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CliffyB: FPS Campaigns cost 75% of the budget

Should The Witcher 3 have been $20 because its budget was 1/3rd GTA5's?


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Duxxy3

Member
I don't have any problem with full priced single player or multiplayer-only games. I bought Mirror's Edge at launch and don't regret it one bit, same with Bad Company 2. Granted BC2 does have a single player campaign, but I have never touched it; it was effectively a multiplayer-only experience for me.

BC2 has multiplayer?

I played through the campaign a few times, but never touched the multiplayer.
 

patapuf

Member
I guess it depends what kind of sales the game is expected to make though. I only buy shooters for the campaign. I played Titanfall's beta and loved the gameplay, but the lack of a campaign meant I never bought it. Pretty sure it would have sold significantly better with a dedicated campaign. Will be interesting to see if the sequel has one, or if they're happy being committed to multi-player only at the expense of big sales numbers. Neither option is wrong.
.

Battlefront and siege both were in the top 10 yearly NPD chart. So i'd guess they are doing fine saleswise.
 

Haunted

Member
Bad Company 1 had the best campaign in any Battlefield game. Characters that had actual personalities and personal motivations instead of gruff military tropes walking around and saving the world was such a breath of fresh air when the competition got all too stale.


edit: I know it's tempting, but expecting the price to correlate to the production budget is a logical fallacy.

By that logic, Assassin's Creed games should probably be around 300€ and not the 80€ + microtransactions they are now.
 
I don't have a problem with the concept of MP-only games, but I'm just gonna say that's a misleading as hell comment. Probably 50% or more of the costs are things like models, textures, environmental assets, etc, that are used in both modes. He's sending an inaccurate message that implies the cost of making a MP-only game is only 25% of making a game with both, which is laughably wrong. Good talk otherwise.
 
yep mand they are what annoys me the most, i would rather have interesting gameplay than buch of amazomg qte set-pieces

A QTE Cutscene where the player has little control and is entirely directed is a hell of a lot cheaper to design/create/test than something actually interactive.

What you want, a rich and deep mechanics/feature driven experience where things interact and play with each other with high visual and audio production to boot, is an expensive nightmare to make. Either you pay 400+ people to make and test that game in order to ship it in a reasonable time, or you go the Bethesda route and give 100 people 4 years to make something.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Been seeing a lot of terrible misconceptions spewed lately. Equating price to the production budget? I don't think some of you realize how much more expensive that would make all triple A games these days. Seriously.
 

Keasar

Member
You've had to reach for two quite extreme examples out of thousands of single-player games to make your point, that's also only really relevant to digital-only games. I've got dozens of games sitting around on disc or cart across half a dozen consoles where the online portion is long-dead but the single player is still just fine.

You are grasping at straws too.

I definitely agree. It is two out of very few examples. However, I do think it serves as a warning that publishers can do these things and it wouldn't surprise me if they could, they would be more than happy to make sure you couldn't play your older games so you would buy their latest one.

And yeah, you have discs, but do you disagree that it is the general development of the game industry moving towards digital more and more?
 

mclem

Member
Have budgets increased?

I'm not quite sure what I can say here other than 'Yes'. Or rather - to be a bit more precise - to make the same game as you made last generation to a PS4/XBO level of quality will cost more.

The market is straining to accommodate the costs of developing the games the market is demanding; something of a catch-22!

Yes, there is less big studios and games but I don't think they got priced out, they either got screwed by a publisher or the bet the farm on games that didn't sell.

Betting the farm is getting priced out, because - correct or otherwise - you feel you need to spend that much to compete, but can't afford to fail. Screwed by a publisher is getting priced out, because they aren't signing up to fund things that they don't feel will make a profit that justifies the opportunity cost.

They're all different ways the budgetary push manifests itself, I would argue.

Risks are still possible but the industry has become sensible in not trying to land on the moon everytime. They've grown up a little and managed to budget an idea rather than mismanagement.

