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The Making of Halo 5: The Sprint now on Youtube

Glass

Member
Before only available on the Halo Channel, now all 4 new episodes are on YouTube.
The Sprint details the games journey leading up to E3, crafting the 4 player demo which opened Microsofts press conference, and getting the multiplayer mode Warzone ready for the show floor.

Episode 1, All In: https://www.youtube.com/watch?v=F5TajpGn0tU
Episode 2, Osiris Unrated : https://www.youtube.com/watch?v=wGlJv_AIU8Q
Episode 3, Warzone Wednesday: https://www.youtube.com/watch?v=Ot5KxRSM5w0
Episode 4, Showtime: https://www.youtube.com/watch?v=2Wgx4E_21D4

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VinFTW

Member
Even if you have ZERO interest in Halo, this show is seriously a fantastic deep dive into the process behind developing games.

Def. one of the best vidocs for a game I've ever seen. Rivals, if not better than, Bungie's vidocs for Halo.
 

jem0208

Member
Really, really interesting stuff.

Shows the crazy attention to detail these devs go to. That sound dev spending tens if not hundreds of hours making sounds most players won't even think twice about.
 
I find it a little strange how they really haven't discussed their engine technology a whole lot. When Bungie started talking about Halo 3 they were really gushing over what they were doing with the 360.

343 I imagine are going to get some pretty great stuff out of the One and at 60FPS to boot. Would love it if they talked a little more about that kind of thing in one of these videos.
 
I find it a little strange how they really haven't discussed their engine technology a whole lot. When Bungie started talking about Halo 3 they were really gushing over what they were doing with the 360.

343 I imagine are going to get some pretty great stuff out of the One and at 60FPS to boot. Would love it if they talked a little more about that kind of thing in one of these videos.

When you look closer to the H5 footage, it doesnt really look that much better than H4. And a lof of lowres effects and textures are in full force too in every footage so far. Maybe the game started as a 360 game... who knows.

I hope they can improve the IQ (Resolution and AA) until release. But its only 3 months to go until the game is probably finished. So i have my doubts :/
 
When you look closer to the H5 footage, it doesnt really look that much better than H4. And a lof of lowres effects and textures are in full force too in every footage so far. Maybe the game started as a 360 game... who knows.

I hope they can improve the IQ (Resolution and AA) until release. But its only 3 months to go until the game is probably finished. So i have my doubts :/

I kind of feel the opposite. I think at first glance it doesn't seem to be that improved but when you look closer, the differences start to become pretty drastic.

The game is running at 60FPS, that needs to be taken into consideration. No other Halo has had that goal so they are instantly going to be a little more starved for resources.

IQ is the biggest sticking point for me though, it's just kind of...terrible.
 

VinFTW

Member
When you look closer to the H5 footage, it doesnt really look that much better than H4. And a lof of lowres effects and textures are in full force too in every footage so far. Maybe the game started as a 360 game... who knows.

I hope they can improve the IQ (Resolution and AA) until release. But its only 3 months to go until the game is probably finished. So i have my doubts :/

lmao, keep fighting the good fight
 
I kind of feel the opposite. I think at first glance it doesn't seem to be that improved but when you look closer, the differences start to become pretty drastic.

The game is running at 60FPS, that needs to be taken into consideration. No other Halo has had that goal so they are instantly going to be a little more starved for resources.

IQ is the biggest sticking point for me though, it's just kind of...terrible.

60fps or not is not an excuse to use so many lowres textures and effects... ive seen better in Battlefield 4, 2 years ago.
 
I watched all of them through lunch yesterday, it's actually pretty good even if you're not a halo fan and if you're interested in the the development process behind games it definitely will not bore you. Glad to see bungie leaving didn't stop awesome BTS videos being made.
 
60fps or not is not an excuse to use so many lowres textures and effects... ive seen better in Battlefield 4, 2 years ago.

And BF4 drops frames constantly, more so on the One. I don't know if I would really classify it as a 60FPS title to be honest. I also don't see an issue with textures or effects. The fire looked a little weak but everything else looks plenty solid to me.
 
Frankie said they still haven't come close to fully optimizing everything, and the current resolution is by no means final. If you look at this gameplay: https://youtu.be/JdLc3smbH8o?t=734 it already looks significantly better than the Beta. It's only playing at 30fps, but you can tell they're adding more effects and details (actually it's hard to tell about general image quality because the quality of the video sucks). It already looks way better than Halo 4.
 
And BF4 drops frames constantly, more so on the One. I don't know if I would really classify it as a 60FPS title to be honest. I also don't see an issue with textures or effects. The fire looked a little weak but everything else looks plenty solid to me.

It only drops a lot in the 64 Player matches... 32 players for the most part is fine. Never had issues there.

Do i really have to take screenshots? Cmon... Explosions are really ugly. And some other effects too. That heavy Aliasing doesnt help either.
 
