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Final Fantasy IX now out on Android and iOS

Kain

Member
So I gave in, bought this and... I'm pretty impressed. I was expecting some half-assed port like FFVII and nope, this is legit:

- The 3D is clean and pretty as fuck

- The 2D is ugly as expected, but my eyes haven't melted yet, that's good. I'm assuming it looks better on a phone/tablet than on a PC anyway

- The revamped UI is great

- The touch controls are great

- The resized art and menus are great, everything looks super clean

- The turbo is amazing, it's even faster than FFVII I think. In slower phones it might not go so well, but in a One Plus two it's VERY fast.

- Cheats are huge: max gil, max levels, learn abilities instantly (these three are permanent), turbo, no encounters, max damage and recover hp/mp (these four are on an activation basis). I'm currently going with no encounters and the three permanent ones. No fucks given, brehs, and come at me, Kuja, I'll crush your ass.

On the bad side, the loading times are stupidly high. Maybe they can fix that with a patch or something? It's strange because flash memories are supposed to be faster than discs, so the access to content should be almost instant, right? Anyway, it's not that big of a deal.

This game was supposed to have auto-save I think, but they don't mention nothing in the tutorials and such, I don't know how it works.

PS: Oh and it's multi four plus brit/american english.
 

Shin-Ra

Junior Member
What do you mean? The icons look very good. They redrawn them. In stead of enlarging and smoothing here and there.

Comparison between FFIX on PS and iOS:

LwOnelO.png


Look at the feathers on the hat. You only get that level of smoothing in Crime Scene Investigation.
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.
 

Pachimari

Member
There is an auto save. I have tried quitting to my phones home page and then come back to the main menu of the game, and I hadn't saved. But when I pressed Continue it loaded me up where I left off.

I also haven't noticed the long waiting times?
 

Adam Prime

hates soccer, is Mexican
So I gave in, bought this and... I'm pretty impressed. I was expecting some half-assed port like FFVII and nope, this is legit:

- The 3D is clean and pretty as fuck

- The 2D is ugly as expected, but my eyes haven't melted yet, that's good. I'm assuming it looks better on a phone/tablet than on a PC anyway

- The revamped UI is great

- The touch controls are great

- The resized art and menus are great, everything looks super clean

- The turbo is amazing, it's even faster than FFVII I think. In slower phones it might not go so well, but in a One Plus two it's VERY fast.

- Cheats are huge: max gil, max levels, learn abilities instantly (these three are permanent), turbo, no encounters, max damage and recover hp/mp (these four are on an activation basis). I'm currently going with no encounters and the three permanent ones. No fucks given, brehs, and come at me, Kuja, I'll crush your ass.

On the bad side, the loading times are stupidly high. Maybe they can fix that with a patch or something? It's strange because flash memories are supposed to be faster than discs, so the access to content should be almost instant, right? Anyway, it's not that big of a deal.

This game was supposed to have auto-save I think, but they don't mention nothing in the tutorials and such, I don't know how it works.

PS: Oh and it's multi four plus brit/american english.


THANK YOU. I was waiting for these kinds of impressions. I think I may get it on iOS, but I'll also wait to see what the PC requirements are, my laptop is a garbage business Dell PC. I mean, it can run Trails in the Sky SC just fine, but I wonder if it would keep up with this game.

Can you refund a game on Steam if your PC doesn't run it well enough?
 

Razmos

Member
The game still doesn't work for me. Going to reinstall it again and have one more try, but if it doesn't work then does anyone know how to get a refund on android? There was a refund button at first when I started installing the game but it is no longer there.
 
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.

Pretty sure that's the neck, not a chin.
 
I can't believe people are on here complaining about optional cheats being available. I think they are awesome, some people would like to relive parts of the game while diminishing others after beating it so many times already.
 

Pachimari

Member
I don't use the cheats but I am mind boggled at the complaints about them being there, seeing that they are optional.

I take it this thread is the game's OT?
 

Lucario

Member
Few questions before I buy...

-What does the speed boost do to the soundtrack? Do the tracks play at normal speed, or is it a garbled mess?

-Does the speed boost advance the game timer faster, like running an emulator at 200%? Like, if I want to get Excalibur, will the speed boost help, or will it make the run impossible?

-How well does the game run on an iPhone 6S Plus? Is the lag in battles gone?
 
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.


Jesus Christ
 

Crisium

Member
Cheats are huge: max gil, max levels, learn abilities instantly (these three are permanent), turbo, no encounters, max damage and recover hp/mp (these four are on an activation basis). I'm currently going with no encounters and the three permanent ones. .

