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More Changes to Bravely Second in the West

The fact that GAF is now accepting censorship and removal of actual art from an art book is starting to scare me. I'm not sure I like this.

And changing quests so that there is no bad end is beyond silly.
 
So they are dumbing down the game.

Indeed. And for those who didn't klick that link to avoid possible spoiler:

"They removed all the non-neutral sidequest/Asterisk quest outcomes; any choices that would cause characters to die have been removed. Whatever choice you make now, you'll receive the neutral outcome where both sides make it out ok. Compare this to the Japanese versions where you had 4 different outcomes, with VOICED cutscenes!"
 

Sabas

Banned
Changes like this are weird. I'd be interested in seeing some more transparency of what they change and why. Having folks discover it on their own (after they've purchased it) leads to more gators latching onto this stuff as fuel for their war.
 
The fact that GAF is now accepting censorship and removal of actual art from an art book is starting to scare me. I'm not sure I like this.

And changing quests so that there is no bad end is beyond silly.

But It's localization, not censorship!

Indeed. And for those who didn't klick that link to avoid possible spoiler:

"They removed all the non-neutral sidequest/Asterisk quest outcomes; any choices that would cause characters to die have been removed. Whatever choice you make now, you'll receive the neutral outcome where both sides make it out ok. Compare this to the Japanese versions where you had 4 different outcomes, with VOICED cutscenes!"

I don't know if it's SQEX or Nintendo responsible for this change, but fuck them anyway. I supported Fire Emblem, but I don't really want to support this.

Hoping for a patch.
 

Tohsaka

Member
The censorship is weirdly inconsistent, too. At least one of the diary entries contradicts what happens in the censored quest outcome.
 

FluxWaveZ

Member
Indeed. And for those who didn't klick that link to avoid possible spoiler:

"They removed all the non-neutral sidequest/Asterisk quest outcomes; any choices that would cause characters to die have been removed. Whatever choice you make now, you'll receive the neutral outcome where both sides make it out ok. Compare this to the Japanese versions where you had 4 different outcomes, with VOICED cutscenes!"

Man, what is going on...
 
Indeed. And for those who didn't klick that link to avoid possible spoiler:

"They removed all the non-neutral sidequest/Asterisk quest outcomes; any choices that would cause characters to die have been removed. Whatever choice you make now, you'll receive the neutral outcome where both sides make it out ok. Compare this to the Japanese versions where you had 4 different outcomes, with VOICED cutscenes!"
The visual changes don't bother me too much but this straight up sucks.
 
So they're trying really hard to make this a "kid friendly" game in the west or what? I just don't understand.

I don't think so. There's at least 3 characters that you think die (at least 1 of which you are directly responsible for) in the main storyline by Chapter 2 and the bestiary entry for the end of Chapter 1 boss is low grade nightmare fuel. It's just bizarre.
 

Yasumi

Banned
Indeed. And for those who didn't klick that link to avoid possible spoiler:

"They removed all the non-neutral sidequest/Asterisk quest outcomes; any choices that would cause characters to die have been removed. Whatever choice you make now, you'll receive the neutral outcome where both sides make it out ok. Compare this to the Japanese versions where you had 4 different outcomes, with VOICED cutscenes!"

Whoa, missed this part. That's kind of really fucked up. Who are they trying to market the game to, <12 year-olds?
 
You know, at times like this, I can't help but feel like it's one of the cases where slippery slope actually applied. First game people defended censorship, so they pushed it harder in the next one... Like I am 90% sure I am wrong, but I have this uneasy feeling. This why I tend to be against any censorship, even if it's something I don't actually care about, like boobs of a chibi-toy looking characters.
 
Not a giant fan of costume changes or art book removals, but I can understand the reasoning behind it. However, the removal of different outcomes for side quests that by all indication have nothing objectionable in them aside from death is some 1980's-90's era Nintendo type move.
 

Ridley327

Member
So they're trying really hard to make this a "kid friendly" game in the west or what? I just don't understand.

Really don't know what Squenix is playing at. It doesn't sound like anything that goes down in the bad ends is any worse than you'd find in a Final Fantasy, which are also T-rated. I'd say maybe they're trying to angle for an E10, but I think it's already been rated T in the west.
 

