A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?

It's a 25 dollar port of an old game. I have to wonder how much work is necessary and whether or not it's cost prohibitive.

People sure like to point out all the 60 dollar AAA games that have been fixed. Can anybody name something similar for a cheap, digital title? Can anybody give me a reason to trust a developer that straight up fucking lies about what we'd be getting in the first place?

You can take hope at face value. They haven't earned my trust.
 
A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?

Give me a reason why I should believe that it will be fixed.
 

AmyS

Member
A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?

Being patched is one thing. Being patched by a massively incompetent developer is very much another thing entirely.
 

Kikujiro

Member
A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?

The team behind it?
I'm sure/hope the game will be fixed because it would be a really bad look for Sony, since they have the exclusive for SFV and they are sponsoring the Capcom Pro Tour with 500k. It's in their own interest to fix it, but the problem is who's doing the work?
If they come out and say something like:"Hey guys, we heard you, Hexadrive (or Blue Point or whatever capable comany, maybe a smaller team at Capcom?) will help us making the game as perfect as you asked, stay tuned."
People will ease their minds.

Incompetent devs will release incompetent patches, see High Voltage.
 
『Inaba Resident』;165644261 said:
Give me a reason why I should believe that it will be fixed.

With a patch being submitted today and all parties responding through social media seems to indicate they want to fix it. Now if down the road these patches don't work... then it's another story.

The team behind it?
I'm sure/hope the game will be fixed because it would be a really bad look for Sony, since they have the exclusive for SFV and they are sponsoring the Capcom Pro Tour with 500k. It's in their own interest to fix it, but the problem is who's doing the work?
If they come out and say something like:"Hey guys, we heard you, Hexadrive (or Blue Point or whatever capable comany, maybe a smaller team at Capcom?) will help us making the game as perfect as you asked, stay tuned."
People will ease their minds.

Incompetent devs will release incompetent patches, see High Voltage.


I get where you're coming from but I'm willing to give them another chance before i write them off as being completely incompetent. I think sony still wants this version of the game to be used for the Capcom Pro Tour at some point so I still have faith.
 

Kriken

Member
A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?

I can think of a reason

Note, I'm not saying HVS is patching this, that's absurd. But rather making a comparison and saying that I don't have high hopes for a studio that screwed up a port to make a competent patch

Edit:
Outraged_zpsnjxl8et1.jpg

LOL
 

vg260

Member
A patch is already being submitted today. I'm sure more will be on the way after... why wouldn't I believe the game will be fixed? It's beyond premature to be arguing about refunds because of a game being broken two freaking days in. This gen has had a shit load of games being released broken then fixed with later patches. What supports anyone believing it will not be fixed?

I'm all for patience when launch issues beyond one's control happen, like unexpected network down time, delays in getting content up for purchase, server overload etc, and feel like a lot of people overreact when things like that happen, However, there's a big difference between those and a product released not meeting explicitly stated performance standards with a host of glaring issues on top of it. Things happen, but knowingly selling something not as advertised on a platform that offers no recourse other than to simply wait and have faith with little concrete information should not be given a pass, and refund in that case I feel is completely reasonable.
 
With a patch being submitted today and all parties responding through social media seems to indicate they want to fix it. Now if down the road these patches don't work... then it's another story.

Well lets look at the facts:
- Capcom stated that all CPT events no longer have to use the PS4 version anymore.
- The very ones who made this bad port are the ones patching it.
- Correct me if I'm wrong but I don't think Sony has said anything about this. Capcom essentially laid the blame on Sony and OO said they're working on patches.

It just doesn't seem like they really care about fixing all the issues quickly. I have no reason to trust that OO can do it after doing a bad job and straight up lying.
 

Kandrick

GAF's Ed McMahon
With a patch being submitted today and all parties responding through social media seems to indicate they want to fix it. Now if down the road these patches don't work... then it's another story.




I get where you're coming from but I'm willing to give them another chance before i write them off as being completely incompetent. I think sony still wants this version of the game to be used for the Capcom Pro Tour at some point so I still have faith.

They released a broken ( in many many ways ) port of an old game that is on multiple platforms. Especially after capcom/sony saying it would be the "tournament standard" and that they would reduce the input lag that was present on PS3. I think them being completely incompetent is already a fact at this point.

