Dictator93
Member
I'm sure now that they own it they can make it work better with Havok going forward.
That could be a thing I guess. I am not sure if there is any precedent for that before though.. it would be interesting.
I'm sure now that they own it they can make it work better with Havok going forward.
Did you really think I meant that they would deny it? Because I said exact opposite. I already knew and agree on your points 100%.Accept they won't deny it to Sony. This is a company that makes money off of every android phone sold. They make software for Mac, etc etc etc. They've actually been moving closer and closer to platform agnosticism since satya took over. There isn't a chance in hell they'll turn down a licensing deal, just like there isn't a chance in hell they wouldn't support minecraft out on every possible platform. That's almost always been MSs MO throughout there history (other than some of the late balmer years)
I die a little inside every time I hear someone who thinks that MS is in the business of making life hard for Sony instead of making money.
Console warz, mate!I die a little inside every time I hear someone who thinks that MS is in the business of making life hard for Sony instead of making money.
I die a little inside every time I hear someone who thinks that MS is in the business of making life hard for Sony instead of making money.
I can assure you Sony wont think about this for even 1 second, especially since the devs handle this themselves and they have much better things to do.However I'm not sure Sony is going to want to give their competitor any more money then they have to. So if they want to avoid paying Microsoft a fee, what's their best bet?
This is a kinda interesting point actually. But since there is usually almost a year between announcement and release I assume they would just send it to them post announcement or close to it. Would still give them enough time and only impact launch games at best.The real issue will be one of early development access. If Havok was still owned by Intel, Sony would send very early PS5 dev kits to Havok to ensure Havok was ready to go Day 1 of next gen PS5 console launch. With Havok being owned by Microsoft, Sony will have to be more careful about providing early dev kits to Havok/Microsoft that could reveal too much competitive information too soon.
Did you really think I meant that they would deny it? Because I said exact opposite. I already knew and agree on your points 100%.
The issue for Sony and Nintendo will not be licensing. Microsoft will continue to license Havok to existing parties.
The real issue will be one of early development access. If Havok was still owned by Intel, Sony would send very early PS5 dev kits to Havok to ensure Havok was ready to go Day 1 of next gen PS5 console launch. With Havok being owned by Microsoft, Sony will have to be more careful about providing early dev kits to Havok/Microsoft that could reveal too much competitive information too soon.
Okay, so, Microsoft owns Havok now, and nVidia owns PhyX. Is Sony going to have to make their own physics engines for every game now, or is there another engine out there I don't know about?
Pardon if somebody asked/answered this already.
PS: I don't doubt that Microsoft will let Sony use the engine if they pay the licensing fee. However I'm not sure Sony is going to want to give their competitor any more money then they have to. So if they want to avoid paying Microsoft a fee, what's their best bet?
I die a little inside every time I hear someone who thinks that MS is in the business of making life hard for Sony instead of making money.
Holy shit. What does this mean for the industry ? HL3 exclusive on Xbox ? Just kidding
Of course par the course when we have so many powerful interests more interested with things like patent wars than actual R&D into their own technologies for consumers
i did not know that. You know what physics engine GTA IV use? i though "euphoria" was the physics engine and "morpheme" the procedural animation solution which integrates into the physics.
They can do both. How would you call what Cloudgine's working on?
Is this good for MS? Yes. Good for the industry? I'd say not. In terms of competitiveness, corporations just buying the underpinnings of essential development tools everyone uses is BS.
If Sony all of a sudden bought Unreal Engine i'd be just as pissed off. Of course par the course when we have so many powerful interests more interested with things like patent wars than actual R&D into their own technologies for consumers
Is this good for MS? Yes. Good for the industry? I'd say not. In terms of competitiveness, corporations just buying the underpinnings of essential development tools everyone uses is BS.
If Sony all of a sudden bought Unreal Engine i'd be just as pissed off. Of course par the course when we have so many powerful interests more interested with things like patent wars than actual R&D into their own technologies for consumers
Isn't Half Life 2 using Havok? Will it still come out? Is Steam doomed now?
Next gen Xbox:
Xbox Havok
Great name for the next Xbox, take note Phil.
Okay I'm updating the OP again since people seem confused as to what Havok is (and isn't).
As a note, here's a list of their products:
People who use the Euphoria animation system might still use Havok Destruction or Havok AI for example.
DICE and Naughty Dog use Havok Destruction for example, whereas Pro Evo uses Havok Cloth.
How does that work? You mean that a game can have One enginne doing the cloth physics, whereas another totally different engine doing the Physics in the game? inst this makes it harder to work with and develop, than just using the same engine for everything?
How does that work? You mean that a game can have One enginne doing the cloth physics, whereas another totally different engine doing the Physics in the game? inst this makes it harder to work with and develop, than just using the same engine for everything?
Is this good for MS? Yes. Good for the industry? I'd say not. In terms of competitiveness, corporations just buying the underpinnings of essential development tools everyone uses is BS.
If Sony all of a sudden bought Unreal Engine i'd be just as pissed off. Of course par the course when we have so many powerful interests more interested with things like patent wars than actual R&D into their own technologies for consumers
MS buys insomniac after ratchet ps4Interesting acquisition. They'd be creaming money off most games released.
Why do I feel this is the first of some big acquisitions for MS isn't their event next week...
Do you find it hard to use a fork AND a knife when you eat?
Okay, so, Microsoft owns Havok now, and nVidia owns PhyX. Is Sony going to have to make their own physics engines for every game now, or is there another engine out there I don't know about?
Pardon if somebody asked/answered this already.
PS: I don't doubt that Microsoft will let Sony use the engine if they pay the licensing fee. However I'm not sure Sony is going to want to give their competitor any more money then they have to. So if they want to avoid paying Microsoft a fee, what's their best bet?
Is this good for MS? Yes. Good for the industry? I'd say not. In terms of competitiveness, corporations just buying the underpinnings of essential development tools everyone uses is BS.
If Sony all of a sudden bought Unreal Engine i'd be just as pissed off. Of course par the course when we have so many powerful interests more interested with things like patent wars than actual R&D into their own technologies for consumers