This a great video series. Really well done and shows just how much work goes into the smallest of things in a AAA video game production these days. Super interesting, highly recommend watching if you're into that sort of thing.
 
Frankie said they still haven't come close to fully optimizing everything, and the current resolution is by no means final. If you look at this gameplay: https://youtu.be/JdLc3smbH8o?t=734 it already looks significantly better than the Beta. It's only running at 30fps, but you can tell they're adding more effects and details and everything generally looks sharper. It already looks way better than Halo 4.

Sry but i cant believe that they still havent finalized the resolution for the game. 4 months until release, they MUST have something already set in stone.

Will be disappointing when the final game wont reach 900p at least.
 
It only drops a lot in the 64 Player matches... 32 players for the most part is fine. Never had issues there.

Do i really have to take screenshots? Cmon... Explosions are really ugly. And some other effects too. That heavy Aliasing doesnt help either.
"Oh it only drops frames in the modes that are the core of the game no big deal"
 
Frankie said they still haven't come close to fully optimizing everything, and the current resolution is by no means final. If you look at this gameplay: https://youtu.be/JdLc3smbH8o?t=734 it already looks significantly better than the Beta. It's only playing at 30fps, but you can tell they're adding more effects and details (actually it's hard to tell about resolution because the image quality of the video sucks). It already looks way better than Halo 4.

Looks like 343 is opting for a dynamic res:

https://forum.beyond3d.com/threads/...a-e3-games-read-the-first-post.44654/page-236
 
It only drops a lot in the 64 Player matches... 32 players for the most part is fine. Never had issues there.

Do i really have to take screenshots? Cmon... Explosions are really ugly. And some other effects too. That heavy Aliasing doesnt help either.

On the One at least, it drops pretty damn constantly in my experience even in smaller matches.

I just think the effects are stylized in the way that Halo has always stylized them in. They aren't super strong or anything but I wouldn't say they are ugly. Honestly, in a 60FPS situation the first thing to get toned down would probably be stuff like particle effects and the like so it makes sense. I do miss the really high resolution particle effects from Reach but something has to give to keep the framerate solid.

I do definitely agree on the aliasing. The resolution is hurting this game a ton. Really hoping they can get it higher by release.
 
Sry but i cant believe that they still havent finalized the resolution for the game. 4 months until release, they MUST have something already set in stone.

Will be disappointing when the final game wont reach 900p at least.

I think 900p would be a good estimate for release, but who knows. I'm just repeating what Stinkles said, I have no idea what the process is.

But dude, just remember. 343 Halo looks way better than Bungie Halo graphically. I don't understand how it's a big deal. The Halo engine has excellent lighting and physics but has always fallen a bit short on animations and IQ. Still looks great to me.


Interesting, thanks for the link.
 
I think 900p would be a good estimate for release, but who knows. I'm just repeating what Stinkles said, I have no idea what the process is.

But dude, just remember. 343 Halo looks way better than Bungie Halo graphically. I don't understand how it's a big deal. The Halo engine has excellent lighting and physics but has always fallen a bit short on animations and IQ. Still looks great to me.

Eh, I could go into all the things that Halo 4 reduced to get the jump they got over Reach but it's a dead horse.

All I'll say is that graphical jump wouldn't have existed if they hadn't of made some MAJOR fucking cuts to the tech and scale.

Bungie got every drop of power out of the 360 they could with Reach.
 

Fracas

#fuckonami
Oh cool, I'll definitely be checking this out.

Eh, I could go into all the things that Halo 4 reduced to get the jump they got over Reach but it's a dead horse.

All I'll say is that graphical jump wouldn't have existed if they hadn't of made some MAJOR fucking cuts to the tech and scale.

Bungie got every drop of power out of the 360 they could with Reach.

Yuuuuuuup. Reach looks worlds better to me than H4. 343's weird, pastel looking art style doesn't help. H4's IQ isn't worth the dramatic cuts to everything else.
 

Toa TAK

Banned
This is an amazing series and I wish more developers showcased how much effort and time is put into their games. It's a little bit more special to me since it's Halo, but it's pretty incredible how much and how often the team is constantly communicating with each other to perfect the product, even if it's just a small taste for E3.

Episode 2 is my favorite, though, I can't get enough on how the cinematics are put together.
 
Eh, I could go into all the things that Halo 4 reduced to get the jump they got over Reach but it's a dead horse.

All I'll say is that graphical jump wouldn't have existed if they hadn't of made some MAJOR fucking cuts to the tech and scale.

Bungie got every drop of power out of the 360 they could with Reach.

Hm, I thought it was generally accepted that Halo 4 was probably the biggest leap within a gen of all the Halos. Reach did have it's strengths though.

