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Nolan North says Naughty Dog is making a sequel to 8+ mil selling game The Last of Us

Ray Down

Banned
What is your age? What do you know about consoles & pc how many you have owned? I mean in professional level not in stupid internet reading level.
I***ts like you are fodder for companies like them.
IP0E3U6.gif


Oh you're for real, wow.

I had that feeling too.
 
Oh you're for real, wow.



This is the dumbest shit I've ever read.


IP0E3U6.gif




I had that feeling too.

Hmmm I think Neonglitz has a preference:

Outdated thing has no games to offer & is not good enough. Thus releasing old games again with some stupid not so important enhancements.

Yesssss..............Now just port halo series & somebody from pc side purchase naughty dog or 343 and port all their games to pc. (I think pc gamers should shed out some money from all over the world with that amount we can purchase any good console game making industry)
With that we will stop the bullshitting & looting of these stupid outdated console industry.

purchasing the consoles itself is a regret.

The game looks bad must be the console footage.
 

Kamion

Member
Who would have expected a TLOU sequel? Shocking.

In all seriousness: I kind of hope it's new characters or something. I'd really enjoy a bit more worldbuilding! While I love Joel and Ellie after all the time spent with them, I feel like their story has been told for now.

But since "This is Ellie's origin story" has been said before apparently... well, my wish won't come true and that is okay, too.
 
An anthology format would be perfect. Direct sequel would suck a railroad spike. New characters, new story, same universe- that'd be great. I don't want to see Ellie again. Focusing on previous characters would be disappointing because it severely limits what the future of The Last of Us could be. It would be stuck with the east coast and the same damn characters if they ever wanted to make a third or fourth.
 

TimmiT

Member
TLOU's sales confirmed TLOU2 a long, long time ago.

It's sad that when a game is successful, that a sequel is pretty much guaranteed to happen. Because at the same time that's also a big reason for the lack of variety in the AAA game industry. Great developers are too busy making sequels to their previous games to make something new. It's especially disappointing with The Last of Us because that game works very well on its own and a sequel just feels unnecessary.
 
It's sad that when a game is successful, that a sequel is pretty much guaranteed to happen. Because at the same time that's also a big reason for the lack of variety in the AAA game industry. Great developers are too busy making sequels to their previous games to make something new. It's especially disappointing with The Last of Us because that game works very well on its own and a sequel just feels unnecessary.

A large amount of the time, new IPs only achieve a certain percentage of the intended vision of the developer. It makes sense for there to be a sequel to do what wasn't achieved with the first game because of deadlines.
 

Shredderi

Member
An anthology format would be perfect. Direct sequel would suck a railroad spike. New characters, new story, same universe- that'd be great. I don't want to see Ellie again. Focusing on previous characters would be disappointing because it severely limits what the future of The Last of Us could be. It would be stuck with the east coast and the same damn characters if they ever wanted to make a third or fourth.

Agreed. Anthology format would work so well for this franchise. If they'd go with the old characters I might actually prefer playing as Joel again. I liked both characters a lot but Joel was more interesting because of his age so he had a lot of history compared to Ellie and a lot of that history was questionable. Joel was a wonderful character. Not that I'd complain about playing as an older Ellie but I'd rather take an all new cast and locations.
 
It's sad that when a game is successful, that a sequel is pretty much guaranteed to happen. Because at the same time that's also a big reason for the lack of variety in the AAA game industry. Great developers are too busy making sequels to their previous games to make something new. It's especially disappointing with The Last of Us because that game works very well on its own and a sequel just feels unnecessary.

It's not sad because AAA gaming is extremely risky and you need to leverage your successful ventures. Naughty Dog just made new risky IP and it would be foolish to not capitalize on it further. And who says they cannot it improve on the first game?
 

TimmiT

Member
A large amount of the time, new IPs only achieve a certain percentage of the intended vision of the developer. It makes sense for there to be a sequel to do what wasn't achieved with the first game because of deadlines.

Maybe those things could be applied to something new instead of "The Last of Us: Again Except Slightly Better"?