The menu has massive slowdowns, the menu!
 

Jomjom

Banned
Well this is certainly going to at least make some people apprehensive about SFV just like MCC will affect H5. Hope it was worth the pennies you pinched Sony.

Paying all that money for SF and then saving what I'm sure is an insignificant amount of money by going with Other Ocean. Dumb. Just dumb.
 

vg260

Member
『Inaba Resident』;165645617 said:
It just doesn't seem like they really care about fixing all the issues quickly. I have no reason to trust that OO can do it after doing a bad job and straight up lying.

That and essentially being Backbone 2.0. Their history is not exactly stellar.
 

Kandrick

GAF's Ed McMahon
Well this is certainly going to at least make some people apprehensive about SFV just like MCC will affect H5. Hope it was worth the pennies you pinched Sony.

Paying all that money for SF and then saving what I'm sure is an insignificant amount of money by going with Other Ocean. Dumb. Just dumb.

By the time SFV rolls around, and the hype marketing machine starts, most people won't remember or care about this debacle, certainly not the vast majority of buyers ( like the ones who think this port is just fine ).
 

Imm0rt4l

Member
Well this is certainly going to at least make some people apprehensive about SFV just like MCC will affect H5. Hope it was worth the pennies you pinched Sony.

Paying all that money for SF and then saving what I'm sure is an insignificant amount of money by going with Other Ocean. Dumb. Just dumb.
Sfv isn't a port of a known title, there's nothing to compare it to. It's in house not outsourced.
 
『Inaba Resident』;165645617 said:
Well lets look at the facts:
- Capcom stated that all CPT events no longer have to use the PS4 version anymore.
- The very ones who made this bad port are the ones patching it.
- Correct me if I'm wrong but I don't think Sony has said anything about this. Capcom essentially laid the blame on Sony and OO said they're working on patches.

It just doesn't seem like they really care about fixing all the issues quickly. I have no reason to trust that OO can do it after doing a bad job and straight up lying.

They aren't using the Ps4 version until otherwise announced. So there is still a chance. Sonys PR has responded as well. That is who announced the patch. I'm not saying its 100% going to be fixed but I am hopeful.
 

Skilletor

Member
By the time SFV rolls around, and the hype marketing machine starts, most people won't remember or care about this debacle, certainly not the vast majority of buyers ( like the ones who think this port is just fine ).

Honestly, I wonder if anybody but the competitive scene will care about this port being fixed in a few months. I think they'll pay lip service to getting it patched, maybe fix a lot of the really obvious things, and then nothing.

I mean, for real, Capcom hasn't even patched the sound bug in the 360 version of the game. I am definitely not expecting this version to reach parity with other versions of SF4.
 

LaserHawk

Member
I guess I count myself lucky to have been stuck at work while everyone was downloading and testing the game. I would have bought it immediately. But I did preorder one of the joysticks people kept recommending here. Hopefully by the time I receive it a month later, this port is patched and more presentable. I DO believe it will have the worst problems smoothed out.

Years ago Crayfish did a GBA port of Super Street Fighter 2 Turbo and botched it by having a glitch that froze the game if you played well enough to attract Akuma. That one stings even more than this.... you can't patch a GBA cart, so they never did. And glitch aside, it was a rather impressive port for GBA.
 

vg260

Member
They aren't using the Ps4 version until otherwise announced. So there is still a chance. Sonys PR has responded as well. That is who announced the patch. I'm not saying its 100% going to be fixed but I am hopeful.

The Sony director who posted the twitter update on the patch was the same one who posted this:
The amazing team at Other Ocean Interactive is putting the final touches on this fantastic version of the Capcom classic. I’d love to get it to you sooner, but honestly, we’re playing it too much, so you’ll just have to wait!
Also, a few of you hardcore Street Fighters out there said that there was minor input lag in the controls of Ultra Street Fighter IV for PS3. Well, don’t worry: we’ve eliminated it to make the PS4 edition the ultimate version on any platform, so it’ll be good to go for all your tournament needs!

