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Dark Souls III Gamescom Demo Impressions + Footage

Morrigan Stark

Arrogant Smirk
Agreed, I definitely would not say Ivory King is the hardest boss in DS2. Fume Knight or Sir Alonne wreck him in terms of difficulty IMO.
But... I never said he was the hardest.... :S

I objected to calling him "incredibly easy". That's just bullshit. His moves are not that telegraphed because he attacks really fast and has tons of range and tracking.
 

CHC

Member
Amen. I've said my piece on the Frigid Outskirts before but it's nice to see I'm not alone haha.

Finally got around to watching some of the new footage. Looks good. I haven't read that much about the mechanics yet but rolling definitely looks snappy.

As much as I hate that zone though, I appreciate that the series tries new things. I'd much rather play a game like Souls with one or two areas that didn't quite work out the way they were intended, as opposed to something totally homogenized where every area is just the same thing with a different skin on it. I hate the focus group mentality and the idea of cutting anything that even remotely inconveniences players, so I understand why Frigid Outskirts is there.... I just still hate it.
 

Clear

CliffyB's Cock Holster
As much as I hate that zone though, I appreciate that the series tries new things. I'd much rather play a game like Souls with one or two areas that didn't quite work out the way they were intended, as opposed to something totally homogenized where every area is just the same thing with a different skin on it. I hate the focus group mentality and the idea of cutting anything that even remotely inconveniences players, so I understand why Frigid Outskirts is there.... I just still hate it.

I'd add that Frigid Outskirts doesn't inconvenience anyone, its a fun little side area best saved for after you have all 3 crowns and Vendrick's blessing.

Disliking bits of side-content is such a pedantic thing to complain about, its emblematic of the unproductive negativity surrounding DS2.
 

Rush_Khan

Member
Will the network test be open to everyone or do you have to sign up for it? Missed out on the DS2 and the Bloodborne alphas so would love to try this out earlier.
 

Gbraga

Member
tumblr_nspxdj61cx1rg73lko1_540.jpg
 

semiconscious

Gold Member
I'd add that Frigid Outskirts doesn't inconvenience anyone, its a fun little side area best saved for after you have all 3 crowns and Vendrick's blessing.

Disliking bits of side-content is such a pedantic thing to complain about, its emblematic of the unproductive negativity surrounding DS2.

i'm not all that crazy about ds2, but i agree completely with this: dislike the game if you want, but you gotta find better stuff to whine about than this...
 
I'd add that Frigid Outskirts doesn't inconvenience anyone, its a fun little side area best saved for after you have all 3 crowns and Vendrick's blessing.

Disliking bits of side-content is such a pedantic thing to complain about, its emblematic of the unproductive negativity surrounding DS2.

Eh...for most people, Frigid Outskirts is the last bit of content of the last of three paid DLCs. So of course people will talk about it. It also stands out to me as the only example of truly bad design in the entire game, so yeah, it being side content doesn't really matter, it's still worth mentioning.

Otherwise I would normally agree that people are too hard on DS2. It's a great game, and - except for the Outskirts - the DLC is even better.
 

Braag

Member
I hate the Iron Passage more than I hate Outskirts.

In both the original version and in SOTFS I left the third DLC are as the last place to go through, did everything except the outskirts, headed to outskirts... and quit. Fuck that place.
 

AmyS

Member
One question, which has probably already been addressed here and elsewhere, is the frame pacing that was seen so much in Bloodborne a thing of the past with DS III ?
 
One question, which has probably already been addressed here and elsewhere, is the frame pacing that was seen so much in Bloodborne a thing of the past with DS III ?

That was a bug, so there isn't any way to know. I'm sure they won't repeat the same mistake though.
 

Gbraga

Member
Oh man, this is gonna be at least DX11, right? Is there a way to mod in PS3 buttons in DX11 games? I'll miss it, never played a Souls game without PS prompts.

One question, which has probably already been addressed here and elsewhere, is the frame pacing that was seen so much in Bloodborne a thing of the past with DS III ?

We can't know for sure yet, but if you play on PC you should at least be able to fix it yourself with 3rd party software.
 
Those two bosses are relatively easy if you rely on rolls to evade instead of turtling with a shield.

