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No local split screen for Halo 5 at all? Campaign or MP...

They don't need to do anything. I just see many posters taking it as a fact and was wondering if 343i has said anything about it.

As far as speculation goes, no it's not something we can just assume. Free maps are somewhat common in modern shooters, and Halo 4's Spartan Ops showed that Microsoft is ok with releasing big and free content post launch.

Dude, I don't know how you can possibly say free maps are even remotely common in modern shooters. They are rare as hell, because asset creation is expensive as hell. All content is not created equal in that regard. You'll notice that Spartan ops reused the same exact areas over and over again. It cost them basically nothing to do that.

The only reason old school shooters even had free maps was because back then a team of 5 could build something relatively quickly and at low cost. That's not the case anymore. The most recent case of a game giving away free maps that I can think of is Evolve which also has micro transactions.


Playing as the Arbiter was one of the best things about Halo 2... This is considered bad as well?

Not The Arbiter himself so much as the fact that his levels were generally the worst in an already weak game.
 
http://www.engadget.com/2015/07/07/i-wont-be-playing-halo-5-guardians/

Thoughts on this? Obviously it's anecdotal but it does resonate with a lot of what people here feel or are saying.

I mean I can't really say much more than he's voting with his wallet and sitting it out, but he even agrees that split screen just isn't what it used to be, and even admits most play over Live, that games testing and development are tough.

Reading those comments was more shocking than that article.
 

fixedpoint

Member
I'll miss local splitscreen multiplayer - some of my favorite gaming memories.

Does anyone know whether persistent public lobbies will be in the game? I hadn't realized, until MCC eliminated them, how much this simple feature adds to my experience. Getting dropped back to solo matchmaking after a good round is is incredibly lame. My use may not be typical, but I think a majority of my Live and PSN friends are the result of persistent public lobbies/partying up.

I even picked up another 360 after buying MCC largely due to the lack of persistent lobbies.
 

Myz

Neo Member
Its a hard truth to recognize that not only Halo but almost every other AAA title game has steered away from old core features like local multiplayer. As sad as it is to see features like this go away, unfortunately it just isnt worth the resources to work on things that are used by a niche user base.
 

BokehKing

Banned
Its a hard truth to recognize that not only Halo but almost every other AAA title game has steered away from old core features like local multiplayer. As sad as it is to see features like this go away, unfortunately it just isnt worth the resources to work on things that are used by a niche user base.
Unless this holiday seasons split screen games tank horribly, I don't see this feature going away. It's a big +1 for other gamers. Look at rocket League has split screen, people love that in home entertainment with more than just voices over a mic.

Looking at the halo way point forums, it looks like a lot of people are pissed there as well.
 

Trup1aya

Member
They didn't make Halo 2, they made Halo 4. And I was properly hyped for that game. Playing through it is the biggest reason to be un-hyped for Halo 5, however.

343i isn't just some random assembly of strangers... Many of the staff had ties to the halo franchise from the beginning, in one way or another. Some worked for Bungie, some played Halo professionally...at the very least, the majority of the people in that building sat and watched the Halo2 reveal, either in person or at home, and could feel the energy it generated. There should be enough carryover for the current staff to know what makes for a good Halo presentation.
 
Unless this holiday seasons split screen games tank horribly, I don't see this feature going away. It's a big +1 for other gamers. Look at rocket League has split screen, people love that in home entertainment with more than just voices over a mic.

Looking at the halo way point forums, it looks like a lot of people are pissed there as well.

Looking at the Halo Waypoint forums people on there can be pissed about anything. If the spartans jumped a foot higher they would throw a hissy fit.
 
343i isn't just some random assembly of strangers... Many of the staff had ties to the halo franchise from the beginning, in one way or another. Some worked for Bungie, some played Halo professionally...at the very least, the majority of the people in that building sat and watched the Halo2 reveal, either in person or at home, and could feel the energy it generated. There should be enough carryover for the current staff to know what makes for a good Halo presentation.

If you're referring to the Halo 2 demo then hopefully they took no inspiration from that at all. That demo was interesting in theory but was everything Halo should not be in practice. It was more scripted than most COD levels and it was never intended to be in the game to begin with for that reason.

