LiquidSolid
Member
Sony really isn't any better, they have an impressive list of games that have disappeared as well.
Post it then.
Sony really isn't any better, they have an impressive list of games that have disappeared as well.
99% of MS shareholders could care less about Xbox or its games.I imagine that the MS shareholders are happy that theysold a bunch of consoles to peopleincreased their MUAs by promising games like Phantom Dust, Shangheist & Fable Legends were on the horizon.
Not technically. There was a sizzle reel at E3, which was more of a "We have a studio named Black Tusk". No title. No release date. No discussion about it during or after E3.was shangheist ever even revealed? its also the stupidest name
I blame E3 dick waving contest for these.
I blame E3 dick waving contest for these.
No, they showed a tech demo to basically show the kind of tech the studio was working with. Cboat leaked the name. And now it counts as one of Microsofts many games they cancelled after showing off and advertising to the public.was shangheist ever even revealed? its also the stupidest name
Other publishers including Sony do this too, but MS have been particularly bad with it this gen, largely driven by the need to make their console look exciting due to their poor start out of the gate.
Why does stuff have to become a console war type thing? I never said it was exclusive to MS, I focused on them because of the recent happenings. Also is it that outlandish to suggest that Phil needs to manage this stuff better? This whole Fable Legends thing was terribly managed. I shouldn't have called it a trend, you guys are right.
Sea of Thieves in particular I don't really have much faith in actually materializing.
If Sea of Thieves doesn't perform well, you can guess which studio will be gone next. They were already close to closure after the failure of Kinect. And even then, they are only half the size of what they were under Nintendo.
Well, only Microsoft on the thread title, maybe get rid of that can avoid some war.
Rare were hiring for Sea of Thieves very recently, they might even still be. I'm not an expert but if they're taking people on, it seems like the project is doing just fine for now.
I think it'll come out alright, but we shall see.
If they're smart, and it looks like they are, management will have told Rare to focus primarily on Sea of Thieves being a PC MMO. Sure it will have an Xbox One release but if that game isn't going to be axed then it's going to effectively be a PC game.
Rare were hiring for Sea of Thieves very recently, they might even still be. I'm not an expert but if they're taking people on, it seems like the project is doing just fine for now.
I think it'll come out alright, but we shall see.
These are just on the platform. Aren't owned by Microsoft.Cuphead - announced June 2014; releasing ???
Below - announced June 2013; releasing ???
I blame E3 dick waving contest for these.
Never even heard of those other 3 games. But stuff like this happens, it's not a trend.
Niche? Speculation has it selling around 40k units globally.The original on the Xbox is loved by a niche audience
Canceling Phantom Dust was particularly shitty. The original on the Xbox is loved by a niche audience, one who needed to be swayed to the Xbox one after a shitty console reveal. They even made a CG trailer completely unrelated to the actual work being done by some unkown developer. After all the positive hype at E3 it was quietly canceled.
Just awful.
No more than a week after theyd signed the contract, according to several ex-Darkside employees, Microsofts team came back to the studio with a new request: they wanted a single-player campaign. They decided that fans were gonna want a single-player game, said a person who worked on the project. But they werent going to change the budget or the timeframe.
Suddenly, what was once a $5 million multiplayer reboot of Phantom Dust had become a $5 million multiplayer reboot of Phantom Dust with a six-hour single-player story mode attached. That meant Darkside would need more designers, more artists, and more programmers, all of which equated to extra time and money that they didnt have.
Darkside was in the very early stages of development when E3 came around in June of last year, and some at the studio say they were shocked to see Microsoft announce Phantom Dust there. They were even more shocked to see the game announced through a pre-rendered trailer that nobody at Darkside had worked on, according to studio sources. Perhaps most frustratingly for people at the studio, Microsoft wouldnt tell anyone that Darkside was developing the game. Darkside was put on a gag order; though the game had been announced, they still couldnt tell people they were making it. It was very sad, said one person on the project. It showed a lack of confidence in us.
One former Darkside employee says some at the studio were caught off-guard by the announcement. We didnt even know if they were going to show it, the employee said. We were basically told, Hey check out the E3 presentation. The whole studios in the living room, we have a TV going with an Xbox watching the presentation, and then all of a sudden theres that two-minute CG trailer. And we were like, Thats amazing. But at the same time, they didnt use any of our assets, they didnt use any of our card packs, nothing. Basically what they showed had nothing to do with the game whatsoever. We had no idea that was even happening It was like, Holy crap, now fans are expecting characters to look like that, and thats not what were making.
One particularly strange moment for Darkside happened around then, when Microsofts Ken Lobb said on a podcast that Phantom Dust would be about a 30-hour JRPG. The developers were baffled. That was never part of their plan. Nobody knew he was gonna say that, said one Darkside staffer. We were told by people at Microsoft that Ken just does things like that.
Niche? Speculation has it selling around 40k units globally.
That and it was a holdover from the pre-Spencer days of micro transacting everything. Pretty sure he gave it as much of a chance as possible.Fable Legends has been trapped in development hell for ages. It's probably safe to assume it wasn't going to hit it's release window of the first half of 2016 and wasn't projected to make much money when it did eventually hit. It's not surprising that MS cut their losses.
This is the very definition of less than niche. This is Nintendo levels of third party sales on Wii U globally.Niche? Speculation has it selling around 40k units globally.
Okay? You're proving his point. Unless you're trying to suggest that it was such an unsuccessful game it doesn't even qualify as 'niche'?
