Deep Silver may want to take a step back and reconsider their approach to the games business. No more trying to save clearly troubled projects and trying to make something out of nothing like they did with Escape from Dead Island and what they are currently trying to do with APB... I still can't believe they're still trying to make that a thing.
They seem to have trouble building successful partnerships for significant projects with large independent developers like Techland, Yager and perhaps seemingly Sumo Digital now as well. Hence, should probably play it safe for a little while and just leave AAA development to Volition and Dambuster (Their in-house studios) and I guess 4A, which is about the only independent studio they've had success with recently.
Volition is probably already well into development of the next Saint's Row or a new IP, maybe even both they're a huge studio, which is good because they need a proven commodity in the worst way right now. If I were running the show I would channel Dambuster's Free Radical DNA and have them development something of a spiritual successor to Timesplitters on a modest budget. Focus on old-school shooter gameplay and design philosophies and make sure to include 4-player split screen and fun, cartoonish visual style similar to the new Ratchet & Clank or Overwatch. Target a smallish but loyal and hungry fanbase much like Codemasters does.
On the publisher side, I think they have the right idea of helping to release physical editions of quality indie projects like 505 is doing with Rocket League, Payday and Asseto Corsa, and Focus Home Interactive is doing with Divinity and Vampyr from DONTNOD. Hopefully Bloodstained from Koji Igarashi delivers because Might No. 9 sure doesn't look like it is.
If Bloodstained is good and Volition hits with their next game, Deep Silver will probably be back on track.