Shield? ROFL. XD

I played all of Souls, as my brother Infini said already, with light armor/power grip katana/no shield ever. :p

They're still harder than the Ivory King, which as my brother also said is my actual point.
 

Kazuhira

Member
I had my doubts at first but i'm hyped as fuck right now..
The mix between ds1 and bloodborne's gameplay is perfect.
 
Even thought DS2 had issues it was still better then 90% of the crap that gets out out. I have no problem with yearly releases if they say high quality
 

KorrZ

Member
Even thought DS2 had issues it was still better then 90% of the crap that gets out out. I have no problem with yearly releases if they say high quality


That's the problem with yearly releases though, at a certain point the quality becomes unsustainable.
 

burgerdog

Member
Shield? ROFL. XD

I played all of Souls, as my brother Infini said already, with light armor/power grip katana/no shield ever. :p

They're still harder than the Ivory King, which as my brother also said is my actual point.

I wasn't saying you need to get good or anything :lol I just popped in, saw the post and replied with what I said. At least to me, Alonne and Fume are easier than Ivory King.
 
That's the problem with yearly releases though, at a certain point the quality becomes unsustainable.

I'm sure but I don't think it has so far. Sure you can point to DS2 and say it was bellow par but then look at Bloodborne. While blood bore doesn't have a "souls" in the title we all know it as a souls game.
 

CHC

Member
I'd add that Frigid Outskirts doesn't inconvenience anyone, its a fun little side area best saved for after you have all 3 crowns and Vendrick's blessing.

Disliking bits of side-content is such a pedantic thing to complain about, its emblematic of the unproductive negativity surrounding DS2.

Totally agree. You wouldn't know it from reading just that post but I'm an unapologetic lover of Dark Souls II, have been from the start. But yeah while I personally don't like Outskirts I see what they're going for with the super hard challenge areas in each DLC and appreciate the concept. Like you said, regardless of anyone's feelings on it, it's totally optional anyway.
 

AmyS

Member
Ars Technica:

Dark Souls 3: The return of the king

COLOGNE, Germany—There was a time, not so long ago, where video games were obsessed with being more like the seminal third-person action-RPG Dark Souls. Difficulty levels rose, tutorials were removed, and checkpoint systems were crushed. N00bs needed not apply. Despite the rampant mimicry, nothing else has managed to nail that balance of difficulty, sharp combat, and ludicrous boss battles in the way that Dark Souls did.

Well, there is one exception: Hidetaka Miyazaki, director of Dark Souls, removed himself from the second game’s development team, instead choosing to direct the astonishingly good Bloodborne. The result was a game, in Dark Souls 2, that many dedicated Dark Souls fans perceived as the runt of the litter; Miyazaki’s absence lead to a dilution of the game's core pillars.

Thankfully, the third time’s a charm. With Miyazaki back in the hot seat, Dark Souls 3 looks like a fantastic return to form.

full article:
http://arstechnica.com/gaming/2015/08/dark-souls-3-the-return-of-the-king/
 

Gbraga

Member
No cool info from interviews in Gamescom?

You know what I'd love to have in the future? Post release interviews going in depth about the game. We had some of those for the previous games, but all in japanese, so access to them was hard. Since most of the sales are from the west, it would be really nice of them to release some of that info on a blog or something for english speakers. A lot of solid info we got on Dark Souls came from stuff like a japanese radio interview. I'm not sure if From Soft are not as open to western game media, or if it's just our guys who don't really give a crap about that stuff and don't even ask them in the first place.
 

Walpurgis

Banned
Hahaha! That's perfect. That guy even looks like Miyazaki.
I'm not sure if From Soft are not as open to western game media, or if it's just our guys who don't really give a crap about that stuff and don't even ask them in the first place.

FromSoftware seems pretty open. I think it's just that western games "journalists" don't usually ask them useful questions. It's usually crap that everyone asks like "What's different from previous installments?" "Your games are known for being very hard, will this one be very hard?" "When is this game coming out?" mixed with some fanboying or straight up shilling.

I remember a really great Japanese interview (4gamer?) after Dark Souls II was revealed. I think that Japanese developers can be pretty open sometimes. There was that legendary Infaune interview in Japanese (4gamer?) and a bunch of tidbits from FFXV interviews and blogs that include stuff you wouldn't normally expect to hear.