That and it was a holdover from the pre-Spencer days of micro transacting everything. Pretty sure he gave it as much of a chance as possible.
already went over this. Technically no. A sizzle reel was shown at E3 to publicly announce the development studio known at Black Tusk. No title name was announced. No release date. No description of gameplay. Nothing.Was Shangheist announced?
Orders from on-high. You really don't think Mattrick and company gave him the company's goals and said go meet those? It's curious how everything began to change once Spencer and Nadella took on their current roles.Pre-Spencer days? You cannot be serious. Who do you think oversaw the development and remade of all the current first party titles that "micro transact everything?" Hint he's the head of the division that makes the games.
He had to follow his superiors steer in direction. We know since Mattrik left things have changed significantly, with him having complete control. Unless you know anything about the internal makeup of their games division or are Dean Takahasi your making alot of assumptions.Pre-Spencer days? You cannot be serious. Who do you think oversaw the development and remade of all the current first party titles that "micro transact everything?" Hint he's the head of the division that makes the games.
already went over this. Technically no. A sizzle reel was shown at E3 to publicly announce the development studio known at Black Tusk. No title name was announced. No release date. No description of gameplay. Nothing.
He had to follow his superiors steer in direction. We know since Mattrik left things have changed significantly, with him having complete control. Unless you know anything about the internal makeup of their games division or are Dean Takahasi your making alot of assumptions.
OK thanks, so that shouldnt be brought up as title MS committed to its fans.
He had to follow his superiors steer in direction. We know since Mattrik left things have changed significantly, with him having complete control. Unless you know anything about the internal makeup of their games division or are Dean Takahasi your making alot of assumptions.
Probably not worth the response, apparently it was Spencers fault on all games during Mattrick and is still Spencers fault while he is the head if I'm reading his other posts correctly.
Some yesteryear stuff:
The Getaway 3
The Agency (plus big layoffs)
Deep Rift
Agent
WarDevil
Heavenly Sword 2
Fixer
Eight Days
Coded Arms Assault
Endless Saga
-Pysgnosis Studio murdered
-Zipper Interactive decapitated
-Bigbig Studios annihilated
-Incognito Entertainment mercy killed
--
PS4 era:
Four MMO's + a F2P shooter shutdown (then SOE given the boot and then had layoffs)
Darkside (cancelled Stigs game along with Sony Santa Monica staff purging)
Deep Down (MIA)
Let it Die (MIA)
Rime (MIA)
Silent Hills (RIP)
I could see MS announce Fable 4 this E3 with a CG, but no mention on which studio develop it.
Microsoft cancel their games. Spencer is the devil.
Sony cancel more games tho...
Orders from on-high. You really don't think Mattrick and company gave him the company's goals and said go meet those? It's curious how everything began to change once Spencer and Nadella took on their current roles.
He had to follow his superiors steer in direction. We know since Mattrik left things have changed significantly, with him having complete control. Unless you know anything about the internal makeup of their games division or are Dean Takahasi your making alot of assumptions.
Probably not worth the response, apparently it was Spencers fault on all games during Mattrick and is still Spencers fault while he is the head if I'm reading his other posts correctly.
Time to shut it all down imo. This is all we are seeing now.
Some yesteryear stuff:
The Getaway 3
The Agency (plus big layoffs)
Deep Rift
Agent
WarDevil
Heavenly Sword 2
Fixer
Eight Days
Coded Arms Assault
Endless Saga
-Pysgnosis Studio murdered
-Zipper Interactive decapitated
-Bigbig Studios annihilated
-Incognito Entertainment mercy killed
--
PS4 era:
Four MMO's + a F2P shooter shutdown (SOE given the boot and then had layoffs)
Darkside (cancelled Stigs game along with Sony Santa Monica staff purging)
Deep Down (MIA)
Let it Die (MIA)
Rime (MIA)
Silent Hills (RIP)
I don't think it's a "recent" trend and I don't think MS will stop IPs and/or studios which they deem neither profitable nor strategic important.
The whole fuss about this situation is based on MS' scarcity of own studios, they are literally running out of fuel here. What happens if Gears 4 bombs, or Forza series (which are not really perfoming anyhow)? Right now Halo is the only horse one can currently savely bet on, and that's not enough.
I don't think it's a "recent" trend and I don't think MS will stop IPs and/or studios which they deem neither profitable nor strategic important.
The whole fuss about this situation is based on MS' scarcity of own studios, they are literally running out of fuel here. What happens if Gears 4 bombs, or Forza series (which are not really perfoming anyhow)? Right now Halo is the only horse one can currently savely bet on, and that's not enough.
Y'all are unbelievable. He is the head of the damn division. You can't have it both ways either he has the power to make decisions and has fucked up or he's a powerless talking head with no impact whatsoever on Xbox development. Which is it? Which giant protective cacoon of deniability are we assigning to Phil Spencer today?
Many of those games aren't even made by Sony.
Deep Down? Agent? Silent Hill? Do you think Sony is to blame for every cancelled game?
Some simply never existed (like Heavenly Sword 2 which was never approved or announced).
The Santa Monica title was never announced to the public. It was canceled internally.
I agree with you that canceling Getaway 3 and Eight Days sucked during the PS3 era...but the rest..you're trying hard.
They made a choice to cut down first party studios way back on the original Xbox so they could let third parties shine. It worked then and on the 360. The ps4 is more powerful, getting better versions of third party games, and even indies have swayed over to Sony.
MS needs to make more first party titles now more than ever.