There are also not that many ex-Bungie staff working at 343 right now. There was only ever a handful to begin with.

That being said I do think that 343 absolutely cares about what they are doing, and I also think the fact that they are all fans of the series means they have a greater appreciation and reverence for the universe as a whole than Bungie could due to them being too close to it.
 
343i isn't just some random assembly of strangers... Many of the staff had ties to the halo franchise from the beginning, in one way or another. Some worked for Bungie, some played Halo professionally...at the very least, the majority of the people in that building sat and watched the Halo2 reveal, either in person or at home, and could feel the energy it generated. There should be enough carryover for the current staff to know what makes for a good Halo presentation.

There are very few people there who had anything to do with the Bungie made Halo games.
 

Monocle

Member
343i isn't just some random assembly of strangers... Many of the staff had ties to the halo franchise from the beginning, in one way or another. Some worked for Bungie, some played Halo professionally...at the very least, the majority of the people in that building sat and watched the Halo2 reveal, either in person or at home, and could feel the energy it generated. There should be enough carryover for the current staff to know what makes for a good Halo presentation.
Apparently there weren't enough Halo veterans and fans on the team to prevent it from making Halo 4 the game that it is, where most of what worked in Bungie's titles is gone: The open areas that allowed the sandbox gameplay to shine. The well designed enemies, whose abilities and behaviors led to fun and challenging and strategic encounters, rather than frustrating skirmishes with teleporting, charging, melee-happy, resurrecting bullet sponges with support units that have their own sets of annoying behaviors. The distinct vibrant art style that gave players a clear read on enemies and their weapons, and conveyed the majesty of the Forerunners' dead civilization with austere monolithic structures.

It's not terribly surprising that a team like that produced the Halo 5 presentation we saw. Either they don't understand what people loved about Halo, or they're unable to stay true to the basic essence of the series for some reason.
 

Trup1aya

Member
If you're referring to the Halo 2 demo then hopefully they took no inspiration from that at all. That demo was interesting in theory but was everything Halo should not be in practice. It was more scripted than most COD levels and it was never intended to be in the game to begin with for that reason.

There are also not that many ex-Bungie staff working at 343 right now. There was only ever a handful to begin with.

That being said I do think that 343 absolutely cares about what they are doing, and I also think the fact that they are all fans of the series means they have a greater appreciation and reverence for the universe as a whole than Bungie could due to them being too close to it.

What?!?! Just about every e3 demo ever is scripted ... You don't want unforseen events occurring while you are trying to demonstrate a games feature sets in a limited amount of time.

With the Halo2 demo we got to all of the exciting new features in action. And you left with the understanding that the engine could support massive environments and dynamic engagements, even if the demo level itself was a series of scripted events.

The H5 demo was no less scripted than H2's. And the new features they demoed weren't exciting. That's the problem with it.

I'm sure 343i cares about the franchise. That has nothing to do with what I said. My point is that based on what we've seen of the title so far, the staff doesn't know what type of footage gets fans excited. And you don't need to have a ton of old programmers and artists on the staff to understand those queues.
 

Biker19

Banned
Always hilarious when posters try to justify shitty corporate decisions by telling you what you will and wont like.

Newsflash. Tons of people dont give two shits about resolution or frame rate. Most just want to open a beer with a friend and have fun.

I agree, it's just sad. Not having either Split Screen Co-Op or LAN multiplayer on big games like this is taboo.

local split screen seems to be going the way of the dodo bird

Yet the newest COD & Star Wars Battlefront games are including it. Oops.
 

Freiya

Member
That doesn't sound like a good investment at all..
A) chances increased to get better items if you spend money
B) no garuntee

That means your chances when not paying money is super rare, and that sucks to hear for a new interesting game mode


It's really dumb and insulting tbh. A lot of mmo's and f2p games are starting to do this disrespectful rng cash shop garbage. I'm actually really surprised Halo is going this route. -_-
 

Trup1aya

Member
It's really dumb and insulting tbh. A lot of mmo's and f2p games are starting to do this disrespectful rng cash shop garbage. I'm actually really surprised Halo is going this route. -_-

I really don't see the big deal here. 1) it's limited to a single, casual friendly mode 2) the benefits of spending money will be pretty inconsequential given the gear based matchmaking system, the mechanics of the requisitionin/leveling system, and the manner in which Halo weapons are balanced. 3) proceeds go towards Halo Esports and free maps for the traditional game modes...
 