I am sure that there is a ton of info that we don't see because not many gaming sites bother to translate them. I think the only ones that do stuff like that are Siliconera and maybe Gematsu, and they don't translate everything.
 

Hyphen

Member
As much as I love these games from From, I'm not a fan of how ambiguous each plot can be. I hate not knowing why I'm doing what I'm doing. I don't need to be spoon fed, or have my hand held, but being told to "just go and kill some beasts" in Bloodborne I found quite annoying.
Still completed the game though.
 

Gbraga

Member
FromSoftware seems pretty open. I think it's just that western games "journalists" don't usually ask them useful questions. It's usually crap that everyone asks like "What's different from previous installments?" "Your games are known for being very hard, will this one be very hard?" "When is this game coming out?" mixed with some fanboying or straight up shilling.

I remember a really great Japanese interview (4gamer?) after Dark Souls II was revealed. I think that Japanese developers can be pretty open sometimes. There was that legendary Infaune interview in Japanese (4gamer?) and a bunch of tidbits from FFXV interviews and blogs that include stuff you wouldn't normally expect to hear.

I am sure that there is a ton of info that we don't see because not many gaming sites bother to translate them. I think the only ones that do stuff like that are Siliconera and maybe Gematsu, and they don't translate everything.

It's really a shame, but I've seen an increased number o postmortem style interviews recently, so maybe there's a chance for Dark Souls III :D

I'd really love a definitive answer to the Juniper being Gwynevere thing. Miyazaki says he likes to leave stuff open for speculation, but it's not like knowing if Gwynevere did go to Carim or not would change anything about Dark Souls' plot, so might as well tell us if it was just a coincidence or not.

As much as I love these games from From, I'm not a fan of how ambiguous each plot can be. I hate not knowing why I'm doing what I'm doing. I don't need to be spoon fed, or have my hand held, but being told to "just go and kill some beasts" in Bloodborne I found quite annoying.
Still completed the game though.

You just have to get used to their style of storytelling. Bloodborne was actually pretty straightforward imo, containing even lore notes (Dark Souls III also have those, but they seem far more vague than the ones in Bloodborne). You won't get a cutscene where people tell the plot to your face, but if you read item descriptions, talk to NPCs and just pay attention and try to put things together, you'll see it's not that ambiguous.

Their stories and style of storytelling are among the things I love the most about the games, so I really hope they don't change it too much. It's quite unique and I love the way they tie it so well with the gameplay, and going in such a different direction than most devs go when they try to tie narrative and gameplay. Instead of the usual "now you'll be forced to walk slowly because plot", the game will actively deceive you unless you uncover the secret by yourself, that's fucking amazing.

Dark Souls had what was possibly the best in-game implementation of a plot twist I've ever seen.
 

Xiraiya

Member
As much as I love these games from From, I'm not a fan of how ambiguous each plot can be. I hate not knowing why I'm doing what I'm doing. I don't need to be spoon fed, or have my hand held, but being told to "just go and kill some beasts" in Bloodborne I found quite annoying.
Still completed the game though.

Then read everything, look at your world and question why everything is placed where it is, that's how you understand the story.
 

Gbraga

Member
Then read everything, look at your world and question why everything is placed where it is, that's how you understand the story.

And it's not also just vague for the sake of being vague, the game is completely made with that in mind, most of the story in Souls games is in the past, and your adventure is just one part of a much greater story. The narrative absolutely supports you just doing your thing without really thinking too much about it, because the greater forces involved in the actual plot don't really care too much about you personally.

Unlike, say, The Last of Us (to give another narrative masterpiece as a counter-example, it would be too easy to just pick a shitty story), where it would make absolutely no sense at all if your part in the story wasn't both explicit and fundamental. If Joel's part in the story could easily be ignored, then there would be no point at all, since the story is just pretty much character development.
 

gdt

Member
Quick question for the more hardcore souls crowd. I've replayed every game in the series (except DSII which I'm doing now and BB) and I just have a question about NG+, in BB specifically I guess.