And one of the ways they're doing that is reducing the scope of what's on offer. It's an option they hadn't explored that much in the past - but that's exactly what they're trying here.

Don't get me wrong, I'm not trying to paint them as in need of charity - just trying to highlight what I believe are the thought processes that led to this. It may well be woefully incorrect, of course it might. But we're here now, and it's worth exploring how we got here.

Some games have created even more revenue streams and offered less content and still including season passes. How much money do they need to break even or are they laughing all the way to the bank for seeing how far they can push consumers to buy thin on content games with season passes and micro transactions . I would bet on the latter.

Well, no, I'd bet on the latter - because just trying to break even is really dumb business. It means you're always balancing on a knife-edge.

Can I suggest the following, and this may possibly be tainted by my own perception of things: If there wasn't a rise in budgets as we entered this generation, why are we now seeing a particular rise in MP-focussed titles? There were exceptions, of course, one or two last gen that spring to mind, but the ones that are being bandied around in this discussion are rather more high-profile.

I would suggest that it's not a particularly new idea, but it's being done now because - for now - it may be perceived to be a necessary idea.
 

Parham

Banned
BC2 has multiplayer?

I played through the campaign a few times, but never touched the multiplayer.

That's absolutely fair. I'm on the same boat with most of the Call of Duty games I've played, though I'll admit I'm in the minority. The point in all of this being I think there is room for full priced games that exclusively offer single player or multiplayer.
 
I mean i wont suggest that games without an campaign be 75% cheaper..but you have to wonder than why games like battlefront,evolve,titanfall etc need $30-$50 season passss too than!!

As well as being barebones(eh titanfall not so much in this regard, would have loved more mechs tho)
 

Gamezone

Gold Member
So according to CliffyB, multiplayer only games should be 75% cheaper.

It doesn`t hurt him to say stuff like this at all because he is working on a F2P game. He also hates physical games and offline games, and probably single player campaigns too.
 
N

Noray

Unconfirmed Member
I always said that if you save so much money on a campaign, make the MP more substantial. The thing is none of these MP only titles do that. It basically always just is the same thing content wise it has only been just with part of the game missing. Gotta sell that season pass I guess!

R6 Siege absolutely does that, so I don't know what you're talking about. It's a deeper multiplayer FPS than anything I've ever seen, between the oprator abilities, destructibility, graphics, large maps (with free maps being added post-launch).

Also why are people contesting the "no one replays games" charge? Most people don't even FINISH games, let alone replay them. I don't have access to stats right now but it's true. GAF is NOT representative of the majority, and a lot of people here often make the fallacious assumption that it is.
 
Battlefront and siege both were in the top 10 yearly NPD chart. So i'd guess they are doing fine saleswise.

A Star Wars game selling insanely well during the launch of a Star Wars film? You don't say.

You think CoD would still sell as well as it does if Activision removed the SP component? And to clarify (because I know it's a hot topic) I don't think MP only games are bad and wrong. They're not for me, and I'm absolutely okay with that. I believe that SP components help sell shooters more than people realize though, not just for the gameplay appeal to those of us who don't have the time or the interest for MP, but also for the marketing opportunities in cinema and on TV that "cinematic" campaigns provide (the voice acting, the characters, the set pieces, etc).
 

Doc Holliday

SPOILER: Columbus finds America
I still play unreal tournament 2004, quake 3, Starcraft, street fighter and battlefield.

I don't mind paying full price for a game that I still play a decade later. Not sure where that mp only games should be cheaper thing came from.
 

redcrayon

Member
I definitely agree. It is two out of very few examples. However, I do think it serves as a warning that publishers can do these things and it wouldn't surprise me if they could, they would be more than happy to make sure you couldn't play your older games so you would buy their latest one.

And yeah, you have discs, but do you disagree that it is the general development of the game industry moving towards digital more and more?
Fair enough, sure, of course it is. But it hasn't done yet, I still largely buy all my games physically (as do most of the console market), and I can't see that changing this gen. Agree that you have a valid point going forward a few years, just not right now.
 
