That is true, but i was thinking more about if the game was suppose to run on both the handheld and console version (assuming thats the route they're going). In that case, it might be easier to do the 3DS version. But that said, unless the console and handheld are in the same ballpark when it comes to hardware specs, i expect to see exclusive games for the systems, or at least for the console.Since both the handheld or console NX devices will be significantly more powerful than the 3DS, I think you can rule the 3DS version out by default, since it'd be a hell of a lot easier to port down than port up in that regard.
Do you mean what Shuhei said? If so, he only said that the market was difficult when being asked about a Vita successor.I think people are counting them out because Sony has basically openly bowed out on further entry into the market, blaming the Vita's abject failure to sell on "the market" instead of their own inability to sell the damn device.
Just wondering, whats the irony? I wouldnt say that the Vita was aimed and marketed as a casual gaming device.Kind of ironic that it was PSV that actually disappeared into irrelevance when the casual gamer shift towards smartphones started to happen.
ExactlyPeople did say that but it was never really true. The Wii U only got third party games for a few months after launch which means support had been cut at some point. People rationalised Vita still getting big games like Phantasy Star Nova by saying they were greenlit years ago but the Vita is getting even bigger games now, 4 years after launch.
I would say that this more shows that they are interesting in other systems, and see if there is possible to make money there. We will see western developers saying that they are interested in NX too, that doesnt mean that the other systems arent concidered healthy in Europe and USA.Anyway, in the same interview they also have shown interest in Steam and NX, no reason to ignore that. Which basically confirms that the PS ecosystem on its own isn´t considered very healthy in Japan.
Well, GC numbers would still be pretty shitty, but I think even that's a tad too optimistic. Maybe at $99, it'd be on track to a 15m or so LTD.
And I think their most fundamental problem is not pricing or even anything specific to a given console/handheld; it's that it's getting harder and harder every year for their audience to justify the combined hardware/software cost for Nintendo IP and little else. This is primarily due to the increasing commodification of mobile hardware, which is vastly cheaper and more convenient for the casual/family/kids audience, but also due to competition from PS4/XB1/PC, all of which arguably offer more diverse software lineups than Nintendo can.
DragonQuest XI isn't even officially announced for the NX.
Why is the wiiu so pricey to make? Genuine question.
The HW is a decade old or more, and even the game pad is hardly impressive, compared to even cheap tablets.
Just wondering, whats the irony? I wouldnt say that the Vita was aimed and marketed as a casual gaming device.
Quite obvious the fact that the self proclaimed handheld option that was supposed to be aimed at hardcore gamers, became obsolete when there was a notable jump from casual gamers towards smartphones. While on the other hand the "casual" handheld option from Nintendo ended up selling several times more in the exact same market environment.
Why is the wiiu so pricey to make? Genuine question.
The HW is a decade old or more, and even the game pad is hardly impressive, compared to even cheap tablets.
Going with how all of that went down, it is likely as official as Nintendo prefers it to be. A game officially being developed for the NX will result to questions that Nintendo do not want to answer at this time.
Your points about the hardware being old is part of the problem. Since it's technology that other manufacturers have mostly abandoned, there is little likelihood of it reducing in price. On top of that, the Wii U still hasn't sold all of the units projected for FY2013, so it's likely that Nintendo is still sitting on parts that they had produced back in 2013. And from these parts, they can assemble new units whenever they start running down inventory so there hasn't been any place to lower the BOM.Why is the wiiu so pricey to make? Genuine question.
The HW is a decade old or more, and even the game pad is hardly impressive, compared to even cheap tablets.
Quite obvious the fact that the self proclaimed handheld option that was supposed to be aimed at hardcore gamers, became obsolete when there was a notable jump from casual gamers towards smartphones. While on the other hand the "casual" handheld option from Nintendo ended up selling several times more in the exact same market environment.
While at the same time that "casual" handheld option is selling several times worse than its own predecessors and will end being the worst selling handheld (sans virtual boy) that Nintendo produced. But only until they launch their next handled of course. Ironic indeed.