Hard to take anything at face value after that.
 

barit

Member
So after this thread I bought USFIV on PSN just to see what all the fuss is about and lol this game is far from being "broken". It plays perfectly fine, runs smooth 60fps, has no graphic or sound glitches and is an overall solid game. Some of the hyperbole in here are really cringeworthy. Yes I'm not a pro player who attends tournments and for my casual needs it is okay I guess but reading some of the comments I thought I would see one of the biggest garbage in video games history. Nothing could be more far from the truth imo.
 

Kandrick

GAF's Ed McMahon
So after this thread I bought USFIV on PSN just to see what all the fuss is about and lol this game is far from being "broken". It plays perfectly fine, runs smooth 60fps, has no graphic or sound glitches and is an overall solid game. Some of the hyperbole in here are really cringeworthy. Yes I'm not a pro player who attends tournments and for my casual needs it is okay I guess but reading some of the comments I thought I would see one of the biggest garbage in video games history. Nothing could be more far from the truth imo.

Here we go again. If you enjoy eating shit, that's fine, don't try to make it sound like shit tastes good.
 

Tripon

Member
Other Ocean Group develops award-winning games and conducts Quality Assurance and Community Management (Sculpin QA Company) for the industry’s most established publishers.

Other Ocean develops games for multiple platforms including Xbox 360, PlayStation 3, PC, iOS, Android, Nintendo DS, Wii, and more. OOG operates a development studio in St. John's, Newfoundland as well as a quality assurance and community management studio, Sculpin QA, located in Charlottetown, PEI.

What a fucking joke, They even own a QA studio in house that they apparently didn't even employ.

http://www.otherocean.com/about-other-ocean
 

Imm0rt4l

Member
So after this thread I bought USFIV on PSN just to see what all the fuss is about and lol this game is far from being "broken". It plays perfectly fine, runs smooth 60fps, has no graphic or sound glitches and is an overall solid game. Some of the hyperbole in here are really cringeworthy. Yes I'm not a pro player who attends tournments and for my casual needs it is okay I guess but reading some of the comments I thought I would see one of the biggest garbage in video games history. Nothing could be more far from the truth imo.
You're not wrong at all for feeling it's not broken. No one should expect laymen to notice the disparity, you have nothing to compare it to. For the enthusiasts who were promised the definitive version of the game, we feel decieved. It's not a worthy port at all. To us it may as well be broken.

What a fucking joke, They even own a QA studio in house that they apparently didn't even employ.

http://www.otherocean.com/about-other-ocean
I wouldn't have trusted their QA anyways tbh. That should be Capcom's job imo, they can be trusted.
 
Best way I can describe this game to casuals going "it feels good to me, you guys cant get me to not have fun with it" is to say this.

Ok, us hardcores get that you are having a blast with all the problems, but just don't notice them.

Gilley is 10000000x more hardcore than you'll ever be, and he said it felt like PS3.

We aren't stupid. We've been playing this game as long as you have. We can tell when there are twice as many frames of delay as there usually are.

The point is that the problems and glitches are INCONSISTENT. They don't show up on everyone's consoles. It's not that we are TOO DUM AND NOOB to feel them.
 
So after this thread I bought USFIV on PSN just to see what all the fuss is about and lol this game is far from being "broken". It plays perfectly fine, runs smooth 60fps, has no graphic or sound glitches and is an overall solid game. Some of the hyperbole in here are really cringeworthy. Yes I'm not a pro player who attends tournments and for my casual needs it is okay I guess but reading some of the comments I thought I would see one of the biggest garbage in video games history. Nothing could be more far from the truth imo.

Every big complaint in this thread has been factual and backed up with evidence of some sort. Not sure why we keep getting posts like this.

For the type of community that plays this game competitively the game is essentially broken. That's always been the complaint. Moves are messed up, visual and sound glitches happen frequently, moves are missing when they shouldn't, etc. Just because the game isn't hard-crashing every two minutes doesn't mean there aren't big issues with the game.
 
Every big complaint in this thread has been factual and backed up with evidence of some sort. Not sure why we keep getting posts like this.

I've seen video footage of people doing multiple sonic booms, and not a single one was invisible. I've PLAYED against lots of Dudleys. No crazy sounds during his dashes and whatnot.

