I am currently preparing a report about the difference in spend between US and Chinese gamers as well as how the Chinese market is growing for gaming overall. It should be ready tomorrow so please look forward to it
I am
I am currently preparing a report about the difference in spend between US and Chinese gamers as well as how the Chinese market is growing for gaming overall. It should be ready tomorrow so please look forward to it
The Chinese gaming market is really under-reported on, especially given how huge it is. I'm really looking forward to this.I am currently preparing a report about the difference in spend between US and Chinese gamers as well as how the Chinese market is growing for gaming overall. It should be ready tomorrow so please look forward to it
It is worth pointing out that this thread only covers revenue and not profit. Therefore please keep this in mind when discussing.
Problem is that at least MS (not sure about the others, but I don't think they do this) don't report on just Xbox profits; it's all behind the "windows hardware" division
Problem is that at least MS (not sure about the others, but I don't think they do this) don't report on just Xbox profits; it's all behind the "windows hardware" divisionAs a side note, it'd be interesting to see the net profit margins for each of the three plotted over the last decade or so. The necessary data is all scattered across earnings reports I suppose.
I am currently preparing a report about the difference in spend between US and Chinese gamers as well as how the Chinese market is growing for gaming overall. It should be ready tomorrow so please look forward to it
Prepare for lots of 1% posts.That 1% pulling its weight.
lol at thread name
A few of you may have read the Sony FY2015 Q1 thread where I noted that the quarterly shipment of PlayStation 4 consoles was higher than the combined sell in for Xbox One, Xbox 360, Nintendo Wii U, Wii and 3DS combined. I now have further information that confirms total revenue generated by sales of PlayStation 4 and PlayStation 3 computer entertainment system was higher than that of all other home consoles combined in 2014 calendar year.
Sony's PlayStation 4 & 3 generated a total of $8 billion in revenue compared to the combined $7.2b generated by Microsoft and Nintendo's home consoles. Total revenue generated by home console sales in 2014 reached $15.3 billion including all other brands. 2014 is the first time since 2008 that total console revenue has exceeded $15 billion and marks the start of a resurgence in console sales.
The new console launches have allowed both Sony and Microsoft to increase revenue quite drastically compared to the declining revenue trend seen before 2013. In fact the PlayStation 4 has allowed Sony to double the amount of revenue they made in 2012 across all home console sales. Nintendo on the other hand have seen a sharp decline in the revenue they generate from Wii and Wii U sales with total revenue down 25% since 2012.
Nintendos sharp decline actually came about before the launch of the Wii U, in 2009 Nintendo was still the leader for revenue generated by console sales but sales of the Wii started to drop off in 2010 causing revenues to decline whilst the successful launch of Xbox Kinect and PlayStation Move allowed Sony and Microsoft to maintain revenues and overtake Nintendo in this space. The launch of the Wii U did nothing to stop the decline that Nintendo were seeing and this can mainly be attributed to the high pricing of the console and the confusing marketing that failed to capture the attention of the mainstream market. To date the Nintendo Wii U has only sold 10 million units worldwide.
Microsoft's Xbox 360 actually generated low revenue early on in the console cycle but continued to grow and thanks to the launch of Kinect we saw revenues almost match Sony's PlayStation 3 and PlayStation 2 revenues in 2010 and 2011. However the Xbox One launch whilst successful was not enough to increase revenue to PlayStation levels in 2013.
Sony have been able to hold their $399 price point for almost two years now whilst Microsoft has had to drop the price from $499 to $349 in the space of a year just to remain competitive. Its fairly clear that Sony are expecting revenues from home console sales to increase further in 2015, that should line up with increased profits on hardware as Sony stated in a recent financial report that the PlayStation 4 is now cheaper to produce, whereas Microsoft could see a year where revenue remains flat or could even decline. One area where Sony have seen a decline is in portable console sales, the discontinuation of the PSP and lack of worldwide appeal for the Vita have caused revenues from handhelds to drop by almost half since 2009.
Overall the console video game hardware market remains healthy and has beaten the slump that we saw at the end of the last generation.
Not having 3ds in here makes things loom a lot worse than it really is for nintendo. I get that this is about "home consoles" but the vita is a non factor outside of Japan and MS doesn't have a handheld. Combined revenue of 3ds and wii u are probably much closer to Sony's #s.
Is incredible how PS4 is doing, when you ad this to the fact that ps4 requieres ps plus for online multiplayer only equates to a bigger revenue stream, do you guys think, that with this in mind, that the ps4 might become a bigger money maker than the ps2 was?
Is incredible how PS4 is doing, when you ad this to the fact that ps4 requieres ps plus for online multiplayer only equates to a bigger revenue stream, do you guys think, that with this in mind, that the ps4 might become a bigger money maker than the ps2 was?
?Not having 3ds in here makes things look a lot worse than it really is for nintendo. I get that this is about "home consoles" but the vita is a non factor outside of Japan and MS doesn't have a handheld. Combined revenue of 3ds and wii u are probably much closer to Sony's #s.