Niteandgrey

Neo Member
As a few people early on in the thread so eloquently pointed out, I'm apparently in an annoying "vocal minority". But unfortunately the lack of split screen co-op means I won't be buying Halo 5.

I understand that compromises have to be made on a development project with a hard end date, but split screen co-op is how my son and I have played through the campaigns on all the Halo games. A shame they dropped our favorite mode of play.

If they add it in down the road via a patch, they'll get my $60.
 

BokehKing

Banned
I really don't see the big deal here. 1) it's limited to a single, casual friendly mode 2) the benefits of spending money will be pretty inconsequential given the gear based matchmaking system, the mechanics of the requisitionin/leveling system, and the manner in which Halo weapons are balanced. 3) proceeds go towards Halo Esports and free maps for the traditional game modes...
Proceeds should go towards refunds for MCC

Anyway, this thread is about lack of split screen and how it will effect those unaware of its disappearance until after they but the game.
 

Freiya

Member
Dude, I don't know how you can possibly say free maps are even remotely common in modern shooters. They are rare as hell, because asset creation is expensive as hell. All content is not created equal in that regard. You'll notice that Spartan ops reused the same exact areas over and over again. It cost them basically nothing to do that.

The only reason old school shooters even had free maps was because back then a team of 5 could build something relatively quickly and at low cost. That's not the case anymore. The most recent case of a game giving away free maps that I can think of is Evolve which also has micro transactions.




Not The Arbiter himself so much as the fact that his levels were generally the worst in an already weak game.



If that's the case then we don't need map packs. Put enough maps in the game from the start and the problem is solved. Though I find it hard to believe that creating a map is as expensive as you want us to believe. You make it seem like these people aren't trying to make fat ass profits. Like devs are above getting something from nothing.

It's always always about money and how much they can make from us regardless of how much they spent in the process.
 
If that's the case then we don't need map packs. Put enough maps in the game from the start and the problem is solved. Though I find it hard to believe that creating a map is as expensive as you want us to believe. You make it seem like these people aren't trying to make fat ass profits. Like devs are above getting something from nothing.

It's always always about money and how much they can make from us regardless of how much they spent in the process.

Then you simply have no idea how many artists are required to build these things. Go take a gander at how long it usually takes a mod team to create something equivalent. It's a massive amount of work and that isn't taking into account things like testing.

Honestly, if you're one of these people coming from the point of view of "all of these devs just want to rip me off" then there is no point in this discussion. If you think that content creation in AAA games doesn't cost ridiculous sums of money then you are just wrong.

One of the biggest reasons for AAA budgets and team size increasing as it has been is due to the need for more and more artists and engineers to create increasingly complex assets.

What?!?! Just about every e3 demo ever is scripted ... You don't want unforseen events occurring while you are trying to demonstrate a games feature sets in a limited amount of time.

With the Halo2 demo we got to all of the exciting new features in action. And you left with the understanding that the engine could support massive environments and dynamic engagements, even if the demo level itself was a series of scripted events.

The H5 demo was no less scripted than H2's. And the new features they demoed weren't exciting. That's the problem with it.

I'm sure 343i cares about the franchise. That has nothing to do with what I said. My point is that based on what we've seen of the title so far, the staff doesn't know what type of footage gets fans excited. And you don't need to have a ton of old programmers and artists on the staff to understand those queues.

There is a big difference.

The Halo 2 demo was literally never a part of the game nor was it intended to be. It was an example of what they were going for with Halo 2 but was not a real Halo 2 level. I believe it has been stated that if they didn't do exactly the same thing in that demo each time then the entire thing would break.

Halo 5's demo was incredibly scripted, true. But it seems to be a real level from the game at least.

I'm not defending it. I honestly hated what they showed.
 
If that's the case then we don't need map packs. Put enough maps in the game from the start and the problem is solved. Though I find it hard to believe that creating a map is as expensive as you want us to believe. You make it seem like these people aren't trying to make fat ass profits. Like devs are above getting something from nothing.

