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Uncharted 4 preview thread. New footage/info

Lingitiz

Member
I have no idea what accent Troy Baker is going for in this game. It seems super inconsistent. In one moment he has some Boston accent, and in another line he's just normal ass Troy Baker.
 

Note the rope impact on the environment @ 12:14. Thanks for the videos. Have you seen one where the player inspects a treasure ? Given the fair amount of dialogues and interactions this game has, I wonder if Nathan Drake will now comment on the treasures he finds like, let's say, Lara Croft.

Melee.gif


Go to 15:25 in this video, sweet melee move.

Hmm.. That disarm animation makes the gun disappear from Nate's back. About the mechanic itself, it forces the player to vary his playstyle by smoothly modifying his loadout, which is good. On the downside however, you may lose your favorite gun in the process. (in some situations)
 

SomTervo

Member
from the way nathan walked down steps it was easy to tell this is the same engine as the Ps3 games

Don't change, Arty

That's not how it works

Unless you're joking

In which case well played


I have no idea what accent Troy Baker is going for in this game. It seems super inconsistent. In one moment he has some Boston accent, and in another line he's just normal ass Troy Baker.

I noticed that. Sometimes he goes heavy Bronx too, just for a second.

He's a complete pro, so could be intentional. Perhaps S Drake lived in more places than Nate.
 
Yea watching a very short snip of gameplay from this thread got me too damn hype. Had to go $20 in on the digital collection to get a refresh before UC4. Lets go!!!
 

pixelation

Member
Some people have pointed out Jacks brother looks a bit derpy there compared to the rest of the game.
Here's mc's face from gameplay. Looks damn great, but still wish they hadn't started the vs biz.
ehejHeB.gif

He reminds me of those aliens from the movie Mars Attacks, i feel like he's going to start making that AAAATATATATATATATATAAT!!! sound. It's the creepy eyes....
 
Note the rope impact on the environment @ 12:14. Thanks for the videos. Have you seen one where the player inspects a treasure ? Given the fair amount of dialogues and interactions this game has, I wonder if Nathan Drake will now comment on the treasures he finds like, let's say, Lara Croft.

It did strike me as odd when Nate didn't mention anything about the trinket (in fact he points out the opposite) or the historical note book.
 
You can also see the effect of the realtime cutscenes.

COmpared to the other times we saw this cutscene after they see the explosion, Drake and crew are still wet


really nice

They got to be kidding me o.o

The funny thing is, Uncharted 4 is not only one the most anticipated games around, but also the one with the highest hype-levels. I expected a very, very solid game from ND, but I never imagined they would actually deliver something which lives up to that hype. Not with the 4th instalment of a game some people say peaked years ago. That said, the review thread might still turn out to be a bloodbath / graveyard of unmatched proportions.
 

hesido

Member
Note the rope impact on the environment @ 12:14. Thanks for the videos. Have you seen one where the player inspects a treasure ? Given the fair amount of dialogues and interactions this game has, I wonder if Nathan Drake will now comment on the treasures he finds like, let's say, Lara Croft.

Melee.gif




Hmm.. That disarm animation makes the gun disappear from Nate's back. About the mechanic itself, it forces the player to vary his playstyle by smoothly modifying his loadout, which is good. On the downside however, you may lose your favorite gun in the process. (in some situations)

Hmm, they'd need to let you shoot with the weapon until the clip is empty, and then have you throw the acquired weapon (press pick / throw button throws the one in hand) OR your existing one (pressing reload with acquired weapon in hand keeps the new one, ditches the old - intuitive and simple), without any of them suddenly disappearing. Too late to fix this though. Nice indirect shadows btw.

You can also see the effect of the realtime cutscenes.

COmpared to the other times we saw this cutscene after they see the explosion, Drake and crew are still wet


really nice

This is one the best thing that real-time cut-scenes add to the game, continuity.
 

foxbeldin

Member
Why would that make them unskippable?

Because the whole thing is in continuity, it can't load the rest of the game while the cutscene is running, unlike when a video is playing.

It's how it works in all previous uncharted iirc, prerendered cutscenes are skippable, real-time ones aren't.
 

hesido

Member
My only fear is that it will make all cutscenes completely unskippable, which might become an issue when i make my fourth run.

I see what you did there :)

The PS4 can only stream as much, I'm assuming they'd be using the camera angles to obscure the loading at certain times... I'm wondering how they can achieve complete environment changes, if there are any. Probably we'll watch them talk in a confined space (plane, car..), and the multiple conversation paths will help us get through them using on multiple run-throughs.
 

Behlel

Member
Note the rope impact on the environment @ 12:14. Thanks for the videos. Have you seen one where the player inspects a treasure ? Given the fair amount of dialogues and interactions this game has, I wonder if Nathan Drake will now comment on the treasures he finds like, let's say, Lara Croft.

Melee.gif




Hmm.. That disarm animation makes the gun disappear from Nate's back. About the mechanic itself, it forces the player to vary his playstyle by smoothly modifying his loadout, which is good. On the downside however, you may lose your favorite gun in the process. (in some situations)

If you notice the weapon he steal with the move is the same he have on his back.
 
Hmm, they'd need to let you shoot with the weapon until the clip is empty, and then have you throw the acquired weapon (press pick / throw button throws the one in hand) OR your existing one (pressing reload with acquired weapon in hand keeps the new one, ditches the old - intuitive and simple), without any of them suddenly disappearing. Too late to fix this though. Nice indirect shadows btw.

I really like this idea.

If you notice the weapon he steal with the move is the same he have on his back.

