flashmouth
Neo Member
Hey, can someone tell me how many points are required for Tier 8 on Forza Rewards? ty
Yea, of course, but will they always be the same size and shape? That's what I should have asked first, I guess.
Hey, can someone tell me how many points are required for Tier 8 on Forza Rewards? ty
Hey, can someone tell me how many points are required for Tier 8 on Forza Rewards? ty
What Forza Score do I need for each of the Forza Tiers?
Tier 1 = 0 pts
Tier 2 = 100 pts
Tier 3 = 700 pts
Tier 4 = 2,500 pts
Tier 5 = 4,500 pts
Tier 6 = 5,500 pts
Tier 7 = 8,500 pts
Hey, can someone tell me how many points are required for Tier 8 on Forza Rewards? ty
It appears to be 12k
The 1TB with Master Chief and the improved controller bundle came out yesterday.Is right now a good time to buy an xbone? Or are we expecting a price drop/new bundle soon?
It appears to be 12k
Is there a way to make the prebaked lighting process with the cloud?
I don´t know how this prebaking actually works, so its just a thought =)
http://www.forzamotorsport.net/en-us/news/fm6_e3_features
It's been known since Monday I believe. (scroll to the bottom of the page)
It appears to be 12k
I admit that I might be a little too excited....
"Day/Night transitions are in: Racing at night was one of the features most requested after the launch of Forza 5 and it's been implemented in the best way possible: Dynamically. You won't just set the game to day or night - you'll be able to see the sun go up or the stars come out, as the race unfolds. It isn't just window-dressing either - as the sun goes down, the track will cool, affecting your grip and lap times."
It appears to be 12k
http://www.gamesradar.com/forza-motorsport-6-review/
According to this link
Uhhh what? Somebody needs to notify them of their misinformation
Other stuff from the article:http://www.gamesradar.com/forza-motorsport-6-review/
According to this link
Uhhh what? Somebody needs to notify them of their misinformation
Forza 5 already offers increased rewards based on difficulty, and Forza 6 continues this trend. [...] However, it also takes that idea a stage further with its new 'Mods' system. For instance, you could switch on a mod called 'Back of the grid, no rewinds' and be forced to race through from the back without the luxury of a do-over if you screw it up. Hit your race targets with a mod enabled and collect a handsome reward.
Gamesradar said:You won't just set the game to day or night - you'll be able to see the sun go up or the stars come out, as the race unfolds.
Eurogamer said:Turn 10 is also introducing night racing and wet weather, though there's a catch - both features will not be dynamic, with event conditions set in place and unwavering
The hell he is.
My 1-point lead is insurmountable!
This is a gripe of mine with T10 as well. Seeing that screen of the Audi and Peugeot LMP1 cars was a little disappointing... wasn't Peugeot's last official entry in 2013? Fake edit: 2012, actually. That's seriously out of date.Forza's configuration of the track hasn't existed for the better part of a decade. The changes over the years have mostly been to things like runoffs and barrier placement, (particularly at turn 6), to accommodate MotoGP races.
As for Turn 10 recapturing the track, I'm not holding my breath, but you never know.
You have the same sickness.
This is a gripe of mine with T10 as well. Seeing that screen of the Audi and Peugeot LMP1 cars was a little disappointing... wasn't Peugeot's last official entry in 2013? Fake edit: 2012, actually. That's seriously out of date.
And I believe their Silverstone was old as well, but I haven't played FM5 so that may have changed. (side note: just bought FM5 at a ridiculous games clearance sale for $3AU. They were selling Ones for $200AUD! Obviously they were hard to find (didn't get one) but I have FM5, so I'm still a little pleased)
So if I buy the Ultimate Edition off the marketplace I get the Car Pass (season pass?) and early access of the game by a week? that is pretty crazy.
Yeah. I think it's a good deal. Car pass isn't a season pass though.
There'll be car packs after the car pass is done, and I bet the Porsche expansion won't be included.
Jesus christ. That's a great feature.Forza 5 already offers increased rewards based on difficulty, and Forza 6 continues this trend. [...] However, it also takes that idea a stage further with its new 'Mods' system. For instance, you could switch on a mod called 'Back of the grid, no rewinds' and be forced to race through from the back without the luxury of a do-over if you screw it up. Hit your race targets with a mod enabled and collect a handsome reward.
