• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Satoru Iwata Has Passed Away

Status
Not open for further replies.
Rest in peace, Satoru Iwata.

Really sucks to wake up to these news :( I was really surprised when i read it. I knew that Iwata had been sick with cancer, but i thought he was doing much better seeing that he was runing the company again. Does anyone know what exactly that he died from? I cant help to wonder if he started working again too soon, and that it would be better if he had taken a longer time to recover from surgery :(

From what's been said publicly, it looks like bile duct cancer last year, followed by surgery, then a recurrence this year. From what I can see biliary cancer tends to have a poor prognosis, so I doubt this was because he returned to work too early - it's just a particularly nasty cancer with poor survival rates.
 
If someone can ribbonise me, that would be most appreciated.

pTkKMnP.png
 

HIR0

Member
@platinumgames
We offer our sincere condolences at the loss of Nintendo president Satoru Iwata, and express our tremendous respect for his life and work.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Yeah. I can't help but feel that those who wished ill will upon him are probably dancing on the inside right now and it makes me sick to my stomach.

That's a bit weird. I doubt that.

We should probably separate the recent performance of Nintendo and his recent performance as a CEO from his legacy and his character.
 

Moff

Member
although he locked extremly thin in his last direct, this is still extremely shocking. such a great dude, loved his videos and interviews.

RIP iwata san
 

Raide

Member
I saw the name and did not believe it. He has been ill as of late but I never saw this coming. My prayers go with all his family and friends at this time.
 

Tanwo

Member
This is really sad… I thought he had recovered. I’m truly shocked…
Rest in peace, Mr. Iwata, and thank you for everything.
 
Man, just thinking about it, Iwata was responsible for so much that has changed inside Nintendo before and since he became president.

He was responsible for Earthbound and Pokémon Gold/Silver being the way they are now.
He was partially responsible for Super Smash Bros. and Kirby (both with Sakurai, no less).
He was responsible for the DS and its success.
He was responsible for the Wii and its success.
He was responsible for Nintendo Directs and Iwata Asks (I really hope they'll continue Nintendo Directs, though).
He was responsible for Nintendo coming out of their traditional nest and opening up to a more global structure.

And I'm pretty sure he is at least partially if not completely responsible for Nintendo opening up their IPs for other use, like mobile games, movies, and other cool stuff of merchandising.

The best aspect of him is his down-to-earth personality and mentality that I appreciate so much, because he wasn't presenting himself as a man that had power over something.
What he actually presented himself as was something much more simple:
He was one of us. A normal human being who liked video games.

I will miss him.
 
So sad. Regardless of what people think about his business decisions it was clear to everyone that he loved what he did and just wanted to bring happiness to people around the world.

Truly a great and wonderful man. RIP
 
Woke up this morning and it was the first thing I read due to news/twitter notifications on my phone upon waking up and then going to GAF.

Heartbreaking news but Iwata's memory will forever be remembered by millions. Thank you Mr. Iwata for your leadership and help bringing joy to many.
 

test_account

XP-39C²
Yeah. I can't help but feel that those who wished ill will upon him are probably dancing on the inside right now and it makes me sick to my stomach.
I doubt that many (if any) feels that way. There is one thing to hate or dislike a certain brand and such, but i dont think many are that sick that they are really happy that Iwata died, especially not in this way, he was too young :(


From what's been said publicly, it looks like bile duct cancer last year, followed by surgery, then a recurrence this year. From what I can see biliary cancer tends to have a poor prognosis, so I doubt this was because he returned to work too early - it's just a particularly nasty cancer with poor survival rates.
Ok, i see, thanks for the info. I was thinking that adding the extra stress to the body as going back to work could be more harmful than good. The death seems to come so sudden, it was only a few weeks since the last Nintendo investor meeting i think. That is also why i was thinking maybe about stress from work that could affect his health. But we dont know how Iwata felt, maybe he gradually felt worse, but still tried to do his work at Nintendo.
 
I'll go ahead and post this translation from the 4Gamer interviews they had with Iwata last December, since I see a lot of people being surprised by his work on Melee:

Ok, I meant this only to be a short passage, but I found this whole section interesting so now here it is for you guys:


Kawakami: Alright, changing topics now, Mr. Iwata - you were originally a 'Super Programmer', weren't you?

Iwata: Umm. Well, actually...I don't feel like I can say that, I've never said that actually. I don't think I was really 'super' by today's standards(laughs).

