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Splatoon |OT3| Feel Good Ink

Really hoping the higher levels increase the odds of him actually getting stuff in.

That'd be nice perk for getting to the max again. Oh and hearing the game through headphones, such a different experience. The guns actually sound like they have power behind them. Bleh and a DC just when things were looking up.
 

MouldyK

Member
Reddit Translation of the Patch Notes:

Ver. 2.0.0 [8/5/2015 planned distribution] – 610MB download

Adding Tag Match mode.
- Adding a mode where you, together with a group of friends, can join and play ranked matches with other groups in "Tag Match" mode.
- As for ranked battles, you must be level 10+ to participate.
- After linking up with friends, you can then link up with your friends' friends.
- In the case you join only with specific friends, please use the option to set a password.
- Regarding opponents in Tag Match mode, you will only be matched with similarly-playing opponents in Tag Match mode.
- Players playing ranked battles, you may not compete with players playing Tag Match mode.
- You may play Tag Match mode with 4, 3, or 2 players.
- Groups of 3 may play against groups of 4. In this situation, the group of 3 will respawn faster, as the side with only three is at a disadvantage.
- In the situation you are playing in a group of 2, you can be matched with three other groups of 2 to play a "2 group of 2 vs. 2 groups of 2" battle.

Adding Private Match mode.
- Adding a Private Match mode where you can play with your friends using whatever rules, stages, and team divisions you like.
- After linking up with friends, you can then link up with your friends' friends.
- In the times you want to participate only with specific friends, please use the option to set a password.

Changes regarding level:
- You may now level up to level 50.
- Once you have reached level 20 and have listened to the explanation in the lobby, the level cap will be raised.

Changes regarding rank:
- You are now able to rank up to the S and S+ ranks.
- You may raise your rank to S and S+ in Ranked Match (you may not do so in Tag Matches).
- Once reaching rank S or S+, victories or defeats in Tag Matches will not affect your rank.
- The method for calculating rank points (+/- 10, 8, 12, etc.) has been modified.
- If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.

Adding gear.
- New gear will be added, which can be bought from the shops at random.

Adding BGM.
- New BGM (background music) will be added, which can be heard at random while in battle.

Splatfest changes.
- In calculating the final results, the winning percentage points (weight) has been changed from 2x to 4x.

Stage adjustments.
- Urchin Underpass: All modes (i.e. Turf War, Splat Zones, Tower Control), large-scale terrain changes.
- Saltspray Rig: Tower Control mode, adjusting certain stage elements.
- Arowana Mall: Splat Zones mode, adjusting certain stage elements.
- Kelp Dome: Splat Zones and Tower Control modes, adjusting certain stage elements.
- Moray Towers: Splat Zones and Tower Control modes, adjusting certain stage elements.

Special Weapon adjustments.
- Inkzooka: Increased the points of turf inked needed to fill the special gauge from 180p to 220p.
- Echolocator: Increased the points of turf inked needed to fill the special gauge from 180p to 200p.
- Killer Wail (the Japanese name for this one is megaphone laser. oh my god.) : Decreased the points of turf inked needed to fill the special gauge from 180p to 160p.
- In both cases these are the numbers without the "Special Charge Up" gear ability.

Sub Weapon adjustments.
- Splash Wall: The problem of a bomb directly hitting Splash Wall and the damage range not being calculated correctly in rare cases has been fixed.

Gear Ability adjustments.
- Tenacity: Special Gauge will now start filling at the start of a match (rather than before the match begun) if there is a disparity between the number of players on teams.
- Special Charge Up: When wearing a lot of Special Charge Up gear, there is a more consistent increase when inking ground. There was a slight difference in the special gauge increase when inking ground little by little versus inking ground a lot at a time. It now increases an amount proportional to the area inked regardless to the method of inking.

Match-related sound effect adjustments.
- The Inkstrike can now be better heard from the left, right, and behind.
- Some of the long-ranged weapons' hit sounds will now be easier to hear from farther away.

Other
- Other adjustments to the game have been made so players may have a more pleasant experience.

- If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.

^--- That sounds big for people who likes staying with the little guys to Rank-Up.

- Arowana Mall: Splat Zones mode, adjusting certain stage elements.

^--- Hopefully it's better now.
 

RedFyn

Member
The ink consumption is interesting. The charge designates a certain amount of ink that will be used and then each shot uses some of that ink. I wonder how it works after the designated ink is used. Do you have to charge up again? Does the ink consumption rise for each additional shot? It'll be interesting to see how this works.
 

ryechu

Member
The ink consumption is interesting. The charge designates a certain amount of ink that will be used and then each shot uses some of that ink. I wonder how it works after the designated ink is used. Do you have to charge up again? Does the ink consumption rise for each additional shot? It'll be interesting to see how this works.

It seems like there is a delay from when you release the Zr button and the splatling starts shooting. The fully charged ping noise precedes the release of ink by a second. Plus in the video the charge wheel was full from the start but bullets didn't fly out until later. I wonder if you can do partial charges?
 

