And no, computers/phones/tablets are not game consoles and therefore would make zero sense to include.
handhelds : consoles :: smartphones : computers
consoles : computers :: handhelds : smartphones
HTH <3
While I understand that this thread I meant to show relative consumer spending, I'm not particularly sure why this data is meaningful. To me this looks like it's just weighting the number of units sold with the cost of the units. As someone who doesn't know a lot about economics, I'm not particularly sure what meaning this particular comparison provides over simply comparing the units sold.
Basically, ~$15B was spent on console hardware last year and it interests financial analysts to know that Sony managed to collect a little over half of that. The actual number of units sold is also important, but for different reasons, so that's usually analyzed more or less separately. One of the things hardware unit sales affects greatly is the share of the software spending you'll eventually end up with, and that too is analyzed separately. Basically, market share is pretty important in financial analysis, and it's measured a lot of different ways. Hardware revenue is just one of the common slices we look at for the console business. It tells us how much of the "initial buy-in" dollars each company is attracting.
Of course, it's more complicated than that too, because this analysis doesn't include any kind of cost of revenue, like free games and TVs included with the consoles, Superbowl ads, or even the build cost of the hardware itself. So we know what they collected for their hardware, but we don't know what they spent to make that possible.