It's always always about money and how much they can make from us regardless of how much they spent in the process.

I don't know, how could cutting splitscreen make them more money. Who cares about free maps anyway when you can't play the game with other people the way you always did?
 

DeepEnigma

Gold Member
Always hilarious when posters try to justify shitty corporate decisions by telling you what you will and wont like.

Newsflash. Tons of people dont give two shits about resolution or frame rate. Most just want to open a beer with a friend and have fun.

I agree, it's just sad. Not having either Split Screen Co-Op or LAN multiplayer on big games like this is taboo.

Yet the newest COD & Star Wars Battlefront games are including it. Oops.

Agreed with the both of you.
 
I could write a small essay on my disappointments with Halo 5. It's not an outright hate, it's just extreme frustration over what I feel is 343's incredibly misguided mishmash incorporated choices and features.

For me, reach was a black sheep, and while it did many questionable things, I felt like the overall feature set and Halo core were solid. Customization and forge were excellent.

However with Halo 4, halo immediately felt foreign, off. Like a cheaper knock off of the Halo I loved. Hell my friends and I stopped playing Halo 4 because the split screen sharing between our whole group was nigh on unplayable in most maps. Paired with Halo 4's atrocious gameplay, I was done. There were maps I got with the pass that I never even saw/played.

Then MCC, and I though, ok, I'll give these new dudes one more shot. All they have to do is give it a nice shine, and put it together. All the concepting etc was already done. MCC was broken, and I still to this day have trouble with it when I try to play with friends.

Halo 5 having sprint ads and other such foreign Frankenstein features was a turn off enough from what I came to expect from a Halo game, but local split screen nights with friends and Summerly LAN parties EVERY YEAR, plus small ones now and again are gone. Not to mention all for 60fps which while I accept in some games, makes Halo look like a cheap Spanish soap opera to me, I'm done.

If I ever pick it up, just for the story, it will be used and cheap. I just don't understand 343. Their decisions boggle my mind every time I take time to look.
 
I could write a small essay on my disappointments with Halo 5. It's not an outright hate, it's just extreme frustration over what I feel is 343's incredibly misguided mishmash incorporated choices and features.

For me, reach was a black sheep, and while it did many questionable things, I felt like the overall feature set and Halo core were solid. Customization and forge were excellent.

However with Halo 4, halo immediately felt foreign, off. Like a cheaper knock off of the Halo I loved. Hell my friends and I stopped playing Halo 4 because the split screen sharing between our whole group was nigh on unplayable in most maps. Paired with Halo 4's atrocious gameplay, I was done. There were maps I got with the pass that I never even saw/played.

Then MCC, and I though, ok, I'll give these new dudes one more shot. All they have to die is give it a nice shine, and put it together. All the concepting etc was already done. MCC was broken, and I still to this day have trouble with it when I try to pal with friends.

Halo 5 having sprint ads and other such foreign Frankenstein features was a turn off enough from what I came to expect from a Halo game, but local split screen nights with friends and Summerly LAN parties EVERY YEAR, plus small ones now and again are gone. Not to mention all for 60fps which while I accept in some games, makes Halo look like a cheap Spanish soap opera to me, I'm done.

If I ever pick it up, just for the story, it will be used and cheap. I just don't understand 343. Their decisions boggle my mind every time I take time to look.

...
 


Really, when I say what I said, What I mean is, that after playing halo almost entirely at 30, Halo at 60 looks wrong to me. I'm sure I could get acclimated to it like I have with titanfall, but when I consider that splitscreen was sacrificed for it, it doesn't seem close to worth it.
 

Pop

Member
I agree, it's just sad. Not having either Split Screen Co-Op or LAN multiplayer on big games like this is taboo.



Yet the newest COD & Star Wars Battlefront games are including it. Oops.

How is Treyarch pulling this wizardry stuff off...And how is Dice including it for local play. They both launch on the same system as Halo.

Don't believe anything coming from 343i. Bunch of nonsense
 
Really, when I say what I said, What I mean is, that after playing halo almost entirely at 30, Halo at 60 looks wrong to me. I'm sure I could get acclimated to it like I have with titanfall, but when I consider that splitscreen was sacrificed for it, it doesn't seem close to worth it.