BTA

Member
I literally do not care at all about costume/job changes, but... the side quest thing sounds totally bizarre. I don't want to dig deeper due to spoilers, but that sounds like such a weird change.
 
Does SE have a history of these kinds of changes unrelated to Bravely Default/Second? Because I never saw them that way.

I can't really care about this because I think the series sucks, but I don't want this to be the future of locallized SE games.

But it's not like there's too much I'd miss these days. I think they said already they won't touch SO5 at least
 
Really don't know what Squenix is playing at. It doesn't sound like anything that goes down in the bad ends is any worse than you'd find in a Final Fantasy, which are also T-rated. I'd say maybe they're trying to angle for an E10, but I think it's already been rated T in the west.

Pretty sure Nintendo is publishing and responsible for any changes to the game in the West.
 

Sorian

Banned
Indeed. And for those who didn't klick that link to avoid possible spoiler:

"They removed all the non-neutral sidequest/Asterisk quest outcomes; any choices that would cause characters to die have been removed. Whatever choice you make now, you'll receive the neutral outcome where both sides make it out ok. Compare this to the Japanese versions where you had 4 different outcomes, with VOICED cutscenes!"

Oh cool, guess I'm saving money next month.
 
Really don't know what Squenix is playing at. It doesn't sound like anything that goes down in the bad ends is any worse than you'd find in a Final Fantasy, which are also T-rated. I'd say maybe they're trying to angle for an E10, but I think it's already been rated T in the west.

It's T in US, 12+ in EU , and M in Australia. Not sure why Australia got an M our ratings board is six different types of random most days (we often get ratings below the US and sometimes well above).
 

ZeroX03

Banned
I don't think so. There's at least 3 characters that you think die (at least 1 of which you are directly responsible for) in the main storyline by Chapter 2 and the bestiary entry for the end of Chapter 1 boss is low grade nightmare fuel. It's just bizarre.

First side quest has you choosing between
making a town suffer from dehydration or losing out on a renewable energy source
. Pretty heavy stuff either way. And then there's the uh...
Catmancer assassin
. It's kind of dark stuff presented in a goofy tone.

It's T in US, 12+ in EU , and M in Australia. Not sure why Australia got an M our ratings board is six different types of random most days (we often get ratings below the US and sometimes well above).

M is essentially a US T anyway.
 

Hugstable

Banned
Indeed. And for those who didn't klick that link to avoid possible spoiler:

"They removed all the non-neutral sidequest/Asterisk quest outcomes; any choices that would cause characters to die have been removed. Whatever choice you make now, you'll receive the neutral outcome where both sides make it out ok. Compare this to the Japanese versions where you had 4 different outcomes, with VOICED cutscenes!"

Woah if this is real that straight up sucks. Why would they take out choices that play a big part of the story like that?!

Oh cool, guess I'm saving money next month.

yup same here. I usually don't care when chages are made, especially visual ones, but man changing side stories and things that actually play a part in the story and characters is just dumb.
 
Does SE have a history of these kinds of changes unrelated to Bravely Default/Second? Because I never saw them that way.

Nothing that wasn't common practice in its time period (changing alcohol to "soup" for example in Chrono Trigger). This is not a modern SE thing at all which is why I'm skeptical that they're behind it.
 

ShinMaruku

Member
Does SE have a history of these kinds of changes unrelated to Bravely Default/Second? Because I never saw them that way.

I can't really care about this because I think the series sucks, but I don't want this to be the future of locallized SE games.
It's mainly in this series I mean Type Zero kept all the dark shit in it and the pervy side mission.
 
It's T in US, 12+ in EU , and M in Australia. Not sure why Australia got an M our ratings board is six different types of random most days (we often get ratings below the US and sometimes well above).

Reminds me of the R18+ rating for Atelier Rorona

lmao
Nothing that wasn't common practice in its time period (changing alcohol to "soup" for example in Chrono Trigger). This is not a modern SE thing at all which is why I'm skeptical that they're behind it.

It's mainly in this series I mean Type Zero kept all the dark shit in it and the pervy side mission.