I know, but it just screams "reusing old assets" :/ I suppose Porsche being a bitch to license from to start with doesn't help matters either.They're not simulating a contemporary WEC season, (as awesome as that'd be), so there's nothing wrong with having cars from different eras racing together. BTW, Peugeot bailed after the 2011 season.
Ah, glad to hear it. Would still like the old one to be in there though, just because it's infinitely better. No IMO about that, it's categorically, universally trueSilverstone was indeed rescanned for FM5, and is now in the modern configuration.
If anyone is at E3, you should ask Dan if he knows whether there are plans in order to add BC for older Forza games.
2 and 4 were part of the sizzle reel showing the games we can expect in the future
12,000.
...a total of 12,000 without Forza 6.
Fuck. That.
Mmmmmm
Oh here are some others I guess:
http://www.forzacentral.com/forum/t...track-list-wip-updated-june-16th.39908/page-3
Thanks BADNED!
Zorbs is a monster.
The hell he is.
I regret nothing.
They're not simulating a contemporary WEC season, (as awesome as that'd be), so there's nothing wrong with having cars from different eras racing together. BTW, Peugeot bailed after the 2011 season.
Silverstone was indeed rescanned for FM5, and is now in the modern configuration.
Yep, I'm all in now. That's so fucking gorgeous. Leagues above that boxcar thing a majig Challenger. Just get a parcel box with some wheels, it's the same thing!
Goddam, I have missed you ForzaGAF.
Yes.gif!Actually had a glance to spend time with the game, and talked to one of the programmers. It's 60 fps for reflections and mirrors.
Actually had a glance to spend time with the game, and talked to one of the programmers. It's 60 fps for reflections and mirrors.
It's what he told me. It was very "to my knowledge" when he said it, from his perspective there is not dynamic changing of FPS in reflections for performance. He said they are truly committed to maintaining 60fps in gameplay. They have a program that runs scenarios / races on tracks from multiple perspectives in multiple conditions. Of performance drops below 60 fps the event is flagged for the artists and programmers to address.
One of my many play throughs:
All assists off except TCS and braking line, rewind OFF, full sim steering and manual +clutch in rio
It's what he told me. It was very "to my knowledge" when he said it, from his perspective there is no dynamic changing of FPS in reflections for performance. He said they are truly committed to maintaining 60fps in gameplay. They have a program that runs scenarios / races on tracks from multiple perspectives in multiple conditions. If performance drops below 60 fps the event is flagged for the artists and programmers to address.
One of my many play throughs:
All assists off except TCS and braking line, rewind OFF, full sim steering and manual +clutch in rio
Is that still uploading? Only showing as 240p and I assume it'll be 60fps/720p at least?It's what he told me. It was very "to my knowledge" when he said it, from his perspective there is no dynamic changing of FPS in reflections for performance. He said they are truly committed to maintaining 60fps in gameplay. They have a program that runs scenarios / races on tracks from multiple perspectives in multiple conditions. If performance drops below 60 fps the event is flagged for the artists and programmers to address.
One of my many play throughs:
All assists off except TCS and braking line, rewind OFF, full sim steering and manual +clutch in rio
If Turn10 is wise enough to grace us with car clubs and proper leaderboards again, I think I'm going to stick around with the GAF club this time. I think we have some rather speedy people here and there. AND.....with MY help i think we could really crack the top 25 clubs worldwide.
If Shortt joins the club, or fuck....soundscream.....then we will be doomed forever in the 600s.
:-/
Game looks beautiful.
Played it last night. The weather is definitely the real deal. And the frame rate was solid as a rock. Completely changed the game
Played with the hurrican at Sebring at night, full sim everything, assists off. Fucking terrifying.
Im pretty sure we could toggle rewind in previous Forza.
If Turn10 is wise enough to grace us with car clubs and proper leaderboards again, I think I'm going to stick around with the GAF club this time. I think we have some rather speedy people here and there. AND.....with MY help i think we could really crack the top 25 clubs worldwide.
If Shortt joins the club, or fuck....soundscream.....then we will be doomed forever in the 600s.
:-/