Oh, and on topic, the new episodes of The Sprint are really great. I wanna be inside that studio.
 
You're basing your "more impressive" argument on cut down game modes, we should be looking at the whole picture if we want to compare.

Uhm no?

Halo 5s highest player count is 24 players. So im comparing the nearest to that and that is 32 players in Battlefield.

And still even if there are framerate drops in 64 player modes(early sdk, unfinished sdk etc) its still way more impressive.

Dont know what are you trying to defend here.
 
Hm, I thought it was generally accepted that Halo 4 was probably the biggest leap within a gen of all the Halos. Reach did have it's strengths though.

Oh, and on topic, the new episodes of The Sprint are really great. I wanna be inside that studio.

Generally accepted? Yes.

Not necessarily true though.

Their biggest levels were barely comparable to Reach's smallest, their texture resolution also took a hit as well as dynamic lighting and their draw distances were pretty much non existent where Bungie was rendering miles of terrain into the distance at times to make the world feel tangible.

They re-allocated their budget it seems to create much more detailed environments at the cost of scale and used the resources gained from the cuts they made to get the resolution up to 720p finally.

It resulted in the most linear and tiny Halo game we got since 2 however.
 
Uhm no?

Halo 5s highest player count is 24 players. So im comparing the nearest to that and that is 32 players in Battlefield.

And still even if there are framerate drops in 64 player modes(early sdk, unfinished sdk etc) its still way more impressive.

Dont know what are you trying to defend here.
24 players + AI + *proper physics seems more impressive to me and potentially higher res too and I'm not defending anything just wondering why you aren't looking at everything both are offering? In the end this is kinda pointless right now as one is still in development.

*BF4 may have proper physics as well but it is not doing what halo does with it.
 

VariantX

Member
Even if you have ZERO interest in Halo, this show is seriously a fantastic deep dive into the process behind developing games.

Def. one of the best vidocs for a game I've ever seen. Rivals, if not better than, Bungie's vidocs for Halo.

Honestly like the devstuff more than playing the games themselves. I watched the hell out of the documentary that came with the halo3 steelbook, well after the game itself would no longer work because the case cracked my disc
 
Watching episode 1 right now, this is amazing.

I mean, watching these guys work, boots in the trenches style, just makes me even more excited to get the game and support all this hard work.

October can't come fast enough
 
Jumper is at it again. I love halo threads.

On topic, love these docs showing off what we usually wouldn't see when a game is being developed. Would love to see more from developers.
 

jester_

Member
Those were so cool and interesting! I loved this part with the sound designer creating noises out of nowhere and mixing into this thing infinitely:

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I was amazed after first watching a halo vidoc way back in the days of Halo 2 and somehow they just keep getting better.

And god damn am I stoked for the forge vidoc!
 
"Comments are disabled for this video."

I wonder how many people working there haven't played a Halo game?

Its getting that Tony Hawks effect where each game only really looks back a game or two to see what to change.
When they should be looking back at Halo 1 2 and 3 to see where to go from there.
Its like they lined them up in order of when they came out and just looked at the end few.

also lol @ all the commenters who don't know how games work complaining about it not looking good / running at 60fps.
I'd take less grunge on screen (like reach and 4) and a nice 60fps with lower textures
 

Karak

Member
Before only available on the Halo Channel, now all 4 new episodes are on YouTube.
The Sprint details the games journey leading up to E3, crafting the 4 player demo which opened Microsofts press conference, and getting the multiplayer mode Warzone ready for the show floor.

Episode 1, All In: https://www.youtube.com/watch?v=8ufrb5oCaFA
Episode 2, Osiris Unrated : https://www.youtube.com/watch?v=d0JQGG1ClWE
Episode 3, Warzone Wednesday: https://www.youtube.com/watch?v=hcQu9FImlBg
Episode 4, Showtime: https://www.youtube.com/watch?v=U5Zl_5JRmHY

Thanks! Their desire to reinterpret what Halo is, seems misplaced however. Its so odd as their doesn't need to be an ambiguity towards goal but instead a changeup/additions in gameplay and environment. Sadly I get really worried they are adding 90210 moments for no real reason or worse yet because they don't exactly know how to evolve without this kind of change. We will see though.

My favorite series of all times to be honest but...ya.
 

nillapuddin

Member
I don't mean to sound bias or anything here, but does any other franchise have vidocs/bts'/making ofs, that hold a candle to what Halo has done over the years?

From early Bungie Vidocs to 343 various development BTS', they are top notch in quality. Such a cool and informative experience for fans.
 

Pez

Member
I don't mean to sound bias or anything here, but does any other franchise have vidocs/bts'/making ofs, that hold a candle to what Halo has done over the years?

From early Bungie Vidocs to 343 various development BTS', they are top notch in quality. Such a cool and informative experience for fans.

It's good promotion, but these cost money. =(
 
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