Yeah that's what I thought. Everybody only drank juice or milk back in the day haha

That also explains why people think Nintendo is behind these changes
 
First side quest has you choosing between
making a town suffer from dehydration or losing out on a renewable energy source
. Pretty heavy stuff either way. And then there's the uh...
Catmancer assassin
.

That's what I mean. That character still dies so cutting out other deaths is just weird.
You do still seem to lose the renewable energy source in the Chapter 1 sidequest though. Not sure about the Dehydration version.
 

Quicknock

Banned
Feels like a pointless maneuver. Highly doubt the ESRB was going to jack this game up to an M rating for it.
Missing the point.

These changes are for the sake of increasing the game's appeal, presumably to prospective female players who could find that kind of costume design to be off-putting. (I, for one, definitely find the excessive skin exposure to be very strange and unnecessary.)

This is something a lot of folks decrying changes like these as "censorship" tend to miss. It's not because of some great governmental entity or for ratings or what-have-you - it's simply for the sake of trying to widen the game's appeal outside of the usual het-cis-male archetype.

The irony here is that this doesn't stop the game's writing from being completely unpalatable to feminist players, and is along the same lines as changing the camera angles in Street Fighter V but not touching the costume designs at all - i.e. kind of missing the point. Oh, well - one thing at a time, eh?
 
Well I'm not buying it anyway. Not because they made some really bizarre edits to the actual side stories (which would affect my purchase), but because the first one sucked.
 

rhandino

Banned
Can't say I'm bothered by the changes to the clothes (some of them actually look nicer) but maybe is them covering their bases for the ratings board and going a little overboard.

Also unlike things like Type-0 or even Bayonetta the Bravely series strike me as something they (Nintendo and SE) REALLY want all kinds of people to be catered so maybe they thought that some little changes will help them reach those targets.

Pretty sure Nintendo is publishing and responsible for any changes to the game in the West.
Are you? and why?
 
Squenix oversees the localizations for anything Nintendo publishes for them. The buck stops with them in situations like this, even with Nintendo footing the bill.

It's possible they sign off on the changes because they don't want to start some big thing with whichever team at Nintendo is localizing.

Of course I'm talking out of my ass here because I don't know, but SE has ZERO history of this in the post 16-bit era outside of Nintendo-published titles.
 

Rektash

Member
Well, they just lost me as a potential buyer, sucks for them! And I was one of the few who actually finished Bravely Default.

I can deal with their silly costume changes even though I don't appreciate them. I won't however stand for them censoring the shit out of quests.
 

Ridley327

Member
It's possible they sign off on the changes because they don't want to start some big thing with whichever team at Nintendo is localizing.

Of course I'm talking out of my ass here because I don't know, but SE has ZERO history of this in the post 16-bit era outside of Nintendo-published titles.

Squenix hired an Italian company called Binari Sonori to do the localization on the first game. There's virtually no Nintendo staff actually doing anything on these games that isn't handling the money or the marketing.
 
Squenix oversees the localizations for anything Nintendo publishes for them. The buck stops with them in situations like this, even with Nintendo footing the bill.

Ah wasn't aware of this. Pretty odd decision on there part then since I don't recall too much from Square Enix being altered in such an odd way recently.
 

Kusagari

Member
It sounds like they're censoring this way more than FE. I mean tummies? The hell?

Why...? You think they would care more about a franchise that's actually their own.
 
You forgot to mention this here:
http://www.gamefaqs.com/boards/740205-bravely-second-end-layer/73362981/845347950

That's a different league of censorship.

Edit: What Tohsaka said.

The quest cuts and changes are perplexing. Not sure what content they're attempting to avoid by removing the choice.

It's possible they sign off on the changes because they don't want to start some big thing with whichever team at Nintendo is localizing.

Of course I'm talking out of my ass here because I don't know, but SE has ZERO history of this in the post 16-bit era outside of Nintendo-published titles.
Nintendo didn't handle Bravely Default before.

http://www.siliconera.com/2013/12/16/heres-worked-bravely-defaults-english-localization/
Wondering who localized Bravely Default for the west? It was a company named Binari Sonori, Square Enix have revealed.

https://en.wikipedia.org/wiki/Bravely_Default#Localization
Another key staff member was Timothy Law, a localization editor from Square Enix who supervised the translation and voice recording for the title.
 
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