Has there been any insight into why set-pieces and flashy short campaigns are so expensive to produce?

SP campaigns cost alot for a ton of reasons. Voice acting and making cutscenes takes a good amount of time to do right. Actual AI does require alot of work well. Unlike MP where you make content for others to use, with SP you have to make a presentation that works for several hours without problem. Each few minutes of a campaign has to be tested, tested, tested, and programmed till it works right. To do several hours of scripted SP content is a whole lot of more work. Just a 5 min sequence of a battle in a FPS battle could take days/weeks to get all together and working fine. Also for hours of content you have to keep producing new content via assets the players will be seeing. It's not just having assets and making several small arena MP like maps, in a SP campaign players are always moving forward and presented with new stuff. Look at a typical CoD campaign, and even if it seems short, realize how much you actually go through and see as you play? You go through an area in a few seconds of gameplay, but all those assets to populate that area take a long time to make.
 

Whompa02

Member
I'm glad we're moving away from tacked on campaigns. R6S, Titanfall - they did it right. Battlefront didn't.

Disagree about Titanfall doing the campaign right...I thought they completely sold that game as one with a campaign, yet it just felt totally tacked on and cheap. I expected a lot more at least. Shouldn't sell a campaign and then full price it.

Rainbow Six should be 40 dollars at most. Same situation, but at least they were upfront about it.
 

Xater

Member
R6 Siege absolutely does that, so I don't know what you're talking about. It's a deeper multiplayer FPS than anything I've ever seen, between the oprator abilities, destructibility, graphics, large maps (with free maps being added post-launch).

Also why are people contesting the "no one replays games" charge? Most people don't even FINISH games, let alone replay them. I don't have access to stats right now but it's true. GAF is NOT representative of the majority, and a lot of people here often make the fallacious assumption that it is.

R6 is just as much an offender as all the other titles. With how many maps did it ship? Sure you get some for free but the new operator you probably rather want to buy with real money because everything else is a grind.
 
N

Noray

Unconfirmed Member
R6 is just as much an offender as all the other titles. With how many maps did it ship? Sure you get some for free but the new operator you probably rather want to buy with real money because everything else is a grind.

11, what's the problem here? They all have several different objective locations too. You don't like the game, fine. But it feels every bit a fully-featured game. Also I have easily enough cash from playing the game normally, which is... like, that's what you do? That's not a grind. If you like the game enough that you want those operators it's likely you're playing it enough to unlock them for free, no problem. Anything else is academic.
 

Doc Holliday

SPOILER: Columbus finds America
thats great and all, but why should a MP Only game cost $59.99 & not $39-$49.99

Maybe because an mp only can still be fun to play 5 years later.

single player is usually just taking up space after the campaign is finished.

Should games that have sp and mp be a 100 dollars?
 

synce

Member
This is why it's wrong to charge full price for mp-focused games, especially when use bullshit f2p mechanics (see: Splatoon)
 

Ethelwulf

Member
Maybe because an mp only can still be fun to play 5 years later.

single player is usually just taking up space after the campaign is finished.

Should games that have sp and mp be a 100 dollars?

I get your point, but some SP-only games are fun to play and replay them over and over again. This is what I value the most of a sp campain. I guess that, 60 dlls is a standard, regardless of what the budget for developing a game is. This doesn't mean is the best standard but as so, it drives decisions on what is packed as the main game and what as dlc.
 

Majukun

Member
so..basically they give us less and let us pay the same price and we should be understanding ,did i get this right?
 

Rezae

Member
I don't get all this budget talk. Who cares? That's up to the publisher and what they think will be the most profitable, and as a consumer if you feel it is worth that value. If it's a crap value, don't buy it. If it still sells, then good on the publisher (but expect DLC to trail off as people drop, excess titles in used market, etc.). If it's going to be a tacked-on campaign that is beyond forgettable, why bother? Reverse is also true (TR'13). It ultimately comes down to "will this game that cost $X give me enough entertainment to justify it?"
 