It's a bit hard to see given the size of the GIF, but he swapped the AK47 for the FAL.
 

zsynqx

Member
The combat in Uncharted 4 is better than ever. Uncharted’s shooting always felt a bit clunky to me, but I still played it and loved it. Uncharted 4 has made some substantial improvements to the combat, cover, stealth and movement mechanics. Running around, getting into cover, climbing, melee combat and swinging around using your grappling hook is slick and fluid. I really enjoyed rushing into the middle of a bunch of enemies and knocking one out, dive rolling out of the way and quickly getting into cover. It feels so refined and thought out, you can really tell that effort has been made to make this feel as solid as possible.

http://dostuffandblog.com/2016/04/05/uncharted-4-a-thiefs-end-preview/

I much prefer previews like this, rather than the ones saying the combat is tight as ever.
 

GribbleGrunger

Dreams in Digital
I'm just watching the Eurogamer preview and it's a bit odd. Everything they say seems out of kilter with what every other person has said. Crap at games? The one thing that stuck out for me was when they say once an enemy spots you everyone else is alerted. That's not what I've seen in the dozen other vids and it's not what was said in the other dozen vids.
 

Rembrandt

Banned
I'm just watching the Eurogamer preview and it's a bit odd. Everything they say seems out of kilter with what every other person has said. Crap at games? The one thing that stuck out for me was when they say once an enemy spots you everyone else is alerted. That's not what I've seen in the dozen other vids and it's not what was said in the other dozen vids.

a few others have said somewhat of the same thing. this guy says that once the gun sounds go off everyone knows where you are. i could have sworn posters were discussing a player's location being instantly known upon firing the sniper, too.
 
Have you seen one where the player inspects a treasure ? Given the fair amount of dialogues and interactions this game has, I wonder if Nathan Drake will now comment on the treasures he finds like, let's say, Lara Croft.

This was in Uncharted: Golden Abyss and it was a nice treat. I hope they brought it over!
 

zsynqx

Member
I love youtube comments

well. Its not beating Star Citizen. I see muddy textures here and there, and oh man that over used motion blur and obvious FXAA to hide the jaggies just ruins the entire 30 fps motion as motion blur tends to do when coupled with FXAA. Sorry PS4 gamers the ground texture at 17:30 is not tessellated (quite pathetic) as well that texture draw LOD is extremely low as in 2005 LOD low.

Games that demolish uncharted 4 are the following.

Star Citizen.
Crysis (the original one)
Metro 2033 and Metro Last light.
Witcher 2 and Witcher 3 maxed out.
Just cause 2 and Just cause 3 maxed out.
Far Cry 3.
GTA 5
ARMA3
VBS3
 

GribbleGrunger

Dreams in Digital
Gonna have to do multiple playthroughs to see all the winch conversations

Seriously though, I've seen very little, but so far I've loved all the banter

I don't know if it's my imagination but if you look closely at the close up of Nate turning the ignition key in the jeep it appears his knuckles leave heat marks for a second.

edit: I think it does you know! Wow. Can someone gif that please? 00:33

https://www.youtube.com/watch?v=icOGQ3Wp77o
 

SomTervo

Member
http://dostuffandblog.com/2016/04/05/uncharted-4-a-thiefs-end-preview/

I much prefer previews like this, rather than the ones saying the combat is tight as ever.

Yeah, much of the enthusiast press's writing just isn't that detailed unfortunately. Nature of the beast.

a few others have said somewhat of the same thing. this guy says that once the gun sounds go off everyone knows where you are. i could have sworn posters were discussing a player's location being instantly known upon firing the sniper, too.

But we've seen videos where a gunfight happens and then the player can lose all the enemies. Unscripted videos from this very release batch. The enemies even say 'we lost him'. This happened in TLoU.

What are these people smoking
 

Gurish

Member
I love youtube comments

Lol :)

I read some of the previews, Eurogamer's was one of the few negatives that stood up, I don't really get what his problems, it's like he complains about the game not being focused but I bet that if we got Uncharted 3.5 he will complain about how the franchise didn't evolve.
You can't win really.
 

Rembrandt

Banned
But we've seen videos where a gunfight happens and then the player can lose all the enemies. Unscripted videos from this very release batch. The enemies even say 'we lost him'. This happened in TLoU.

What are these people smoking

i don't think they're saying you can't lose them either. the video in my post talks about it, too, iirc.
 

Dinjooh

Member
Imma guess that we're gonna be escaping from an erupting volcano at the end of this chapter.

Edit: Dammit, my thought isn't even original:

This has an extended scene which follows the bridge detsruction of the official video. They reach the Volcano later, I hope it gets erupted and we see good lava fluid simulation (like the UE4 Elemental Demo).
 
Nice to see alexandros roaming about in the NeoGAF afterlife.

Shit, I'd forgotten all about him. Looking through his posts I can't see exact thing he was banned for. Although I'm not exactly disappointed he's not here.

Anyway back OT. Game's looking good, although I've only watched bits and pieces of this footage. Trying to keep as many surprises as possible.
 

Chola

Banned
Hmm, they'd need to let you shoot with the weapon until the clip is empty, and then have you throw the acquired weapon (press pick / throw button throws the one in hand) OR your existing one (pressing reload with acquired weapon in hand keeps the new one, ditches the old - intuitive and simple), without any of them suddenly disappearing. Too late to fix this though. Nice indirect shadows btw.

MGS V exactly does this (snake drops the weapon once the player stop aiming) but for some reason ND didn't implement it
 

zsynqx

Member
Videos I played, different routes and different play styles.
There are probably more than 5 locations hidden to be found, as far as I know.

Playthrough 1: Using every gun to kill
http://www.tudou.com/programs/view/72VFbUzULGY/

Playthrough 2: Assassinate at first, melee later.
http://www.tudou.com/programs/view/RVGj-o8v5Ew/

Can't believe I missed this post. Finally a video of someone who looks like they have played Uncharted before. Thanks for the videos!

Added to the OP.
 
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