The ps3 and x360 are still actually pillars of Sony's sales strategy. Not the case at all for the original wii. 3ds is Nintendo's main pillar, wii u is second fiddle.
I've bolded the part you need to read again.
If you get it then why are you complaining?
I'm not complaining. Just pointing out that ignoring the 3ds doesn't make any sense. I imagine most people play it at home. Saying Sony revenue outpaces ms and nintendo is complete cherry picking if you're going to leave out 3ds.
I'm not complaining. Just pointing out that ignoring the 3ds doesn't make any sense. I imagine most people play it at home. Saying Sony revenue outpaces ms and nintendo is complete cherry picking if you're going to leave out 3ds.
He also left out the PSP and Vita.
He also left out the PSP and Vita.
Thanks for all your hard work, but please don't get caught. We don't want another Aquamarine situation on our hands.I work for a company in the Mobile telecommunications industry and have access to market research reports within that industry. Sometimes the subscriptions we have allow me to see other industry reports including Toys & Games.
Also I have a passion for the video game industry and love researching and collecting data.
I am currently preparing a report about the difference in spend between US and Chinese gamers as well as how the Chinese market is growing for gaming overall. It should be ready tomorrow so please look forward to it
And software sales, and marketing costs, and online revenues, and lots of other things. The point is that it's sort of silly to complain about the scope of a thread when that is both clear and is a perfectly reasonable discussion topic.He also left out the PSP and Vita.
This topic isn't about video game hardware revenues in general. If you want to discuss that, maybe you'd be better off creating a new topic.Which would add very little to the overall picture. Just saying not including the handhelds doesn't really make sense if we're talking about revenue in video game hardware.
This is hardware sales for home consoles.
It's not cherry picking at all when the entire point of the OP is to talk about total spend on home consoles.
Revenue generated by handheld sales has fallen quite a lot. In fact it's fallen by almost half since 2009.
Which would add very little to the overall picture. Just saying not including the handhelds doesn't really make sense if we're talking about revenue in video game hardware.
And software sales, and marketing costs, and online revenues, and lots of other things. The point is that it's sort of silly to complain about the scope of a thread when that is both clear and is a perfectly reasonable discussion topic.
It seems to me that the point of the op might be more along the lines of "omg Sony is destroying MS and Nintendo in sales." Excluding the best selling system of the generation doesn't really make sense. Why exlude the conversation to home consoles? What purpose does that serve? To point out the wii u isn't selling very well, and original wii sales are non existent? We all already knew that.
It seems to me that the point of the op might be more along the lines of "omg Sony is destroying MS and Nintendo in sales." Excluding the best selling system of the generation doesn't really make sense. Why exlude the conversation to home consoles? What purpose does that serve? To point out the wii u isn't selling very well, and original wii sales are non existent? We all already knew that.
People game on PCs and phones too, do we add those in for MS/Sony? Lol. There's nothing misleading when the topic is HOME CONSOLES.Which would add very little to the overall picture. Just saying not including the handhelds doesn't really make sense if we're talking about revenue in video game hardware.
If you're insinuating that ZhugeEX is excluding data for the express purpose of shitting on MS and Nintendo I think you're barking up the wrong tree. He's always been very fair from what I've seen.It seems to me that the point of the op might be more along the lines of "omg Sony is destroying MS and Nintendo in sales." Excluding the best selling system of the generation doesn't really make sense. Why exlude the conversation to home consoles? What purpose does that serve? To point out the wii u isn't selling very well, and original wii sales are non existent? We all already knew that.
Does this include peripherals and amiibos?
He provided a nice summary of how the companies were doing revenue wise based on their home consoles. He is not required to report things according to your particular liking. You could ask him to expand on things and he could choose to do so, but the only one that seems to have an agenda here is you.
Thanks for the info Zhuge
Because handhelds are handhelds and home consoles are home consoles. Clear difference.My only agenda is to point out that not including the handhelds makes little sense. Why is there even a distinction between a handheld and a "home console" ? Because it plugs into your tv? Seems rather arbitrary. I have never once played my 3ds outside of my apartment. I imagine the vast majority of people play their handhelds at home the majority of the time.
Oh, now it makes no sense. Riiiiight.And no, computers/phones/tablets are not game consoles and therefore would make zero sense to include.
I wasn't complaining, I was showing Zoonami that no handhelds were included at all within the time-frame, in any sense.
I agree, OP should also add smartphone sales and tablet sales. Let's not forget Ouya sales and Nvidia Shield sales. OP what were you thinking?It seems to me that the point of the op might be more along the lines of "omg Sony is destroying MS and Nintendo in sales." Excluding the best selling system of the generation doesn't really make sense. Why exlude the conversation to home consoles? What purpose does that serve? To point out the wii u isn't selling very well, and original wii sales are non existent? We all already knew that.