It's not sad because AAA gaming is extremely risky and you need to leverage your successful ventures. Naughty Dog just made new risky IP and it would be foolish to not capitalize on it further. And who says they cannot it improve on the first game?
I wouldn't call a post apocalyptic shooter with zombies risky. Unless you're calling anything that's not a sequel risky.
 

TimmiT

Member
Story and gameplay go hand in hand at ND,so unless that new IP is a reskinned TloU game... yeah.

I actually wouldn't mind it that if they'd make a new original game, that it'd have the same kind of gameplay. At least we'd get different settings and characters then.
 

GribbleGrunger

Dreams in Digital
So that it can spread the spores. Sorry I didn't go through the process step by step. Also we've been over this, the Cordyceps didn't inspire the game, the story or anything, but the infected.

No, because going through the whole process would have meant admitting you're wrong and the cordyseps don't 'just kill' their host they control their host. This is the part that inspired Druckmann and what makes that BBC documentary so interesting. The cordyseps are parasites that 'infect' humans and 'control' them NOT mutate them. There are NO human mutants in the game just humans under the control of a parasite that infected them.

Runners are the first stage, stalkers are the second stage, clickers are the third stage and bloaters are the last stage. Each stage has a signature appearance in order to be able to identify the enemy and use a specific strategy to kill them. Each stage also represents the human losing more control until he no longer has any control at all. From runners (in which the human fights but can't stop the instinct to attack) to bloaters (in which the human has completely lost control and is nothing more than the instinct to kill).

Those humans that become nothing more than suppositories for the fungus and give off spores are DEAD humans because in order for the runners to exist the human has to be alive. Remember, these are not zombies. Cordyceps are not sentient and so regardless of host they will infect in the same way. Just like in the documentary, when the host is alive (in this case human) the Cordyseps will attempt to control the host, but once the host is dead then the fungus begins to function differently in order to create spores.

In order to make this a viable option for a video game, ND simply lengthened the time it takes and gave them slightly different motivations. They don't seek out height, they seek out uninfected humans.

This is why I think it's a better option to have other animals infected IF they want to add different enemy types. What comes after the bloater? Think about that for a moment because the process of deterioration is now set into the lore and it can't just suddenly take a left in order to add enemy types. Anything before the runners would simply be ill people, anything after the bloaters would simply be fatter, slower bloaters.

You wouldn't want the fungus suddenly growing tentacles or the humans to grow an extra head. It would feel stupid in TLOU universe and completely go against what Druckmann was going for. That concept art was rejected for a reason. I CAN see a couple of opportunities for a different human enemy though but it could really only be used once or twice. If two (or three) humans get infected together, it wouldn't be too much of a stretch to suggest the fungus could bind them together.
 
I actually wouldn't mind it that if they'd make a new original game, that it'd have the same kind of gameplay. At least we'd get different settings and characters then.

Pretty foolish though. They'd spend an extra X amount of months to redesign something they already have a AI/enemy model for, and have to sell a new IP all over again instead of relying on their extremely successful brand that sold over 8 million.
 

TimmiT

Member
Pretty foolish though. They'd spend an extra X amount of months to redesign something they already have a AI/enemy model for, and have to sell a new IP all over again instead of relying on their extremely successful brand that sold over 8 million.

Wouldn't they make new stuff for that anyway? I mean, I doubt that they're going to re-use the models from a last-gen game. And I'm sure they'd do new stuff with the AI in a sequel anyway.

EDIT: Troy Baker is saying that he knows nothing about The Last of Us 2: http://www.videogamer.com/ps4/the_l...ker_knows_nothing_about_the_last_of_us_2.html
 
To be honest I don't want a Last of Us sequel. It was perfect on its own, I want to imagine how things ended up. The ending was perfect.

Only thing I want from another Last of Us Game :

  • Set in the years with Joel and Tess - Play as Tess
  • New Characters. New Location. New Story.

why not all three
the third thing is something you aren't thinking of
 
A big deal with a TLoU sequel not many have mentioned will be clicker on survivor combat.