Shang

Member
It's not even as if games like Titanfall or Battlefront had a tonne of multiplayer content either.

That's the thing for me. On a conceptual level, I am fine with games coming out multiplayer only, but, just like single-player only games, it better do it right. Many multiplayer only games are coming out with a small amount of content, which is especially noticeable when you attach that to a $60 price tag.

There's also the issues that come with multiplayer, like having to pay a subscription on consoles, and the game being playable depending on the people who want to play it, if they exist.

Maybe because an mp only can still be fun to play 5 years later.

single player is usually just taking up space after the campaign is finished.
You've got that backwards. Single player games will always be playable again, but multiplayer games can become unplayable for a multitude of reasons. Specifically, players deserting it and servers going down.

This is why it's wrong to charge full price for mp-focused games, especially when use bullshit f2p mechanics (see: Splatoon)
???

do you mean like coming in the next day for a snail whatever? Also Splatoon has a single player mode. also what what what
 
N

Noray

Unconfirmed Member
so..basically they give us less and let us pay the same price and we should be understanding ,did i get this right?

If you think you can quantify how "much" is in a game, or how good it is/what it's worth by counting maps, or levels, or weapons, or whatever, sure!
 
As much as I dislike Call of Duty, they always go for broke with their offerings of single player, co-op, and competitive muliplayer. Not every game can be Call of Duty, but it doesn't feel like these mp only games are even trying to give more than CoD on that specofoc front.
 

flkraven

Member
Rather than this being an explanation for why devs are skipping campaigns, this moreso tells me why most games are adding microtransactions in their multiplayer.
 

Lanrutcon

Member
Salty poll that has nothing to do with multiplayer, because the OP knows exactly what the majority would say about the price tag of mp only games.
 

Ethelwulf

Member
To me, I value a game as in how many hours I'm going to put into it. I don't care what was the budget/price, really. I payed 6 bucks for L4D2 and would've paid 60 for it. I paid a 100 for Battlefield 4 premium and have played more than 400 hrs. Same goes for Bloodborne. Isn't everything reduced to this? Having fun for what you pay? Maybe I'm the only one feeling like this I don't know...
 

entremet

Member
I doubt we see campaigns in the future.

Remember, publishers already know how many people are beating sp via trophy achievement data.
 

DeepEnigma

Gold Member
To me, I value a game as in how many hours I'm going to put into it. I don't care what was the budget/price, really. I payed 6 bucks for L4D2 and would've paid 60 for it. I paid a 100 for Battlefield 4 premium and have played more than 400 hrs. Same goes for Bloodborne. Isn't everything reduced to this? Having fun for what you pay? Maybe I'm the only one feeling like this I don't know...

This. There is no objective metric. Only personal feelings of value. I am 43 hours in on Battlefront, still not 50, still have not unlocked even close to everything, and still having fun every single time I play it. They are also having free monthly content updates with the patches and balancing. Worth every penny to me.
 

mclem

Member
You've got that backwards. Single player games will always be playable again, but multiplayer games can become unplayable for a multitude of reasons. Specifically, players deserting it and servers going down.

I would imagine most people don't justify what they're willing to pay on launch based on what they expect to be available in 2020.
 
D

Deleted member 325805

Unconfirmed Member
I've never played a CoD campaign, it's just not why I buy the game. I'd be all for a multiplayer only CoD if it were cheaper.
 
I remember hearing somewhere that Respawn's people did a survey on why people didn't buy Titanfall. The top two reasons were that it wasn't on PS4 and that it had no single-player. I would imagine that for some MP games there are a lot of people who may be interested in the game's setting/mechanics/etc. but don't really like competitive multiplayer.

Beyond that, for long-running MP-based games like CoD in particular the primary reason why the campaign is a thing is because the evolution on the MP side gets to the point where there's not many interesting things to say about it, so the campaign is basically there so marketing has something interesting to talk about.
 
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