MouldyK

Member
The ink consumption is interesting. The charge designates a certain amount of ink that will be used and then each shot uses some of that ink. I wonder how it works after the designated ink is used. Do you have to charge up again? Does the ink consumption rise for each additional shot? It'll be interesting to see how this works.

I figure you have to charge it up again as he seemed to have stopped in the video when his bar went down.
 

RedFyn

Member
Oh, I missed the charge meter. That's interesting.

I think I understand it now. You charge it up (apparently being able to charge twice as the second video showed two meters compared to the first videos one charge) and then when you let go it releases the charge. I had forgotten it was designated a charger, which makes a lot more sense now that I see it in action. I just assumed it would be a standard Gatling gun
silly me

So then what happens if you squid before its finished, assuming you can?

Edit: I thought they were calling then chargers? Or was that never official.

I shouldn't be trying to think about this stuff when it's so late. I'm just going to go to bed
 

ryechu

Member
Since it's confirmed that the splatlings are a new main weapon class, I prefer the Japanese name spinners over splatlings. Hopefully the weapons are called splatlings but the class is referred to as spinners. I don't want to break the naming symmetry.
 

ryechu

Member
Hmm, maybe they just put in Sheldon's texts randomly.
I'm sure they were at one point actual sets. But they have changed since then. Sheldon's texts indicate different names for the weapons themselves. For example" slosher" isn't mentioned. And Sheldon calls the evil priest a type of charger using the katakana name. Even though in the twitter paired with this video, they call this weapon part of a new "main weapon class" called the spinner. So they've likely changed their mind about these weapons and adjusted them. If you look at alpha videos of splatoon the old splat charger used to have suction bombs and echolocator. So it's not like they don't go through iterations. Id be surprised if the bamboozler was changed though, since those weapons seem older and more tested than both the sloshers and the spinners
 

Nico_D

Member
I absolutely fucking loathe players who get on the tower just to get someone else from the team to jump there and when they do, they get immeaditely off whereas the team mate lands in the middle of a firefight and dies almost instantly. Again and again. They don't bother actually moving the tower.

I had just one player like this. He got 19 kills. We lost. Like those 19 kills mattered. Of course he thinks to himself: well, I did my part, what the hell did you actually do?

Died on the tower for you. About 10 times.
 
I absolutely fucking loathe players who get on the tower just to get someone else from the team to jump there and when they do, they get immeaditely off whereas the team mate lands in the middle of a firefight and dies almost instantly. Again and again. They don't bother actually moving the tower.

I had just one player like this. He got 19 kills. We lost. Like those 19 kills mattered. Of course he thinks to himself: well, I did my part, what the hell did you actually do?

Died on the tower for you. About 10 times.

The problem is knowing the right time when to get on the tower. Suicide riding doesn't help anyone. Good luck with that when playing with randoms though. This is why I think this mode just doesn't work, it's infuriating. For now I am just sticking to Splat Zones which is actually fun. Will we ever be able to choose modes? Doesn't seem like it.
 

Nico_D

Member
This is why I think this mode just doesn't work, it's infuriating.

I like Tower Control. But it does require a team committed to move and protect the tower. More than those who are there just to hoard kills. I've more intense and interesting matches of TC than Splatzones but also more hellish ones where people don't have a clue.
 

NotLiquid

Member
Might be a good idea to start tossing some OT4 title suggestions before activity explodes again during the update.

Some dumb ones I just thought up on a whim

Splatoon |OT4| Bucketsquid & Friends
Splatoon |OT4| This is a Bucket
 

Jintor

Member
Tower control is my hands down favourite mode.

Originally I thought it was just going to be a straight up Payload style thing, but things like the routes being totally weird, the way ink management of the surrounding arena is so important, the fact that you have to be ON the tower as well as needing to ink the sides... and the fact that the damn thing has a cover spike in the middle... oh, and the fact that it's a tug of war both ways and that you don't just get fucking mired in a game for like 40 - 60 minutes... it changes the way the game goes
 

Rize_21

Member
Might be a good idea to start tossing some OT4 title suggestions before activity explodes again during the update.

Some dumb ones I just thought up on a whim

Splatoon |OT4| Bucketsquid & Friends
Splatoon |OT4| This is a Bucket
Let's try... Splatoon |OT4| When you have to ink,ink. Don't sink.
Splatoon |OT4| I splat splat you, you splat splat me.
 

Totakeke

Member
That's how I play short ranged weapons not named roller. I just only do that in ranked so no one really knows.

Yeah, that's how most people play shooters, rollers are a different story though. Still it's not a slight since being good at sneaky isn't that easy. Just Emil plays rollers and brushes a bit different from what we usually see.
 

Africanus

Member
Well based on this Walleye it's impossible to paint most walls and the only place to put beacons were the enemies side perch but my teammates would lose everything by the time I got there and then I had to leave and the beacons are gone and Mall I am bad with close ranged weapons, I also was just walking into bad situations guess I was just having a bad session

Nice places to place it:

- Very edge of your side perch

- Behind the large stack of boxes in the very middle

- Enemy side perch

- Anywhere where you can lure an enemy or two towards to get bludgeoned.

Naturally beakons can't win a shoddy game, but they can assist a contested one immensely.
 
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