The PS3 originally couldn't handle you taking on clickers and humans at the same time due to RAM constraints I believe (though I know this was remedied a bit in left behind dlc).

Would be cool to trick a horde of clickers into stumbling across hunters on a wider level design scale with the extra PS4 horsepower.
 

GribbleGrunger

Dreams in Digital
A big deal with a TLoU sequel not many have mentioned will be clicker on survivor combat.

The PS3 originally couldn't handle you taking on clickers and humans at the same time due to RAM constraints I believe (though I know this was remedied a bit in left behind dlc).

Would be cool to trick a horde of clickers into stumbling across hunters on a wider level design scale with the extra PS4 horsepower.

I think it goes without question that mechanic will be in the game.
 

Floody

Member

This will be the last time I'll reply about this, because it's just us repeating ourselves now.

So are you saying the human host doesn't get altered at all through the whole process? I'd say the Fungus definitely Alters the host, to the point they are really no longer human (Bloater stage), if that isn't mutating, what is?

I've never said they should add more types of them, was talking about why they didn't add Animals as infected enemies earlier actually, I really don't think they need more, if any are added, I wouldn't mind something like a more armoured one, it could be some where in-between the Clicker and Bloater, so it can move faster than a Bloater, but takes less damage or something, also wouldn't mind if they used the ones who are scared of light more, can't remember their name,you fight them in the sewer.
 
North is a professional. Guy knows, or at least should, that he shouldn't be mentioning anything about the game. Ether this was planned or he be trolling.
 

GribbleGrunger

Dreams in Digital
This will be the last time I'll reply about this, because it's just us repeating ourselves now.

So are you saying the human host doesn't get altered at all through the whole process? I'd say the Fungus definitely Alters the host, to the point they are really no longer human (Bloater stage), if that isn't mutating, what is?

I've never said they should add more types of them, was talking about why they didn't add Animals as infected enemies earlier actually, I really don't think they need more, if any are added, I wouldn't mind something like a more armoured one, it could be some where in-between the Clicker and Bloater, so it can move faster than a Bloater, but takes less damage or something, also wouldn't mind if they used the ones who are scared of light more, can't remember their name,you fight them in the sewer.

You're talking about Stalkers, but they're not scared of light they hide and stalk their prey.

As far as the other topic is concerned, I guess we'll never agree. I have a specific definition of mutation and that's 'changing shape' like the creatures in The Thing. This is fungus growing on a human body. We'll leave it at that lol. Sorry I got a bit arsy earlier.
 
They should do a TLOU2 that's also Jak 4. Remember when the precursers turned out to be
ottsels
? Well actually they were the mutated remnants of humanity. So Jak et al are the precursors trying to turn back into human form. And there should be an easter egg where it lets slip that the cordyceps mutated because it was subjected to Dr. Cortex's evolvo ray.
 

Walpurgis

Banned
A big deal with a TLoU sequel not many have mentioned will be clicker on survivor combat.

The PS3 originally couldn't handle you taking on clickers and humans at the same time due to RAM constraints I believe (though I know this was remedied a bit in left behind dlc).

Would be cool to trick a horde of clickers into stumbling across hunters on a wider level design scale with the extra PS4 horsepower.

You're right! Do you know what would make that even better? Playing as clickers in the multiplayer mode. Before they revealed The Last of Us multiplayer, I was sure that they were going to do this. They could add a coop survival mode too. And they could have some driving levels like in Uncharted 4 (but a lot slower and low-key, mostly). The possibilities are endless. For the people that don't want a sequel made, use your imagination and you will see that there is no reason not to.
 

AmyS

Member
It'll come at the end of the PS4 generation.

I'll get The Last of Us 2 Remastered (with all DLC included!) in 4K on PS5 :)
 

EGM1966

Member
It's not sad because AAA gaming is extremely risky and you need to leverage your successful ventures. Naughty Dog just made new risky IP and it would be foolish to not capitalize on it further. And who says they cannot it improve on the first game?
I'm confident they can improve the gameplay - can they at least match it from a narrative perspective? With the same characters? That's the big challenge. Many an top tier writer for novels or films struggles with this and ND aren't immune to this. TLOU is so narrative heavy for the experience I worry they'll simply undermine it (while probably delivering better gameplay I admit).
 