Did you play the beta?
 

Bsigg12

Member
Really, when I say what I said, What I mean is, that after playing halo almost entirely at 30, Halo at 60 looks wrong to me. I'm sure I could get acclimated to it like I have with titanfall, but when I consider that splitscreen was sacrificed for it, it doesn't seem close to worth it.

You prefer that cinematic 30 huh? Hell why not go theater status and drop it to 24fps.
 
Did you play the beta?


I did. Felt janky to me. I stopped playing about a week in. Though this was also heavy influenced by ability abuse and super low kill times.

I play plenty of other shooters at 60, but again, for me at least, halo doesn't feel good at 60. It feels like it's trying to be something it's not. Now only furthered by no split screen.
 
You prefer that cinematic 30 huh? Hell why not go theater status and drop it to 24fps.

There's no need to be that way. I'm simply saying that the "60fps is always better" is an opinion, not a fact. Though really, it's all about what your accustomed to. If I played Halo at 60 long enough, I'm sure I would acclimate. However sacrificing splitscreen for a "feature" that wasn't needed for the game to be fun for over 10 years seems unnecessary.
 

Arc

Member
How is Treyarch pulling this wizardry stuff off...And how is Dice including it for local play. They both launch on the same system as Halo.

Don't believe anything coming from 343i. Bunch of nonsense

And Battlefield (and potentially Black Ops) are also far better looking games. Must be some dark magic.
 

Nipo

Member
There's no need to be that way. I'm simply saying that the "60fps is always better" is an opinion, not a fact. Though really, it's all about what your accustomed to. If I played Halo at 60 long enough, I'm sure I would acclimate. However sacrificing splitscreen for a "feature" that wasn't needed for the game to be fun for over 10 years seems unnecessary.

From a game play POV 60 FPS is always better (unless 120 FPS is an option). From a development point of view you can argue for 30 FPS to include other features but 60 FPS is always more fluid and responsive than 30.
 

Estocolmo

Member
I really cant see the problem here.

Its 2015, not 1999.

I'd rather have an overall better Halo 5 game than it to be compromised to some vocal minority group that are still stuck in the last millennium.

Most multiplayer games are played over the internet.

Its not like split-screen has been removed entirely and there is no replacement for playing multiplayer!
 

SaganIsGOAT

Junior Member
There's no need to be that way. I'm simply saying that the "60fps is always better" is an opinion, not a fact. Though really, it's all about what your accustomed to. If I played Halo at 60 long enough, I'm sure I would acclimate. However sacrificing splitscreen for a "feature" that wasn't needed for the game to be fun for over 10 years seems unnecessary.

60 FPS is LITERALLY better than 30
 
60 FPS is also preferred among the pros because of how smooth it is playing. Its just overall better for gaming. There was a gif posted not to long ago on my google+ page that showed the difference and its noticeable.
 
Reading those comments was more shocking than that article.

Just admit it you bought a PS4 instead of of Xbox One and you don't really want to spend the $350 on a Xbox One cause Call Of Duty Black Ops 3 doesn't have split screen and i'm sure you'll be buying it for your PS4
look most people don't really play split screen anymore and game developers won't compromise their game's performance just to squeeze in split screen
i will be buying Halo 5 Guardians for my Xbox One sorry for your loss

Fucks sake. You weren't kidding.

Playing over the internet is so soulless and boring.
 

Plywood

NeoGAF's smiling token!
It makes Halo look like a cheap plastic toy, too clinical. 30 FPS and the frequent framerate slowdown helps to really capture the scale and epic scope of the Halo franchise.
So long as it's not a locked 30, need that occasional slow down and skip, I find 24-29 was Halo's real sweet spot. Really captured the franchise at its best moments.
 
60 FPS is also preferred among the pros because of how smooth it is playing. Its just overall better for gaming. There was a gif posted not to long ago on my google+ page that showed the difference and its noticeable.

It very well may be. I however do not think what it brings to the table is worth the trade off.
 