Kawakami: Well, there was definitely a period when other people thought that about you, though, right? When you were at HAL Labs, for example.

Iwata: I guess there was. There was definitely a period of time after I began working at HAL when I sort of fancied myself to be the most proficient software engineer in the video games industry. Because I believed things like that I could write better NES code than even Nintendo's (EAD) engineers or that I could write the fastest, most compact code.

Kawakami: But once you move from a engineering position to one of management or administration, you're no longer writing code yourself, are you?

Iwata: That's right.

Kawakami: So, wouldn't that make you long for it? Like, would you be wondering "should I be a manager or should I keep writing code"? Did you have that sort of internal struggle, Mr. Iwata?

Iwata: Hmm. Actually, in my case, I kept on writing code. Until I was 40.

4Gamer: Wait, really?

Iwata: Yes. Of course, I couldn't write code during the week days, but, well, my nights were my own, as they say. Or, I'd take work home on my days off and write code there. If I made anything cool, I'd bring it in to work on Monday to show it to everyone and they'd all be glad to look at it and that was fun for me.

Kawakami: Wow!

Iwata: Of course, the company wouldn't run if I didn't do my managerial tasks during the day, so I did them. But I didn't quit writing code.

Kawakami: Ah, so, what was you're last job as an engineer, then?

Iwata: Aaah, I wonder if it's alright to admit this? Well, I guess the proverbial statute of limitations is up, so I'll tell you, but my actual last work on programming happened when I was working as the General Manager of Corporate Planning at Nintendo. Something happened and the Gamecube version of Super Smash Brothers didn't look like it was going to make its release date so I sort of did a code review for it (Wry Laugh).

All: (Laugh Loudly)

Kawakami: No matter how you look at it, that's not the job of the General Manager of Corporate Planning, is it? (Laughs)

Iwata: Yes, it isn't really, is it (wry laugh). At the time, I went to HAL Labs in Yamanashi and was the acting head of debugging. So, I did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those...all in all I spent about three weeks like that. And, because of that, the game made it out on time.

Kawakami: So you even did the debugging yourself!

Iwata: And that was the last time that I worked as an engineer 'in the field'. I was right there, sitting by programmers, in the trenches, reading code together, finding the bugs, and fixing them together.

Kawakami: That is such an interesting story. But with that being the last time you worked as an engineer, does it mean that there's a knowledge gap between you and people who are currently working as ones?

Iwata: Yes, stepping back from something means that a knowledge gap is inevitable. Even if I understand the principles, I just can't take the time to fully update my skills. So, with time, I've found myself having to ask what certain things are.
So, even though I'm looking over the system development departments, I find myself having to ask them to explain certain things to me. Through that I'm sort of struggling through trying to not let my judgements standards waste away.

Kawakami: So that's an on-going thing, then?

Iwata: Yes, of course. How do I put this? I, personally, don't want to lose my position as the 'CEO of a listed company in Japan with the most knowledge of programming'.

All: (Laugh loudly)
 

wrowa

Member
Ugh :( now I regret all of the sourness I had for the last Direct... Iwata cared so much about every one of them, and the last one he releases, we hated. :(

All the time he was asked about NX. That time when he wrote the tweet about this year's E3. I just can't help but wonder, if he already knew that he most likely wouldn't be around in a year's time. :(
 

stupei

Member
Are there any more links like that Balloon Fight one that have Iwata talking more about his own design process and experience at all? That was really great.

He's always done a fantastic job of interviewing others in the Iwata Asks; it'd be nice if there was something with more of his own perspective.
 

StayDead

Member
I've just been playing Baloon Fight. It may not be Nintendo's most popular game, but it's easily one of their best made. The controls feel so tight and everything just works unlike something like Ice Climbers where it feels the inputs you're doing are not really counting for anything. It never feels when you mess up that it's anyones fault but your own, and it just feels fun to play even if you're losing. Baloon Trip and Baloon Fight both get so tense as you progress through and your score gets higher and it's an absolute joy to play even today.

Even after all these years it put a massive smile on my face as I was playing through it and it's games like these for many people that Iwata will be remembered for. He really was one of the best in the world at his craft and I hope his legacy will continue to live on in the hearts of gamers, developers and Nintendo themselves.
 

senbon

Neo Member
This was totally unexpected, and it's hitting me harder than I thought it would. I will miss his presence in the coming Directs.

Condolences to his family, friends, and colleagues.
 
Status
Not open for further replies.
Top Bottom