GribbleGrunger

Dreams in Digital
I'm confident they can improve the gameplay - can they at least match it from a narrative perspective? With the same characters? That's the big challenge. Many an top tier writer for novels or films struggles with this and ND aren't immune to this. TLOU is so narrative heavy for the experience I worry they'll simply undermine it (while probably delivering better gameplay I admit).

As long as they concentrate on writing a great story and have interesting character development I can't see there being a problem. I think Joel's character arc is complete but Ellie's has only just begun. All they need to do is put 'making the story better' out of their heads and supplant it with 'making the story different'. As you say, gameplay has room for growth and improvement. AI should be better, that's a given and perhaps a couple of different weapons and location types. We haven't really been in the countryside for instance, or driven a car.
 
You're right! Do you know what would make that even better? Playing as clickers in the multiplayer mode. Before they revealed The Last of Us multiplayer, I was sure that they were going to do this. They could add a coop survival mode too. And they could have some driving levels like in Uncharted 4 (but a lot slower and low-key, mostly). The possibilities are endless. For the people that don't want a sequel made, use your imagination and you will see that there is no reason not to.

Co-op survival would be glorious.

Maybe even with some light story touches that intertwine with the main campaign like what they sorta did with Uncharted 3.

The possibilities are really open I agree, I'm sure ND have tons of features and mechanics that they cut from the first game.

Honestly I've only been warming to a sequel in the last couple days since I first completed TLoU in 2013.
 

MrS

Banned
Hope the sequel is set in the same world but doesn't have any characters from the original. Joel and Ellie's stories ended perfectly with TLOU.
 

Skux

Member
Here we go...

The Second-to-Last of Us
2 Last 2 Us / The Fast of Us
Just the Two of Us: We Can Make It If We Try
Dawn of the Planet of the Last of Us
 

whoszed

Member
Right after I had finished TLoU I remember thinking man, I wish I could get just a little bit more about these characters. But now as time has passed, I'm not so sure anymore. It was a fantastic game but I haven't played it through a second time. If they do a second one I hope they take a lot risks and change it up a lot.

It needs to tell a completely different kind of story to feel like a worthy sequel. This doesn't necessarily mean they'd have to ditch Ellie. Joel could maybe appear in the story at some point.
 
Sequel is obvious but I'm pretty sure he wasn't supposed to say that.
Even though it's my favorite game I'm torn on a sequel, it's probably better to leave these characters alone. Maybe having an older Ellie go on a new adventure after Joel passes away would be cool, but other than that I'd rather have new characters, I don't want them to touch that relationship anymore, it was perfect and should be left alone.
Troy suggested a prequel
in the 20 year gap but I'm not sure how interesting that would be from a story perspective. I guess we'd see more of Tess and Tommy which would be nice, seeing how Joel and Tess met and got into a relationship would be cool
, but other than that, I dunno, I just feel it would limit the story too much, it would've been interesting for dlc though.
 

dr_rus

Member
I don't think that the sequel is obvious and I don't think that I want a second and probably last ND PS4 game to be another sequel.
 
Sequel is obvious but I'm pretty sure he wasn't supposed to say that.
Even though it's my favorite game I'm torn on a sequel, it's probably better to leave these characters alone. Maybe having an older Ellie go on a new adventure after Joel passes away would be cool, but other than that I'd rather have new characters, I don't want them to touch that relationship anymore, it was perfect and should be left alone.
Troy suggested a prequel
in the 20 year gap but I'm not sure how interesting that would be from a story perspective. I guess we'd see more of Tess and Tommy which would be nice, seeing how Joel and Tess met and got into a relationship would be cool
, but other than that, I dunno, I just feel it would limit the story too much, it would've been interesting for dlc though.

Yeah agreed. It would be too similar. I'd prefer if they either did a time skip, or just focus on a completely different perspective.
 
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