Usually I just continue pumping the same stats in NG+ as I was before (or at least until the soft cap then I pump VIT and STM), but when I replay BB I want to respec (or pump points into Skill so I can play a Dex/Arcane character instead of strength. Is it too late to pump significant points into a weak catagory like that in NG+? Should I just start a new dex character instead of continuing with my first character?
 

Gbraga

Member
Quick question for the more hardcore souls crowd. I've replayed every game in the series (except DSII which I'm doing now and BB) and I just have a question about NG+, in BB specifically I guess.

Usually I just continue pumping the same stats in NG+ as I was before (or at least until the soft cap then I pump VIT and STM), but when I replay BB I want to respec (or pump points into Skill so I can play a Dex/Arcane character instead of strength. Is it too late to pump significant points into a weak catagory like that in NG+? Should I just start a new dex character instead of continuing with my first character?

Yes, you should definitely start a new character.

Making new builds is a lot more fun than NG+ in Soulsborne games anyway, in my opinion. It's always nice to do a couple of NG+ runs, just for the increased difficulty (Nicolas Cage actually proved to be a challenge to me in NG+), but making a new character is always just so much more fun. New weapon, new stats, new visuals, some times doing things in a different order, it's really cool.

Though Bloodborne specifically has a bit more of NG+ appeal to me, but that's more because of two of its flaws rather than NG+ being better, and those would be that you can only get some weapons kinda late in the game and the bosses are a bit easier than in Dark Souls, so increased difficulty for them really helps.
 

tcrunch

Member
In the world of late but informative, Peeve has released a video regarding mechanics based on a reddit question list. Some of it has been covered previously, some information is new, some is correcting previous information (weapon arts DO replenish at bonfires). There's also a clip of him fighting the boss @ 39:50.

https://www.youtube.com/watch?v=tud0kKjwwvM
+ Roll out of gestures YES
+ Walking with gestures NO (yet)
+ Drink estus on ladders YES (and pop souls)
+ Take a step or two at the start of estus drinking animation YES
+ Ravioli step NO
+ Dead angles NO (in PVE at this stage)
+ Toggle-escape NO
+ Animation cancel NO
+ Stored roll YES (queue up rolls by tapping B while rolling, which lets you immediately roll again)
+ Riposte weapon swaps YES
+ Parries with large weapons in twohand stance (ex. greatsword) NO
+ Weapon sheaths NO
+ Riposte breaks lock-on YES
+ Layered weapon sound effects YES (Bloodborne when you press R1 R1 R1 each R1 has a different sound)
+ Counter damage UNKNOWN (could not tell/just bad playing probably)
+ Positional hit damage UNKNOWN (ex. greatsword tip vs base no difference, need a halberd to test)
+ HUD in the demo is a placeholder
+ Could not determine anything about poise or stats
+ Hyperarmor active in the greatsword Lunge weapon art
+ Hyperarmor (but not iframes) on backsteps, makes a distinct sound like a weapon brushing off metal
+ Forward+R2 does regular R2, you need to sprint+R2 OR backstep+R2 to do a jumping R2
+ Does not think backstab cone is SEVERELY reduced as some others have said, if DS1 cone is 60, DS3 cone is 40
+ DreadedCone mentions doing a regular hit or pre-hit before backstab, but Peeve thinks it was DS1-style instant
+ DS1 parries
+ DS1 instant estus
+ DS1 combat/movement, very fluid, 1.3 to 1.5x DS1 movement speed
+ Faster greatsword R1s
+ Exhausting stamina does not affect swing speed
+ Legion scimitars: twohand stance is holding both scimitars, not holding one scimitar with two hands
+ If you buff one scimitar, then switch to twohand stance, both scimitars will be buffed
+ No stamina regeneration if you delay second swing in a combo
+ Both demo characters could roll 5x without stopping (endurance not known)
+ DreadedCone said weapon arts do not replenish at bonfires, Peeve says yes they do
+ "DS1 in Bloodborne-detailed universe"
+ Detailed combat animations, no lying on back in air and then sliding on back after golfswings ala DS2
+ Tried to backstab red cape knight by locking on and circling around him, red cape knight reached over his shoulder and performed a backwards shield bash to punish him
+ Phone recording of part of Peeve's first fight with Dancer boss @ 39:50
 
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