Sony has the worldwide appeal. Microsoft and Nintendo does not. This is nothing surprising.
It does not. Video game accessories are a different category. Toys to Life has been growing tremendously recently with Lego, Disney, Nintendo and Activision as the leaders.
Revenue is an important metric in finance and accounting, and is closely monitored by investors to assess the overall health of a company. It isn't the only thing looked at, nor is it the most important, but it is still very valuable information.While I understand that this thread I meant to show relative consumer spending, I'm not particularly sure why this data is meaningful. To me this looks like it's just weighting the number of units sold with the cost of the units. As someone who doesn't know a lot about economics, I'm not particularly sure what meaning this particular comparison provides over simply comparing the units sold.
Ok fine lol. OP please expand these revenue figures to include handhelds. I feel that would give a more accurate comparison as to how the big three compare in terms of hardware revenue within the video game industry. I'm sorry for offending anyone, it's just my first thought when reading the op was, why the hell is the 3ds not included here?
My only agenda is to point out that not including the handhelds makes little sense. Why is there even a distinction between a handheld and a "home console" ? Because it plugs into your tv? Seems rather arbitrary. I have never once played my 3ds outside of my apartment. I imagine the vast majority of people play their handhelds at home the majority of the time.
And no, computers/phones/tablets are not game consoles and therefore would make zero sense to include.
But it did work out well for Xbox 360.That worked well for the WiiU.
And the Dreamcast.
And the Saturn.
Even the 360's one year lead was basically erased despite the PS3's crappy first few years.
Rushing out a console to get ahead of your competitors seems kind of pointless. Hell the PS4/Xbone launching at the same time worked out very well for both companies. 3rd parties were there day one and people were upgrading left and right. They both ended up with massive launches. It felt like the entire industry was upgrading at the same time.
I know. I was just adding to your points.I wasn't complaining, I was showing Zoonami that no handhelds were included at all within the time-frame, in any sense.
This data is useful because revenue is an important business figure. If you're not interested in the business of gaming hardware, then there won't be much in this thread for you.While I understand that this thread I meant to show relative consumer spending, I'm not particularly sure why this data is meaningful. To me this looks like it's just weighting the number of units sold with the cost of the units. As someone who doesn't know a lot about economics, I'm not particularly sure what meaning this particular comparison provides over simply comparing the units sold.
I imagine that Microsoft would like to put the Xbone behind them as quickly as possible. But there's only so much they can do and only so quickly they can do it, and that's going to limit how quickly they can push out the Xbox 4. Xbox's position within the greater Microsoft framework is going to be a big question mark as well.sörine;176898467 said:Rushing out a console ahead of the established competition isn't in and of itself the lone key, but it can also be a core factor in upsetting the status quo. If Microsoft can align elements so as establish a solid foothold (as they did with 360) it's easy to see how attractive this direction is.
It can work. And there's a clear track record for that.
Revenue is an important metric in finance and accounting, and is closely monitored by investors to assess the overall health of a company. It isn't the only thing looked at, nor is it the most important, but it is still very valuable information.
It's hugely important in figuring how well that product is doing and why.I can see the value of looking at revenue of a company or division overall, but limiting it to such a small set of products doesn't make sense to me.
You don't see the value of comparing revenue across members of an industry?I can see the value of looking at revenue of a company or division overall, but limiting it to such a small set of products doesn't make sense to me.
Specifically with the 360 it was more that the PS3 was a year late than the 360 was a year early. So that's not really a great example to use.sörine;176898467 said:But it did work out well for Xbox 360.
And Sega Genesis.
And PlayStation.
Rushing out a console ahead of the established competition isn't in and of itself the lone key, but it can also be a core factor in upsetting the status quo. If Microsoft can align elements so as establish a solid foothold (as they did with 360) it's easy to see how attractive this direction is.
It can work. And there's a clear track record for that.
Okay so we're just cherry picking platforms to fit whatever agenda you have, gotcha.Ok fine lol. OP please expand these revenue figures to include handhelds. I feel that would give a more accurate comparison as to how the big three compare in terms of hardware revenue within the video game industry. I'm sorry for offending anyone, it's just my first thought when reading the op was, why the hell is the 3ds not included here?
My only agenda is to point out that not including the handhelds makes little sense. Why is there even a distinction between a handheld and a "home console" ? Because it plugs into your tv? Seems rather arbitrary. I have never once played my 3ds outside of my apartment. I imagine the vast majority of people play their handhelds at home the majority of the time.
And no, computers/phones/tablets are not game consoles and therefore would make zero sense to include.
Specifically with the 360 it was more that the PS3 was a year late than the 360 was a year early. So that's not really a great example to use.
I don't see how MS would even swing the marketing to release a console earlier than Sony when the likelihood is that would allow Sony to produce a more powerful console. Not having the console that doesn't have the best performance for multiplats probably is a bigger problem for MS than Sony.
ps3ud0 8)