Why not? What constitutes "too much game production"?
Quantity != quality.
Even a 2-man team like mine will take roughly 2.5 years to make our action platformer. A single indie game. That's because we want to not piss off our demographic of Mega Man and Ninja Gaiden fans with a shit game - so we are pulling out all the stops, straight down to shit nobody will notice.
I can't tell you how much time was spent on one-offs that will be in the game for only a few minutes, at most, like our wind system. I developed an entire procedural wind system that affects the scene, tunnels, wind areas, etc - not just "here's our start wind marker and here's our end wind marker" - I pulled out all the stops to make sure, even for the type of game it is - that it will work amazingly well, offer up more eye candy for the moment or two you spend in a level with it and be very much so transparent to how complex it actually is.
I took this approach with just about everything. Chances are nobody will know how much work went into it all and that's fine by me - because it's the nuances that go relatively unnoticed that add that extra level of polish on a game.
The game needs to have a soul. For that to happen, it takes a lot of time, a lot of love and patience.
I could easily have released our game by now but it would be shit, by comparison, to how it's going now. I could have made a "push button to jump and shoot" game but nah - I like playing good games and I'm not making garbage just so I can pump it out to make more garbage faster - I want everyone that plays it to enjoy it. That's why I do this - because I love doing it. I do love reading reactions from people who have played it in its current state because they make me smile. It's selfish - it makes me feel good when i see other people feeling good about something I've done.
We love the medium, so we respect it. Even little itsy bitsy devs like me.
You don't need a lot of time to make a good game - but making too many shows a clear lack of respect for the artform. Might as well get a 6-pack of crayons, scribble for 5 minutes and call it a Picasso.
Just my .02