Interesting. Does learn abilities instantly apply to every time you use new equipment with that ability? Like, I assume you do NOT get Meteor right away with that lol.

Hmm, too bad there's a No XP gain toggle. I like to run through with normal encounters and AP gain, but keeping relatively low levels (I still toggle it off to level up sometimes). Lean abilities instantly is an interesting way to sort of mimic that, but I'd get XP every time I fight. I'd also be broke unless I used max gil.

I'd buy this if I could simply do No XP. This is how I play the game on emulator. I do like to fight afterall, just not being silly overpowered (in this game equipment and abilities is more important than levels, but still).
 

Kain

Member
Few questions before I buy...

-What does the speed boost do to the soundtrack? Do the tracks play at normal speed, or is it a garbled mess?

-Does the speed boost advance the game timer faster, like running an emulator at 200%? Like, if I want to get Excalibur, will the speed boost help, or will it make the run impossible?

-How well does the game run on an iPhone 6S Plus? Is the lag in battles gone?

- The soundtrack sounds normal, but the cgi videos do speed up, in sound and image. Oh yeah, I didn't mention that before, but you can skip cgi videos and even speed them up!

- Nope, I tested and time runs the same with and without turbo. Sooooo great news for Excalibur II!

I have to mention there are two kinds of controls:

1) You press your finger anywhere on the screen and a little joystick appears, from then on you just move your finger like a normal joystick. It works really well and is fast and responsive.

2) You press on the screen like a point and click game and your character goes there. This requires you to press and let go, and it works good but I'm still trying to figure out how to cross doors with that lol

Are there ways to speed up the battles now?

How, specifically?

You can skip the initial combat animation via an option in the menu and there is a turbo option that you can toggle anywhere in the game that speeds up things a fucking lot.

Really, they worked in this game way more than in VII.
 

Herbs

Banned
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.

go-on...
 

Unison

Member
You can skip the initial combat animation via an option in the menu and there is a turbo option that you can toggle anywhere in the game that speeds up things a fucking lot.

Really, they worked in this game way more than in VII.

Sounds great... the speed is the worst thing about IX, one of my favorites in the series.
 

heringer

Member
You can skip the initial combat animation via an option in the menu and there is a turbo option that you can toggle anywhere in the game that speeds up things a fucking lot.

Really, they worked in this game way more than in VII.

Game changer right there. Just tested and it's great. I had no idea this option was available, thanks!

So yeah, loading still sucks, but now you can skip the camera panning before the battle and fast forward for easy grinding. FFIX finally made playable.
 

thefil

Member
How does saving work? One thing I didn't like about DQ6 on mobile is that it didn't auto-save very aggressively so it was easy to lose progress if the app closed in the background.
 

jax

Banned
I would say the game in its current state is not worth $18, considering the complete lack of controller support. What the hell, Square Enix? I refuse to play a PS1 game with crappy touch controls and my ugly thumbs covering the beauty of FFIX.

If there's not a patch out soon I'm requesting a refund and waiting for PC release. I was going to double dip but oh well I guess.
 

heringer

Member
A couple of things about the iOS version definitely bother me. The clock/battery UI makes it look/feel cheap. Also, the extra space on each side of the screen is unresponsive, forcing you to tap over the video. I feel like the extra space should be functional.

Other than that, it seems like a good port so far.

Yep. This is my only gripe with the game so far. Why are the side bars not functional? Makes no sense.

But yeah, that aside, excellent port.
 

RanoNL

Member
Don't know if this has been asked but

How does the impressing the audience work with touch screen controls?
There is a weird crossbreed between an PlayStation and SNES controller on the scene. In Dutch we have a name for these situations. "It's a strange duck in the bite".
 

heringer

Member
There is a weird crossbreed between an PlayStation and SNES controller on the scene. In Dutch we have a name for these situations. "It's a strange duck in the bite".

It's actually displaying the 360 controller layout, not SNES. Probably because people will be playing with a 360 controller on PC.

It's definitely out of place, but it works just fine.
 

heringer

Member
Just did some quick testing.

Playing on epsxe it takes around 19~20 seconds from the moment you trigger a random encounter to the moment you can take action.

Playing on an iPhone 6 it took 9~10 seconds with the battle camera skip option enabled. With the option disabled it took 14~15 seconds.

To me the ideal time for random encounters would be 5 second max, so it's still a bit long in the tooth, but definitely a nice improvement.