Not sure if 3D resulted in many sales, in the first few months many articles lambasted it and a lot of fans play in 2D. It's also a power drain and expensive so I'm not sure it should carry overI really like 3ds' autostereoscopy. On the home + handheld collaboration tangent, it'd be cool if the handheld had a 5-6" parallax barrier screen, which could show streaming home titles in full stereoscopy. Not that I expect nintendo to release another autostereoscopic device, just humouring myself.
I like autostereoscopic 3D too, but it's ultimately just not worth the tradeoffs in performance, battery life, and (especially) manufacturing cost, and it clearly didn't prove to be a very compelling differentiator for 3DS, hence why it was deemphasized in marketing not that long after launch. They really shouldn't bother.
I personally like it too. Unfortunately, adding 3D would require 2x the GPU power, a more powerful backlight, more expensive screen, stronger battery, etc.I really like 3ds' autostereoscopy. On the home + handheld collaboration tangent, it'd be cool if the handheld had a 5-6" parallax barrier screen, which could show streaming home titles in full stereoscopy. Not that I expect nintendo to release another autostereoscopic device, just humouring myself.
Well, the general consensus seems to be that most Vita owners are core gamers, and that is the audience that they were aiming for as you mention. It just ended up being a less desired system than anticipated. I was just wondering what the relationship between Vita sales and people moving to mobile was, and what made it ironic. Same thing with the 3DS, it was a system aimed towards everyone like the DS was, and the 3DS will end up selling maybe 90 million less units than the DS. I also think that most people expected the 3DS to sell more than the Vita based on that it was the successor to the mega popular DS, and the 3DS also got a big price drop before the Vita was released. I dont think thats ironic either, but fair enough. The shift to phone/tablet gaming was probably inevitable.Quite obvious the fact that the self proclaimed handheld option that was supposed to be aimed at hardcore gamers, became obsolete when there was a notable jump from casual gamers towards smartphones. While on the other hand the "casual" handheld option from Nintendo ended up selling several times more in the exact same market environment.
This is why I always facepalm when some people are like "Yeah, they'll reveal the NX at an event that only a fraction of Nintendo's dwindling core fanbase care about (Direct/Digital Event/NWC) and it'll be totally fine, guys!"All I know is that at the moment, Nintendo, in terms of mindshare and relevance in home console gaming, is probably at the worst point it's ever been since it's entered this industry. I think a lot of people don't realise the gravity of the situation they're in here.
I like autostereoscopic 3D too, but it's ultimately just not worth the tradeoffs in performance, battery life, and (especially) manufacturing cost, and it clearly didn't prove to be a very compelling differentiator for 3DS, hence why it was deemphasized in marketing not that long after launch. They really shouldn't bother.
This is why I always facepalm when some people are like "Yeah, they'll reveal the NX at an event that only a fraction of Nintendo's dwindling core fanbase care about (Direct/Digital Event/NWC) and it'll be totally fine, guys!"
Their overall sales and mindshare have only decreased since they started to rely on these glorified podcasts for their major announcements, even though the press proceeds to report the news like it usually does. The E3 Directs were sorta justified when they had nothing exciting to show, but not when they're supposed to be building excitement and confidence in a new platform and their place in the dedicated market is at stake like never before.
This is why I always facepalm when some people are like "Yeah, they'll reveal the NX at an event that only a fraction of Nintendo's dwindling core fanbase care about (Direct/Digital Event/NWC) and it'll be totally fine, guys!"
Their overall sales and mindshare have only decreased since they started to rely on these glorified podcasts for their major announcements, even though the press proceeds to report the news like it usually does. The E3 Directs were sorta justified when they had nothing exciting to show, but not when they're supposed to be building excitement and confidence in a new platform and their place in the dedicated market is at stake like never before.
Didn't both Sony and MS reveal their latest consoles at events they held for their fan bases and not at major industry events?
And haven't the Directs constantly gotten more views than most E3 videos?
You're trying to correlate declining sales with the use of Directs instead of Nintendo's failure to properly convey a message even at E3.
Directs aren't hurting Nintendo. There's no evidence to suggest otherwise. In fact, they've listed Directs as a huge success in terms of marketing. And they'd know better than anyone on here.