Hubble

Member
This whole split screen is outdated is pure nonsense. I have a life, successful career, and so do my busy friends, but there are still times where one or few persons are over each other's houses, and it is not uncommon for someone to pick up the controller and think to say "Halo? Madden?", especially during the holidays, and Xbox Live does not have the magic or experience as splitscreen does. Honestly, this was a huge oversight by 343, and they probably did not even know how big splitscreen is in Halo based on their online outings e.g., that horrible Halo 4 online lobby system, or the horrid Halo 5 sniper from the beta. They have shown a huge disconnect to Halo fans.

No splitscreen is a substantial reason that can diminish Halo's popularity as it is already in decline under 343, since it was a hugely popular feature that people will notice is gone and lose some of its luster.

How did Frank (Stinkles) let this happen under his watch? Local coop should have been included in the design phase of this project from day one.. Do Halo fans need to tell this to Frank and the team too in how to make a Halo game?
 
It's not a matter of opinion, it's a FACT. Less input lag, less melee kill trades, smoother animation, improved overall fluidity. What I am saying is you are wrong.

Regardless. It hasn't been needed to for halo to be successful/fun up to this point. Sacrificing legacy features isn't worth it. If it were that big of a deal I'm sure that Bungie would have gone 60 in destiny, as well as other publishers who still choose 30 over 60.In a perfect scenario, 60 over 30, sure, but not when you have to start cutting core features. I would say 60 is more neiche than split screen to anyone of a non PC gaming origin.
 

SaganIsGOAT

Junior Member
This whole split screen is outdated is pure nonsense. I have a life, successful career, and so do my busy friends, but there are still times where one or few persons are over each other's houses, and it is not uncommon for someone to pick up the controller and think to say "Halo? Madden?", especially during the holidays, and Xbox Live does not have the magic or experience as splitscreen does. Honestly, this was a huge oversight by 343, and they probably did not even know how big splitscreen is in Halo based on their online outings e.g., that horrible Halo 4 online lobby system, or the horrid Halo 5 sniper from the beta. They have shown a huge disconnect to Halo fans.

No splitscreen is a substantial reason that can diminish Halo's popularity as it is already in decline under 343, since it was a hugely popular feature that people will notice is gone and lose some of its luster.

The sniper didn't work properly in a beta a year out? Holy moly no way!?!? Did you really just use that as a reason to shit on 343? Well done. Your avatar gives your bias away fwiw.
 

Nipo

Member
This whole split screen is outdated is pure nonsense. I have a life, successful career, and so do my busy friends, but there are still times where one or few persons are over each other's houses, and it is not uncommon for someone to pick up the controller and think to say "Halo? Madden?", especially during the holidays, and Xbox Live does not have the magic or experience as splitscreen does. Honestly, this was a huge oversight by 343, and they probably did not even know how big splitscreen is in Halo based on their online outings e.g., that horrible Halo 4 online lobby system, or the horrid Halo 5 sniper from the beta. They have shown a huge disconnect to Halo fans.

No splitscreen is a substantial reason that can diminish Halo's popularity as it is already in decline under 343, since it was a hugely popular feature that people will notice is gone and lose some of its luster.

How did Frank (Stinkles) let this happen under his watch?

"Without data you're just another person with an opinion"

I'd love for 343 to release what percentage of players used split screen in 4.
 

Hubble

Member
The sniper didn't work properly in a beta a year out? Holy moly no way!?!? Did you really just use that as a reason to shit on 343? Well done. Your avatar gives your bias away fwiw.

Um, as I said "etc.," meaning more. You can read better next time. There is A LOT of clear indicators that are in Halo online that show 343 clearly have no clue on what makes Halo. As I said, the Halo 4 lobby system is another and was completely atrocious and did not resemble a Halo system at all. The Halo 5 beta sniper felt completely out of touch to one of the MOST ICONIC signature weapons in the franchise is only one out of 1000. That is a big deal. How can 343 understand Halo when they cannot even understand the sniper rifle?

"Without data you're just another person with an opinion"

I'd love for 343 to release what percentage of players used split screen in 4.

Halo 3 would be better. The Halo community ran away from Halo 4, especially if you were reading the Halo forums at the time.
 

Hubble

Member
I have a life, a successful career, and I surround myself with people like myself. Now listen to my important opinion on Halo.

You really need to read better. That line was in response to others in this thread saying local splitscreen is dead for those very same reasons -that age has moved all social interaction to Xbox Live...
 
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