I think video game tech is still incredibly crude and primitive.
Everything you see in a game is still just a wireframe with a texture canvas covering it... (if you're lucky and it's not just a sprite)As shallow and hollow a rendition of reality as a balloon animal.
Shadows, lighting, reflections are nothing but (very) crude hacked together approximations of the real thing rather than simulations.
And on top of that each game is still super narrow in their scope like a shoebox diorama and only allow very very limited (and 99 percent faked) interaction with what is there.
Things like wind, water, smoke, fire etc are still not simulated in games and still can't be interacted with in any meaningful way.
We're not even 1 percent of the way there to have virtual 'reality'.
edit :and if you want to compare it to the movie industry
Games makers are so hopelessly behind when it comes to story telling, story pacing (a huge problem in games) and camera directing.
Movies from 40 years ago were doing wayyyyyyyy cooler things and way more interesting shots than even the best 'cinematic' games today.
And if you let a game developer near visual cinematic effects like vingetting, color grading, dof etc then they still behave like a toddler playing pretend and copying what he thinks daddy does at his job.