Edit: actually, tested again and the loading is exactly the same, around 15 seconds, which means the only improvement of the mobile version is the removal of camera panning, which shaves around 5 seconds.
 

Syntsui

Member
Just did some quick testing.

Playing on epsxe it takes around 19~20 seconds from the moment you trigger a random encounter to the moment you can take action.

Playing on an iPhone 6 it took 9~10 seconds with the battle camera skip option enabled. With the option disabled it took 14~15 seconds.

Definitely a nice improvement.
Not as good as it should be honestly. My expectations are low but I really hope the PC versions straight up eliminates this, or realistically get it down to 2-5 seconds.
 

Ghostoflies

Neo Member
It crashes when the initial battle on the ship starts on my phone.
Managed to see the battle scene once, now it just crashes during the black load screen.

Already requested a refund...
*LG G Stylo (Boost Mobile Variant)

Yeah 1gb of ram on that phone is what kills the game. Sorry you can't run it.
 

dan2026

Member
I am hoping the PC version can mod the battle loads to make them faster.
Its weird that they were so slow in the first place.
Its not like the game is loading a ton of data.
 

artsi

Member
Why didn't they use the high resolution background art?

1) It's not as simple, in the game a lot of the backgrounds were touched up after resizing to PSX resolution, and add layering etc. to that

2) There's hundreds of backgrounds, only a handful of them is preserved in HD
 

heringer

Member
Not as good as it should be honestly. My expectations are low but I really hope the PC versions straight up eliminates this, or realistically get it down to 2-5 seconds.

Yeah, I agree. It should be 5 seconds tops.

But it's a noticeable improvement at least. And the fast forward button plus auto battle options should ease the pain a little bit more.
 
Just did some quick testing.

Playing on epsxe it takes around 19~20 seconds from the moment you trigger a random encounter to the moment you can take action.

Playing on an iPhone 6 it took 9~10 seconds with the battle camera skip option enabled. With the option disabled it took 14~15 seconds.

To me the ideal time for random encounters would be 5 second max, so it's still a bit long in the tooth, but definitely a nice improvement.

Still kind of crappy.

Add to that the battle swirl on the mobile versions is ugly af.

Just did some quick testing.

Playing on epsxe it takes around 19~20 seconds from the moment you trigger a random encounter to the moment you can take action.

Playing on an iPhone 6 it took 9~10 seconds with the battle camera skip option enabled. With the option disabled it took 14~15 seconds.

To me the ideal time for random encounters would be 5 second max, so it's still a bit long in the tooth, but definitely a nice improvement.

Not sure how you tested on ePSXe but I found 10 to 14 seconds about on FF IX.
I am hoping the PC version can mod the battle loads to make them faster.
Its weird that they were so slow in the first place.
Its not like the game is loading a ton of data.
Well back then in PSX days it probably was a lot of data, FF IX was way more detailed than VII or VIII.
 
Wait, wait, wait...

WHERE IS 8!?

Was there a reason given for it being skipped over?
FF7 just came out a few months ago on mobile, and the team that ported that over from the PC version is different than the FF9 team, which is porting the PSX version to Windows and mobile all at once. So they are probably still working on FF8. I don't see why they would completely skip over it otherwise.
 

heringer

Member
Still kind of crappy.

Add to that the battle swirl on the mobile versions is ugly af.



Not sure how you tested on ePSXe but I found 10 to 14 seconds about on FF IX.
Well back then in PSX days it probably was a lot of data, FF IX was way more detailed than VII or VIII.

You are right. There was something wrong on my end. Tested again and it's indeed 15 seconds. Which means the only improvement on the mobile version is the removal of camera pan, which shaves off about 5 seconds.
 
You are right. There was something wrong on my end. Tested again and it's indeed 15 seconds. Which means the only improvement on the mobile version is the removal of camera pan, which shaves off about 5 seconds.

That 5 seconds off brings it right in line with VII and VIII though, I just checked all 3. They are all pretty much the same within a second or two. It makes a difference and it's more playable. Plus the addition of the other cheats gives you tons of control in how you want to play. Just played for 4 hours and this is a great port.
 

heringer

Member
That 5 seconds off brings it right in line with VII and VIII though, I just checked all 3. They are all pretty much the same within a second or two. It makes a difference and it's more playable. Plus the addition of the other cheats gives you tons of control in how you want to play. Just played for 4 hours and this is a great port.

It's better than nothing for sure, but disappointing still. Missed opportunity.

Still a great port, in my opinion.
 
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