There have been tests done by extremely credible players showing less lag than the Display Lag tests. I'm not going to link it again, because you people ignore them.

The glitches ARE NOT CONSISTENT. That's why some people don't see or feel them.

How is that hard to understand?
 
I've seen video footage of people doing multiple sonic booms, and not a single one was invisible. I've PLAYED against lots of Dudleys. No crazy sounds during his dashes and whatnot.

There have been tests done by extremely credible players showing less lag than the Display Lag tests. I'm not going to link it again, because you people ignore them.

The glitches ARE NOT CONSISTENT. That's why some people don't see or feel them.

How is that hard to understand?

...of course the glitches are not consistent. No one ever argued otherwise. That doesn't make them any less of an issue.
 
I've seen video footage of people doing multiple sonic booms, and not a single one was invisible. I've PLAYED against lots of Dudleys. No crazy sounds during his dashes and whatnot.

There have been tests done by extremely credible players showing less lag than the Display Lag tests. I'm not going to link it again, because you people ignore them.

The glitches ARE NOT CONSISTENT. That's why some people don't see or feel them.

How is that hard to understand?

My personal issue is that it was suppose to be better than the Ps3 version and it's not. I haven't ran into any of these other glitches myself as well but i definitely feel the input lag when doing 1 frame links in comparison to the 360 version.
 

Imm0rt4l

Member
I've seen video footage of people doing multiple sonic booms, and not a single one was invisible. I've PLAYED against lots of Dudleys. No crazy sounds during his dashes and whatnot.

There have been tests done by extremely credible players showing less lag than the Display Lag tests. I'm not going to link it again, because you people ignore them.

The glitches ARE NOT CONSISTENT. That's why some people don't see or feel them.

How is that hard to understand?
The display lag tests methodology was flawed across the board. To their credit I think they were off by 2 frames for all versions so it was still a test worth noting. Gillies test>>>
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Years ago Crayfish did a GBA port of Super Street Fighter 2 Turbo and botched it by having a glitch that froze the game if you played well enough to attract Akuma. That one stings even more than this.... you can't patch a GBA cart, so they never did. And glitch aside, it was a rather impressive port for GBA.

Crawfish Interactive wasn't behind SSF2T Revival. That was Capcom, IIRC. Crawfish handled the excellent SFA3 GBA port. The bugs and glitches in Revival only affected the U.S. version. I was glad I held onto my Japanese copy when that came out.
 

Kai Dracon

Writing a dinosaur space opera symphony
I'm not sure why it's hard for some people to understand the game is broken for competitive play. The company that owns the game has pulled it from their tournament plans.

The game is not being mocked and criticized for being literally unplayable as in it sets the PS4 on fire when you launch it. The criticism is predicated on a tournament product being given to a poor studio and shoved out the door unusable for its primary purpose. The sheer silliness of that is what people are mocking.
 
...of course the glitches are not consistent. No one ever argued otherwise. That doesn't make them any less of an issue.

And, no one said they weren't an issue. No one said this game shouldn't be fixed.

I just have a problem with these people talking down to everyone like "oh, you're too stupid to feel the lag, that's why you can enjoy it. We hardcores, on the other hand, can feel it."

No. The input lag issue, much like many other issues, does not seem to happen on everyone's copy all the time. How do I know this? Because credible players have testing THEIR versions without finding the huge input lag.

Does the game still need to be fixed? Of course. However, not everyone is experiencing the problems that people have been talking about.

I'm not sure why it's hard for some people to understand the game is broken for competitive play.

Find someone in the thread who said it's ready for tournaments. You cannot. Because no one said that.

The game is not being mocked and criticized for being literally unplayable

Actually, that's exactly what many folks (probably many who haven't even played it) are saying.
 

Boke1879

Member
Well this is certainly going to at least make some people apprehensive about SFV just like MCC will affect H5. Hope it was worth the pennies you pinched Sony.

Paying all that money for SF and then saving what I'm sure is an insignificant amount of money by going with Other Ocean. Dumb. Just dumb.

I doubt this will bother SFV in any way. Capcom themselves are making the game. The issue with MCC and halo 5 is the same dev is working on it
 
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