http://www.nintendolife.com/news/2015/07/first_impressions_trying_to_believe_in_devils_third
Looks like they are holding off on a full review till the mutiiplayer is up and running so they have an expansive write up on the single player and it looks like it is confriming what we suspected about the game.
Anyway, there is much more at the jump above to read.
Looks like they are holding off on a full review till the mutiiplayer is up and running so they have an expansive write up on the single player and it looks like it is confriming what we suspected about the game.
The melee is designed to be simple and, ultimately, a vehicle for gory and stylised death moves. Using standard swords or limited use weapons that are lying around - a favourite of ours is the sledgehammer - you can dish out light or heavy attacks with X and Y, while blocking and evading with the L button. You can also charge the 'Enbaku Gauge', a limited time power up that makes you faster and more powerful for a brief period. It sort of works but is painfully lacking in fluidity, while the transition from melee to gunplay is awkward at best. Fiddling with settings makes it easier to effectively lock onto an enemy, ignoring the wonky camera to land hits more frequently. It feels particularly rough, though, and as a result becomes awkward and frustrating button mashing.
The sad thing is that, actually, the combat - melee and gunplay - could be enjoyable, but the concept is betrayed by shoddy technical execution. A key sinner is the woefully erratic framerate, which dives in outside areas or in the presence of explosions, while ticking along bearably in less intensive sections. Even when performance is tolerable the animation, transitions and general gameplay are scruffy and frustrating, making us feel like we're battling the mechanics in addition to hopelessly dim enemies.
We still have a little way to go in the campaign, but so far it's been a messy, frustrating experience. There's a place in the world for dumb and linear action games that try to recreate an '80s action movie vibe - our complaints aren't about the superficiality of the experience. We enjoy some mindless fun, but it still needs to be well designed, polished and a pleasure to play. We don't feel like a modern day bad-ass Dolph Lundgren when playing Devil's Third - it doesn't draw us in. We feel like an irritated gamer who realises they could do something more productive with their time.
Anyway, there is much more at the jump above to read.