The Directs have been great at engaging Nintendo's existing fanbase, and that's definitely important, but I see precious little to suggest they've done much more than preaching to the choir.
In that sense, they're pretty emblematic of Nintendo's fundamental problem going into this gen.
Yeah I wonder this too. What do people think Nintendo do should do instead. They go to major events. The WiiU was unveiled at E3 on stage and it still failed.Are there any suggestions to what Nintendo could do besides Nintendo Direct to reach more people?
Are there any suggestions to what Nintendo could do besides Nintendo Direct to reach more people?
Sure, but they do also have TV ads and such. Just honestly wondering if there are any better ideas than Nintendo Directy, or what Nintendo could do different or in additionA marketing strategy that clearly shows a new product?
Sure, but they do also have TV ads and such. Just honestly wondering if there are any better ideas than Nintendo Directy, or what Nintendo could do different or in addition
Sure, but they do also have TV ads and such. Just honestly wondering if there are any better ideas than Nintendo Directy, or what Nintendo could do different or in addition
I personally like it too. Unfortunately, adding 3D would require 2x the GPU power, a more powerful backlight, more expensive screen, stronger battery, etc.
Yeah I wonder this too. What do people think Nintendo do should do instead. They go to major events. The WiiU was unveiled at E3 on stage and it still failed.
Should they just buy every TV station and flood them with constant Nintendo news?
What is there to argue about? PS/Xbox and especially PC has far more games in far more variety of genres compared to Nintenso's ecosystem.
As I alluded to earlier, Nintendo's fundamental problem is that a consumer's decision of whether or not to buy Nintendo hardware is, overwhelmingly, founded on how much value one attaches to the Mario, Zelda, etc. IP.
Now, the audience that values said IP highly enough to pay $150-300 for the privilege of being able to play $40-60 Mario and Zelda games is not going to disappear overnight (even if some have misinterpreted my pessimism about NX to imply otherwise). But every year, that particular value proposition gets harder and harder to defend in a world where mobile offers a vast array of free/cheap games on hardware you already own, and PS4/XB1/PC arguably offer a more diverse range of core gaming experiences even beyond the AAA space.
IMO, the best real chance they have of proving me wrong and regaining relevance in the hardware space - though I think it's a slim one - is if they do everything they can to broaden the definition of "Nintendo first-party IP" beyond the relative handful of properties most commonly associated with that phrase. And to be clear, I'm thinking Splatoon here, not an AAA dudebro shooter or something else aimed directly at the PS4/XB1 audience.
This is related to the above, actually. In short, no matter what marketing tactics they employ, Nintendo can't hope to effectively reach beyond their existing fanbase if the NX doesn't have appeal beyond their existing fanbase. And that can only happen if their software offering is very different from what people expect from a Nintendo platform.
As much as they obviously need Mario, Zelda, Smash, Kirby, Pokemon, etc., there's nothing they can do with those IP that's likely to halt their current downward trajectory, let alone reverse it.
I definitely agree Nintendo needs more relevant software.
My point was more that Directs aren't hurting them.
If anything, their last love E3 conference hurt them more simply because their message wasn't clear. But they've done much better with Directs and Digital events.
But Directs are a part of the entire marketing process. And Nintendo doesn't solely rely on them. Using them for announcements isn't going to hurt sales.I don't think Directs have *hurt* them, either. But if -if- NX is meant to do more than cater to existing Nintendo fans, they're not necessarily the best approach.
Now, the audience that values said IP highly enough to pay $150-300 for the privilege of being able to play $40-60 Mario and Zelda games is not going to disappear overnight (even if some have misinterpreted my pessimism about NX to imply otherwise). But every year, that particular value proposition gets harder and harder to defend in a world where mobile offers a vast array of free/cheap games on hardware you already own, and PS4/XB1/PC arguably offer a more diverse range of core gaming experiences even beyond the AAA space.
This is about to get a little more interesting. Look what I found
https://www.linkedin.com/pub/sivanandh-ramadass/25/364/5b0