Timex, Sapporo, Coca Cola (Japan only).
if the issue preventing shenmue re-releases is the stupid timex and sapporo licenses
well
...just swap out the textures, sega, jesus christ.
Timex, Sapporo, Coca Cola (Japan only).
Skies of arcadia first please.
*runs into hiding*
Also the Shenmue's graphic is too old for new generation even in fullHD.
This is false. The games still look remarkably well to this day, especially in the texture department.
If you subscribe to this thinking, then none of the PS2 remasters should have happened either. Some of them had even worst IQ and texture work than Shenmue, comparatively speaking.
As someone who's been wanting to get into the series . . . JUST DO IT!!!
I would love to play Shenmue 1 and 2 before 3 releases.
They seem like they want to preserve the Dreamcast originals as much as possible. If the licencing doesn't work out, I've got no doubt they'll just reskin where needed.if the issue preventing shenmue re-releases is the stupid timex and sapporo licenses
well
...just swap out the textures, sega, jesus christ.
if the issue preventing shenmue re-releases is the stupid timex and sapporo licenses
well
...just swap out the textures, sega, jesus christ.
I think that a good #AskSega question is: How long will it take this "investigation" ?
Give it to the people who made that incredible Jet Set Radio HD port- in fact, give them all your remaster work because they know what they're doing.
But Sega is so incredibly incompetent at everything I doubt it will ever happen. I am legitimately surprised they're still making new games at the rate they've squandered anything decent or good.
You cant say you're a fan of a game and call it a lose if they localise it, whichever way you try to spin it
Okay, to be honest, how much can I enjoy this game today, over a decade later, after the nostalgia fades? If i'm looking back critically I think that it may have been slower paced, and the game play a bit stale by today's standards. Revolutionary for its time, with so much stuff to do. But, would it hold up?
It's certainly possible to come to the game now and enjoy it.
During the Shenmue III Kickstarter, lots of people came into the thread after picking up the game for the first time, and largely they seemed to enjoy it. You can definitely enjoy and appreciate Shenmue in 2016. The world building, varied gameplay, sense of place, and overall uniqueness of Shenmue seems to resonate a lot more now than it did in 1999.
I think a lot of gamers will enjoy Shenmue despite its age. The voice acting and walking controls were clunky even at the time, but the things the game does well (fighting, world design, collectibles, music, immersion, sub-quests) haven't really aged at all, and in some cases have yet to be beaten by modern game standards. The best way I've seen it described is that you have to "give yourself to Shenmue" in order to enjoy it fully.
Yu Suzuki has described games as the only medium where you're allowed to sink into it at your own pace, like a warm bath. Shenmue is a great example of that kind of game. Even the voice acting can be tolerated if you just kind of accept it like you would accept an accent. "That's just how people talk in Shenmue so get over it", that kind of thing.
Shenmue was a huge experiment in what game design can be like in an era where the satisfaction had to be immediate (and remember, Suzuki comes from a background of arcade games where you had to understand them almost instantly), and I think that'll be appreciated in a landscape of games like Life is Strange, or even something more bombastic like The Last of Us.
What's exciting is that more people will get their hands on Shenmue II. It largely fixes a lot of the pacing problems people had with the original, has a stronger plot and characters, does a better job of linking its sub-quests into the main game, improves the fighting mechanics even further, and overall has much tighter and natural game design. It's also several times larger and looks better than the original. Nuts, right?
Hopefully this does happen. Seems to be a win-win here with Shenmue 3 being kickstarted last year. Hell, just get BluePoint to do it. They do some pretty stellar work on the HD Re-releases.
Skies of arcadia first please.
*runs into hiding*
Sure
https://youtu.be/FdyAgPDe9rI?t=1m6s
This time stamp in last week's Sega Central is where they said they were looking into it, but "can't definitively say that it's coming."
Ywah it's been great seeing positive news posted by big news sites for once too around this possible re-release.OMG HURRY UP AND JUST DO IT SEGA!
To be honest I'm just glad that they actually acknowledged the games for once! We are making some progress people!
Yeah, Bluepoint or no point.
I don't trust Sega. They'll mess this up somehow..
I don't trust Sega. They'll mess this up somehow..
Yeah, Bluepoint or no point.
I don't trust Sega. They'll mess this up somehow..
This is false. The games still look remarkably well to this day, especially in the texture department.
If you subscribe to this thinking, then none of the PS2 remasters should have happened either. Some of them had even worst IQ and texture work than Shenmue, comparatively speaking.
their in-house porting job is solid.
Jet Set Radio, NiGHTS, Model 2 Fighters are great
I can't wait for people to play these and watch the hype for 3 drop like a rock.
They haven't aged well at all.
I thought legal disputes with licensed game engines were the cause of setback for HD releases. Cool if im wrong though.
BlitWorks is definitely the right studio if SEGA decide to outsource the work.
Azure Revolution isn't being developed by the studio that did Skies or VC1, or any internal Sega studio for that matter. Media Vision (Alternatively referred to on GAF as "Those guys who ruined Shining") is a 3rd party studio in a publishing deal with Sega that basically took over development of the Valkyria IP after Sega dissolved the Skies/VC1 team in a restructuring.
The full VC1 team hasn't worked on a game together as a whole since VC1. VC2 had a ton of outsourcing (IIRC even Platinum has a short section in the credits), and ever since the WOW Entertainment team has been scattered into various generic-named R&D Bureaus. Media Vision ended up picking up the pieces of the Valkyria IP afterwards. Who knows if they're even interested in Skies.
That's a lot of information I wasn't aware of.
I'm not sure if I should feel better or worse.
[B]Q: Did you have any trouble converting Shenmue II to the Xbox? [/B]
A: Apart from the aforementioned difficulty with transparencies, no, not really. The Xbox was easy to work with.
[B]Q: How long did it take to convert the game?[/B]
A: The entire project took [U]eight [/U]months, which is quite short for a game this big.